dawgoneit (Axis) vs trulpen (Allies), #2, G40 vanilla with a bid of 20


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Baltic States
                  Italians take Eastern Poland from Russians
                  Italians take Baltic States from Russians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 armour moved from Greece to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 2 infantry moved from Tobruk to Libya
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
            1 fighter moved from Greece to Southern Italy
            1 artillery moved from Greece to Bulgaria
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
            3 fighters moved from Burma to Yunnan
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,1,5,6,6,6,6,4,3,4,4,3
            ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Morocco
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            2 fighters moved from Gibraltar to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 bombers moved from Western Germany to 109 Sea Zone
            1 artillery and 8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Romania to Bessarabia
            1 armour and 4 infantry moved from Romania to Eastern Poland
            1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            2 tactical_bombers moved from Greece to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay scramble in sz109?
    also ool please


  • What is attacking?


  • All ships I presume.

    Full scramble. Have to.


  • OOL, depends on hits.

    Dmg 2 ac is obvious. Likely max d after that, which depends partly on subs.


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 bombers moved from Western Germany to 109 Sea Zone
            1 artillery and 8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Romania to Bessarabia
            1 armour and 4 infantry moved from Romania to Eastern Poland
            1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            2 tactical_bombers moved from Greece to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines
                British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.50
    

    Savegame


  • @trulpen 1 sub. took a tip on cv. 4 more hits


  • Not sure I’m correct, but think it all has to go on ships, so sink’em all.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 cruiser and 2 destroyers moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 bombers moved from Western Germany to 109 Sea Zone
            1 artillery and 8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 artillery and 1 infantry moved from Norway to Finland
            1 infantry moved from Romania to Bessarabia
            1 armour and 4 infantry moved from Romania to Eastern Poland
            1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour, 7 artilleries and 15 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Yugoslavia to Eastern Poland
            2 tactical_bombers moved from Greece to Eastern Poland
            1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 5 bombers, 1 cruiser, 2 destroyers and 3 submarines
                British defend with 2 carriers, 1 destroyer, 4 fighters and 2 transports; French defend with 2 fighters
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 5 bombers, 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
                    British roll dice for 2 carriers, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the British, 3 submarines owned by the Germans and 2 carriers owned by the British lost in 109 Sea Zone
                    Germans roll dice for 5 bombers and 1 cruiser in 109 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    British roll dice for 6 fighters and 2 transports in 109 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    2 bombers owned by the Germans, 2 fighters owned by the French, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 3 bombers in 109 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
                    British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 2 bombers in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    British roll dice for 2 fighters and 2 transports in 109 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    2 bombers owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
                British win with 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 5 bombers, 1 cruiser, 2 destroyers and 3 submarines
                Casualties for British: 2 carriers, 1 destroyer and 4 fighters
                Casualties for French: 2 fighters
    
        Non Combat Move - Germans
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 submarine placed in 113 Sea Zone
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.67
    

    Savegame


  • Looks like I was pretty lucky there to keep my transports.


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
            2 infantry moved from Belarus to Baltic States
            2 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 fighter moved from Russia to Bessarabia
            1 fighter moved from Russia to Baltic States
            1 tactical_bomber moved from Caucasus to Iraq
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    

    Combat Hit Differential Summary :

    Russians : -1,00
    Neutral_Axis : -0,33
    

    Savegame


  • Was cancelling the attack on Bessarabia, shifting the air to Baltic and Iraq. Seems one fig still was left there. Have only concluded the battle in Iraq, so restart the round and edit that outcome, completing the other battles.


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
            EDIT: Changing ownership of Iraq from Neutral_Axis to Russians
            EDIT: Turning off Edit Mode
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun, 1 artillery and 8 infantry
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 5/18 hits, 3,00 expected hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Manchuria, round 2 : 2/9 hits, 3,00 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 16 infantry in Manchuria, round 3 : 2/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 3 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 14 infantry in Manchuria, round 4 : 6/14 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    

    Combat Hit Differential Summary :

    Russians : 5,00
    Japanese : -0,67
    

    Savegame


  • Apparently doing this battle for battle. Happened to click “done” after assigning Manchuria.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun, 1 artillery and 8 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Iraq: 1 infantry
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 5 infantry
                EDIT: Turning off Edit Mode
            2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
                  Russians take Iraq from Neutral_Axis
            13 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Belarus to Baltic States
            2 fighters moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            2 aaGuns, 9 artilleries and 13 infantry moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Archangel
            2 aaGuns and 5 artilleries moved from Belarus to Bryansk
            2 fighters moved from Baltic States to Bryansk
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 aaGuns moved from Amur to Manchuria
            5 infantry moved from Russia to Bryansk
            6 infantry moved from Belarus to Archangel
            9 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
            4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            2 armour moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Kwangsi to Hunan
            1 armour moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kwangsi
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Celebes
            Battle in Shan State
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Shan State from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Malaya from UK_Pacific, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
            Battle in Kwangtung
                Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 2 armour and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Sumatra from ANZAC, taking Kwangtung from UK_Pacific with 2 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 3 fighters and 8 tactical_bombers moved from Kwangsi to Hunan
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            10 infantry placed in Japan
            2 armour and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    UK_Pacific : 0.67
    Japanese : 0.17
    

    Savegame


  • I bought 2 inf and 1 art, but remembered my original plan did not include shifting troops from S Africa next turn. Can I change the build to 1 fig instead of the land units? Thought it could be ok since the Brits didn’t do any battles in Europe, but it’s your call.


  • TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from India to Shan State
            1 infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Kwangsi
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 2 infantry in French Indo China, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in French Indo China, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 fighter moved from Kwangsi to Yunnan
            1 fighter moved from Yunnan to India
            1 armour and 2 mech_infantrys moved from Yunnan to India
            2 artilleries and 5 infantry moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to Eastern Persia
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 80 Sea Zone
    

    Combat Hit Differential Summary :

    British : -1,50
    Japanese : -1,00
    

    Savegame

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