@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 6 artilleries, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Novosibirsk to Timguska
              Germans take Timguska from Russians
        1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
              Germans take Buryatia from Russians
              Germans take Sakha from Russians
        1 infantry moved from Samara to Kazakhstan
              Germans take Kazakhstan from Russians
        1 infantry moved from Tambov to Volgograd
        1 mech_infantry moved from Bryansk to Volgograd
        5 infantry moved from Bryansk to Rostov
        1 fighter moved from Bryansk to Volgograd
        1 tactical_bomber moved from Bryansk to Volgograd
        1 bomber and 2 fighters moved from Bryansk to Rostov
        1 bomber moved from Western Germany to Rostov
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Volgograd
            Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Rostov
            Germans attack with 2 bombers, 2 fighters and 5 infantry
            British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Rostov, round 2 : 3/9 hits, 3.17 expected hits
                Russians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Rostov, round 3 : 2/7 hits, 2.83 expected hits
                Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Rostov
            Germans win, taking Rostov from Russians with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 14
            Casualties for Germans: 2 infantry
            Casualties for British: 2 armour and 2 mech_infantrys
    Non Combat Move - Germans
        2 bombers and 2 fighters moved from Rostov to Bryansk
        1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        3 artilleries moved from Western Ukraine to Bryansk
        3 mech_infantrys moved from Novgorod to Bryansk
        1 infantry moved from Vologda to Samara
        1 infantry moved from Smolensk to Vologda
        1 infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Urals to Archangel
        7 mech_infantrys moved from Western Germany to Poland
        2 infantry moved from Southern France to Northern Italy
        1 submarine moved from 93 Sea Zone to 95 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 fighter moved from Gibraltar to 95 Sea Zone
        1 artillery and 1 infantry moved from Libya to Tobruk
    Place Units - Germans
        7 mech_infantrys placed in Western Germany
        1 infantry placed in France
        3 artilleries placed in Ukraine
        3 artilleries placed in Western Ukraine
        3 armour placed in Novgorod
        1 bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
        Germans collect 74 PUs; end with 74 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Bryansk: 1 infantry
        EDIT: Adding units owned by Germans to Tambov: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Russians
        Russians repair damage of 2x factory_major; Remaining resources: 20 PUs; 
        Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
    Place Units - Russians
        2 artilleries and 4 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
        Russians collect 9 PUs (1 lost to blockades); end with 9 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Sovietishcat Hey, I started rolling for my combat with Japan and realized that I did not unloaded one of my transport… I only rolled for the naval combat (1 destroyer vs my fleet) and the battle for Java which I forgot to unload my transport for. Are you ok with me taking back the turn so I can unload my transport ? There was one hit for your aa gun this round, I can take out one of my plane for sure for that. Let me know hwta you think
@samuel06 No problems, I understand please take the hit with the AA ( your plane ) and please do the same turn, aka same movement combat and purchase, I think it is fair that way :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry moved from Malaya to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
        1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
        1 infantry moved from Kweichow to Yunnan
              Japanese take Yunnan from Chinese
        1 armour and 1 mech_infantry moved from Anhwe to Kwangtung
        2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
        2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        2 bombers moved from French Indo China to Sumatra
        1 bomber moved from French Indo China to India
        1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Java
        1 marine moved from Celebes to 44 Sea Zone
        1 battleship and 1 marine moved from 44 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
        1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
    Combat - Japanese
        Strategic bombing raid in India
                AA fire in India : 0/1 hits, 0.17 expected hits
            Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in India causes 6 damage total. 
