WAW - Whack (Allies, -VS- dawg Axis)


  • @Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):

    @dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):

    @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

    Very nice! I’ve been married 14 years myself. My kids are a ways from surprising us with anything, turning 11, 9, and 5 this year.

    How many kids do you have?

    i have 2 kids. they are quite a bit older than yours. my son Tadd is 30. my daughter Brittney is 25.
    no grand kids yet. thank god! LOL

  • 20 18 17 15

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Artillery, 1 Infantry and 1 Tank moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Irkutsk to Olyokminsk
            1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Infantry moved from Khatanga to Olyokminsk
            1 Artillery moved from Zhigansk to Yakutsk
            1 Infantry moved from Kolyma to Okhotsk
            1 Fighter and 2 Infantrys moved from Ayan to Yakutsk
            1 Infantry moved from Okhotsk to Yakutsk
            2 Infantrys moved from Novosibirsk to Semipalatinsk
            1 Mot.Inf moved from Sibirsky to Khobdo
            1 Artillery, 1 Infantry and 1 Tank moved from C.Sinkiang to Khobdo
            3 Infantrys and 1 Tank moved from N.Karelia to Lapland
            5 Infantrys moved from S.Karelia to N.Karelia
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Leningrad to Latvia
            1 Artillery moved from Minsk to Latvia
            1 Elite and 1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Estonia
            1 Infantry moved from Leningrad to Latvia
            3 Infantrys moved from Leningrad to Vyborg
            1 Fighter and 1 Tank moved from Leningrad to Kotka
            1 Tank moved from S.Karelia to Lapland
            1 Tank moved from S.Karelia to Kotka
            1 Infantry moved from Kiev to Minsk
            1 Artillery, 3 Infantrys and 1 Tank moved from Kiev to Donetsk
            4 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Tula to Kursk
            1 Artillery moved from Penza to Tula
            1 Artillery and 1 Infantry moved from Astrakhan to Georgia
            1 Infantry moved from Kuybyshev to Penza
            1 Infantry moved from Kirov to Vologda
            1 Infantry moved from Chimkent to Kuybyshev
    
        Purchase Units - Russians
            Russians buy 2 Factorys, 26 Infantrys, 2 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Khobdo
                Russians attack with 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank
                Neutral defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank in Khobdo, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Khobdo, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Russians lost in Khobdo
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khobdo, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Khobdo
                Russians loses 0 PUs for violating Khobdos neutrality.
                Russians win, taking Khobdo from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Mot.Inf
                Casualties for Neutral: 1 Infantry
            Battle in Kotka
                Russians attack with 1 Fighter and 2 Tanks
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Tanks in Kotka, round 2 : 1/3 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Kotka
                Russians win, taking Kotka from Finns with 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Fighter
                Casualties for Finns: 1 Infantry
            Battle in Lapland
                Russians attack with 3 Infantrys and 2 Tanks
                Finns defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Infantrys and 2 Tanks in Lapland, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Artillery and 1 Infantry
            Battle in Estonia
                Russians attack with 1 Elite and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Elite and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kotka: 1 Tank
            EDIT: Adding units owned by Russians to Leningrad: 1 Fighter
            EDIT: Turning off Edit Mode
            1 AAGun moved from Evenkia to Olyokminsk
            1 AAGun moved from Novosibirsk to Krasnoyarsk
            1 AAGun moved from Chimkent to Kuybyshev
            1 Infantry moved from Koryakia to Kolyma
    
        Place Units - Russians
            1 Factory placed in Rostov
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            4 Tanks placed in Leningrad
            1 Factory placed in Tula
            10 Infantrys placed in Moscow
            4 Infantrys and 2 Mot.Infs placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : 0.33
    Finns : 1.00
    Russians : 0.17
    

    Savegame

  • 20 18 17 15

    @dawgoneit GERMANY ROUND 2:

    You saw the stacking of France and bought appropriately. You also noticed the tank that in a prior game was able to cut off the mech advance. You also mopped up the battleship and sunk a French transport.

    You have a small fleet, so the UK will probably have to buy a few naval units to stay on par. I intend to stack Paris anyway to force you to bring all of your mechs into the fight so they can’t blitz towards Russia just yet.

    RUSSIA ROUND 2:
    Germany hasn’t consolidated forces in too many places, and I don’t see strong reinforcements coming for a bit. With no Krakow/Danzig factories, he can’t deploy too much that will threaten me for a while. I think I will buy two factories for additional deployments and begin to create the massive wall of infantry, 30 per turn. After that, I’ll probably throw the extra money towards Korea.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Artillery and 2 Infantrys moved from Kordofan to Italian East Africa
            1 Tank moved from Nubia to French Equatorial Africa
            1 Infantry moved from Nubia to Darfur
            1 Tank moved from Kufra to French Equatorial Africa
            5 Infantrys moved from Kufra to New Valley
            3 Artillerys, 2 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Infantrys, 4 Mech.Infs and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Italian East Africa
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry; French defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 2 Infantrys in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Italian East Africa
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Italian East Africa
                    Italians roll dice for 1 Artillery in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 6 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Italian East Africa, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from French with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for French: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in French Equatorial Africa
                Italians attack with 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Tank
                Casualties for French: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys, 2 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 5 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 5 Infantrys in New Valley, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 5 Infantrys in New Valley, round 3 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Tanks moved from Tunis to N.Algeria
            2 Fighters moved from N.Tunisia to N.Algeria
            1 Adv.Fighter moved from 46 Sea Zone to N.Algeria
            1 Fighter moved from 46 Sea Zone to N.Algeria
            2 Infantrys moved from S.Tunisia to S.Algeria
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery moved from Campania to 46 Sea Zone
            1 Tank moved from Campania to 46 Sea Zone
            2 Infantrys moved from Sicily to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 1 Carrier, 4 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 45 Sea Zone to N.Tunisia
            1 AAGun moved from Tunis to N.Tunisia
            2 Infantrys moved from Tunis to N.Tunisia
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 51 Sea Zone
            1 Battleship moved from 47 Sea Zone to 51 Sea Zone
            1 Infantry moved from Lombardy to Provence
            1 Artillery moved from Tunis to N.Tunisia
    
        Place Units - Italians
            3 Transports placed in 43 Sea Zone
            1 ArmoredCar placed in Provence
            4 Mech.Infs placed in Tunis
            1 ArmoredCar and 2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -1.00
    French : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Infantry moved from Orleanais to Paris
            1 Infantry moved from Normandy to Paris
            1 Artillery and 1 Infantry moved from Northeast USA to South Central USA
            1 Destroyer moved from 7 Sea Zone to 2 Sea Zone
            1 Infantry moved from French Guiana to Amazon
            2 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
            2 Infantrys moved from 38 Sea Zone to Angola
            2 Infantrys moved from Canadian Prairies to North Central USA
            1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Elite and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Angola
                French attack with 2 Infantrys
                Neutral defend with 1 Infantry
                    French roll dice for 2 Infantrys in Angola, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Angola, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Infantrys in Angola, round 4 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Angola
                French loses 0 PUs for violating Angolas neutrality.
                French win, taking Angola from Neutral with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in S.Thailand
                French attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in S.Thailand
                    French roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                French win, taking S.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in 2 Sea Zone
                French attack with 1 Destroyer
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the French lost in 2 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is -1
                Casualties for French: 1 Destroyer
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - French
    
        Place Units - French
            1 Elite placed in Syria
            2 Adv.Fighters and 6 Tanks placed in Paris
    
        Turn Complete - French
            French collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Neutral : 0.00
    French : 0.00
    Thai : 0.00
    

    Savegame

  • 20 18 17 15

    ITALY ROUND 2:

    I’m not seeing anything that concerns me at the moment. Italy appears to be heading West, perhaps into Spain. That’ll take a toll on your land forces. You will take Morocco, but what then? There is no momentum that would allow you to come back and take Cairo in a reasonable manner, if at all this game.

    I don’t know that whatever plan you have in mind will for to your benefit if you let the UK go to the East. Even if it’s a long shot of taking your 6 transports and landing them on the UK in 3 rounds. That would be different, for sure.

