yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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@Sovietishcat , would you be so Kind and edit one Sub from Caro to sz54 please?
Thank you. -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 92 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 3 fighters moved from Normandy Bordeaux to Finland 1 bomber moved from Novgorod to Finland 3 armour moved from Norway to Finland 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Finland Place Units - Americans 3 fighters placed in Normandy Bordeaux 3 fighters placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -3,33 Japanese : 0,67 AA fire in Novgorod : : -0,17 AA fire in Germany : : 0,67 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 22 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 92 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 3 fighters moved from Normandy Bordeaux to Finland 1 bomber moved from Novgorod to Finland 3 armour moved from Norway to Finland 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Finland Place Units - Americans 3 fighters placed in Normandy Bordeaux 3 fighters placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 22 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Iraq 3 fighters moved from Egypt to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq British undo move 2. 2 armour and 1 mech_infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -0,33 Americans : -3,33 Chinese : 1,33 Japanese : 1,33 AA fire in Novgorod : : -0,17 AA fire in Germany : : 0,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 5 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Yugoslavia to Western Germany 1 armour, 1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany 1 aaGun moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Tunisia to Libya 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -0,50 Russians : -0,33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 62 PUs; Germans buy 2 armour, 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery moved from Rostov to Caucasus 9 mech_infantrys moved from Rostov to Russia 1 armour moved from Ukraine to Russia 1 infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novosibirsk to Russia 9 armour moved from Kazakhstan to Russia 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Archangel 3 fighters moved from Karelia to Archangel 2 fighters and 1 tactical_bomber moved from Karelia to Belarus 1 tactical_bomber moved from Karelia to Archangel Combat - Germans Battle in Russia Germans attack with 10 armour and 10 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 8 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Russia, round 2 : 9/20 hits, 6,67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries and 8 infantry in Russia, round 2 : 2/11 hits, 3,67 expected hits 5 infantry owned by the Russians, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour and 8 mech_infantrys in Russia, round 3 : 10/18 hits, 6,33 expected hits Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 44 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 aaGuns, 3 artilleries and 8 infantry Battle in Archangel Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery Russians defend with 1 mech_infantry Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Karelia 3 fighters and 1 tactical_bomber moved from Archangel to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 2 armour and 5 mech_infantrys moved from Novgorod to Karelia 2 artilleries and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Germany to Baltic States 3 infantry moved from Germany to Western Germany 2 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Karelia 1 infantry moved from Karelia to Vyborg 2 aaGuns and 10 armour moved from West India to India Place Units - Germans 3 artilleries placed in France 2 armour and 2 mech_infantrys placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 7,50 Russians : -3,67 -
@Sovietishcat could you please edit 5inf from W.Ger to Berlin?
Thank you. -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Eastern Persia to West India Russians take West India from Japanese 1 infantry moved from Tambov to Volgograd -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Eastern Persia to West India Russians take West India from Japanese 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Turning off Edit Mode 8 armour, 36 infantry and 4 mech_infantrys moved from Eastern Persia to West India 14 artilleries moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0,33 Russians : -0,33 -
TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Samara to Tambov Japanese take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone Combat - Japanese -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Samara to Tambov Japanese take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone Combat - Japanese Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 54 Sea Zone Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun and 7 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 11 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Kweichow to India 4 armour and 21 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to India 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Samara to Volgograd 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from 39 Sea Zone to India 1 bomber moved from French Indo China to Japan 8 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 fighters placed in India 2 artilleries and 2 infantry placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
AA fire in Norway : : -0,17 ANZAC : 0,67 Americans : 1,33 Japanese : -1,33 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 3 bombers moved from Germany to Finland 2 armour and 1 mech_infantry moved from Norway to Finland 2 artilleries and 1 infantry moved from Algeria to Tunisia Place Units - Americans 8 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 1,33 Japanese : -0,33 AA fire in Germany : : -0,50 -
TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,67 -
TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 3 bombers moved from Germany to Finland 2 armour and 1 mech_infantry moved from Norway to Finland 2 artilleries and 1 infantry moved from Algeria to Tunisia Place Units - Americans 8 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Caucasus to Iraq 2 fighters moved from Iraq to West India 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Trans-Jordan to Egypt 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 4 infantry placed in United Kingdom 1 armour and 2 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,67 British : -1,33 Americans : 1,33 Chinese : 1,33 Japanese : 0,33 AA fire in Germany : : -0,50 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from Western Germany to Tunisia 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters moved from Southern Italy to Caucasus Combat - Italians Battle in Tunisia Italians attack with 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/8 hits, 2,17 expected hits Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 2 destroyers and 1 submarine Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 2 destroyers and 1 submarine Battle in Caucasus Italians attack with 2 fighters and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Rostov 1 fighter moved from 98 Sea Zone to Greece 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Tunisia to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1,33 British : 0,33 Americans : -2,50





