Use latest map please.
Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 3 artilleries, 4 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 artilleries and 2 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 marine in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Philippines, round 2 : 6/10 hits, 4.33 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 6 infantry Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.67 expected hits Chinese roll dice for 1 artillery and 6 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 3 : 6/9 hits, 5.00 expected hits Chinese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 6 infantry Non Combat Move - Japanese 3 bombers moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Anhwe to Shensi 1 infantry moved from Jehol to Chahar 3 armour moved from Manchuria to Anhwe 1 fighter moved from Sikang to Hopei 1 fighter and 2 tactical_bombers moved from Sikang to Tsinghai 1 aaGun moved from Shensi to Hopei 1 fighter and 2 tactical_bombers moved from Tsinghai to Kansu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.67 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 2.33
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in 43 Sea Zone Americans attack with 8 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 8 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from Brazil to British Guiana 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 7 bombers moved from 43 Sea Zone to Yunnan 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Italians : -0,33 Americans : 2,00 Japanese : -0,33
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Iraq to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Nigeria to Gold Coast British take Gold Coast from Italians
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in 43 Sea Zone Americans attack with 8 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 8 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from Brazil to British Guiana 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 7 bombers moved from 43 Sea Zone to Yunnan 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Iraq to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Nigeria to Gold Coast British take Gold Coast from Italians Combat - British Battle in Alexandria British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Iraq to Egypt Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 28 PUs (6 lost to blockades); end with 28 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 3 aaGuns, 1 fighter, 11 infantry and 4 mech_infantrys EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 fighter, 11 infantry and 3 mech_infantrys EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Adding units owned by British to Burma: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Italians : -1,00 British : 0,33 Americans : 2,00 Chinese : -0,17 Japanese : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 transports moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Tobruk to Southern Italy 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Morocco to Algeria Place Units - Italians 2 submarines placed in 95 Sea Zone 3 infantry placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from 43 Sea Zone to Borneo 3 fighters moved from Burma to Yunnan
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from 43 Sea Zone to Borneo 3 fighters moved from Burma to Yunnan Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Borneo, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 marine in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from 43 Sea Zone to Borneo 3 fighters moved from Burma to Yunnan Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Borneo, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 marine in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 bomber, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from 92 Sea Zone to 87 Sea Zone 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 2 mech_infantrys moved from Tambov to Volgograd 1 fighter moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Russia 1 fighter moved from Archangel to Russia 1 fighter and 2 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in 87 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 87 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus retreated to Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Caucasus to Bryansk 1 fighter moved from Volgograd to Bryansk 1 mech_infantry moved from Tambov to Bryansk 1 infantry moved from Bryansk to Tambov 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals 1 tactical_bomber moved from Archangel to Bryansk 1 artillery and 1 infantry moved from Tunisia to Libya 1 fighter moved from 87 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from Russia to Bryansk Place Units - Germans 2 infantry placed in Southern France 1 submarine placed in 93 Sea Zone 1 bomber and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Rostov Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -2.00 Russians : 1.67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter moved from Persia to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Iraq to Northwest Persia
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 fighter moved from Persia to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Iraq to Northwest Persia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia Place Units - Russians 4 artilleries and 1 fighter placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 Russians collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,17
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens; Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to Borneo 1 bomber moved from French Indo China to Borneo 1 bomber moved from French Indo China to India 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 mech_infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Hopei to Kwangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Kwangtung to Kwangsi
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 47 PUs; 6 SuicideAttackTokens; Japanese buy 6 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to Borneo 1 bomber moved from French Indo China to Borneo 1 bomber moved from French Indo China to India 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 mech_infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from Hopei to Kwangsi 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Kwangtung to Kwangsi Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in India causes 3 damage total. Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Celebes from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 cruiser Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 marine in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 marine Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kwangsi Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 fighter and 2 tactical_bombers moved from Kansu to French Indo China 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 battleship, 5 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 2 bombers moved from Borneo to French Indo China 1 bomber moved from India to French Indo China 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from Kwangtung to French Indo China 3 armour moved from Anhwe to Kwangtung 1 infantry moved from Kweichow to Hunan 1 armour moved from Shensi to Hopei 1 artillery moved from Sikang to Shensi 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 aaGun moved from Hopei to Anhwe 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 3 armour placed in Kwangtung 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.67 Chinese : 0.67 UK_Pacific : 1.00 AA fire in India : : -0.17 Japanese : 0.33
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 43 Sea Zone 1 bomber moved from Yunnan to Shan State 7 bombers moved from Yunnan to Kwangtung
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 4 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 43 Sea Zone 1 bomber moved from Yunnan to Shan State 7 bombers moved from Yunnan to Kwangtung Combat - Americans Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung Americans attack with 7 bombers Japanese defend with 6 armour, 1 factory_minor and 1 harbour Americans roll dice for 7 bombers in Kwangtung, round 2 : 3/7 hits, 4,67 expected hits Japanese roll dice for 6 armour in Kwangtung, round 2 : 2/6 hits, 3,00 expected hits 3 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kwangtung Americans roll dice for 5 bombers in Kwangtung, round 3 : 4/5 hits, 3,33 expected hits Japanese roll dice for 3 armour in Kwangtung, round 3 : 3/3 hits, 1,50 expected hits 3 armour owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung Americans win with 2 bombers remaining. Battle score for attacker is -24 Casualties for Americans: 5 bombers Casualties for Japanese: 6 armour Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Shan State to Burma 2 bombers moved from Kwangtung to Burma 1 bomber moved from 43 Sea Zone to Burma 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 marine and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer and 7 submarines moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from French West Africa to French Central Africa 1 fighter moved from Queensland to Java 1 fighter moved from Queensland to Sumatra Place Units - Americans 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 0,17
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TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Burma 4 artilleries and 1 infantry moved from Yunnan to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67