That one was crazy.
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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@trulpen what about suicide tokens? you want to use any? How am I still awake… it is 3:35 lol
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No kamikaze either, thanks.
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I know the feeling. It’s the real thing. ;)
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@trulpen haha, yes it is!!
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 4 bombers moved from Korea to Chahar 3 fighters moved from Korea to Jehol 2 bombers moved from Korea to 6 Sea Zone 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 submarine moved from 43 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Manchuria Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 4 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Chahar Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Jehol Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 fighters moved from Jehol to Korea 4 bombers moved from Chahar to Korea 2 bombers moved from 6 Sea Zone to Korea 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 3 transports moved from 25 Sea Zone to 10 Sea Zone 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 carrier moved from 2 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Amur to Korea Place Units - Americans 1 destroyer placed in 2 Sea Zone 1 submarine placed in 6 Sea Zone 2 bombers placed in Korea 2 bombers placed in Alaska 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -2.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan Chinese undo move 2. 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
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The Japanese almost never hits on defence. They’re soooo screwed! Lol
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 4 bombers moved from Korea to Chahar 3 fighters moved from Korea to Jehol 2 bombers moved from Korea to 6 Sea Zone 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 submarine moved from 43 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Manchuria Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 4 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Chahar Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Jehol Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 fighters moved from Jehol to Korea 4 bombers moved from Chahar to Korea 2 bombers moved from 6 Sea Zone to Korea 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 3 transports moved from 25 Sea Zone to 10 Sea Zone 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 carrier moved from 2 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Amur to Korea Place Units - Americans 1 destroyer placed in 2 Sea Zone 1 submarine placed in 6 Sea Zone 2 bombers placed in Korea 2 bombers placed in Alaska 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan Chinese undo move 2. 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 14 infantry moved from United Kingdom to Scotland 2 artilleries moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 2 infantry moved from Egypt to Alexandria 3 armour moved from Egypt to Alexandria 2 bombers and 1 tactical_bomber moved from Egypt to Alexandria 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 4 armour moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 armour moved from Egypt to Alexandria Combat - British Battle in Scotland British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry Germans defend with 1 airfield and 10 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in Scotland, round 2 : 7/21 hits, 5.50 expected hits Germans roll dice for 10 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits 7 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British, 2 artilleries owned by the British, 12 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom Germans win with 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 7 infantry Battle in Alexandria British attack with 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the British lost in Alexandria British roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 armour and 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Kwangsi British attack with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 aaGuns moved from Yunnan to Kwangsi 3 armour moved from West India to Turkmenistan 2 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 aaGun moved from Burma to India 2 armour moved from India to Yunnan 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 bomber and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 3 fighters moved from Scotland to United Kingdom Place Units - British 8 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : -1.33 British : 1.67 Italians : 1.67 Americans : 2.33 Japanese : -2.67
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@AAGamer The japaneese missed on everything… I am shocked… defense was terrible… The Italians defended well…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 2 artilleries and 3 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 aaGun moved from Ukraine to Rostov 1 fighter moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Bessarabia Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 1 bomber and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3,50 British : 1,33 Russians : -0,33
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I thought I had this game like in my pocket, but looks like I’m a little mistaken… :)
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 56 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 56 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 2 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Germany to Smolensk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk 1 bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Vologda Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns, 10 armour, 9 artilleries and 32 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Smolensk to Rostov 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Rostov 2 bombers moved from Smolensk to Rostov 2 bombers moved from Vologda to Rostov 3 infantry moved from Scotland to 111 Sea Zone 3 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Archangel to Nenetsia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Archangel to Nenetsia 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 battleship and 1 carrier moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Rostov Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour and 4 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3,00 Russians : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 24 PUs; Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 1 armour moved from Samara to Urals 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 3 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Vologda 2 fighters moved from Bryansk to Smolensk Combat - Russians Battle in Urals Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Samara 2 fighters moved from Smolensk to Samara 1 artillery moved from Russia to Samara 4 infantry moved from Russia to Samara 7 artilleries moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Samara 10 armour moved from Bryansk to Samara 1 infantry moved from Bryansk to Tambov 10 infantry moved from Bryansk to Russia 10 infantry moved from Bryansk to Russia 10 infantry moved from Bryansk to Russia 6 infantry moved from Bryansk to Russia Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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I totally missed that I can’t load transports in hostile sea zones. Would easily have used 3 kamikaze if I’d thought about it.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 22 PUs; 5 SuicideAttackTokens; Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 2 transports moved from 19 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 3 infantry moved from Kwangtung to 20 Sea Zone 1 cruiser, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to Manchuria 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 6 submarines 6 submarines owned by the Americans Submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/9 hits, 4,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 36 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 2 tactical_bombers moved from Manchuria to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,1,5,4,4,2,1,6,4 Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French : 0,17 Americans : -0,33 Chinese : 2,00 Japanese : -2,00
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Can’t believe this. Japan gets diced over and over again. It’s not meant for them to be.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@AAGamer Scramble in sz 6? Japan sz? Also or instead do you want to intercept the strategic bombers going for japan??