TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@Sovietishcat OK final!
Sorry for all the Edits.
Please use last file. Thank you.
Sorry to bother, one more and that will be it, though @Sovietishcat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 marine moved from New Zealand to 63 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 63 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to New South Wales
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking New South Wales from ANZAC with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Jehol to Hunan
1 armour and 6 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 armour and 4 mech_infantrys moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Kiangsi to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Japan to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Jehol to Anhwe
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
1 carrier placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 infantry placed in Kwangtung
3 mech_infantrys placed in French Indo China
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 74 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 artillery, 1 carrier, 1 infantry and 1 transport
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier and 1 transport
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 4 bombers
EDIT: Removing units owned by Japanese from Japan: 4 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Sikang: 1 armour and 5 mech_infantrys
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 2 fighters
EDIT: Removing units owned by Japanese from Korea: 2 fighters
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kiangsi: 2 fighters
EDIT: Removing units owned by Japanese from Kwangtung: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun
EDIT: Removing units owned by Japanese from Korea: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Removing units owned by Japanese from French Indo China: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
@Sovietishcat , am not touching it now.
You can move now.
Thank you for your Patience.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Northern Italy
4 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
12 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Northern Italy
4 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
12 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Northern Italy
Americans attack with 4 bombers and 5 fighters
Italians defend with 1 aaGun, 1 armour, 1 factory_major and 3 infantry
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 4 bombers and 5 fighters in Northern Italy, round 2 : 2/9 hits, 5,17 expected hits
Italians roll dice for 1 aaGun, 1 armour and 3 infantry in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 4 fighters owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 bombers and 1 fighter in Northern Italy, round 3 : 4/5 hits, 3,17 expected hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win with 4 bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 fighters
Casualties for Italians: 1 aaGun, 1 armour and 3 infantry
Battle in Finland
Americans attack with 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits, 1,83 expected hits
Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in 30 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Norway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
12 fighters moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
3 bombers moved from Northern Italy to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1,00
Italians : 2,00
Americans : -3,50
AA fire in Northern Italy : : -0,50
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Shensi to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2,50
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 bombers
EDIT: Adding units owned by Americans to Egypt: 3 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2,50
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
3 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Northern Italy
4 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
12 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
Combat - Americans
Battle in Northern Italy
Americans attack with 4 bombers and 5 fighters
Italians defend with 1 aaGun, 1 armour, 1 factory_major and 3 infantry
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 4 bombers and 5 fighters in Northern Italy, round 2 : 2/9 hits, 5,17 expected hits
Italians roll dice for 1 aaGun, 1 armour and 3 infantry in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits
1 aaGun owned by the Italians, 4 fighters owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 bombers and 1 fighter in Northern Italy, round 3 : 4/5 hits, 3,17 expected hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits
1 fighter owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win with 4 bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 fighters
Casualties for Italians: 1 aaGun, 1 armour and 3 infantry
Battle in Finland
Americans attack with 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits, 1,83 expected hits
Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in 30 Sea Zone
Americans attack with 12 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Norway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
12 fighters moved from 30 Sea Zone to 26 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Northern Italy to Gibraltar
3 bombers moved from Northern Italy to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Norway
3 infantry placed in Normandy Bordeaux
Americans undo move 2.
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Normandy Bordeaux
3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
21 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 bombers
EDIT: Adding units owned by Americans to Egypt: 3 bombers
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
3 infantry moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 3 infantry
Italians defend with 1 infantry
British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Normandy Bordeaux to Gibraltar
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 2 infantry and 1 marine moved from United Kingdom to 110 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 33 PUs (6 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : 2,67
British : -2,00
Americans : -3,50
AA fire in Northern Italy : : -0,50
Chinese : -2,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 7 PUs;
Combat Move - Italians
2 infantry moved from France to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Crete
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking 97 Sea Zone from British, taking Crete from Neutral_Allies, taking Northern Italy from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Alexandria to Tobruk
1 armour moved from Morocco to Tunisia
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5
ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Novgorod to Finland
1 fighter moved from Germany to Finland
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 fighter moved from Germany to Finland
1 fighter and 2 tactical_bombers moved from Sikang to Rostov
1 bomber moved from Novgorod to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 3/5 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 4 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits
Americans roll dice for 4 infantry and 1 mech_infantry in Finland, round 2 : 3/5 hits, 1,67 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Finland, round 3 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/6 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Sikang
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
6 mech_infantrys moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Germany to Baltic States
4 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Finland to Karelia
2 bombers moved from Finland to Novgorod
3 aaGuns and 19 armour moved from Persia to Eastern Persia
1 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Western Germany to France
5 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
5 infantry moved from Germany to Poland
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
7 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : 2,00
Russians : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Rostov
Combat - Russians
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Samara
2 aaGuns, 1 armour and 8 infantry moved from Shensi to Hopei
35 infantry moved from Northwest Persia to Persia
14 artilleries moved from Northwest Persia to Persia
8 armour moved from Northwest Persia to Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Smolensk to Finland
1 tactical_bomber moved from Bryansk to Finland
1 fighter moved from Rostov to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
Russians collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Sikang to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Japanese
Battle in Ceylon
Battle in 54 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/12 hits, 7,00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour and 11 mech_infantrys moved from Sikang to Kweichow
1 armour moved from Yunnan to Kweichow
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Yunnan to Szechwan
6 infantry moved from Yunnan to Kweichow
3 infantry and 3 mech_infantrys moved from Hunan to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun and 1 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from French Indo China to Kweichow
2 infantry moved from Kwangtung to Kiangsi
1 bomber and 1 fighter moved from Kazakhstan to Sikang
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
3 fighters moved from 39 Sea Zone to India
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 30 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 bomber moved from 25 Sea Zone to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 62 Sea Zone to 46 Sea Zone
Place Units - Japanese
2 infantry placed in Japan
2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
3 destroyers and 3 submarines placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0,83
Russians : -0,67
Japanese : -2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Egypt to 99 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Finland
2 bombers moved from Egypt to Southern France
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland
1 submarine moved from 26 Sea Zone to 30 Sea Zone
6 fighters moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone