TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 fighter moved from New Guinea to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Northern Territory
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
2 bombers moved from Slovakia Hungary to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Vologda
1 artillery moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
8 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Archangel to Vologda
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 armour moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 13 infantry
British defend with 1 infantry
Germans roll dice for 5 fighters and 13 infantry in Holland Belgium, round 2 : 6/18 hits, 4.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 2 bombers
Russians defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Germans roll dice for 3 armour and 2 bombers in Ukraine, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 carriers, 1 destroyer and 2 fighters moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
3 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Ukraine to Novgorod
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Northern Italy to France
1 marine moved from Western Germany to Holland Belgium
1 aaGun moved from Northern Italy to France
1 infantry moved from Germany to Western Germany
5 transports moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
2 fighters and 5 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in France
2 fighters and 5 infantry placed in Western Germany
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3,3,6
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.33
Russians : -0.67
I will be out of town for 2-3 days. Will be back to take turns again on Friday.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 fighter and 3 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Eastern Persia to West India
Russians take West India from Japanese
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 armour in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Timguska to Urals
1 artillery moved from Russia to Bryansk
1 infantry and 1 mech_infantry moved from Samara to Vologda
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Northwest Persia to Rostov
2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Bryansk to Smolensk
1 fighter moved from Manchuria to Buyant-Uhaa
1 aaGun and 3 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
1 artillery, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.83
Japanese : -0.67
@BSD Sounds good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 bomber and 1 infantry moved from India to West India
1 bomber moved from British Somaliland to West India
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 57 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Kiangsu
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans, taking Kiangsu from Chinese, taking Guam from Americans with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in West India, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West India
Japanese win, taking West India from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Midway
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Midway from Americans, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 57 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China
1 transport moved from 57 Sea Zone to 39 Sea Zone
2 bombers moved from West India to India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -1.67
Chinese : 0.00
Russians : 0.33
Japanese : 6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 bomber and 1 infantry moved from India to West India
1 bomber moved from British Somaliland to West India
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to Celebes
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 57 Sea Zone to 44 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Wake Island
Battle in Kiangsu
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans, taking Kiangsu from Chinese, taking Guam from Americans with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in West India, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West India
Japanese win, taking West India from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Midway
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Midway from Americans, taking Iwo Jima from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 57 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China
1 transport moved from 57 Sea Zone to 39 Sea Zone
2 bombers moved from West India to India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Amur: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1.67
Chinese : 0.00
Russians : 0.33
Japanese : 6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
4 submarines moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
4 submarines moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 46 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 54 Sea Zone to 31 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 4 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 3 submarines in 44 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 33
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 2 fighters and 1 infantry in Wake Island, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Wake Island, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship and 2 carriers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier and 1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to Morocco
2 fighters moved from Morocco to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 armour, 1 bomber and 1 mech_infantry
EDIT: Removing units owned by Americans from Egypt: 1 armour
EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
1 fighter and 3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Malta to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 tactical_bomber moved from Eastern Persia to West India
Purchase Units - British
British buy 1 carrier and 9 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Normandy Bordeaux
Battle in Crete
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Normandy Bordeaux from Italians, taking Crete from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in West India
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in West India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from West India to Eastern Persia
1 aaGun, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Morocco
2 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.00
Italians : 0.33
Americans : -2.17
Chinese : 1.00
Japanese : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Italians : 0.83
Casualties?
