Scramble SZ 97
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Hey, the map overlay made the 6 UK fighters appear to be in Morocco, so there will be a roll in your dice server of me hitting Algeria, but obviously I don’t want to do that now that I know that there are 6 Uk fighters in that zone.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 battleship and 1 cruiser
British defend with 1 cruiser
Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 94 Sea Zone
Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 98 Sea Zone to Crete
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns, 1 armour and 5 infantry moved from Romania to Slovakia Hungary
2 fighters moved from Southern Italy to Slovakia Hungary
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 armour
EDIT: Adding units owned by Italians to Northern Italy: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.50
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Caroline Islands to Manchuria
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Morocco to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.50
ANZAC : -2.33
Japanese : 0.00
If we take the first dice, your BB should be damaged right? (I edited it).
@Adam514
Sure thing. Sorry, I’ve been playing a lot of 1941 lately (the battleships flip at end of combat) So I didn’t consider that factor.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 marine moved from United Kingdom to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 1 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 armour and 1 artillery moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 fighters placed in Western Germany
8 infantry placed in Western Germany
Germans undo move 5.
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 marine moved from United Kingdom to Scotland
Germans take Scotland from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
3 armour, 3 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 1 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
5 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
5 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer and 8 transports moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
5 armour and 1 artillery moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 fighters placed in Western Germany
8 infantry placed in Western Germany
Germans undo move 5.
2 artilleries and 8 infantry placed in Germany
6 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Novgorod to Poland
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
4 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Amur to Manchuria
1 mech_infantry moved from Russia to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -2.00
Is it legal move for a submarine to enter a SZ with an enemy DD in noncombat? Such as in SZ 93.
Yup. They just can’t go through a SZ with an enemy DD in it, but they can end their turn in one.
Ok, thanks for the clarification.
Japan wasn’t posted?
Ah, gosh darnit. Let me see If I have an autosave.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to West India
1 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to West India
1 bomber moved from Burma to West India
2 tactical_bombers moved from Burma to India
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in West India
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in West India, round 2 : 4/4 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in India, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 39 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to Burma
2 bombers moved from West India to French Indo China
4 carriers moved from 35 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 marine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 carrier, 4 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
UK_Pacific : 0.33
Japanese : 2.17
Found one for the end of Japanese noncom. If you could do me a favor and adjust the blockade PUs to their original level that would be awesome. Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Western United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Guam
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 battleship and 1 cruiser in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 94 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 46 Sea Zone to 21 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery, 2 fighters and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 mech_infantry
EDIT: Adding units owned by Americans to Algeria: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
4 infantry moved from Kweichow to Hopei
6 infantry moved from Kweichow to Anhwe
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 3 infantry in Hopei, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 6 infantry in Anhwe, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Kweichow
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs
Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 92 Sea Zone to 96 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
5 fighters moved from Algeria to 93 Sea Zone
1 battleship moved from 92 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 carrier
British roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Italians: 1 carrier
Battle in Greece
Battle in 93 Sea Zone
British attack with 5 fighters and 1 tactical_bomber; Russians loiter and taunt
Germans defend with 1 carrier; Italians defend with 1 destroyer
British roll dice for 5 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 carrier and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 93 Sea Zone
British win, taking Greece from Germans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 fighter
Casualties for Germans: 1 carrier
Casualties for Italians: 1 destroyer
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Egypt to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.17
British : 3.67
Americans : 0.00
Chinese : -1.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 fighters moved from Slovakia Hungary to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber and 2 fighters
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 114 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
1 bomber and 1 fighter moved from 114 Sea Zone to Slovakia Hungary
1 armour moved from Slovakia Hungary to Northern Italy
1 fighter moved from Crete to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,6,2,3,1,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 cruiser, 2 destroyers and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
1 fighter moved from Manchuria to Guam
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Northern Territory to South Australia
1 aaGun moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turning on Edit Mode
EDIT: ANZAC takes 35 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 44 Sea Zone to 21 Sea Zone
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 marine moved from 111 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Baltic States
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Baltic States
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 destroyer and 3 transports
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 2 carriers, 1 destroyer and 3 transports in 115 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/8 hits, 3.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Romania, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Finland
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Finland from Russians with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Germany to Poland
1 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Baltic States to Western Germany
5 armour moved from Western Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Novgorod to 115 Sea Zone
1 bomber moved from 115 Sea Zone to Western Germany
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Southern France
1 aaGun moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
2 infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Germans
1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 infantry placed in Western Germany
2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,6,2,3,1,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
3 artilleries and 5 infantry moved from Eastern Poland to Romania
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 artilleries in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries
Battle in Romania
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians roll dice for 3 artilleries and 6 infantry in Romania, round 2 : 1/9 hits, 2.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
Russians roll dice for 3 artilleries and 5 infantry in Romania, round 3 : 5/8 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 4 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Poland, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery and 2 infantry in Poland, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 6 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Poland, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 artillery and 1 infantry in Poland, round 7 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 8 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 9 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
2 artilleries, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 mech_infantry moved from Kazakhstan to Eastern Persia
4 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Manchuria to Jehol
2 infantry moved from Kansu to Novosibirsk
1 fighter moved from Yakut S.S.R. to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries, 1 bomber and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -3.00