@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Caucasus to Volgograd
        1 fighter moved from Persia to Volgograd
        1 fighter moved from Russia to Volgograd
        1 infantry moved from Iraq to Northwest Persia
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Volgograd
            Russians attack with 2 fighters and 1 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 1 fighter
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Volgograd to Russia
    Place Units - Russians
        4 artilleries and 1 fighter placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
        Russians collect 15 PUs (1 lost to blockades); end with 15 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens; 
        Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 destroyer moved from 35 Sea Zone to 43 Sea Zone
        1 bomber moved from French Indo China to Borneo
        1 bomber moved from French Indo China to Borneo
        1 bomber moved from French Indo China to India
        1 submarine moved from 41 Sea Zone to 37 Sea Zone
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 infantry moved from Philippines to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 mech_infantry moved from Kwangtung to 20 Sea Zone
        1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
        1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
        1 mech_infantry moved from Hunan to Kwangsi
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
        1 fighter moved from 35 Sea Zone to 43 Sea Zone
        1 fighter moved from Hopei to Kwangsi
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 mech_infantry moved from Kwangtung to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens; 
        Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        1 destroyer moved from 35 Sea Zone to 43 Sea Zone
        1 bomber moved from French Indo China to Borneo
        1 bomber moved from French Indo China to Borneo
        1 bomber moved from French Indo China to India
        1 submarine moved from 41 Sea Zone to 37 Sea Zone
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 infantry moved from Philippines to 35 Sea Zone
        1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 mech_infantry moved from Kwangtung to 20 Sea Zone
        1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
        1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
        1 mech_infantry moved from Hunan to Kwangsi
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
        1 fighter moved from 35 Sea Zone to 43 Sea Zone
        1 fighter moved from Hopei to Kwangsi
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 mech_infantry moved from Kwangtung to Kwangsi
    Combat - Japanese
        Strategic bombing raid in India
                AA fire in India : 0/1 hits, 0.17 expected hits
            Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in India causes 3 damage total. 
        Battle in Celebes
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
            Americans defend with 1 cruiser; ANZAC defend with 1 transport
                Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                Americans roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                1 transport owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking Celebes from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 cruiser
            Casualties for ANZAC: 1 transport
        Battle in Borneo
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 artillery and 1 marine
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 3.17 expected hits
                UK_Pacific roll dice for 1 artillery and 1 marine in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
            Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 artillery and 1 infantry
            Casualties for ANZAC: 1 artillery and 1 marine
        Battle in 37 Sea Zone
            Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
            Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Kwangsi
            Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in Malaya
            Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
        1 fighter and 2 tactical_bombers moved from Kansu to French Indo China
        2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
        1 battleship, 5 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
        2 bombers moved from Borneo to French Indo China
        1 bomber moved from India to French Indo China
        2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
        1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
        1 armour moved from Kwangtung to French Indo China
        3 armour moved from Anhwe to Kwangtung
        1 infantry moved from Kweichow to Hunan
        1 armour moved from Shensi to Hopei
        1 artillery moved from Sikang to Shensi
        1 infantry moved from Szechwan to Kweichow
        1 artillery moved from Sikang to Szechwan
        1 infantry moved from Tsinghai to Sikang
        1 infantry moved from Kansu to Tsinghai
        1 infantry moved from Suiyuyan to Kansu
        1 infantry moved from Chahar to Suiyuyan
        1 mech_infantry moved from Manchuria to Chahar
        1 aaGun moved from Hopei to Anhwe
        1 armour and 1 mech_infantry moved from Manchuria to Anhwe
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
        2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
    Place Units - Japanese
        2 artilleries and 1 infantry placed in French Indo China
        3 armour placed in Kwangtung
        3 armour placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 51 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.67
Chinese : 0.67
UK_Pacific : 1.00
AA fire in India : : -0.17
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 2 bombers, 1 carrier, 4 infantry and 3 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 bomber moved from Yunnan to 43 Sea Zone
        1 bomber moved from Yunnan to Shan State
        7 bombers moved from Yunnan to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 2 bombers, 1 carrier, 4 infantry and 3 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 bomber moved from Yunnan to 43 Sea Zone
        1 bomber moved from Yunnan to Shan State
        7 bombers moved from Yunnan to Kwangtung
    Combat - Americans
        Battle in 43 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Kwangtung
            Americans attack with 7 bombers
            Japanese defend with 6 armour, 1 factory_minor and 1 harbour
                Americans roll dice for 7 bombers in Kwangtung, round 2 : 3/7 hits, 4,67 expected hits
                Japanese roll dice for 6 armour in Kwangtung, round 2 : 2/6 hits, 3,00 expected hits
                3 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
                Americans roll dice for 5 bombers in Kwangtung, round 3 : 4/5 hits, 3,33 expected hits
                Japanese roll dice for 3 armour in Kwangtung, round 3 : 3/3 hits, 1,50 expected hits
                3 armour owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung
            Americans win with 2 bombers remaining. Battle score for attacker is -24
            Casualties for Americans: 5 bombers
            Casualties for Japanese: 6 armour
        Battle in Shan State
            Americans attack with 1 bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            Americans win with 1 bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 bomber moved from Shan State to Burma
        2 bombers moved from Kwangtung to Burma
        1 bomber moved from 43 Sea Zone to Burma
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 30 Sea Zone to 54 Sea Zone
        1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
        3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        1 marine and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 infantry moved from British Guiana to 88 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 destroyer and 7 submarines moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from French West Africa to French Central Africa
        1 fighter moved from Queensland to Java
        1 fighter moved from Queensland to Sumatra
    Place Units - Americans
        1 transport placed in 10 Sea Zone
        1 carrier placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        4 infantry placed in Eastern United States
        2 bombers placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
        Americans collect 52 PUs (1 lost to blockades); end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        1 fighter moved from Yunnan to Kwangsi
        1 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        1 fighter moved from Yunnan to Kwangsi
        1 infantry moved from Yunnan to Kwangsi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Burma
        4 artilleries and 1 infantry moved from Yunnan to Burma
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Combat Move - British
        2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
        1 mech_infantry moved from Northwest Persia to Rostov
        1 infantry moved from Alexandria to Tobruk
              British take Tobruk from Italians
        1 mech_infantry moved from Ethiopia to British Somaliland
              British take British Somaliland from Italians
        2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 mech_infantry moved from Yunnan to Kwangsi
        1 mech_infantry moved from Kwangsi to Kwangtung
              UK_Pacific take Kwangtung from Japanese
        1 infantry moved from Yunnan to Shan State
              UK_Pacific take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 2 bombers, 1 carrier, 4 infantry and 3 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 bomber moved from Yunnan to 43 Sea Zone
        1 bomber moved from Yunnan to Shan State
        7 bombers moved from Yunnan to Kwangtung
    Combat - Americans
        Battle in 43 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 43 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Kwangtung
            Americans attack with 7 bombers
            Japanese defend with 6 armour, 1 factory_minor and 1 harbour
                Americans roll dice for 7 bombers in Kwangtung, round 2 : 3/7 hits, 4,67 expected hits
                Japanese roll dice for 6 armour in Kwangtung, round 2 : 2/6 hits, 3,00 expected hits
                3 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung
                Americans roll dice for 5 bombers in Kwangtung, round 3 : 4/5 hits, 3,33 expected hits
                Japanese roll dice for 3 armour in Kwangtung, round 3 : 3/3 hits, 1,50 expected hits
                3 armour owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung
            Americans win with 2 bombers remaining. Battle score for attacker is -24
            Casualties for Americans: 5 bombers
            Casualties for Japanese: 6 armour
        Battle in Shan State
            Americans attack with 1 bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            Americans win with 1 bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 bomber moved from Shan State to Burma
        2 bombers moved from Kwangtung to Burma
        1 bomber moved from 43 Sea Zone to Burma
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 submarine moved from 30 Sea Zone to 54 Sea Zone
        1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
        3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        1 marine and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 infantry moved from British Guiana to 88 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 destroyer and 7 submarines moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from French West Africa to French Central Africa
        1 fighter moved from Queensland to Java
        1 fighter moved from Queensland to Sumatra
    Place Units - Americans
        1 transport placed in 10 Sea Zone
        1 carrier placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        4 infantry placed in Eastern United States
        2 bombers placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
        Americans collect 52 PUs (1 lost to blockades); end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        1 fighter moved from Yunnan to Kwangsi
        1 infantry moved from Yunnan to Kwangsi
    Combat - Chinese
        Battle in Kwangsi
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
            Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter moved from Kwangsi to Burma
        4 artilleries and 1 infantry moved from Yunnan to Burma
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 3x factory_minor; Remaining resources: 7 PUs; 
        UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
        1 mech_infantry moved from Northwest Persia to Rostov
        1 infantry moved from Alexandria to Tobruk
              British take Tobruk from Italians
        1 mech_infantry moved from Ethiopia to British Somaliland
              British take British Somaliland from Italians
        2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 mech_infantry moved from Yunnan to Kwangsi
