Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
2 Bombers moved from New South Wales to 104 Sea Zone
1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Submarine moved from 86 Sea Zone to 102 Sea Zone
2 Tanks moved from Canberra to New South Wales
2 Tanks moved from New South Wales to South Australia
Yamamoto take South Australia from Anzac
3 Marines moved from Sumatra to 66 Sea Zone
2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
4 Marines moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
4 Marines moved from 111 Sea Zone to Celebes
1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Fighters moved from Tokyo to 102 Sea Zone
2 Battleships moved from 85 Sea Zone to 102 Sea Zone
2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
4 Marines moved from Canberra to New South Wales
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 96 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
Americans defend with 3 Transports
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
Casualties for Americans: 3 Transports
Casualties for Yamamoto: 1 Fighter
Battle in 104 Sea Zone
Yamamoto attack with 2 Bombers and 1 S.Submarine
Americans defend with 3 Destroyers
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in 104 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans lost in 104 Sea Zone
Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers
Battle in 95 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 102 Sea Zone
Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 Submarine owned by the Americans lost in 102 Sea Zone
Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 87 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
1 Submarine owned by the Americans Submerged
Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Madagascar
Yamamoto attack with 2 Adv.Fighters and 3 Marines
French defend with 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Madagascar
Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Celebes
Yamamoto attack with 4 Marines
Dutch defend with 1 Infantry
Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
EDIT: Yamamoto undo move 1.
1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
1 Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Fighter moved from 87 Sea Zone to 102 Sea Zone
EDIT: Yamamoto undo move 4.
EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
2 Bombers moved from 104 Sea Zone to Ponape
2 Adv.Fighters moved from Madagascar to 68 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Chubu
EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : -0.33
Yamamoto : -0.50
Americans : -1.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
2 Bombers moved from New South Wales to 104 Sea Zone
1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
1 Submarine moved from 86 Sea Zone to 102 Sea Zone
2 Tanks moved from Canberra to New South Wales
2 Tanks moved from New South Wales to South Australia
Yamamoto take South Australia from Anzac
3 Marines moved from Sumatra to 66 Sea Zone
2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
4 Marines moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
4 Marines moved from 111 Sea Zone to Celebes
1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
1 Fighter moved from 85 Sea Zone to 87 Sea Zone
2 Fighters moved from Tokyo to 102 Sea Zone
2 Battleships moved from 85 Sea Zone to 102 Sea Zone
2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
4 Marines moved from Canberra to New South Wales
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 96 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
Americans defend with 3 Transports
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Americans lost in 96 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
Casualties for Americans: 3 Transports
Casualties for Yamamoto: 1 Fighter
Battle in 104 Sea Zone
Yamamoto attack with 2 Bombers and 1 S.Submarine
Americans defend with 3 Destroyers
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
1 Destroyer owned by the Americans lost in 104 Sea Zone
Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans lost in 104 Sea Zone
Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 Destroyers
Battle in 95 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 102 Sea Zone
Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 Submarine owned by the Americans lost in 102 Sea Zone
Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 87 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Fighter
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
1 Submarine owned by the Americans Submerged
Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Madagascar
Yamamoto attack with 2 Adv.Fighters and 3 Marines
French defend with 1 Infantry
Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Madagascar
Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Celebes
Yamamoto attack with 4 Marines
Dutch defend with 1 Infantry
Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
EDIT: Yamamoto undo move 1.
1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
1 Fighter moved from 95 Sea Zone to 102 Sea Zone
1 Fighter moved from 87 Sea Zone to 102 Sea Zone
EDIT: Yamamoto undo move 4.
EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
2 Bombers moved from 104 Sea Zone to Ponape
2 Adv.Fighters moved from Madagascar to 68 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
Yamamoto undo move 1.
1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Chubu
EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 85 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory
EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys
EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0.33
Yamamoto : -0.50
Americans : -1.67
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
1 ArmoredCar moved from Shansi to Shantung
Chinese take Shantung from Hisaichi
1 Tank moved from Bangkok to S.French Indochina
2 Infantrys moved from Hunan to Kwangsi
1 ArmoredCar moved from Hupeh to Shanghai
1 Tank moved from Hupeh to Shanghai
2 Infantrys and 1 Marine moved from Hunan to Kiangsi
1 ArmoredCar moved from Hupeh to Kiangsi
3 Adv.Fighters moved from Hunan to Kiangsi
1 Fighter moved from Hunan to Shanghai
3 Infantrys moved from Suiyuan to Chahar
1 Marine moved from Shansi to Anhwei
1 Infantry moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Kiangsi
Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine
Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry
Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
Battle in Shanghai
Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank
Hisaichi defend with 1 Elite
Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Shanghai
Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
Casualties for Chinese: 1 ArmoredCar and 1 Fighter
Casualties for Hisaichi: 1 Elite
Non Combat Move - Chinese
3 Adv.Fighters moved from Kiangsi to Hunan
3 Infantrys moved from Kweichow to Hunan
2 Infantrys moved from Szechwan to Kweichow
3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
3 Infantrys moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
4 Infantrys moved from E.Qinghai to Lanchow
1 Artillery moved from E.Qinghai to Lanchow
1 Artillery moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
1 Adv.Fighter moved from E.Qinghai to Hupeh
4 Infantrys moved from E.Sinkiang to W.Qinghai
4 Infantrys moved from Urumqi to E.Sinkiang
3 Adv.Fighters moved from Hunan to Hupeh
Place Units - Chinese
2 ArmoredCars and 1 Tank placed in Hupeh
2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining
Turning on Edit Mode
EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys
EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys
EDIT: Turning off Edit Mode
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
2 Artillerys and 3 Infantrys moved from Peking to Chahar
1 Fighter moved from 84 Sea Zone to Chahar
1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung
1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shanghai
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
1 Artillery and 1 Elite moved from Kwangtung to Kwangsi
1 Bomber moved from Hong Kong to Kwangsi
1 Fighter moved from Hong Kong to Kwangsi
1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kiangsi
3 Tanks moved from Kirin to Ayan
4 Infantrys moved from Heilungchiang to Ayan
1 Elite and 1 Infantry moved from Heilungchiang to Chita
1 Infantry moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs;
Combat - Hisaichi
Battle in Shanghai
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in 70 Sea Zone
Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport
Americans defend with 2 Destroyers and 1 Submarine
Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3
Casualties for Hisaichi: 2 Submarines and 1 Transport
Casualties for Americans: 2 Destroyers and 1 Submarine
Battle in Kwangsi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Kiangsi
Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys
Chinese defend with 1 ArmoredCar and 1 Marine
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
1 ArmoredCar owned by the Chinese lost in Kiangsi
Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 ArmoredCar and 1 Marine
Battle in Shantung
Hisaichi attack with 1 Artillery and 1 Elite
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Chahar
Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
Chinese defend with 5 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar
retreated to Chahar
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
Casualties for Chinese: 4 Infantrys
Non Combat Move - Hisaichi
1 Fighter moved from Chahar to 84 Sea Zone
1 L.Fighter moved from 84 Sea Zone to Ayan
1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong
Place Units - Hisaichi
2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
1 Bunker placed in Chita
1 Bunker placed in Ayan
1 Artillery and 2 Infantrys placed in Liaoning
1 Artillery and 2 Infantrys placed in Kirin
2 Artillerys and 6 Infantrys placed in Changchun
1 Infantry placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.17
Americans : 1.33
Chinese : -3.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - British
3 Infantrys moved from Kolyma to Zhigansk
2 Tanks moved from Zhigansk to Yakutsk
1 T.Boat moved from 10 Sea Zone to 11 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
4 Adv.Fighters moved from Cairo to Lower Egypt
5 Fighters moved from Cairo to Lower Egypt
4 Tanks moved from S.French Indochina to Hunan
2 ArmoredCars moved from Yunnan to Kwangsi
