@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
Scramble to Taranto?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Northern Italy
4 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
12 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Northern Italy
Americans attack with 4 bombers and 5 fighters
Italians defend with 1 aaGun, 1 armour, 1 factory_major and 3 infantry
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 4 bombers and 5 fighters in Northern Italy, round 2 : 2/9 hits, 5,17 expected hits
Italians roll dice for 1 aaGun, 1 armour and 3 infantry in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 4 fighters owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 bombers and 1 fighter in Northern Italy, round 3 : 4/5 hits, 3,17 expected hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win with 4 bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 fighters
Casualties for Italians: 1 aaGun, 1 armour and 3 infantry
Battle in Finland
Americans attack with 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits, 1,83 expected hits
Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in 30 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Norway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
12 fighters moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
3 bombers moved from Northern Italy to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 bombers
EDIT: Adding units owned by Americans to Egypt: 3 bombers
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
3 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Normandy Bordeaux to Gibraltar
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 2 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (6 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : 2,67
British : -2,00
Americans : -3,50
AA fire in Northern Italy : : -0,50
Chinese : -2,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
2 infantry moved from France to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Crete
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking 97 Sea Zone from British, taking Crete from Neutral_Allies, taking Northern Italy from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Morocco to Tunisia
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Novgorod to Finland
1 fighter moved from Germany to Finland
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 fighter moved from Germany to Finland
1 fighter and 2 tactical_bombers moved from Sikang to Rostov
1 bomber moved from Novgorod to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 4 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits
Americans roll dice for 4 infantry and 1 mech_infantry in Finland, round 2 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Finland, round 3 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Sikang
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
6 mech_infantrys moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Finland to Karelia
2 bombers moved from Finland to Novgorod
3 aaGuns and 19 armour moved from Persia to Eastern Persia
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : 2,00
Russians : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Samara
2 aaGuns, 1 armour and 8 infantry moved from Shensi to Hopei
35 infantry moved from Northwest Persia to Persia
14 artilleries moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Smolensk to Finland
1 tactical_bomber moved from Bryansk to Finland
1 fighter moved from Rostov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Japanese
Battle in Ceylon
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/12 hits, 7,00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour and 11 mech_infantrys moved from Sikang to Kweichow
1 armour moved from Yunnan to Kweichow
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Kweichow
3 infantry and 3 mech_infantrys moved from Hunan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Kweichow
2 infantry moved from Kwangtung to Kiangsi
1 bomber and 1 fighter moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 30 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
Place Units - Japanese
2 infantry placed in Japan
2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0,83
Russians : -0,67
Japanese : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Finland
2 bombers moved from Egypt to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Finland
2 bombers moved from Egypt to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Southern France
Americans attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 30 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Alaska
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Southern France to Normandy Bordeaux
1 bomber moved from 99 Sea Zone to Russia
Place Units - Americans
1 factory_minor placed in Finland
3 armour placed in Norway
3 fighters placed in Normandy Bordeaux
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : 1,17
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
22 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Finland
2 bombers moved from Egypt to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Battle in Southern France
Americans attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in 30 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Alaska
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Southern France to Normandy Bordeaux
1 bomber moved from 99 Sea Zone to Russia
Place Units - Americans
1 factory_minor placed in Finland
3 armour placed in Norway
3 fighters placed in Normandy Bordeaux
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
22 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 22 infantry
Japanese defend with 1 infantry
Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Union of South Africa to Egypt
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Finland
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00
Americans : 1,17
Chinese : -1,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 2,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bessarabia to Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Southern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 6 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 66 PUs;
Germans buy 4 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 artillery, 2 infantry and 9 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Eastern Persia to Kazakhstan
Germans take Turkmenistan from Russians
1 infantry moved from Timguska to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
1 tactical_bomber moved from Sikang to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 2,83 expected hits
Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/12 hits, 2,67 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 fighter and 2 tactical_bombers moved from Bryansk to Karelia
1 aaGun and 3 mech_infantrys moved from Novgorod to Karelia
2 mech_infantrys moved from Baltic States to Karelia
4 mech_infantrys moved from Poland to Novgorod
1 fighter moved from Germany to Karelia
2 fighters moved from Western Germany to Karelia
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Western Germany to France
5 armour moved from Eastern Persia to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
2 aaGuns moved from Eastern Persia to West India
10 armour moved from Eastern Persia to West India
1 bomber moved from Sikang to Philippines
1 mech_infantry moved from Yenisey to Novosibirsk
2 bombers moved from Novgorod to Western Germany
2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 infantry moved from Germany to Western Germany
5 infantry moved from Poland to Germany
1 tactical_bomber moved from Rostov to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Germany
3 artilleries placed in France
Germans undo move 5.
3 artilleries placed in Germany
Germans undo move 5.
Germans undo move 1.
2 artilleries and 1 mech_infantry placed in Ukraine
2 armour placed in Germany
1 artillery placed in France
Germans undo move 5.
Germans undo move 4.
1 armour and 2 artilleries placed in Ukraine
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Eastern Persia
Russians attack with 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Persia
Russians win, taking Eastern Persia from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
8 armour, 14 artilleries and 35 infantry moved from Persia to Eastern Persia
2 aaGuns, 1 armour and 8 infantry moved from Hopei to Chahar
1 mech_infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Eastern Persia
1 artillery moved from Samara to Russia
1 fighter moved from Russia to Finland
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Place Units - Russians
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Russians collect 15 PUs (1 lost to blockades); end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Sikang to Samara
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Sikang to Samara
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Sikang to Samara
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Sikang to Samara
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Novgorod
1 fighter moved from Sikang to India
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
2 armour and 17 mech_infantrys moved from Kweichow to Yunnan
2 infantry moved from Korea to Manchuria
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Hunan to Kweichow
6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from 30 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 fighters placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
3 fighters placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0,17
Russians : -0,67
Japanese : -0,17
@Sovietishcat , would you be so Kind and edit one Sub from Caro to sz54 please?
Thank you.