@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
1 armour, 1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Manchuria to Anhwe
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
4 fighters moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 5/9 hits, 3.50 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 battleship, 2 carriers and 2 transports moved from 38 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - Japanese
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 armour, 1 mech_infantry and 1 tactical_bomber placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.33
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Iraq to Caucasus
3 bombers moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
2 bombers moved from Persia to Sikang
1 submarine moved from 31 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 25 Sea Zone to 7 Sea Zone
2 carriers moved from 25 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 1 armour and 4 bombers
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 armour and 4 bombers in Caucasus, round 2 : 2/5 hits, 3.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
2 bombers moved from Sikang to Russia
4 bombers moved from Caucasus to Russia
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
2 destroyers and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Greece
Battle in Crete
Battle in Scotland
British attack with 5 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 5 infantry in Scotland, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Greece from Germans, taking Crete from Italians, taking Scotland from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 armour and 1 fighter
EDIT: Removing units owned by Germans from Volgograd: 1 armour
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by British to Volgograd: 1 armour and 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Volgograd to Russia
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 armour and 2 infantry placed in Persia
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 36 PUs (1 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 3 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 0.67
British : 0.50
Americans : 0.83
Japanese : 0.33
@majikforce i forgot to combat move to stalingrad so out of the 2 tanks and fighter i would have used to attack, i removed a tank, tank for a tank. if thats alright with you.
@DannyDuck716 That’s fine but did you roll for it? You might as well roll it could go better for you. Just load the Japan turn and skip until you get to UK and just run that battle and post the turn just so we can both see the dice. I can edit during Italy if need be.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy nothing; Remaining resources: 76 PUs;
Combat Move - Americans
Turn Complete - Americans
Americans collect 56 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 147 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy nothing; Remaining resources: 32 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
2 armour moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
Combat - British
Battle in Volgograd
British attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
British roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Volgograd to Russia
Turn Complete - British
British collect 32 PUs; end with 64 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 3 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.50
@majikforce I would have never thought of that. Ok, I did and posted it and got the kill without losing a tank.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Greece
Italians attack with 1 artillery, 2 fighters, 3 infantry and 1 marine
British defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 marine in Greece, round 2 : 4/7 hits, 2.33 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 0/3 hits, 1.00 expected hits
1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for British: 1 artillery, 1 infantry and 1 marine
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports in 92 Sea Zone, round 2 : 7/11 hits, 5.00 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Rostov
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter could not land in 91 Sea Zone and was removed
1 fighter moved from Rostov to Ukraine
2 fighters moved from Greece to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,5,1,6,1,2,3,6,3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : -1.00
Americans : 2.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from Northern Territory to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Northern Territory to Queensland
1 marine moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Ukraine to Caucasus
6 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novosibirsk to Samara
2 bombers moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Holland Belgium to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Volgograd
Germans attack with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.33 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Samara
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 bombers in Samara, round 2 : 3/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 fighters moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
3 aaGuns, 14 artilleries and 20 infantry moved from Ukraine to Rostov
2 bombers moved from Samara to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Northern Italy
2 artilleries and 4 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Holland Belgium to France
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
2 armour and 1 artillery placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
Germans undo move 3.
1 armour and 1 artillery placed in Ukraine
Germans undo move 3.
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.17
Americans : -0.50
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Bryansk
6 artilleries and 6 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/19 hits, 6.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
7 armour, 6 artilleries, 5 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from Yunnan to India
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from 37 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
2 tactical_bombers moved from Burma to West India
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to India
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Amur to Manchuria
Combat - Japanese
Battle in Hawaiian Islands
Battle in West India
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in India
Japanese attack with 9 armour, 6 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 8 artilleries and 14 infantry; ANZAC defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 19/34 hits, 13.83 expected hits
UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 14 infantry in India, round 2 : 9/26 hits, 10.00 expected hits
5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 17/25 hits, 11.50 expected hits
UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 4/10 hits, 4.67 expected hits
3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC and 6 artilleries owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry, 1 marine and 4 mech_infantrys
Casualties for British: 3 aaGuns, 8 artilleries and 14 infantry
Casualties for ANZAC: 4 fighters
Battle in 45 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sikang
Japanese attack with 2 artilleries
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from French Indo China to Yunnan
1 bomber moved from India to French Indo China
2 tactical_bombers moved from India to Burma
2 tactical_bombers moved from West India to Burma
1 fighter moved from India to Burma
4 fighters moved from India to Burma
2 carriers moved from 37 Sea Zone to 35 Sea Zone
3 carriers, 3 destroyers and 5 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
Japanese undo move 5.
1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 81 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 112 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 0.67
UK_Pacific : -2.67
AA fire in India : : -0.50
Japanese : 12.00
@DannyDuck716 I think that’s game. I don’t see a reasonable way for you get back a VC in the pacific that doesn’t have terrible odds. But if you see something I missed or want to temp the odds please continue.
@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
@majikforce Good game. I’ll post the results. Thanks for the games.
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.
GG. That one sea battle in the pacific doomed the US.
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
@majikforce Yea I don’t use it in face to face games. Just triplea
@majikforce said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:
@majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.
I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.
Also remember by rule you have 72 hrs before you have to post, most people allow even longer with a heads up. You don’t have to be in a rush to post either. Try using the local mode to play test turns before you go live.
@majikforce that’s a good idea. thanks.