1 Tank moved from S.French Indochina to Kwangsi
1 ArmoredCar moved from Yunnan to Kwangsi
5 ArmoredCars moved from Yunnan to Hunan
2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina
6 Infantrys moved from Yunnan to N.French Indochina
3 Adv.Fighters moved from Bangkok to 61 Sea Zone
2 Fighters moved from Bangkok to 61 Sea Zone
1 Adv.Fighter moved from Bangkok to 61 Sea Zone
Purchase Units - British
British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Lower Egypt
British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys
Italians defend with 1 Artillery and 2 Infantrys
British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits
Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 Artillery and 2 Infantrys
Battle in Kwangsi
British attack with 3 ArmoredCars and 1 Tank
Hisaichi defend with 1 Artillery and 1 Elite
British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the British lost in Kwangsi
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi lost in Kwangsi
British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi
British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
Casualties for British: 3 ArmoredCars
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in 61 Sea Zone
British attack with 4 Adv.Fighters and 2 Fighters
Thai defend with 1 Destroyer and 1 Transport
British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone
British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14
Casualties for Thai: 1 Destroyer and 1 Transport
Non Combat Move - British
4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya
2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam
1 Tank moved from Assam to Yunnan
1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad
5 ArmoredCars moved from Delhi to Assam
4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
Place Units - British
6 Infantrys placed in Bangkok
5 Infantrys placed in Delhi
2 Infantrys and 4 Tanks placed in Cairo
1 Infantry and 1 Tank placed in Cape Town
2 Infantrys placed in Bombay
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
8 Infantrys placed in London
5 Infantrys placed in Madras
1 Infantry placed in Montreal
Turn Complete - British
British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83
Italians : -1.00
Hisaichi : 0.67
Thai : -0.50
Anzac and Dutch?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Anzac
2 Adv.Fighters moved from Broome to 111 Sea Zone
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 2 Adv.Fighters
Yamamoto defend with 2 B.Transports and 1 Transport
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22
Casualties for Yamamoto: 2 B.Transports and 1 Transport
Non Combat Move - Anzac
1 Infantry moved from Broome to Western Australia
2 Adv.Fighters moved from 111 Sea Zone to Broome
2 Infantrys moved from Townsville to Northern Territory
1 Infantry moved from Broome to Western Australia
1 Infantry moved from Broome to Western Australia
1 Infantry moved from Townsville to Northern Territory
1 Tank moved from Malaya to N.Thailand
1 Infantry moved from Malaya to S.Thailand
Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : -0.83
Anzac : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Dutch
2 Mech.Infs moved from Suriname to Bahia
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
Purchase Units - Dutch
Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Bahia
Dutch attack with 2 Mech.Infs
Neutral defend with 1 Tank
Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in Bahia
Dutch loses 0 PUs for violating Bahias neutrality.
Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Tank
Non Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars and 1 Elite placed in Suriname
Turn Complete - Dutch
Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 Artillerys; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
2 Artillerys placed in Helsinki
Turn Complete - Finns
Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk
2 Artillerys and 2 Elites moved from E.Romania to Odessa
3 Elites and 2 Tanks moved from Odessa to Donetsk
2 Fighters moved from Odessa to Donetsk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs;
Non Combat Move - Romanians
1 AAGun moved from E.Romania to Odessa
Place Units - Romanians
2 ArmoredCars and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
1 Submarine moved from 64 Sea Zone to 110 Sea Zone
1 T.Boat moved from 64 Sea Zone to 66 Sea Zone
Non Combat Move - Thai
Turn Complete - Thai
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 104 Sea Zone
1 Submarine moved from 87 Sea Zone to 77 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone
1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
2 Artillerys and 7 Infantrys moved from Zhigansk to Yakutsk
2 Destroyers moved from 18 Sea Zone to 21 Sea Zone
2 Destroyers moved from 15 Sea Zone to 17 Sea Zone
1 Infantry moved from British Columbia to Yukon
3 Infantrys moved from Northwest USA to British Columbia
4 ArmoredCars moved from Yukon to Alaska
2 Infantrys moved from Quebec to Montreal
1 Artillery moved from Oahu to Pearl Harbor
1 Infantry moved from Kauai to Oahu
Purchase Units - Americans
Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bunker, 4 Destroyers, 4 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 77 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 77 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Yamamoto: 1 Destroyer
Battle in 104 Sea Zone
Americans attack with 1 Adv.Fighter and 1 Fighter
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 S.Submarine owned by the Yamamoto lost in 104 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.Submarine
Battle in 96 Sea Zone
Americans attack with 1 Adv.Fighter and 1 Fighter
Yamamoto defend with 1 S.Submarine
Americans roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone
Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
Casualties for Yamamoto: 1 S.Submarine
Non Combat Move - Americans
1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 88 Sea Zone
1 Carrier moved from 88 Sea Zone to 72 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 72 Sea Zone
1 Tank moved from Alaska to 71 Sea Zone
2 ArmoredCars moved from Alaska to 71 Sea Zone
2 ArmoredCars, 1 Destroyer, 1 S.Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
1 Infantry moved from Midway to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 S.Submarine moved from 88 Sea Zone to 71 Sea Zone
1 B.Carrier and 3 Fighters moved from 83 Sea Zone to 98 Sea Zone
Place Units - Americans
1 Bunker placed in Wake
1 Destroyer and 1 Submarine placed in 88 Sea Zone
2 Destroyers and 1 Submarine placed in 71 Sea Zone
2 ArmoredCars and 1 Tank placed in Washington
1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
1 Submarine placed in 98 Sea Zone
Americans undo move 3.
1 Destroyer, 1 Submarine and 1 Transport placed in 71 Sea Zone
1 Destroyer placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67
Americans : 2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
Germans loses 0 PUs for violating Mozambiques neutrality.
1 ArmoredCar moved from Donetsk to Crimea
Germans take Crimea from Russians
1 ArmoredCar moved from Crimea to Donetsk
2 ArmoredCars moved from Donetsk to Tula
2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Battleships, 3 Destroyers, 1 Submarine and 5 T.Boats moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Latvia
1 Artillery moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Infantry moved from 24 Sea Zone to Latvia
1 Infantry moved from 24 Sea Zone to Estonia
2 ArmoredCars moved from Minsk to Novgorod
1 Tank moved from Smolensk to Novgorod
1 Tank moved from Smolensk to Yaroslavl
1 Tank moved from Kursk to Tula
1 Tank moved from Kursk to S.Karelia
1 ArmoredCar moved from Minsk to S.Karelia
1 ArmoredCar moved from Minsk to Yaroslavl
1 Tank moved from Kursk to Yaroslavl
4 Tanks moved from Vinnytsia to Kursk
1 Bomber moved from Kursk to S.Karelia
1 Stuka moved from Kursk to Latvia
1 Elite and 2 Infantrys moved from Middle Norrland to Nordland
1 Fighter and 1 Stuka moved from Oslo to Nordland
1 Infantry moved from Rhine to Netherlands
2 Infantrys moved from Rhine to Belgium
1 Infantry moved from Rhine to Hamburg
1 Tank moved from Kenya to Mozambique
Germans take Mozambique from Neutral
1 Tank moved from Mozambique to South Africa
Germans take South Africa from British
1 Infantry moved from Belgian Congo to Angola
Germans take Angola from British
4 Infantrys moved from Warsaw to Brest
Purchase Units - Germans
Germans buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 12 Infantrys, 2 Submarines and 12 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Tula
Germans attack with 2 ArmoredCars and 1 Tank
Russians defend with 2 Infantrys
Germans roll dice for 2 ArmoredCars and 1 Tank in Tula, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Tula
Germans roll dice for 1 ArmoredCar and 1 Tank in Tula, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans lost in Tula
Germans roll dice for 1 Tank in Tula, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Tula, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Germans lost in Tula
Russians win with 1 Infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 ArmoredCars and 1 Tank
Casualties for Russians: 1 Infantry
Battle in Latvia
Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
Russians defend with 1 Elite
Germans roll dice for 3 Battleships in Latvia, round 2 : 1/3 hits, 2.00 expected hits
1 Elite owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Battle in Yaroslavl
Germans attack with 1 ArmoredCar and 2 Tanks
Russians defend with 3 Infantrys
Germans roll dice for 1 ArmoredCar and 2 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 3 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Yaroslavl
Germans roll dice for 2 Tanks in Yaroslavl, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl
Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3
Casualties for Germans: 1 ArmoredCar and 1 Tank
Casualties for Russians: 3 Infantrys
Battle in Nordland
Germans attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka
Neutral defend with 1 Infantry
Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Nordland, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
Germans loses 0 PUs for violating Nordlands neutrality.
