I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from British Guiana to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans Combat - Americans Battle in 92 Sea Zone Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to French West Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from Burma to Queensland 1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -0,33 -
TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,33 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Rostov 1 mech_infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 101 Sea Zone -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from British Guiana to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans Combat - Americans Battle in 92 Sea Zone Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer Casualties for Germans: 1 transport Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to French West Africa 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from Burma to Queensland 1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to British Columbia Place Units - Americans 1 harbour placed in Morocco 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd 1 tactical_bomber moved from Northwest Persia to Rostov 1 mech_infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 armour moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Volgograd British attack with 1 armour and 3 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd British win, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Rostov British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 2 infantry and 1 marine moved from India to Burma 2 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Rostov to Russia Place Units - British 1 aaGun placed in Egypt 1 armour and 1 mech_infantry placed in Iraq 1 armour, 1 infantry and 1 mech_infantry placed in Persia 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 28 PUs (8 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -0,67 Italians : -0,33 British : 1,17 Americans : -0,33 Chinese : 0,00 Japanese : -0,67 -
@samuel06 I assume no scrambles in sz 91; if you wanted to scramble than we can reroll.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 5 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 1 destroyer and 5 fighters Americans defend with 2 submarines Italians roll dice for 1 bomber, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 92 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Italians 1 bomber and 5 fighters moved from 92 Sea Zone to Southern Italy 4 transports moved from 96 Sea Zone to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 6 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone 6 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from Tobruk to Alexandria 1 submarine moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : -0.33 -
TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Tambov to Volgograd 5 mech_infantrys moved from Bryansk to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber and 2 fighters moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Rostov 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in 110 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 110 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Volgograd Germans attack with 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 3 mech_infantrys Battle in Rostov Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Caucasus Germans attack with 1 bomber and 2 fighters Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Caucasus to Bryansk 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 3 armour and 2 mech_infantrys moved from Bryansk to Rostov 5 armour moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries and 7 mech_infantrys moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 armour moved from Soviet Far East to Amur 1 infantry moved from Timguska to Novosibirsk Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 artilleries and 1 infantry placed in France 2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,5,1 Germans collect 71 PUs (5 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -2.67 British : 0.50 Russians : -2.33 AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Russians collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 Russians collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Egypt: 1 fighter EDIT: Removing units owned by Russians from Persia: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@samuel06 Please use second post I had to make an edit for a non combat movement!
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan 2 infantry moved from French Indo China to Yunnan Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in India causes 3 damage total. Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Chinese: 2 artilleries and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State retreated to Shan State UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China 3 armour and 1 mech_infantry moved from Kweichow to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Anhwe to Kweichow 1 armour moved from Hopei to Hunan 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 bomber moved from India to French Indo China Place Units - Japanese 1 bomber and 2 fighters placed in Japan 3 mech_infantrys placed in Manchuria 3 armour placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Chinese : -1.00 UK_Pacific : 0.33 AA fire in India : : -0.17 Japanese : -6.17 -
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from French West Africa to 82 Sea Zone 1 bomber moved from French West Africa to 85 Sea Zone -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 fighter moved from 91 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 82 Sea Zone 1 bomber moved from French West Africa to 82 Sea Zone 1 bomber moved from French West Africa to 85 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 85 Sea Zone Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 82 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 82 Sea Zone Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 119 Sea Zone to Scotland 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 82 Sea Zone to French West Africa 1 bomber moved from French West Africa to Morocco 1 bomber moved from 85 Sea Zone to British Guiana 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 bombers moved from Queensland to Burma 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 2 armour and 2 infantry placed in Central United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : -0,17 Americans : 0,17 -
TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese 2 artilleries moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan -
TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 1 fighter Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Chinese: 2 artilleries and 1 fighter Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -2,83 Japanese : 1,00