    FRANCE ROUND 2:
    Nothing much to do, really. Wait for Paris to fall. I did buy 6 tanks and 2 fighters to make it hurt as much as possible.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            3 Artillerys, 3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
            3 Artillerys, 3 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindanao to 111 Sea Zone
            3 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Battleship moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Mindanao to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
            4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from 107 Sea Zone to Banjarmasin
            2 Bombers moved from Peleliu to Banjarmasin
            1 Tank moved from Kwangtung to N.French Indochina
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Tank moved from S.French Indochina to N.Thailand
            1 Tank moved from Kiangsi to Hong Kong
            2 Tanks moved from Kyushu to 85 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 85 Sea Zone to 92 Sea Zone
            1 Infantry and 2 Tanks moved from 92 Sea Zone to Hong Kong
            1 Infantry moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
            1 Infantry and 1 Tank moved from 108 Sea Zone to Woleai
            1 Artillery and 1 Infantry moved from Ulithi to Woleai
            1 Carrier and 1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
            2 Fighters moved from Peleliu to 108 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 2 Destroyers, 1 Elite, 9 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French Indochina
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
                French win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 4 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 1 Tank
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 1/4 hits, 0.67 expected hits
                    1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 1 Tank in Banjarmasin, round 2 : 2/13 hits, 5.00 expected hits
                    Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/14 hits, 5.50 expected hits
                    4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Fighter, 1 Infantry and 1 Tank in Banjarmasin, round 3 : 2/9 hits, 3.83 expected hits
                    Dutch roll dice for 3 Fighters, 6 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/11 hits, 4.50 expected hits
                    3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Fighter and 1 Tank in Banjarmasin, round 4 : 0/5 hits, 2.50 expected hits
                    Dutch roll dice for 3 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 4/9 hits, 3.83 expected hits
                    1 Artillery owned by the Yamamoto, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 Bomber in Banjarmasin, round 5 : 0/1 hits, 0.67 expected hits
                    Dutch roll dice for 3 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 5 : 5/9 hits, 3.83 expected hits
                    1 Bomber owned by the Yamamoto lost in Banjarmasin
                Dutch win with 3 Fighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -65
                Casualties for Yamamoto: 4 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 1 Tank
                Casualties for Dutch: 5 Infantrys
            Battle in Hong Kong
                Yamamoto attack with 1 Infantry and 3 Tanks
                British defend with 1 AAGun, 1 Factory and 1 Tank
                    Yamamoto roll dice for 1 Infantry and 3 Tanks in Hong Kong, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 Tank in Hong Kong, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Hong Kong
                Yamamoto win, taking Hong Kong from British with 3 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Tank
            Battle in Hunan
                Yamamoto attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                    Yamamoto roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Hunan
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in N.Thailand
                Yamamoto attack with 1 Tank
                French defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in N.Thailand
                French win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Peleliu to Davao
            1 AAGun moved from Davao to Mindanao
            1 Fighter moved from Davao to Mindanao
    
        Place Units - Yamamoto
            1 B.Transport, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
            4 Infantrys placed in Davao
            Yamamoto undo move 1.
            1 B.Transport, 2 Destroyers and 1 Submarine placed in 85 Sea Zone
            1 Submarine placed in 85 Sea Zone
            1 Elite, 5 Infantrys and 1 Marine placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.33
    British : 0.50
    French : 1.33
    Yamamoto : -8.33
    Chinese : 0.67
    Dutch : -0.67
    

    Savegame


  • @Whackamatt that was the worst rolling i’ve ever seen. i cant win like that.

  • 20 18 17 15

    @dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):

    @Whackamatt that was the worst rolling i’ve ever seen. i cant win like that.

    Bad luck on a critical battle. I’ll tell you what. At this point I think the Allies will get the upper hand in the Pacific much faster than the European Axis can expand.