Germans win, taking Nordland from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in S.Karelia
Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in S.Karelia, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia
Germans win, taking S.Karelia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2
Casualties for Germans: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Novgorod
Germans attack with 2 ArmoredCars and 1 Tank
Russians defend with 2 Infantrys
Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Germans
1 Stuka moved from Latvia to Kiev
1 Bomber moved from S.Karelia to Kiev
1 Fighter and 1 Stuka moved from Nordland to Oslo
Place Units - Germans
1 Destroyer and 2 Submarines placed in 24 Sea Zone
2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg
1 Bunker placed in Oslo
4 Infantrys placed in Rhine
4 Tanks placed in Vinnytsia
3 Infantrys placed in Kursk
4 Tanks placed in Warsaw
1 Infantry and 4 Tanks placed in Bohemia
Turn Complete - Germans
Germans collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 0.83
Neutral : 0.67
Russians : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
2 Infantrys moved from Arkhangelsk to S.Karelia
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Finnmark
4 Infantrys moved from Lapland to Finnmark
1 Infantry moved from Vologda to S.Karelia
2 Infantrys moved from Moscow to Yaroslavl
2 Bombers, 1 HeavyTank and 11 Tanks moved from Moscow to Kursk
10 Infantrys moved from Rostov to Kursk
1 Infantry moved from Stalingrad to Rostov
1 Fighter moved from Leningrad to Yaroslavl
4 Infantrys moved from Leningrad to Novgorod
1 Artillery moved from Vyborg to S.Karelia
2 HeavyTanks moved from Leningrad to Novgorod
1 Fighter moved from Leningrad to Novgorod
3 Artillerys and 11 Infantrys moved from Vyborg to Leningrad
3 Infantrys moved from Iraq to Syria
5 Infantrys moved from W.Iran to Iraq
2 Infantrys moved from Uzbekistan to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to W.Iran
2 Infantrys moved from Tashkent to Uzbekistan
11 Infantrys moved from Olyokminsk to Yakutsk
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to Yakutsk
3 Infantrys moved from Irkutsk to Olyokminsk
6 Infantrys moved from Evenkia to Olyokminsk
1 HeavyTank moved from Sibirsky to Olyokminsk
5 Infantrys moved from Sibirsky to Evenkia
4 Infantrys moved from Novosibirsk to Krasnoyarsk
5 Infantrys moved from Sverdlovsk to Novosibirsk
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Yaroslavl
Russians attack with 1 Fighter and 2 Infantrys
Germans defend with 1 Tank
Russians roll dice for 1 Fighter and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in Yaroslavl
Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.50 expected hits
Germans roll dice for 1 Tank in Yaroslavl, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Tank
Battle in Kursk
Russians attack with 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks
Germans defend with 1 AAGun, 1 Bunker, 1 Factory, 3 HeavyTanks, 3 Infantrys and 5 Tanks
AA fire in Kursk : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks in Kursk, round 2 : 14/24 hits, 9.17 expected hits
Germans roll dice for 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks in Kursk, round 2 : 5/12 hits, 6.00 expected hits
3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Infantrys owned by the Germans, 5 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 2 Bombers, 1 HeavyTank, 5 Infantrys and 11 Tanks remaining. Battle score for attacker is 48
Casualties for Russians: 5 Infantrys
Casualties for Germans: 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks
Battle in Finnmark
Russians attack with 8 Infantrys
Neutral defend with 1 Infantry
Russians roll dice for 8 Infantrys in Finnmark, round 2 : 3/8 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Finnmark
Russians loses 0 PUs for violating Finnmarks neutrality.
Russians win, taking Finnmark from Neutral with 7 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in S.Karelia
Russians attack with 1 Artillery and 3 Infantrys
Germans defend with 1 Tank
Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians lost in S.Karelia
Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
Russians win, taking S.Karelia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Tank
Battle in Novgorod
Russians attack with 1 Fighter, 2 HeavyTanks and 4 Infantrys
Germans defend with 2 ArmoredCars and 1 Tank
Russians roll dice for 1 Fighter, 2 HeavyTanks and 4 Infantrys in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 Fighter, 2 HeavyTanks and 3 Infantrys in Novgorod, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 Tank in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 ArmoredCars and 1 Tank
Non Combat Move - Russians
1 Fighter moved from Novgorod to Leningrad
1 Fighter moved from Yaroslavl to Leningrad
8 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from Tula to Kursk
2 Bombers moved from Kursk to Moscow
Place Units - Russians
1 HeavyTank and 5 Infantrys placed in Sibirsky
1 Bunker and 4 Infantrys placed in Leningrad
1 Artillery and 3 Infantrys placed in Arkhangelsk
1 Artillery, 8 Infantrys and 1 Tank placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in W.Iran
2 Infantrys placed in Tashkent
4 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.67
Russians : 4.00
AA fire in Kursk : : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 Artillery and 2 Infantrys moved from Nubia to Lower Egypt
1 Adv.Fighter moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Kenya to Rhodesia
Italians take Rhodesia from British
1 Infantry moved from Kenya to Rhodesia
1 Tank moved from Nigeria to Belgian Congo
1 Tank moved from Gold Coast to French Equatorial Africa
4 Infantrys moved from E.Morocco to W.Morocco
4 Infantrys moved from W.Morocco to Mauritania
4 Mech.Infs moved from Tunis to El Agheila
2 Tanks moved from Kufra to Mersa Matruh
2 Tanks moved from Crete to 51 Sea Zone
2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone
7 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone
7 Infantrys, 5 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone
7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh
4 ArmoredCars, 3 Artillerys, 6 Elites, 6 Infantrys, 1 Mech.Inf and 6 Tanks moved from Mersa Matruh to Lower Egypt
8 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 1 Adv.Fighter, 2 HeavyTanks, 14 Infantrys, 4 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks
British defend with 3 Infantrys
Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/31 hits, 10.83 expected hits
British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 2 Infantrys
Casualties for British: 3 Infantrys
Non Combat Move - Italians
1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
1 AAGun moved from Mersa Matruh to Lower Egypt
Place Units - Italians
2 HeavyTanks placed in Kufra
2 Tanks placed in Crete
3 Tanks placed in Campania
4 Infantrys placed in E.Morocco
10 Infantrys placed in Rome
4 Mot.Infs placed in Tunis
1 Adv.Fighter placed in Provence
Turn Complete - Italians
Italians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone
1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde
Purchase Units - French
French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs;
Combat - French
Battle in Cape Verde
French attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde
French loses 0 PUs for violating Cape Verdes neutrality.
