99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
Alpha+1 game Asian situation end of round six 12/20/10
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A stalemate exists in China. The Soviets moved their 18 infantry back up to threaten the Japanese but have never attacked. Japan was forced to garrison Manchuria. They need those infantry in china as they have mostly expensive units facing the Chinese and Indians. Japan never made it to the Indies as the U.S. had major fleets moving west. The Japanese did defeat an American fleet in the Marianas but with all that income they will be coming again.
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The axis are losing this game on both fronts. Surrender.
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The axis are losing this game on both fronts. Surrender.
Never, der Fuhrer vill never allow dat!
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Kaput!
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A stalemate exists in China. The Soviets moved their 18 infantry back up to threaten the Japanese but have never attacked. Japan was forced to garrison Manchuria. They need those infantry in china as they have mostly expensive units facing the Chinese and Indians. Japan never made it to the Indies as the U.S. had major fleets moving west. The Japanese did defeat an American fleet in the Marianas but with all that income they will be coming again.
After eleven rounds the stalemate in China has been broken and the allies are pushing the Japanese back. The Indian westward march has been checked by Italy. Japan has broken the Siberian armies and is starting to claim Soviet territory. 12/27/10





