@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
Nah, no scramble, please. :)
@trulpen what about suicide tokens? you want to use any? How am I still awake… it is 3:35 lol
No kamikaze either, thanks.
I know the feeling. It’s the real thing. ;)
@trulpen haha, yes it is!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Korea to Chahar
3 fighters moved from Korea to Jehol
2 bombers moved from Korea to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Chahar
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from Jehol to Korea
4 bombers moved from Chahar to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 2 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Korea
Place Units - Americans
1 destroyer placed in 2 Sea Zone
1 submarine placed in 6 Sea Zone
2 bombers placed in Korea
2 bombers placed in Alaska
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 2.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
The Japanese almost never hits on defence. They’re soooo screwed! Lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Korea to Chahar
3 fighters moved from Korea to Jehol
2 bombers moved from Korea to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Combat - Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Chahar
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Americans attack with 3 fighters
Japanese defend with 1 armour
Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Jehol
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
3 fighters moved from Jehol to Korea
4 bombers moved from Chahar to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 2 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Amur to Korea
Place Units - Americans
1 destroyer placed in 2 Sea Zone
1 submarine placed in 6 Sea Zone
2 bombers placed in Korea
2 bombers placed in Alaska
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Chinese undo move 2.
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
14 infantry moved from United Kingdom to Scotland
2 artilleries moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
2 infantry moved from Egypt to Alexandria
3 armour moved from Egypt to Alexandria
2 bombers and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
4 armour moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Egypt to Alexandria
Combat - British
Battle in Scotland
British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry
Germans defend with 1 airfield and 10 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in Scotland, round 2 : 7/21 hits, 5.50 expected hits
Germans roll dice for 10 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits
7 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
1 mech_infantry owned by the British, 2 artilleries owned by the British, 12 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom
Germans win with 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Germans: 7 infantry
Battle in Alexandria
British attack with 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the British lost in Alexandria
British roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Kwangsi
British attack with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 aaGuns moved from Yunnan to Kwangsi
3 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
1 aaGun moved from Burma to India
2 armour moved from India to Yunnan
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 bomber and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
3 fighters moved from Scotland to United Kingdom
Place Units - British
8 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : -1.33
British : 1.67
Italians : 1.67
Americans : 2.33
Japanese : -2.67
@AAGamer The japaneese missed on everything… I am shocked… defense was terrible… The Italians defended well…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Rostov
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 artilleries and 3 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 4 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 bomber and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3,50
British : 1,33
Russians : -0,33
I thought I had this game like in my pocket, but looks like I’m a little mistaken… :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Borneo
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Smolensk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 10 armour, 9 artilleries and 32 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Smolensk to Rostov
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
2 bombers moved from Smolensk to Rostov
2 bombers moved from Vologda to Rostov
3 infantry moved from Scotland to 111 Sea Zone
3 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Archangel to Nenetsia
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Rostov
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
1 armour moved from Samara to Urals
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Vologda
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Samara
2 fighters moved from Smolensk to Samara
1 artillery moved from Russia to Samara
4 infantry moved from Russia to Samara
7 artilleries moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Samara
10 armour moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
10 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
I totally missed that I can’t load transports in hostile sea zones. Would easily have used 3 kamikaze if I’d thought about it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 22 PUs; 5 SuicideAttackTokens;
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser and 2 transports moved from 19 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
3 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Japan to Manchuria
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 6 submarines
6 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/9 hits, 4,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport; French defend with 1 cruiser and 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 36 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,1,5,4,4,2,1,6,4
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French : 0,17
Americans : -0,33
Chinese : 2,00
Japanese : -2,00
Can’t believe this. Japan gets diced over and over again. It’s not meant for them to be.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :