b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
Samuel06 (Allies) -VS- dawgoneit (Axis) BM3
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 1 infantry moved from Malaya to Shan State 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 1 infantry moved from Malaya to Shan State 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.33 French : 0.67 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Yugoslavia to Slovakia Hungary 2 armour moved from Germany to Romania 3 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 submarine moved from 93 Sea Zone to 98 Sea Zone 3 bombers moved from Southern Italy to 81 Sea Zone 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber British defend with 1 carrier, 2 cruisers and 1 destroyer Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 : 4/4 hits, 1.67 expected hits 1 destroyer owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone Germans roll dice for 1 bomber in 81 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 2 cruisers in 81 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 cruiser owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone British win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -37 Casualties for Germans: 3 bombers, 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Battle in 98 Sea Zone Germans attack with 1 destroyer and 1 submarine French defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans win, taking 98 Sea Zone from French with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Southern Italy to Slovakia Hungary 1 artillery moved from Normandy Bordeaux to France Place Units - Germans 1 airfield placed in Greece 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 2.00 French : -0.33 -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
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@dawgoneit forget the second post
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 7 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 armour and 2 mech_infantrys moved from Bryansk to Samara Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 6 infantry placed in Russia 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 fighters moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 cruisers moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Borneo Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/15 hits, 6.83 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Casualties for Chinese: 6 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 4 fighters and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Java, round 2 : 3/6 hits, 2.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 4 fighters moved from Java to 42 Sea Zone 2 fighters moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 2 tactical_bombers moved from Yunnan to Hunan 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 carrier and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : 1.67 UK_Pacific : -1.33 Japanese : 1.00 -
TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans -
@samuel06 Any kamikaze?
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@samuel06 2 on each carrier
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 armour, 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Wake Island to Midway 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 transports placed in 10 Sea Zone 1 bomber, 2 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.67 -
@samuel06 Though round for america. You got lucky there, 1 hit on each carrier.
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 3 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in Hunan, round 2 : 3/4 hits, 2.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.50 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 armour, 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Wake Island to Midway 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 2 transports placed in 10 Sea Zone 1 bomber, 2 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter and 2 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 2 tactical_bombers Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter and 3 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in Hunan, round 2 : 3/4 hits, 2.17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 tactical_bomber moved from India to 41 Sea Zone 1 fighter moved from India to Yunnan Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries and 1 infantry Battle in Tanganyika Territory British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Iraq to Egypt 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Yunnan to India 1 tactical_bomber moved from 41 Sea Zone to India 1 aaGun moved from Shan State to Burma 1 artillery and 2 infantry moved from India to Burma 1 bomber moved from United Kingdom to Gibraltar 1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar Place Units - British 1 destroyer placed in 80 Sea Zone 1 fighter and 1 mech_infantry placed in Persia 1 factory_minor placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,5 British collect 28 PUs (3 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantryCombat Hit Differential Summary :
British : -1.00 Italians : 1.00 Americans : -1.00 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery and 1 mech_infantry moved from Algeria to Tunisia 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa 1 bomber moved from Greece to Iraq 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Equatorial Africa Italians attack with 1 artillery French defend with 1 infantry Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 armour and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 fighters moved from Greece to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from Normandy Bordeaux to Northern Italy Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.50 British : -0.33 French : -0.33 AA fire in Iraq : : -0.17 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Non Combat Move - Germans 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Romania to Eastern Poland 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 3 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery and 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Southern Italy 2 fighters moved from Slovakia Hungary to Greece 1 fighter moved from Poland to Greece 2 tactical_bombers moved from Slovakia Hungary to Eastern Poland 1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 3 armour moved from Greece to Romania 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Germans 4 armour and 4 mech_infantrys placed in Germany 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 2 infantry moved from Novgorod to Karelia 1 artillery and 3 infantry moved from Belarus to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Karelia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 artillery and 4 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 armour and 2 mech_infantrys moved from Samara to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 aaGun, 5 artilleries and 15 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Timguska to Novosibirsk 1 fighter moved from Karelia to Novgorod 2 infantry moved from Belarus to Novgorod 1 aaGun, 2 artilleries and 6 infantry moved from Belarus to Bryansk 6 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.17 Italians : -0.50 Russians : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Borneo to 43 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from 42 Sea Zone to Philippines 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 2 tactical_bombers moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Shensi Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Japanese attack with 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 8 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 8 tactical_bombers in Yunnan, round 2 : 11/17 hits, 9.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Philippines Japanese attack with 1 artillery, 5 fighters and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 5 fighters and 4 infantry in Philippines, round 2 : 3/10 hits, 3.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 5 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 5 fighters moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Yunnan to Kiangsu 3 fighters and 4 tactical_bombers moved from Yunnan to Shantung 2 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu 1 tactical_bomber moved from Yunnan to Shantung 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 5 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung Japanese undo move 2. 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 Japanese : 1.50