French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - French
1 Infantry moved from Central America to Colombia
Place Units - French
1 Adv.Fighter and 1 Tank placed in Syria
1 Infantry placed in Churchill
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.67
French : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
3 Infantrys moved from Banjarmasin to East And South Borneo
3 Marines moved from Madagascar to 68 Sea Zone
2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone
2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town
1 Tank moved from South Australia to Queensland
Yamamoto take Queensland from Anzac
1 Tank moved from Queensland to New South Wales
1 Tank moved from South Australia to New South Wales
3 Infantrys moved from Canberra to New South Wales
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Submarine moved from 102 Sea Zone to 86 Sea Zone
1 Submarine moved from 85 Sea Zone to 76 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone
2 Cruisers moved from 102 Sea Zone to 107 Sea Zone
2 Marines moved from Celebes to 107 Sea Zone
2 Marines moved from 107 Sea Zone to Jilolo
1 Battleship moved from 102 Sea Zone to 107 Sea Zone
2 Fighters moved from 85 Sea Zone to 76 Sea Zone
1 Fighter moved from 85 Sea Zone to 76 Sea Zone
1 Fighter moved from 85 Sea Zone to 86 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer
Battle in Cape Town
Yamamoto attack with 2 Adv.Fighters and 3 Marines
British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank
AA fire in Cape Town : 1/2 hits, 0.33 expected hits
1 Adv.Fighter owned by the Yamamoto lost in Cape Town
Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits
2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town
Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits
1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town
British win with no units remaining. Battle score for attacker is -17
Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines
Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
Americans defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Jilolo
Yamamoto attack with 2 Marines
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Yamamoto
1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape
Place Units - Yamamoto
1 B.Transport placed in 107 Sea Zone
1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone
6 Infantrys placed in Canberra
Turn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 2.33
Yamamoto : 3.17
AA fire in Cape Town : : 0.67
Americans : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
1 Infantry moved from Shansi to Shantung
1 Marine moved from Anhwei to Shantung
2 Adv.Fighters moved from Hupeh to Shantung
1 Infantry moved from Hunan to Kwangtung
Chinese take Kwangtung from Hisaichi
2 Infantrys moved from Hunan to Shanghai
2 ArmoredCars moved from Hupeh to Shanghai
2 Adv.Fighters moved from Hupeh to Shanghai
2 Infantrys moved from Kweichow to Hunan
1 Tank moved from Hupeh to Hunan
3 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Shensi to Shansi
1 Infantry moved from Suiyuan to Shansi
3 Infantrys moved from Suiyuan to Chahar
1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Shensi
1 Infantry moved from Ningsia to Shensi
1 Artillery moved from E.Qinghai to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
1 Infantry and 1 Marine moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 1 Elite
Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Elite
Battle in Shanghai
Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Chinese
2 Adv.Fighters moved from Shanghai to Hunan
2 Adv.Fighters moved from Shantung to Hunan
Place Units - Chinese
1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
Chinese undo move 1.
2 Artillerys and 1 Elite placed in Hupeh
Chinese undo move 1.
2 ArmoredCars and 1 Tank placed in Hupeh
2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67
Chinese : -2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Artillery and 3 Infantrys moved from Liaoning to Peking
2 Artillerys moved from Changchun to 84 Sea Zone
1 Artillery moved from Kirin to 84 Sea Zone
3 Infantrys moved from Changchun to 84 Sea Zone
2 Artillerys moved from 84 Sea Zone to Shanghai
1 Artillery moved from 84 Sea Zone to Shantung
2 Infantrys moved from 84 Sea Zone to Shanghai
1 Infantry moved from 84 Sea Zone to Shantung
1 Fighter moved from 84 Sea Zone to Shanghai
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
2 Infantrys moved from Changchun to Kirin
3 Infantrys moved from Kirin to Heilungchiang
2 Infantrys moved from Hong Kong to Kwangtung
1 Bomber moved from Hong Kong to Kwangtung
2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong
2 Tanks moved from Chita to Ayan
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shanghai
Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Chinese defend with 2 ArmoredCars and 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits
2 ArmoredCars owned by the Chinese lost in Shanghai
Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shanghai
Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 2 ArmoredCars and 1 Infantry
Battle in Kwangtung
Hisaichi attack with 1 Bomber and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shantung
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Marine
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Chinese lost in Shantung
Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Marine
Battle in Peking
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Hong Kong to Ayan
1 Fighter moved from Shanghai to Ayan
1 Bomber moved from Kwangtung to Changchun
Place Units - Hisaichi
1 Bunker and 6 Infantrys placed in Hong Kong
1 Bunker placed in Ayan
1 Bunker placed in Chita
3 Infantrys and 1 Tank placed in Liaoning
3 Infantrys placed in Kirin
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
Chinese : 0.00