        1 mech_infantry moved from Kwangsi to Kwangtung
              UK_Pacific take Kwangtung from Japanese
        1 infantry moved from Yunnan to Shan State
              UK_Pacific take Shan State from Japanese
    Combat - British
        Battle in Rostov
            British attack with 2 armour and 3 mech_infantrys
            Germans defend with 3 artilleries and 1 factory_minor
                British roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,50 expected hits
                Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in Rostov
            British win, taking Rostov from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
            Casualties for British: 1 mech_infantry
            Casualties for Germans: 3 artilleries
    Non Combat Move - British
        1 mech_infantry moved from Persia to West India
        1 infantry and 2 mech_infantrys moved from India to Burma
        2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
        2 infantry moved from Alexandria to Egypt
        1 armour moved from Gold Coast to French West Africa
        1 armour moved from Egypt to Iraq
        1 tactical_bomber moved from Egypt to Northwest Persia
        3 aaGuns, 1 fighter, 10 infantry and 3 mech_infantrys moved from Yunnan to Burma
    Place Units - British
        2 infantry placed in Egypt
        1 armour and 2 mech_infantrys placed in Persia
        2 mech_infantrys placed in Iraq
    Turn Complete - British
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
        British collect 30 PUs (4 lost to blockades); end with 30 PUs
    Place Units - UK_Pacific
        1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
        UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
        Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,00
British : 1,50
Americans : -0,67
Chinese : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk
        3 infantry moved from Southern Italy to 95 Sea Zone
        1 armour moved from Southern Italy to 95 Sea Zone
        2 artilleries moved from Northern Italy to 95 Sea Zone
        1 armour, 2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
        1 bomber moved from Southern Italy to Tobruk
    Combat - Italians
        Battle in Tobruk
            Italians attack with 2 armour, 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
            British defend with 1 infantry
                Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/10 hits, 3.83 expected hits
                British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
            Italians win, taking Tobruk from British with 2 armour, 3 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Tobruk to Southern Italy
        1 aaGun moved from Libya to Tobruk
        4 destroyers moved from 92 Sea Zone to 96 Sea Zone
        1 submarine moved from 95 Sea Zone to 99 Sea Zone
        1 artillery moved from Algeria to Tunisia
    Place Units - Italians
        1 destroyer and 1 transport placed in 95 Sea Zone
        1 artillery and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 13 PUs; end with 14 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Yunnan to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Yunnan to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 37 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 fighter moved from 37 Sea Zone to Burma
        2 fighters moved from Yunnan to Burma
        1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 infantry moved from New South Wales to Queensland
        1 marine moved from Queensland to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Place Units - ANZAC
        2 transports placed in 54 Sea Zone
        1 marine placed in Queensland
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 18 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 fighter moved from Yunnan to 37 Sea Zone
    Combat - ANZAC
        Battle in 37 Sea Zone
            ANZAC attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 37 Sea Zone
            ANZAC win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - ANZAC
        1 fighter moved from 37 Sea Zone to Burma
        2 fighters moved from Yunnan to Burma
        1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        2 infantry moved from New South Wales to Queensland
        1 marine moved from Queensland to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    Place Units - ANZAC
        2 transports placed in 54 Sea Zone
        1 marine placed in Queensland
        1 destroyer placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 18 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour, 6 artilleries, 1 bomber, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Novosibirsk to Timguska
              Germans take Timguska from Russians
        1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha
              Germans take Buryatia from Russians
              Germans take Sakha from Russians
        1 infantry moved from Samara to Kazakhstan
              Germans take Kazakhstan from Russians
        1 infantry moved from Tambov to Volgograd
        1 mech_infantry moved from Bryansk to Volgograd
        5 infantry moved from Bryansk to Rostov
        1 fighter moved from Bryansk to Volgograd
        1 tactical_bomber moved from Bryansk to Volgograd
        1 bomber and 2 fighters moved from Bryansk to Rostov
        1 bomber moved from Western Germany to Rostov
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Volgograd
            Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Rostov
            Germans attack with 2 bombers, 2 fighters and 5 infantry
            British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
                Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Rostov, round 2 : 3/9 hits, 3.17 expected hits
                Russians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans roll dice for 2 bombers, 2 fighters and 3 infantry in Rostov, round 3 : 2/7 hits, 2.83 expected hits
                Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Rostov
            Germans win, taking Rostov from Russians with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 14
            Casualties for Germans: 2 infantry
            Casualties for British: 2 armour and 2 mech_infantrys
    Non Combat Move - Germans
        2 bombers and 2 fighters moved from Rostov to Bryansk
        1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        3 artilleries moved from Western Ukraine to Bryansk
