Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 artilleries and 3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Greece
            2 fighters moved from Caucasus to Greece
            2 mech_infantrys moved from Persia to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Kiangsu to Chahar
            2 fighters moved from Caucasus to Eastern Persia
            2 fighters moved from Caucasus to Greece
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Aleutian Islands to 8 Sea Zone
            1 cruiser and 1 marine moved from 8 Sea Zone to 4 Sea Zone
            1 marine moved from 4 Sea Zone to Soviet Far East
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            4 submarines moved from 35 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            1 fighter moved from Kwangtung to 6 Sea Zone
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Spain to Normandy Bordeaux
            4 infantry moved from Eastern United States to 101 Sea Zone
            3 carriers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            3 tactical_bombers moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to France
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Soviet Far East
            Battle in Korea
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3,83 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Americans
            4 infantry moved from 91 Sea Zone to Spain
            6 fighters moved from Spain to 91 Sea Zone
            3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain
            2 fighters moved from Spain to 91 Sea Zone
            2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 fighters moved from 6 Sea Zone to Kiangsu
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 bomber moved from France to Spain
            2 fighters moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 carriers and 1 cruiser placed in 91 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangtung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            2 artilleries and 3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 24 PUs; 
            UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Greece
            2 fighters moved from Caucasus to Greece
            2 mech_infantrys moved from Persia to Eastern Persia
            2 fighters moved from Caucasus to Eastern Persia
            1 armour and 1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Kiangsu to Chahar
            2 fighters moved from Caucasus to Eastern Persia
            2 fighters moved from Caucasus to Greece
    
        Combat - British
            Battle in Greece
                British attack with 1 armour, 4 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 : 3/6 hits, 2,67 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Persia
                British attack with 4 fighters and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 4 fighters and 2 mech_infantrys in Eastern Persia, round 2 : 2/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Chahar
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 armour moved from Kwangtung to Kiangsu
            2 mech_infantrys moved from Burma to India
            3 fighters moved from Eastern Persia to Caucasus
            4 fighters moved from Greece to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Caucasus to Greece
            1 fighter moved from Eastern Persia to Caucasus
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
            British collect 32 PUs (5 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            8 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 8 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 1,17
    AA fire in France : : -0,17
    Americans : -1,67
    Chinese : 1,67
    Japanese : 0,83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern France to Greece
            2 fighters and 2 mech_infantrys moved from Albania to Greece
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern France to Greece
            2 fighters and 2 mech_infantrys moved from Albania to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 3 fighters and 2 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 3 fighters and 2 mech_infantrys in Greece, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece
                    Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Greece, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Greece
                Italians win, taking Greece from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            3 infantry moved from Yugoslavia to Albania
            4 armour moved from Northern Italy to Albania
            1 fighter moved from Greece to Southern France
            1 fighter moved from Greece to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Kwangtung to India
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 20 Sea Zone to 33 Sea Zone
            1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            4 carriers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            3 fighters moved from Queensland to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Albania to Turkey
                  Germans take Turkey from Russians
            2 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 fighters and 1 tactical_bomber moved from Russia to Caucasus
            2 bombers moved from Russia to Caucasus
            1 bomber moved from Vologda to Caucasus
            1 fighter moved from Albania to Caucasus
            1 fighter moved from Yugoslavia to Caucasus
            10 bombers moved from Western Germany to Caucasus
            1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from Southern France to Normandy Bordeaux
            3 infantry and 5 mech_infantrys moved from West India to Eastern Persia
            1 fighter moved from Shantung to Jehol
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat Order of loss in caucasus please…or do you want to see how the first dice rolls go?

  • '19

    @wizmark woo okay… Best OOl please; USA fighters last!

  • '19

    @wizmark Please destroy Russian tanks before UK tanks…

  • '20 '19

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Albania to Turkey
                  Germans take Turkey from Russians
            2 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Kazakhstan to Caucasus
            1 infantry moved from Rostov to Caucasus
            2 fighters and 1 tactical_bomber moved from Russia to Caucasus
            2 bombers moved from Russia to Caucasus
            1 bomber moved from Vologda to Caucasus
            1 fighter moved from Albania to Caucasus
            1 fighter moved from Yugoslavia to Caucasus
            10 bombers moved from Western Germany to Caucasus
            1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from Southern France to Normandy Bordeaux
            3 infantry and 5 mech_infantrys moved from West India to Eastern Persia
            1 fighter moved from Shantung to Jehol
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour, 8 fighters and 4 mech_infantrys; Americans defend with 3 fighters; Russians defend with 4 aaGuns, 2 armour, 23 artilleries, 1 fighter and 42 infantry
                    AA fire in Caucasus : 0/12 hits, 2.00 expected hits
                    Germans roll dice for 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 37/84 hits, 34.33 expected hits
                    Russians roll dice for 4 aaGuns, 4 armour, 23 artilleries, 12 fighters, 42 infantry and 4 mech_infantrys in Caucasus, round 2 : 26/85 hits, 33.00 expected hits
                    33 infantry owned by the Russians, 3 artilleries owned by the Germans, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Caucasus
                7 artilleries owned by the Germans, 26 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd
                Russians win with 4 armour, 23 artilleries, 12 fighters, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 29
                Casualties for Germans: 3 artilleries, 14 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 33 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Eastern Persia
                Germans attack with 3 infantry and 5 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 1.33 expected hits
                    British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Jehol
                Germans attack with 1 fighter
                British defend with 1 mech_infantry
                    Germans roll dice for 1 fighter in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Jehol
                Germans win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Jehol to Shantung
            13 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Kazakhstan
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Bryansk to Tambov
            3 infantry moved from Western Ukraine to Ukraine
            2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            4 armour moved from Yugoslavia to Albania
            4 mech_infantrys moved from Western Germany to Yugoslavia
            3 armour moved from Germany to Yugoslavia
            1 mech_infantry moved from France to Southern France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Southern France
            2 submarines placed in 112 Sea Zone
            3 mech_infantrys placed in Russia
            2 armour and 1 infantry placed in Volgograd
            1 infantry and 1 mech_infantry placed in France
            1 fighter placed in Western Germany
            1 armour placed in France
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : -1.00
    Americans : -0.33
    Chinese : -0.67
    Russians : -7.00
    AA fire in Caucasus : : -2.00
    

    Savegame

  • '20 '19

    @Sovietishcat A cracking round for the germans…Russian AA incompetent, above average rolling everywhere and no significant losses…tough choices for the allies in the middle east now…

  • '19

    TripleA Move Summary: Russians round 21

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Turkey
            1 artillery moved from Caucasus to Turkey
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Turkey
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Turkey
            1 artillery moved from Caucasus to Turkey
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Turkey
    
        Combat - Russians
            Battle in Turkey
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
                Russians win, taking Turkey from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 21 artilleries moved from Caucasus to Turkey
            3 infantry moved from Caucasus to Turkey
            1 fighter moved from Turkey to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,67
    Russians : -0,50
    

    Savegame

  • '19

    @wizmark those are very bad dice for the allies…

  • '20 '19

    @Sovietishcat My plan was always to do a one round raid, but after an excellent first round was very tempted to keep going on…we shall see if that was the correct decision or not

  • '19

    @wizmark you should have wiped my forces you had the upper hand…

  • '20 '19

    @Sovietishcat The initial battle calc only gave a 16% of a win…and even after that round I would only have had 2 or 3 armour and the air left after a win. You’ve been forced out of your excellent defensive position at last and the bulk of my army is still alive. But we shall see…the overall global picture is still very much in your favour

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