Max defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Italians roll dice for 1 bomber and 3 fighters in 99 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 fighters owned by the Italians and 1 carrier owned by the British lost in 99 Sea Zone
retreated to 99 Sea Zone
British win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for British: 1 carrier
2 fighters owned by the British forced to land in Crete
Non Combat Move - Italians
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Germany to Slovakia Hungary
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,5,2
Italians collect 2 PUs (6 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 fighters in Dutch New Guinea, round 4 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 destroyer and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
1 marine moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 bombers moved from Novgorod to 99 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Archangel to Belarus
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 1 battleship and 1 transport
Germans roll dice for 2 bombers and 1 fighter in 99 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship and 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 4 armour and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 4 armour and 2 tactical_bombers in Ukraine, round 2 : 4/6 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 bombers moved from 99 Sea Zone to Southern Italy
1 infantry moved from Archangel to Novgorod
1 artillery moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 tactical_bombers moved from Ukraine to Eastern Poland
1 aaGun and 9 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 transports moved from 114 Sea Zone to 113 Sea Zone
1 marine moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greece to Romania
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 mech_infantrys placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (9 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 fighter and 4 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Buyant-Uhaa to Amur
2 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Eastern Persia to West India
Russians take West India from Japanese
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Rostov to Ukraine
2 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 bomber moved from Russia to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Belarus
3 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 fighter and 4 infantry in Manchuria, round 4 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 5 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 2 infantry in Manchuria, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 8 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/8 hits, 2.33 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Ukraine, round 3 : 2/7 hits, 2.17 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 armour
Battle in Western Ukraine
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 bomber and 4 infantry in Western Ukraine, round 2 : 0/5 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 bomber and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 bomber and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians retreated to Bryansk
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 bomber moved from Western Ukraine to Russia
1 artillery and 7 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 infantry moved from Caucasus to Rostov
1 aaGun moved from Ulaanbaatar to Amur
1 aaGun moved from Buyant-Uhaa to Manchuria
1 fighter moved from Manchuria to Ulaanbaatar
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -4.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from Americans
1 battleship and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
5 submarines moved from 20 Sea Zone to 44 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 cruiser and 3 destroyers moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 infantry moved from India to West India
1 infantry moved from India to West India
1 bomber moved from India to West India
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from French Indo China to Kiangsi
1 bomber moved from India to Kweichow
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 17 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from India to West India
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Amur : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 5/10 hits, 3.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Amur, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in Amur, round 3 : 3/10 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 5 submarines
Americans defend with 1 destroyer and 3 submarines
Japanese roll dice for 5 submarines in 44 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 5 destroyers and 2 fighters in 44 Sea Zone, round 2 : 6/9 hits, 3.83 expected hits
Americans roll dice for 3 submarines in 44 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters and 4 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 3 submarines
Battle in Kweichow
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in West India, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in West India
Japanese win, taking West India from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 1 infantry
AA fire in Manchuria : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 44 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from West India to India
1 bomber moved from Kweichow to India
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from 31 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0.50
ANZAC : -0.17
Americans : 1.17
Chinese : 0.67
AA fire in Manchuria : : -0.33
Russians : -1.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 bomber moved from Iraq to Shensi
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shensi to Hopei
1 infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Eastern United States to Morocco
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery and 2 fighters placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Kiangsi
5 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Shensi from Japanese, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - British
British buy 1 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
Non Combat Move - British
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
2 fighters moved from Syria to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Morocco to Trans-Jordan
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 bomber moved from Southern Italy to Ukraine
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Belarus
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 2 armour and 1 mech_infantry in Belarus, round 3 : 3/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Romania
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 bomber moved from Ukraine to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,4,1,5,2
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 1.50
AA fire in Ukraine : : -0.17
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in Marshall Islands
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking Marshall Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from New Guinea to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
6 fighters moved from 112 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 aaGuns and 2 tactical_bombers moved from Eastern Poland to Belarus
1 artillery moved from Western Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Germany to Belarus
1 artillery and 8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Romania to Belarus
6 fighters moved from Holland Belgium to 112 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
5 infantry, 1 marine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
5 infantry and 1 marine moved from 115 Sea Zone to Novgorod
2 bombers moved from Southern Italy to Belarus
3 transports moved from 114 Sea Zone to 113 Sea Zone
Place Units - Germans
6 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,6,4,5,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 47 PUs (7 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -0.33
Russians : 0.00