@Adam514 no scramble. Sub will fight. If you hit first, I lose the destroyer and the sub submerges. If I hit first, than max d.
Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 fighter in Bryansk, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians lost in Bryansk Italians win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Russians: 1 fighter and 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 2 aaGuns and 18 infantry moved from Novosibirsk to Samara 1 infantry moved from Syria to Iraq 1 armour moved from Egypt to French Equatorial Africa 1 fighter moved from Tambov to Russia Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit Mode 7 artilleries and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 Russians collect 22 PUs (1 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 1,33 Russians : -1,67
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@samuel06 In battle of Bryansk I sent one inf + fighter - you hit once and I took my inf out but I clicked too fast and plane continued to attack and lost, obviously I meant to retreat and even if I had destroy your inf I would have edited back your Italian inf, so I edited my plane in Moscow.
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@Sovietishcat It happens. No worries
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India 3 bombers moved from French Indo China to India 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in Sumatra Japanese attack with 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 2/2 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 3 bombers and 2 infantry British defend with 3 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in India, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 3 infantry and 1 marine in India, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 marine owned by the British and 3 infantry owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry and 1 marine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 3 bombers moved from India to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 3 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 3 transports placed in 36 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 56 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.00 Japanese : 5.00
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Burma to 39 Sea Zone 1 bomber moved from Burma to 41 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from Burma to Kwangtung
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@samuel06 scramble sz91?
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@Sovietishcat No scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Burma to 39 Sea Zone 1 bomber moved from Burma to 41 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from Burma to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Battle in Morocco Battle in Philippines Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 bomber moved from 41 Sea Zone to Burma 1 bomber moved from 39 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Quebec to Eastern United States 1 mech_infantry moved from Ontario to Eastern United States 1 bomber moved from Kwangtung to Burma Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Americans : -0,17 Japanese : -0,33
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Burma to 39 Sea Zone 1 bomber moved from Burma to 41 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from Burma to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Battle in Morocco Battle in Philippines Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 bomber moved from 41 Sea Zone to Burma 1 bomber moved from 39 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Quebec to Eastern United States 1 mech_infantry moved from Ontario to Eastern United States 1 bomber moved from Kwangtung to Burma Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Nigeria British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Central Africa British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in French Central Africa, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in India British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Morocco 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 British : 0,33 Italians : 1,67 Americans : -0,17 Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco 1 bomber and 3 fighters moved from Gibraltar to Morocco 1 fighter and 2 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Morocco Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Morocco, round 2 : 2/10 hits, 3.83 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Morocco, round 2 : 2/8 hits, 3.50 expected hits 1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Morocco, round 3 : 5/8 hits, 3.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/6 hits, 2.83 expected hits 1 artillery owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Morocco, round 4 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 27 Casualties for Italians: 1 artillery and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk 3 fighters moved from Morocco to Gibraltar 1 bomber moved from Morocco to Southern Italy 1 infantry moved from French Central Africa to French West Africa 2 aaGuns, 2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : -0.33 Americans : -2.00
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 3 mech_infantrys moved from Rostov to Tambov 2 bombers moved from Southern Italy to Tambov 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 mech_infantry moved from Nenetsia to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Novgorod to Karelia 3 infantry moved from Karelia to Finland 2 aaGuns, 7 armour, 12 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk 2 bombers moved from Tambov to Bryansk 1 aaGun, 3 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Western Germany to Bryansk 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Algeria to Tunisia Place Units - Germans 2 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 1 factory_minor placed in Rostov 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from French Equatorial Africa to French Central Africa Russians take French Central Africa from Italians 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from French Equatorial Africa to French Central Africa Russians take French Central Africa from Italians 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 infantry and 1 tactical_bomber Casualties for Germans: 1 mech_infantry Battle in French West Africa Russians attack with 1 armour Italians defend with 1 infantry Russians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in French West Africa Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 aaGuns and 16 infantry moved from Samara to Russia 1 fighter moved from Caucasus to Persia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 Russians collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 Russians : -0,67