        3 mech_infantrys moved from Novgorod to Bryansk
        1 infantry moved from Vologda to Samara
        1 infantry moved from Smolensk to Vologda
        1 infantry moved from Bryansk to Smolensk
        1 mech_infantry moved from Urals to Archangel
        7 mech_infantrys moved from Western Germany to Poland
        2 infantry moved from Southern France to Northern Italy
        1 submarine moved from 93 Sea Zone to 95 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
        1 fighter moved from Gibraltar to 95 Sea Zone
        1 artillery and 1 infantry moved from Libya to Tobruk
    Place Units - Germans
        7 mech_infantrys placed in Western Germany
        1 infantry placed in France
        3 artilleries placed in Ukraine
        3 artilleries placed in Western Ukraine
        3 armour placed in Novgorod
        1 bomber placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
        Germans collect 74 PUs; end with 74 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Bryansk: 1 infantry
        EDIT: Adding units owned by Germans to Tambov: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Russians
        Russians repair damage of 2x factory_major; Remaining resources: 20 PUs; 
        Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
    Place Units - Russians
        2 artilleries and 4 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
        Russians collect 9 PUs (1 lost to blockades); end with 9 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
@Sovietishcat Hey, I started rolling for my combat with Japan and realized that I did not unloaded one of my transport… I only rolled for the naval combat (1 destroyer vs my fleet) and the battle for Java which I forgot to unload my transport for. Are you ok with me taking back the turn so I can unload my transport ? There was one hit for your aa gun this round, I can take out one of my plane for sure for that. Let me know hwta you think
@samuel06 No problems, I understand please take the hit with the AA ( your plane ) and please do the same turn, aka same movement combat and purchase, I think it is fair that way :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 infantry moved from Malaya to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
        1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
        1 infantry moved from Kweichow to Yunnan
              Japanese take Yunnan from Chinese
        1 armour and 1 mech_infantry moved from Anhwe to Kwangtung
        2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
        2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        2 bombers moved from French Indo China to Sumatra
        1 bomber moved from French Indo China to India
        1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Java
        1 marine moved from Celebes to 44 Sea Zone
        1 battleship and 1 marine moved from 44 Sea Zone to 43 Sea Zone
        1 marine moved from 43 Sea Zone to Borneo
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
        1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
    Combat - Japanese
        Strategic bombing raid in India
                AA fire in India : 0/1 hits, 0.17 expected hits
            Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in India causes 6 damage total. 
        Battle in Borneo
        Battle in 42 Sea Zone
            Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
            ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 fighter
                AA fire in Java : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/5 hits, 2.33 expected hits
                ANZAC roll dice for 1 aaGun, 1 fighter and 1 infantry in Java, round 2 : 0/2 hits, 1.00 expected hits
                1 infantry owned by the ANZAC, 1 aaGun owned by the ANZAC and 1 fighter owned by the Americans lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
            Casualties for ANZAC: 1 aaGun and 1 infantry
            Casualties for Americans: 1 fighter
        Battle in Kwangtung
            Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
            British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
                UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
        Battle in Sumatra
            Japanese attack with 1 artillery, 2 bombers and 1 infantry
            ANZAC defend with 1 armour; Americans defend with 1 fighter
                Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 1 armour and 1 fighter in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
                1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the Americans lost in Sumatra
            Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 armour
            Casualties for Americans: 1 fighter
        Battle in Kwangsi
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Shan State
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
        1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
        2 bombers moved from Sumatra to Malaya
        1 armour moved from French Indo China to Malaya
        1 fighter and 1 tactical_bomber moved from Shan State to Malaya
        1 bomber moved from India to French Indo China
        2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
        1 mech_infantry moved from Chahar to Kweichow
        1 armour moved from Manchuria to Chahar
        2 armour moved from Manchuria to Anhwe
        1 aaGun moved from Anhwe to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
    Place Units - Japanese
        3 infantry placed in French Indo China
        1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
        2 infantry placed in Japan
        3 mech_infantrys placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 64 PUs; end with 64 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
        Turning on Edit Mode
        EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_minor = 5
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.50
Chinese : 0.33
AA fire in Java : : -0.50
UK_Pacific : -0.67
AA fire in India : : -0.17
Japanese : 5.00
@Sovietishcat Thanks. I redid the turn exactly the same way. I also removed the plane that got it by the aa and changed the bombing damage to 5 which what the damage of the first roll.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        4 bombers moved from Burma to 43 Sea Zone
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        2 infantry moved from Eastern United States to 101 Sea Zone
        2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        2 submarines moved from 91 Sea Zone to 105 Sea Zone