    I’ll let you do the turn over if you opt for a different strategy. I saw some undo moves like destroying the ANZAC fleet (critical in my opinion) and taking Malaya. After which you could focus on buying enough land units and B transports to hit Borneo. It’s 2 turns from Japan, and the Dutch can only place 4/turn plus 2 hits for bunkers. With Davao and Tokyo, you can place 12 per turn. Focus on cheaper marines that are easier to transport and you’ll take it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Fighters moved from 107 Sea Zone to 67 Sea Zone
            2 Bombers moved from Peleliu to 67 Sea Zone
            3 Fighters moved from Peleliu to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Tank moved from Kiangsi to Hunan
            1 Tank moved from Kwangtung to N.French Indochina
            1 Tank moved from S.French Indochina to N.Thailand
            3 Artillerys, 3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
            1 Infantry moved from Mindanao to 107 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 4 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 110 Sea Zone
            3 Artillerys, 4 Infantrys and 1 Tank moved from 110 Sea Zone to Malaya
            1 Artillery and 1 Infantry moved from Mindanao to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
            1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to Woleai
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            1 Infantry and 1 Tank moved from 93 Sea Zone to Mindoro
                  Yamamoto take Mindoro from Americans
            1 Infantry moved from Mindanao to Samar
                  Yamamoto take Samar from Americans
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to British Borneo
                  Yamamoto take British Borneo from British
            1 B.Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 2 Infantrys moved from 84 Sea Zone to Vladivostok
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Vladivostok
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Vladivostok, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Vladivostok, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in 67 Sea Zone
                Yamamoto attack with 2 Bombers and 5 Fighters
                Anzac defend with 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
                    Yamamoto roll dice for 2 Bombers and 5 Fighters in 67 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
                    Anzac roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Fighters owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Carrier and 1 Destroyer in 67 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 4 : 1/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 3 Fighters
                Casualties for Anzac: 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
            Battle in Malaya
                Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank
                British defend with 1 AAGun, 1 Bunker, 6 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Malaya, round 2 : 5/10 hits, 3.33 expected hits
                    British roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Malaya, round 2 : 3/8 hits, 3.00 expected hits
                    3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 4 Artillerys, 2 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.50 expected hits
                    British roll dice for 1 Bunker, 1 Infantry and 1 Tank in Malaya, round 3 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Malaya
                    Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Malaya, round 4 : 1/6 hits, 2.17 expected hits
                    British roll dice for 1 Bunker in Malaya, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Yamamoto lost in Malaya
                Yamamoto win, taking Malaya from British with 4 Artillerys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 5 Infantrys
                Casualties for British: 1 Bunker, 6 Infantrys and 1 Tank
            Battle in N.French Indochina
                Yamamoto attack with 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hunan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Thailand
                Yamamoto attack with 1 Tank
                French defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto lost in N.Thailand
                French win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Submarine moved from 93 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
            2 Bombers moved from 67 Sea Zone to Bangkok
            2 Fighters moved from 67 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport placed in 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Marine placed in Davao
            1 B.Transport and 1 Destroyer placed in 84 Sea Zone
            Yamamoto undo move 3.
            1 B.Transport placed in 84 Sea Zone
            2 Destroyers placed in 85 Sea Zone
            2 Artillerys, 1 Elite and 1 Marine placed in Chubu
            1 Artillery and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    British : 0.17
    French : 0.33
    Yamamoto : -2.33
    Anzac : 0.50
    Chinese : 0.33
    Russians : -1.00
    

    Savegame


  • @Whackamatt that went better.

  • 20 18 17 15

    YAMAMOTO ROUND 2:

    Well the sinking of the Anzac fleet is always a great move. Really takes out the options for the Allies in the theatre. Malaya is a must have as well. Controlling that makes you the gate keeper of which navy can threaten the other. Now Thai is set up to do a land march towards India, without worrying about amphibs from the Brits.

    If the goal is to crush the Dutch in 2 turns time (I don’t see how you could do it next round at 8%), you should think about how best to maximize the number of troops you can bring. Since your planned move will be two more moves out, you have an additional turn to set up. You don’t need to move everything as close to the target as possible, just close enough that they can be transported there on the second turn.

    HOW I PLAN AN ATTACK
    And to make sure you are GUARANTEED victory, first you need to determine what’s the BEST possible defense the Allies can mount for Borneo? I turn to the battle calculator.