        Battle in Borneo
        Battle in 42 Sea Zone
            Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
            ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 fighter
                AA fire in Java : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/5 hits, 2.33 expected hits
                ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits
                1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 fighter owned by the Americans lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
            Casualties for ANZAC: 1 aaGun and 1 infantry
            Casualties for Americans: 1 fighter
        Battle in Kwangtung
            Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
            British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Sumatra
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            ANZAC defend with 1 armour; Americans defend with 1 fighter
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 armour and 1 fighter in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the Americans lost in Sumatra
            Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 armour
            Casualties for Americans: 1 fighter
        Battle in Kwangsi
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Shan State
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
        2 bombers moved from Sumatra to Malaya
        1 armour moved from French Indo China to Malaya
        1 fighter and 1 tactical_bomber moved from Shan State to Malaya
        1 bomber moved from India to French Indo China
        2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
        1 mech_infantry moved from Chahar to Kweichow
        1 armour moved from Manchuria to Chahar
        2 armour moved from Manchuria to Anhwe
        1 aaGun moved from Anhwe to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
    Place Units - Japanese
        3 infantry placed in French Indo China
        1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
        2 infantry placed in Japan
        3 mech_infantrys placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 64 PUs; end with 64 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.50
Chinese : 0.33
AA fire in Java : : -0.50
UK_Pacific : -0.67
AA fire in India : : -0.17
Japanese : 5.00
@Sovietishcat Thanks. I redid the turn exactly the same way. I also removed the plane that got it by the aa and changed the bombing damage to 5 which what the damage of the first roll.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 bombers moved from Burma to 43 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 submarines moved from 91 Sea Zone to 105 Sea Zone
@samuel06 Scramble sz 91?
@Sovietishcat No thanks. If the battles are like 10 vs 3 you can totally assume that I will not defend it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 bombers moved from Burma to 43 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 submarines moved from 91 Sea Zone to 105 Sea Zone
    Combat - Americans
        Battle in Morocco
        Battle in 43 Sea Zone
            Americans attack with 4 bombers
            Japanese defend with 1 battleship
                Americans roll dice for 4 bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                1 battleship owned by the Japanese lost in 43 Sea Zone
            Americans win, taking Morocco from Italians with 4 bombers remaining. Battle score for attacker is 20
            Casualties for Japanese: 1 battleship
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        4 bombers moved from 43 Sea Zone to Burma
        2 bombers moved from Eastern United States to British Guiana
        2 infantry moved from French Central Africa to French Equatorial Africa
        1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 marine moved from 91 Sea Zone to Morocco
        5 infantry moved from 91 Sea Zone to Morocco
    Place Units - Americans
        3 destroyers and 3 transports placed in 101 Sea Zone
        3 artilleries and 3 infantry placed in Central United States
        1 destroyer placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 91 Sea Zone: 4 mech_infantrys and 5 transports
        EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
        EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
        Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Combat Move - British
        1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
        2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
        1 tactical_bomber moved from Northwest Persia to Rostov
        1 armour moved from Northwest Persia to Rostov
        1 fighter moved from Burma to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from India to Burma
        1 mech_infantry moved from West India to Burma
        1 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 bombers moved from Burma to 43 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 submarines moved from 91 Sea Zone to 105 Sea Zone
    Combat - Americans
        Battle in Morocco
        Battle in 43 Sea Zone
            Americans attack with 4 bombers
            Japanese defend with 1 battleship
                Americans roll dice for 4 bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                1 battleship owned by the Japanese lost in 43 Sea Zone
            Americans win, taking Morocco from Italians with 4 bombers remaining. Battle score for attacker is 20
            Casualties for Japanese: 1 battleship
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        4 bombers moved from 43 Sea Zone to Burma
        2 bombers moved from Eastern United States to British Guiana
        2 infantry moved from French Central Africa to French Equatorial Africa
        1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
        1 marine moved from 91 Sea Zone to Morocco
        5 infantry moved from 91 Sea Zone to Morocco
    Place Units - Americans
        3 destroyers and 3 transports placed in 101 Sea Zone
        3 artilleries and 3 infantry placed in Central United States
        1 destroyer placed in 10 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 91 Sea Zone: 4 mech_infantrys and 5 transports
        EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
        EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
        Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 4 PUs; 
    Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 4 PUs
    Purchase Units - British
        British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs; 
        UK_Pacific buy 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
        2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
        1 tactical_bomber moved from Northwest Persia to Rostov
        1 armour moved from Northwest Persia to Rostov
        1 fighter moved from Burma to 41 Sea Zone
        1 infantry and 1 mech_infantry moved from India to Burma
        1 mech_infantry moved from West India to Burma
        1 infantry moved from Egypt to Alexandria
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Volgograd
            British attack with 1 armour and 2 mech_infantrys
            Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
            British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 mech_infantry
            Casualties for Germans: 1 infantry and 1 mech_infantry
        Battle in Rostov
            British attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 3 infantry
                British roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2,33 expected hits
                Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
            British win, taking Rostov from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for British: 1 armour and 1 mech_infantry
            Casualties for Germans: 3 infantry
    Non Combat Move - British
        1 tactical_bomber moved from Rostov to Northwest Persia
        1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
        1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
        1 transport moved from 91 Sea Zone to 87 Sea Zone
        1 armour moved from French West Africa to 87 Sea Zone
        1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
        1 armour moved from 91 Sea Zone to Morocco
        2 infantry moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from 41 Sea Zone to Burma
    Place Units - British
        3 infantry placed in Iraq
        British undo move 1.
