Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
OwenToo (Axis) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 21 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone Japanese take 19 Sea Zone from Americans 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 armour moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 cruisers and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 9 fighters moved from 35 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 5 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from Manchuria to 21 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 47 Sea Zone Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers British defend with 11 armour; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 9/22 hits, 10.67 expected hits UK_Pacific roll dice for 11 armour in French Indo China, round 2 : 2/11 hits, 5.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 armour owned by the British lost in French Indo China Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 3 : 10/20 hits, 10.33 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 artillery, 10 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 11 armour Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 7 carriers moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Kwangtung 5 tactical_bombers moved from French Indo China to 36 Sea Zone 9 fighters moved from French Indo China to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 artillery moved from Kweichow to Hopei 1 mech_infantry moved from Hunan to Kwangsi 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Tsinghai to Vologda 1 mech_infantry moved from Hopei to Tsinghai 2 artilleries moved from Manchuria to Jehol 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 marine placed in Kwangtung 1 infantry placed in Shantung 1 destroyer and 1 transport placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
UK_Pacific : -3.00 Japanese : -0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from India to Szechwan 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 6 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 41 Sea Zone Americans attack with 1 destroyer and 10 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Szechwan to Malaya 10 fighters moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone 12 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Western United States to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from India to Szechwan 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Burma to 41 Sea Zone 6 fighters moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 41 Sea Zone Americans attack with 1 destroyer and 10 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Szechwan to Malaya 10 fighters moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone 12 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Western United States to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 9 infantry moved from Yunnan to French Indo China 2 fighters moved from Burma to French Indo China 1 tactical_bomber moved from Burma to French Indo China 2 destroyers moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China British attack with 2 fighters, 9 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 marine British roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/12 hits, 3.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 marine in French Indo China, round 2 : 2/4 hits, 1.67 expected hits 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Japanese: 2 armour, 1 artillery and 1 marine Non Combat Move - British 1 mech_infantry moved from Yunnan to Malaya 1 armour moved from Burma to Malaya 2 mech_infantrys moved from Burma to Malaya 1 armour moved from Siam to Malaya 2 mech_infantrys moved from Yunnan to Malaya 1 armour moved from Yunnan to Malaya 1 aaGun moved from Yunnan to French Indo China 2 aaGuns moved from Yunnan to Burma 1 armour moved from India to Burma 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya Place Units - British 3 mech_infantrys placed in Persia British undo move 1. Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British EDIT: Removing units owned by British from Persia: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Northwest Persia: 2 armour and 1 mech_infantry EDIT: Removing units owned by British from Iraq: 6 mech_infantrys EDIT: Adding units owned by British to Northwest Persia: 6 mech_infantrys EDIT: Removing units owned by British from Egypt: 3 mech_infantrys EDIT: Adding units owned by British to Iraq: 3 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5,6,4,5,1,6,2,4,3,6 British collect 27 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,4,3,5,2,3,4,2,5,5,6,4,5,1,3,2,6,5,6,3,2,5,1,1,1,3,3,4,4,5,5,5,1,2,1,2,4 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 1.83 Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 mech_infantry moved from Rostov to Caucasus 1 fighter moved from Ukraine to Tambov 1 mech_infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 fighter moved from Southern Italy to Caucasus 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Tambov Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Italians attack with 2 bombers and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 109 Sea Zone to Western Germany 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from Caucasus to Rostov 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Romania to Ukraine 2 infantry moved from Southern France to France 1 artillery moved from Southern France to France 1 infantry moved from Morocco to 92 Sea Zone 2 artilleries moved from Gibraltar to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Northern Italy 2 infantry moved from 95 Sea Zone to Northern Italy 1 marine moved from 95 Sea Zone to Northern Italy 2 bombers moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Samara 1 fighter moved from Tambov to Rostov Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 infantry and 2 mech_infantrys placed in Ukraine 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67 Russians : 0.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 2 bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept Bombing run in Russia?
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No thanks!
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Samara to Kazakhstan 1 fighter moved from Bryansk to Kazakhstan 2 bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 destroyer moved from 109 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Kazakhstan Germans attack with 1 armour and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Kazakhstan to Samara 1 mech_infantry moved from Bryansk to Samara 2 bombers moved from Russia to Novgorod 2 fighters moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Samara 2 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Yenisey to Novosibirsk 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 fighters moved from Western Germany to Bryansk 1 artillery moved from Southern France to France 2 infantry moved from Southern France to France 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 battleship moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Bryansk 2 carriers moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Russia to Bryansk 1 marine moved from Western Germany to Northern Italy Place Units - Germans 1 bomber placed in Western Germany 3 tactical_bombers placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Volgograd 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery and 1 fighter Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Samara Russians attack with 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys Germans defend with 1 fighter and 2 mech_infantrys; Italians defend with 1 mech_infantry Russians roll dice for 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys in Samara, round 2 : 17/87 hits, 19.17 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 55 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Northwest Persia 1 fighter moved from Volgograd to Northwest Persia 1 fighter moved from Vologda to Yakut S.S.R. 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Russians : -3.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
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wait… another edit…
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 5 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangtung to French Indo China 9 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Siberia Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in French Indo China Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor AA fire in French Indo China : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in French Indo China Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun and 7 infantry Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 8 fighters moved from French Indo China to 36 Sea Zone 5 tactical_bombers moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Shensi to Hunan 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hunan 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 3 fighters EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 Japanese : 2.50 AA fire in French Indo China : : 1.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Would you like your subs to fight?
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subs stay and fight
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Malaya to Kweichow 1 fighter moved from Malaya to Yunnan 4 fighters moved from 37 Sea Zone to Yunnan 3 fighters moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 35 Sea Zone 6 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in Yunnan Americans attack with 5 fighters Japanese defend with 1 infantry Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 5 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 3 infantry Casualties for Italians: 2 artilleries and 1 marine Casualties for Germans: 1 artillery Battle in 44 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Italians : 1.67 Americans : -1.17 Japanese : -0.83
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Which one to lose from the sub?
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lose the destroyer