@max334 Any moves with France? DD in Indian ocean or Fighter in UK?
DannyDuck716 (Axis) vs SmartyThompson (Allies) BM 3 Game 1
-
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Tanganyika Territory to French Equatorial Africa British take French Equatorial Africa from Italians 2 tactical_bombers moved from Tanganyika Territory to Belgian Congo 1 armour moved from India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour and 5 infantry moved from Kweichow to Szechwan 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to United Kingdom 1 tactical_bomber moved from Gibraltar to United Kingdom 1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Morocco Non Combat Move - Americans 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Chinese undo move 1. 4 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 3 armour moved from Tanganyika Territory to French Equatorial Africa British take French Equatorial Africa from Italians 2 tactical_bombers moved from Tanganyika Territory to Belgian Congo 1 armour moved from India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from India to Eastern Persia 1 armour and 5 infantry moved from Kweichow to Szechwan 2 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Non Combat Move - British Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,1 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 destroyers moved from 97 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 3 transports moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Iraq to 95 Sea Zone 3 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Non Combat Move - Italians 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from Neutral_Axis 1 armour moved from Egypt to Iraq Place Units - Italians 1 destroyer and 1 tactical_bomber placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Egypt Italians undo move 3. 1 artillery and 2 infantry placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 95 Sea Zone 3 destroyers moved from 97 Sea Zone to 95 Sea Zone 2 carriers moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 3 transports moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Iraq to 95 Sea Zone 3 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Non Combat Move - Italians 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa Italians take French West Africa from Neutral_Axis 1 armour moved from Egypt to Iraq Place Units - Italians 1 destroyer and 1 tactical_bomber placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Iraq 2 artilleries and 1 infantry placed in Egypt Italians undo move 3. 1 artillery and 2 infantry placed in Egypt 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 36 Sea Zone: 2 destroyers EDIT: Adding units owned by Italians to 37 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Italians from 37 Sea Zone: 1 cruiser EDIT: Adding units owned by Italians to 58 Sea Zone: 1 cruiser
Combat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Kweichow to Szechwan
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Kweichow to Szechwan Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 3 fighters moved from Kweichow to Szechwan Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 5 fighters moved from Smolensk to Bryansk EDIT: 1 bomber moved from Smolensk to Russia 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 8 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 17 infantry moved from Novgorod to Archangel 8 artilleries moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Eastern Poland to Belarus 4 artilleries moved from Poland to Eastern Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 mech_infantry moved from Novgorod to Archangel 8 armour moved from Novgorod to Archangel 1 destroyer and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to France 2 infantry moved from Western Germany to France 2 fighters moved from Southern Italy to Holland Belgium 2 tactical_bombers moved from Southern Italy to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 7 artilleries and 4 infantry moved from Ukraine to Bessarabia 6 infantry moved from Poland to Eastern Poland 2 bombers moved from Western Ukraine to Novgorod 6 infantry moved from Western Ukraine to Eastern Poland 4 artilleries moved from Western Ukraine to Eastern Poland 3 infantry moved from Finland to Norway 4 artilleries moved from Finland to Norway 1 armour moved from Finland to Novgorod Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 8 armour, 8 artilleries, 17 infantry and 1 mech_infantry in Archangel, round 2 : 13/34 hits, 11.00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 8 armour, 8 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Eastern Poland 2 aaGuns moved from Novgorod to Archangel 4 fighters moved from Holland Belgium to France 4 tactical_bombers moved from Holland Belgium to France Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 2 infantry placed in Germany 2 artilleries, 1 bomber and 2 infantry placed in Western Germany 2 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.33 Russians : 1.33
-
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 artilleries moved from Caucasus to Rostov 4 infantry moved from Tambov to Rostov 5 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Belarus 2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 1 infantry moved from Vologda to Nenetsia 3 infantry moved from Vologda to Smolensk 2 armour and 8 infantry moved from Russia to Smolensk
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 artilleries moved from Caucasus to Rostov 4 infantry moved from Tambov to Rostov 5 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Belarus 2 armour, 4 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 1 infantry moved from Vologda to Nenetsia 3 infantry moved from Vologda to Smolensk 2 armour and 8 infantry moved from Russia to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 armour and 3 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Italians: 1 armour and 3 infantry Battle in Rostov Russians attack with 2 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Belarus, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys in Smolensk, round 2 : 5/60 hits, 12.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 armour, 4 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Western Ukraine to Russia Place Units - Russians 2 armour, 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : -9.67
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Shensi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Siam to French Indo China 5 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 4 artilleries moved from Yunnan to Szechwan 2 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan 2 bombers moved from Kwangtung to Szechwan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Anhwe to Chahar Combat - Japanese Battle in Midway Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 4 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Midway from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 4 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Szechwan Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers British defend with 1 armour and 5 infantry; ANZAC defend with 3 fighters; Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Szechwan, round 2 : 6/16 hits, 6.67 expected hits Chinese roll dice for 1 armour, 4 fighters and 7 infantry in Szechwan, round 2 : 5/12 hits, 5.50 expected hits 5 infantry owned by the Japanese, 2 infantry owned by the Chinese and 4 infantry owned by the British lost in Szechwan Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 6/11 hits, 5.33 expected hits Chinese roll dice for 1 armour, 4 fighters and 1 infantry in Szechwan, round 3 : 2/6 hits, 3.50 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 fighter owned by the Chinese, 1 infantry owned by the British and 1 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Japanese: 1 artillery and 6 infantry Casualties for British: 1 armour and 5 infantry Casualties for Chinese: 1 fighter and 2 infantry Casualties for ANZAC: 3 fighters Battle in Hawaiian Islands Japanese attack with 4 infantry Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Shensi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun EDIT: Adding units owned by Japanese to Korea: 1 aaGun EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Korea 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 1.33 Chinese : -3.33 Japanese : -1.83