        1 armour and 2 infantry placed in Iraq
        1 armour and 2 infantry placed in Persia
        2 infantry placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
        British collect 31 PUs (3 lost to blockades); end with 31 PUs
    Place Units - UK_Pacific
        2 infantry and 1 marine placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
        UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
        Some Units in India change ownership: 2 infantry and 1 marine
Combat Hit Differential Summary :
Germans : 0,67
British : 1,50
Americans : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 transport moved from 96 Sea Zone to 94 Sea Zone
        1 artillery moved from Tunisia to 94 Sea Zone
        1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
        1 artillery moved from 96 Sea Zone to Tobruk
        2 transports moved from 96 Sea Zone to 97 Sea Zone
        1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery moved from Northern Italy to 97 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
        2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
        1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 transport moved from 95 Sea Zone to 96 Sea Zone
        2 fighters moved from Southern Italy to Gibraltar
    Place Units - Italians
        3 infantry placed in Southern Italy
        3 infantry placed in Northern Italy
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 12 PUs; end with 12 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry and 1 marine moved from Queensland to 54 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 infantry and 1 marine moved from 35 Sea Zone to Philippines
        1 marine moved from 44 Sea Zone to Celebes
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry and 1 marine moved from Queensland to 54 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 infantry and 1 marine moved from 35 Sea Zone to Philippines
        1 marine moved from 44 Sea Zone to Celebes
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    Combat - ANZAC
        Battle in Philippines
        Battle in Guam
        Battle in Celebes
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 fighters placed in 54 Sea Zone
        1 artillery placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry and 1 marine moved from Queensland to 54 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        2 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
        2 infantry moved from 21 Sea Zone to Guam
        1 infantry and 1 marine moved from 35 Sea Zone to Philippines
        1 marine moved from 44 Sea Zone to Celebes
        1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    Combat - ANZAC
        Battle in Philippines
        Battle in Guam
        Battle in Celebes
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 fighters placed in 54 Sea Zone
        1 artillery placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
        1 fighter moved from United Kingdom to Morocco
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 6 artilleries, 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; 
    Combat Move - Germans
        1 armour moved from Sakha to Soviet Far East
              Germans take Siberia from Russians
              Germans take Soviet Far East from Russians
        1 mech_infantry moved from Sakha to Amur
              Germans take Amur from Russians
        1 infantry moved from Kazakhstan to Caucasus
              Germans take Caucasus from Russians
        2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Rostov
        2 mech_infantrys moved from Bryansk to Volgograd
        1 infantry moved from Tambov to Volgograd
        2 bombers and 1 fighter moved from Bryansk to Volgograd
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Volgograd
            Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
            British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
                Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
            Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Germans: 1 infantry
            Casualties for British: 1 armour and 1 mech_infantry
        Battle in Rostov
            Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
            British defend with 2 armour; Russians defend with 1 factory_minor
                Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits
                Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.00 expected hits
                Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
            Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
            Casualties for British: 2 armour
    Non Combat Move - Germans
        2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
        2 bombers and 1 fighter moved from Volgograd to Bryansk
        1 infantry moved from Bryansk to Tambov
        3 artilleries moved from Western Ukraine to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        1 mech_infantry moved from Archangel to Bryansk
        3 armour moved from Novgorod to Bryansk
        7 mech_infantrys moved from Poland to Western Ukraine
        2 infantry moved from Northern Italy to 95 Sea Zone
        2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
        2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
    Place Units - Germans
        3 artilleries placed in Western Ukraine
        3 artilleries placed in Ukraine
        3 armour placed in Novgorod
        2 fighters and 2 tactical_bombers placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,3
        Germans collect 74 PUs (5 lost to blockades); end with 79 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Caucasus
        1 fighter moved from Russia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Northwest Persia to Caucasus
        1 fighter moved from Russia to Caucasus
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Caucasus
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Caucasus
            Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Caucasus to Persia
    Place Units - Russians
        1 artillery and 4 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
        Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33