Will have to come to this later.
Wizmark (X) vs FMEd (L) BM3 G2
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@FMErwinRommel no problem…take as long as you like :+1:
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 bombers moved from Syria to Northern Italy 1 bomber moved from Syria to Southern Italy 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 marines and 3 submarines moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 2 marines moved from 44 Sea Zone to Celebes 1 bomber moved from Caucasus to Bryansk Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Bryansk Americans attack with 1 bomber Germans defend with 1 aaGun AA fire in Bryansk : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Germans lost in Bryansk Americans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Celebes Americans attack with 2 marines Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 battleships in Celebes, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Southeast Mexico 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French West Africa to French Central Africa 1 bomber moved from Southern Italy to Syria 2 bombers moved from Northern Italy to Syria 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Egypt to Gibraltar 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Syria to Egypt 1 fighter moved from French Central Africa to Egypt 1 tactical_bomber moved from French Central Africa to Egypt 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 submarine moved from 119 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to French Central Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Eastern United States to Central United States 2 submarines moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 4 fighters placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : -0.17 AA fire in Southern Italy : : -0.17 Americans : -2.33 AA fire in Northern Italy : : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 2 bombers moved from Syria to Northern Italy 1 bomber moved from Syria to Southern Italy 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 marines and 3 submarines moved from 33 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 2 marines moved from 44 Sea Zone to Celebes 1 bomber moved from Caucasus to Bryansk Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Bryansk Americans attack with 1 bomber Germans defend with 1 aaGun AA fire in Bryansk : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Germans lost in Bryansk Americans win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Celebes Americans attack with 2 marines Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 battleships in Celebes, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 marine Casualties for Japanese: 1 artillery and 1 infantry Battle in 35 Sea Zone Americans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Southeast Mexico 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French West Africa to French Central Africa 1 bomber moved from Southern Italy to Syria 2 bombers moved from Northern Italy to Syria 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Egypt to Gibraltar 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Bryansk to Caucasus 1 fighter moved from Syria to Egypt 1 fighter moved from French Central Africa to Egypt 1 tactical_bomber moved from French Central Africa to Egypt 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 submarine moved from 119 Sea Zone to 108 Sea Zone 1 bomber moved from Eastern United States to French Central Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Eastern United States to Central United States 2 submarines moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 4 fighters placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India 1 artillery moved from Eastern Persia to Turkmenistan 1 fighter moved from Persia to Turkmenistan 4 armour and 2 infantry moved from Caucasus to Kazakhstan Combat - British Battle in West India British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in West India British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Turkmenistan British attack with 1 artillery and 1 fighter Japanese defend with 1 infantry British roll dice for 1 artillery and 1 fighter in Turkmenistan, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Turkmenistan British win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 4 armour and 2 infantry Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 4 armour and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Kazakhstan 2 infantry owned by the British and 4 armour owned by the British retreated to Caucasus Japanese win with 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Persia 1 fighter moved from Turkmenistan to Persia 2 aaGuns, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus 1 armour, 1 infantry and 3 mech_infantrys moved from Persia to Eastern Persia 1 marine moved from Syria to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 3 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Persia Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Persia 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6,6,5,1,2,6,4,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Bryansk : : -0.17 British : 0.17 AA fire in Southern Italy : : -0.17 Americans : -2.33 AA fire in Northern Italy : : -0.33 Japanese : -1.83
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Killed 6 Japanese infantry for the cost of 1 UK artillery. The U.S. fleet move to the Celebes was just an act of having to do something, after the disappointment that my big sea victory against the home fleet didn’t break open the Pacific because of the lack of transports and troops. I should not have made so many piece meal transport attacks in the past, that were easily killed off.
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Last round, Italy only suffered 5 convoy losses from 9 dice. Odds should have been 9 points lost, which combined with the strat bombing this turn, would have seriously constrained Italy’s builds this turn.
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Rostov 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,3,1,2,4,2,5 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
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@FMErwinRommel Well Italy certainly hasnt got much of a role to play now!
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But it requires Allied assets to keep it down, ties up assets and periodically needs to be put down again.
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Celebes Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to Celebes Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov 3 infantry moved from Western Ukraine to Ukraine 2 fighters moved from Western Germany to 112 Sea Zone Place Units - Germans 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 3 infantry placed in Western Ukraine 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 3 infantry EDIT: Adding units owned by Germans to Norway: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,3,5,6,2,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
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@FMErwinRommel Another quiet round for germany…reinforce reinforce reinforce!
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 artillery and 1 fighter moved from Caucasus to Volgograd 1 artillery, 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 1 artillery and 1 fighter Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.33 Japanese : 0.67
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Japanese take Tanganyika Territory from British 1 marine moved from Belgian Congo to 70 Sea Zone 1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 armour moved from Belgian Congo to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Tanganyika Territory 1 artillery and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from India to West India
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Japanese take Tanganyika Territory from British 1 marine moved from Belgian Congo to 70 Sea Zone 1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 armour moved from Belgian Congo to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Tanganyika Territory 1 artillery and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from India to West India Combat - Japanese Battle in French Madagascar Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking French Madagascar from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to India 1 transport moved from 58 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports moved from 70 Sea Zone to 72 Sea Zone 2 artilleries moved from Belgian Congo to Rhodesia 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun, 12 armour, 3 artilleries and 3 mech_infantrys moved from India to West India Place Units - Japanese 2 destroyers and 1 fighter placed in 36 Sea Zone Japanese undo move 1. 2 carriers and 1 fighter placed in 36 Sea Zone 3 infantry placed in India 1 armour and 1 mech_infantry placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 85 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : -0.33 UK_Pacific : 0.33 Japanese : -1.00
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone 3 bombers moved from Syria to 72 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone
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Submerge Japan sub in sz6?
OOL Japan fleet in sz72. If you want to wait for 1st round of dice, let me know.
It’s a chancy air attack on ships, but the game is basically over anyway. -
@FMErwinRommel keep sub in battle in sz 6 please…if you only get 1 hit, lose the dd and submerge the sub please
sz 72…2 hits on carriers, dd, 2nd hit on carriers, cruiser tac, fighters please. If I have any air left please land in tanganyika with armour and mech