    CALCULATE THE MAX DEFENSE

    Step 1, what units can they reinforce with? Start with what is there, then add the UK 1 inf 1 art, assuming they don’t do anything stupid. Are there any planes in range? Look for everything within 4 spaces. Nothing. What will the Dutch buy? Assume 4 units, with 3 tanks and a plane at 25.

    Assume the worst. If you don’t, you open the door to less than 80% odds and possible run the risk of not taking a vital capital. If you assume the worst, then don’t see the Allies going for a maximum defense, you can then break off more units for other purposes. Don’t let them dictate the strategy.

    IN THIS CASE, both the UK and ANZAC have enough money and time (because your assault is 2 turns out) to purchase fighters and fly them to Borneo. That means in the above calculation, you get the existing forces, 2 units reinforcing from the UK via land, TWO rounds of Dutch purchases, so 8 additional units, and the possibility of purchasing and then flying over to Borneo EIGHT (8) fighters. All of that needs to be in the math for what you’re buying and planning for next round.

    The max defense you will need to overcome is: 32 HP with 94 power. Give or take one or two.

    CALCULATE YOUR BEST WITH EXISTING FORCES

    HOMEWORK: Run the math with what you think you can bring and see if you can defeat that. As a test, run the calculator and see what you think it’s possible to bring. Can you beat that?
    TIPS: Try and pick up units from as far away as possible on the next turn, for instance picking up all of the units in Tokyo first before pulling from Kyushu. The reason is there are fewer transports that can pull from Tokyo/Chubu, whereas you have more options for picking up units from Kyushu.
    For your units in Davao, DON’T load them on transports next round. Instead, set them up for a second turn pick up by marching to Mindano. This frees up transports now to pick up units from far away places to set them up for a second round attack. Have your transports near Davao go up and pick up units from Kyushu and landing them in Mindano next round.

    Your existing forces I calculate as 32 HP 71 Power, 1 BB shot. You have a 6% chance vs max defense.

  • 20 18 17 15

    example.tsvg SUPPLEMENT WITH FUTURE PURCHASES TO INCREASE THE ODDS
    I’ve saved a file simulating what I think is the best way to maximize your landing force and uploaded it. Please check it out and maybe compare what you would have done. Let me know if you manage to squeeze out more attacking units then me. Knowing what you must overcome, you will need to use your purchasing power to tip the scales in the most cost-effective way possible.

    If you do the moves as shown in the attached file, and purchase 4 marines for Davao (and have left transport there for them), your odds increase from 6% to 48-56%

    Hmm, so what’s left? You’ve only spent 16 ICs next round on marines and have 57 left. Since you have a landing zone secured, bombers purchased via Tokyo can fly to Borneo and land. So next round bomber purchases will participate in the fight and may be necessary.

    To that end, you must end with a BTransport next to Davao so you can purchase 4 marines (that attack at 3) next round, as well as FOUR (4) bombers from Tokyo.

    THE FINAL MATH:
    If you do the moves outlined above and
    If you buy none round 3: 50%
    Buy 1 (for 3 bombers in the attack):62%
    Buy 2: 72%
    Buy 3: 82%
    Buy 4: 92%

    It is guaranteed, even if I go max defense and you see me doing so. Nothing I can do. You must set up to take on that max defense, otherwise if I go max defense and you’re not prepared to take that on, you’re guaranteed to lose.

    Also, keep in mind that if the UK does NOT buy fighters for India (but ANZAC still does), then WITHOUT buying any additional bombers, your max landing force has a 99% of victory. You still need those 4 marines though, or it drops to 73% without additional bombers.

    If neither ANZAC nor India purchase fighters, then you don’t even need the additional 4 marines in Davao, and can buy whatever the hell you want next round and still be 100% certain of Borneo.

    So that’s what goes on in my head for 2 turns in the future. I try to Steelman my opponents position by assuming a max defense and plan for it. If they don’t do the worst they can do, I get those “OH! Phew he didn’t do X. Now I’m relieved and can do this other stuff!”

    Hope that helps. It turned out a lot longer than I had planned on.


  • @Whackamatt thank you

  • 20 18 17 15

    Also, for future reference, I do the math 2 turns away for any frontline factory purchase I’m considering, particularly on the Russia vs Germany front, Russia vs Hisaichi, and at times a US island factory vs what Japan can bring.

    As a made-up example, if you’re Russia and feel like taking the fight to Russia and are considering buying a factory for Kursk or Kiev, there’s a lot of math involved that should take you 2 rounds out.

    Let’s just assume you want to place in Kiev.
    • Examine existing units. You’ll end the turn with X units, and Germany can next-turn assault it with Y units.
    • If that’s good, I look at what would Germany’s assault look like 2 rounds from now. I place, Germany reacts, moves, and buys, I reinforce and buy, Germany attacks. What does that look like?

    Well, for part 2 you count any inf/art 2 space back, so anything in Krakow, Warsaw, Danzig can make it. Then you consider any tanks FOUR spaces away at the time you place your factory can assault you in 2 turns, and any mechs SIX spaces away could be called in to help. Then you look at the planes and assume they could all be used.

    Third, you must consider what Germany has the money to purchase. Super tanks from Warsaw can make it, mechs from Bohemia, planes for further remote factories, and you get the idea.

    Next, the same principal applies to you on the flip side. Whatever you purchase at the same time you buy the factory can be used to reinforce before that second German turn assault. So tanks from Rostov and Tula, mechs or mot. Inf from Moscow, Stalingrad, and Leningrad.

    Do the math assume both sides go “All-in” trying to take/protect that factory. If the numbers show its guaranteed for Germany to take it, I don’t place as Russia. If it’s 50+% or more, I do consider it. And taking into account how the Allies work together, at times such factories can be “bait” for Germany. If you think about it this way, if Germany can only take the factory by spending everything they have on expensive tanks, mechs, and bombers, they will no longer have money for other fronts.

    Sometimes the best way to put the squeeze on an Axis power is to do this on multiple fronts. On the above hypothetical, if Russia places a factory AND the UK deploys heavy navy to get the upper hand, now Germany has a difficult choice. If they go all-in against the factory, they’ve given up the naval arms race and run the risk of an amphibious invasion or the lose of Norway/Sweden, etc. If they spend big on the naval units, then they may never got the chance again against that factory. The goal for the Allies is to make every decision difficult for the Axis as to where to spend their money. If Germany tries to do both, it’s a more tenuous situation and they become more prone to bad luck at iffy odds for future battles. Throw in some additional US spending and landings in Europe, and now Germany is stretched even thinner.

    The game is a series of tradeoffs. In the example above the Axis players need to recognize where the Allies are spending money, and more importantly where they’re NOT. If all the Allies go for German, then the UK will run out of money to spend in Cairo and India, probably defaulting to infantry if that. That’s when Italy should devise a 2-turn plan for pressure on Cairo and Japan should get aggressive against the DEI islands and south west China, etc.

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Yunnan to N.French Indochina
            2 Tanks moved from Hupeh to N.French Indochina
            1 Infantry and 1 Tank moved from Suiyuan to Shansi
            1 Infantry moved from Hupeh to Kweichow
            1 Artillery, 1 Infantry and 1 Tank moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Shensi to Shansi
            2 Tanks moved from Gobi Altai to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Infantry moved from Gobi Altai to Ningsia
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Artillery and 3 Infantrys moved from E.Qinghai to Sikang
            2 ArmoredCars and 1 Tank moved from Hsining to Sikang
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.French Indochina
                Chinese attack with 1 Infantry and 2 Tanks
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Yamamoto with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in Shansi
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Anhwei
                Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Anhwei, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 6 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 6 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 7 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 8 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Anhwei, round 8 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese lost in Anhwei
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
            Battle in Sikang
                Chinese attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 4 Infantrys
    
        Non Combat Move - Chinese
            1 AAGun moved from E.Qinghai to Lanchow
            1 AAGun moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            4 ArmoredCars and 2 Mech.Infs placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Hisaichi : -1.17
    Yamamoto : 0.50
    Chinese : -2.33
    

    Savegame

  • 20 18 17 15

    CHINA ROUND 2:

    Knowing that Korea has to pull units to attack Hong Kong, I want to keep being offensive. To that end I’ve purchased all mobile units to quickly get to the front. As I suspect China isn’t his main priority, slow infantry will be the most likely reinforcements for the time being. Anything deployed from any factory is a couple turns out from being on the front, so if I can wear down what he has and prevent quick gains, I’ll slowly win the war of attrition.

