1 hit in sz111, OOL?
dawgoneit (Axis) vs trulpen (Allies), #2, G40 vanilla with a bid of 20
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Burma to Yunnan 3 fighters moved from Burma to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,1,5,6,6,6,6,4,3,4,4,3 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Algeria to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans
Combat Hit Differential Summary :
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@trulpenplay scramble in sz109?
also ool please -
What is attacking?
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All ships I presume.
Full scramble. Have to.
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OOL, depends on hits.
Dmg 2 ac is obvious. Likely max d after that, which depends partly on subs.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Combat Hit Differential Summary :
Germans : -0.50
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@trulpen 1 sub. took a tip on cv. 4 more hits
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Not sure I’m correct, but think it all has to go on ships, so sink’em all.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 5 bombers moved from Western Germany to 109 Sea Zone 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Romania to Bessarabia 1 armour and 4 infantry moved from Romania to Eastern Poland 1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Yugoslavia to Eastern Poland 2 tactical_bombers moved from Greece to Eastern Poland 1 tactical_bomber moved from Southern Italy to Eastern Poland Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits British roll dice for 2 carriers, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 3 submarines owned by the Germans and 2 carriers owned by the British lost in 109 Sea Zone Germans roll dice for 5 bombers and 1 cruiser in 109 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits British roll dice for 6 fighters and 2 transports in 109 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits 2 bombers owned by the Germans, 2 fighters owned by the French, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 3 bombers in 109 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 bombers in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 bombers owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone British win with 2 transports remaining. Battle score for attacker is -6 Casualties for Germans: 5 bombers, 1 cruiser, 2 destroyers and 3 submarines Casualties for British: 2 carriers, 1 destroyer and 4 fighters Casualties for French: 2 fighters Non Combat Move - Germans 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 113 Sea Zone 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.67 British : -0.67
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Looks like I was pretty lucky there to keep my transports.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria 2 infantry moved from Belarus to Baltic States 2 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 fighter moved from Russia to Bessarabia 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 1 infantry Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry
Combat Hit Differential Summary :
Russians : -1,00 Neutral_Axis : -0,33
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Was cancelling the attack on Bessarabia, shifting the air to Baltic and Iraq. Seems one fig still was left there. Have only concluded the battle in Iraq, so restart the round and edit that outcome, completing the other battles.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry EDIT: Changing ownership of Iraq from Neutral_Axis to Russians EDIT: Turning off Edit Mode Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 18 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 aaGun, 1 artillery and 8 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 3,00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Manchuria, round 2 : 2/9 hits, 3,00 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 2/16 hits, 2,67 expected hits Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 4 : 6/14 hits, 2,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 18 Casualties for Russians: 5 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians
Combat Hit Differential Summary :
Russians : 5,00 Japanese : -0,67
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Apparently doing this battle for battle. Happened to click “done” after assigning Manchuria.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery and 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 5 infantry EDIT: Turning off Edit Mode 2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq Russians take Iraq from Neutral_Axis 13 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Belarus to Baltic States 2 fighters moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 9 artilleries and 13 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Novgorod to Archangel 2 aaGuns and 5 artilleries moved from Belarus to Bryansk 2 fighters moved from Baltic States to Bryansk 1 tactical_bomber moved from Iraq to Northwest Persia 2 aaGuns moved from Amur to Manchuria 5 infantry moved from Russia to Bryansk 6 infantry moved from Belarus to Archangel 9 infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Novgorod 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0,50 Russians : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 2 armour moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Kwangsi to Hunan 1 armour moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 45 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from Anhwe to Hunan Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Shan State Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sumatra Battle in Kwangtung Japanese attack with 2 armour, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Sumatra from ANZAC, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers, 3 fighters and 8 tactical_bombers moved from Kwangsi to Hunan 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 10 infantry placed in Japan 2 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 UK_Pacific : 0.67 Japanese : 0.17
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I bought 2 inf and 1 art, but remembered my original plan did not include shifting troops from S Africa next turn. Can I change the build to 1 fig instead of the land units? Thought it could be ok since the Brits didn’t do any battles in Europe, but it’s your call.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Burma to Shan State 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Yunnan to India 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone
Combat Hit Differential Summary :
British : -1,50 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone 6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Western United States to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 19 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone Americans roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 5/6 hits, 3,33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Americans: 3 fighters Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters Battle in 6 Sea Zone Americans attack with 1 submarine, 3 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 battleships, 5 carriers, 2 cruisers and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 armour moved from Central United States to 101 Sea Zone 1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 1 bomber and 2 fighters placed in Eastern United States 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in French Indo China, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Kwangsi to Yunnan 1 fighter moved from Yunnan to India 1 armour and 2 mech_infantrys moved from Yunnan to India 2 artilleries and 5 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Eastern Persia 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in United Kingdom British undo move 1. 1 factory_minor placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,1,1,1,3 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -1,50 Americans : 2,33 Chinese : 0,17 Japanese : -1,67