Had another edit to do so posted the French one.
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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I totally missed that I can’t load transports in hostile sea zones. Would easily have used 3 kamikaze if I’d thought about it.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 22 PUs; 5 SuicideAttackTokens; Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 2 transports moved from 19 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 3 infantry moved from Kwangtung to 20 Sea Zone 1 cruiser, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to Manchuria 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 6 submarines 6 submarines owned by the Americans Submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/9 hits, 4,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 36 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 2 tactical_bombers moved from Manchuria to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,1,5,4,4,2,1,6,4 Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French : 0,17 Americans : -0,33 Chinese : 2,00 Japanese : -2,00
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Can’t believe this. Japan gets diced over and over again. It’s not meant for them to be.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@AAGamer Scramble in sz 6? Japan sz? Also or instead do you want to intercept the strategic bombers going for japan??
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Too much powah. Neither scramble nor intercept. I’ll just try and ride out the storm.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6 Battle in 6 Sea Zone Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Japan to Korea 3 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 8 bombers moved from Japan to Korea 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 5 carriers moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from Alaska to British Columbia 1 submarine moved from 20 Sea Zone to 18 Sea Zone Place Units - Americans 3 battleships placed in 6 Sea Zone 2 submarines placed in 2 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -1.33 Americans : -2.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6 Battle in 6 Sea Zone Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Japan to Korea 3 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 8 bombers moved from Japan to Korea 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 5 carriers moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from Alaska to British Columbia 1 submarine moved from 20 Sea Zone to 18 Sea Zone Place Units - Americans 3 battleships placed in 6 Sea Zone 2 submarines placed in 2 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs; UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 2 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 2 armour and 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter and 1 tactical_bomber moved from Szechwan to Volgograd 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Battle in Volgograd British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 3 armour moved from Turkmenistan to Samara 2 fighters moved from India to Samara 2 armour moved from Yunnan to Sikang 4 armour moved from Kwangsi to Szechwan 1 artillery moved from Kwangsi to Yunnan 2 aaGuns moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Siam to Yunnan 1 infantry moved from Malaya to Shan State 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 bombers moved from Egypt to Russia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : 1.00 British : -0.50 AA fire in Japan : : -1.33 Americans : -2.50 Japanese : 0.67
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@AAGamer oh, oh things are changing the Japanese destroyer hit on defense… lol… I hope the storm is ugly for you!!! lol…
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But no AAguns. 😢
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Now it’s my turn again to stay sleepless, I guess. ;)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Southern Italy to Syria 1 bomber moved from Southern Italy to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Syria 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Battle in Syria Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,50 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Trans-Jordan from British, taking Syria from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Syria to 98 Sea Zone 1 tactical_bomber moved from Syria to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Syria to Southern Italy 1 bomber moved from Egypt to Greece 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 mech_infantry moved from Bessarabia to Rostov 2 armour and 2 mech_infantrys moved from Rostov to Caucasus Place Units - Italians 1 transport placed in 97 Sea Zone 1 bomber and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50 French : -0,33 AA fire in Egypt : : -0,17
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Yunnan 1 fighter moved from Queensland to Malaya 1 submarine moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in Celebes Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to Yunnan 1 fighter moved from Queensland to Malaya 1 submarine moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@AAGamer i know what you mean about being sleepless… I normally sleep up to 16 hours a day and last night I couldn’t sleep — kept pumping out turns… This is a great game – making me really think – thank you!!
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@trulpenplay Hi there!! Everything ok?
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Strange. I didn’t get a notice of your move, and I’ve checked for it. Missed it anyway. I’ll do it when I get home.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia 4 armour moved from Rostov to Northwest Persia 1 infantry moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 2 infantry moved from Archangel to Vologda 2 infantry moved from Nenetsia to Urals 1 artillery moved from Nenetsia to Urals 1 artillery moved from Archangel to Vologda 9 artilleries and 31 infantry moved from Rostov to Volgograd 3 bombers moved from Rostov to Russia 1 artillery moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Vologda 1 bomber moved from Western Germany to Urals 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 2 fighters moved from Rostov to Tambov 1 bomber moved from Rostov to Urals 2 armour moved from Rostov to Northwest Persia 2 armour moved from Rostov to Volgograd 2 armour moved from Rostov to Northwest Persia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 7,8,3 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 2 armour, 9 artilleries and 31 infantry British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 9 artilleries and 31 infantry in Volgograd, round 2 : 11/42 hits, 10,67 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 9 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Vologda Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Urals Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Urals, round 2 : 2/5 hits, 2,17 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Northwest Persia Germans attack with 8 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 8 armour and 1 mech_infantry in Northwest Persia, round 2 : 5/9 hits, 4,17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Novgorod to Archangel 3 artilleries moved from Archangel to Nenetsia 1 bomber moved from Urals to Archangel 1 bomber moved from Urals to Nenetsia 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters moved from Tambov to Ukraine 3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel 4 infantry moved from 127 Sea Zone to Nenetsia 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 3 bombers moved from Russia to Ukraine 1 tactical_bomber moved from 127 Sea Zone to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany 1 carrier and 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50 Germans : 0,83 Russians : 2,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 20 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Samara to Russia 1 artillery moved from Samara to Russia 11 armour moved from Samara to Russia 5 mech_infantrys moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Samara to Persia Turn Complete - Russians Russians collect 16 PUs; end with 36 PUs
Combat Hit Differential Summary :