    I had terrible luck in Anhwei, but the strategy is still sound.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Khabarovsk
            1 Tank moved from Heilungchiang to Chita
            1 Tank moved from Changchun to Khabarovsk
            1 Artillery and 1 Infantry moved from Chahar to Shansi
            2 Infantrys moved from Anhwei to Shansi
            3 Fighters moved from Shantung to Shansi
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 1 Tank moved from Manila to 92 Sea Zone
            2 Artillerys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
            2 Artillerys moved from 105 Sea Zone to S.Thailand
            1 Bomber moved from Bangkok to S.Thailand
            1 Tank moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Tank moved from Kwangsi to Hupeh
            1 Tank moved from Shanghai to Hupeh
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Elites and 2 Infantrys moved from Changchun to 84 Sea Zone
            2 Elites, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            2 Elites and 2 Infantrys moved from 92 Sea Zone to Hong Kong
            1 Fighter moved from 92 Sea Zone to Hong Kong
            1 Artillery moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            4 Infantrys moved from Heilungchiang to Chita
            2 Transports moved from 92 Sea Zone to 105 Sea Zone
            1 Battleship moved from 92 Sea Zone to 105 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Factory, 6 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 1/5 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Khabarovsk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Hupeh
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 1 Infantry and 1 Tank
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 2 Tanks in N.French Indochina, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                    Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in N.French Indochina, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in N.French Indochina
                French win with no units remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Chinese: 2 Tanks
            Battle in Hong Kong
                Hisaichi attack with 2 Elites, 1 Fighter and 2 Infantrys
                British defend with 1 AAGun, 1 Factory and 1 Tank
                    AA fire in Hong Kong : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Elites, 1 Fighter and 2 Infantrys in Hong Kong, round 2 : 3/5 hits, 1.33 expected hits
                    British roll dice for 1 Tank in Hong Kong, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in Hong Kong
                Hisaichi win, taking Hong Kong from British with 2 Elites, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for British: 1 Tank
            Battle in S.Thailand
                Hisaichi attack with 2 Artillerys and 1 Bomber
                French defend with 1 Artillery
                    Hisaichi roll dice for 1 Battleship in S.Thailand, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in S.Thailand
                Hisaichi win, taking S.Thailand from French with 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 3 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 2 : 3/7 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shansi, round 2 : 0/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Shansi, round 3 : 2/7 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 13
                Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hong Kong to 92 Sea Zone
            1 Fighter moved from Shansi to 92 Sea Zone
            2 Fighters moved from Shansi to Chita
            1 Bomber moved from S.Thailand to Bangkok
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            3 Infantrys placed in Hulunbuir
            3 Infantrys, 2 Mech.Infs and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.50
    British : 0.50
    French : -0.33
    AA fire in Hong Kong : : -0.17
    Chinese : -2.33
    Russians : 1.00
    

    Savegame

  • 20 18 17 15

    HISAICHI ROUND2
    Solid plays. His reach is limited so choices can be less than some other players. Somewhat of a defensive stalemate with Russia, which is better than losing. Korea has Hong Kong now, so it’ll probably be more units towards China than Russia moving forward.

    India looks week. Russia can tighten up on defense pretty fast and respond to your purchases. If you choose a more defensive stance against Russia, make sure and keep a look out for mobile purchases. If he deploys 5 tanks or mechs and you don’t catch it and place 8 inf in Seoul and art at your advanced factory, there will be an imbalance on the front line in 1-2 turns. Those mobile units will reach the front before your infantry, such that Russia gains 10-12 units on its front line, but your slow marching inf arrive at a set 4/turn. Mobile purchases are what tip the balance in someone’s favor, but they are expensive.

  • 20

    In the middle of a match with with Whacka so its nice to see how his brain operates for this map :sunglasses:

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