@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Alexandria to Iraq 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 5 fighters moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Egypt Italians attack with 1 bomber, 5 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Alexandria 1 marine moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber and 3 fighters moved from Egypt to Alexandria 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry and 1 marine moved from 98 Sea Zone to Alexandria Place Units - Italians 1 fighter placed in Southern Italy 2 armour, 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -0.33 AA fire in Iraq : : -0.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Western Australia to South Australia 1 destroyer and 2 submarines moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from South Australia to New South Wales 3 fighters moved from Yunnan to French Indo China 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk 7 artilleries and 30 infantry moved from Western Ukraine to Ukraine 3 fighters moved from Western Germany to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Battle in Eastern Persia Germans attack with 7 armour and 35 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 infantry and 1 marine Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in Ukraine Germans attack with 7 artilleries and 30 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Belarus to Vyborg 1 fighter moved from Norway to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 1 infantry moved from Novgorod to Belarus 10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Norway to Vyborg 1 bomber and 2 fighters moved from Bryansk to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone 8 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to Southern France: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.67 Russians : -1.33 -
Wait. I need to put the 2 fighters and bombers in Novgorod in Belarus.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk 7 artilleries and 30 infantry moved from Western Ukraine to Ukraine 3 fighters moved from Western Germany to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Battle in Eastern Persia Germans attack with 7 armour and 35 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 infantry and 1 marine Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in Ukraine Germans attack with 7 artilleries and 30 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Belarus to Vyborg 1 fighter moved from Norway to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 1 infantry moved from Novgorod to Belarus 10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Norway to Vyborg 1 bomber and 2 fighters moved from Bryansk to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone 8 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to Southern France: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 bomber and 2 fighters EDIT: Adding units owned by Germans to Belarus: 1 bomber and 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.67 Russians : -1.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Bryansk 4 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour, 20 artilleries, 30 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt Combat - Russians Battle in Bryansk Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Egypt Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Egypt 1 armour owned by the Russians retreated to Trans-Jordan Italians win with 3 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 infantry moved from Northwest Persia to Iraq 1 aaGun moved from Kazakhstan to Turkmenistan 1 aaGun, 3 armour, 11 artilleries, 13 infantry and 3 mech_infantrys moved from Russia to Tambov 1 aaGun, 17 artilleries and 26 infantry moved from Smolensk to Russia 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Nenetsia to Vologda 1 armour moved from West India to India 1 mech_infantry moved from Shan State to India Place Units - Russians 3 infantry placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -1,00 Italians : 0,00 Russians : -1,00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kwangtung to 43 Sea Zone 7 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New Britain Battle in Amur Battle in Solomon Islands Battle in Kiangsi Japanese attack with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking New Britain from ANZAC, taking Amur from Russians, taking Solomon Islands from ANZAC, taking Kiangsi from Chinese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Kwangtung to Japan 1 aaGun and 9 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 43 Sea Zone to Kwangtung 1 fighter moved from Kiangsi to Kiangsu 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 bomber, 2 fighters and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Changing ownership of Hunan from Chinese to Japanese EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.50 -
Please move 1 Japanese fighter from Japan to Yakut. Thanks.
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Please move the Japanese sub in SZ 5 to SZ 6. Thanks.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone Combat - Americans Battle in Philippines Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 4 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Buryatia 4 bombers moved from Hunan to India 4 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from 49 Sea Zone to New South Wales 1 artillery and 1 infantry moved from South Australia to New South Wales 2 bombers moved from Kazakhstan to India 1 bomber moved from Nenetsia to United Kingdom 6 destroyers and 6 submarines moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from British Columbia to Western United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Mexico 1 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 aaGun and 2 mech_infantrys placed in French Indo China 2 carriers and 5 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 3 artilleries and 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 1 aaGun, 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt Combat - British Battle in Egypt British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3,50 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 1 infantry moved from West India to India 11 infantry moved from French Indo China to Kwangsi 9 infantry moved from Yunnan to Burma 2 artilleries moved from French Indo China to Kwangsi 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to French Central Africa Place Units - British 3 infantry placed in Persia 1 aaGun, 1 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,3,5,1,1,4 British collect 32 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
British : 0,50 Italians : 0,00 Americans : 0,67 Chinese : -1,33 Japanese : 1,00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone Combat - Americans Battle in Philippines Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 4 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Buryatia 4 bombers moved from Hunan to India 4 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from 49 Sea Zone to New South Wales 1 artillery and 1 infantry moved from South Australia to New South Wales 2 bombers moved from Kazakhstan to India 1 bomber moved from Nenetsia to United Kingdom 6 destroyers and 6 submarines moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from British Columbia to Western United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Mexico 1 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 aaGun and 2 mech_infantrys placed in French Indo China 2 carriers and 5 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 3 artilleries and 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 1 aaGun, 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt Combat - British Battle in Egypt British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3,50 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 1 infantry moved from West India to India 11 infantry moved from French Indo China to Kwangsi 9 infantry moved from Yunnan to Burma 2 artilleries moved from French Indo China to Kwangsi 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to French Central Africa Place Units - British 3 infantry placed in Persia 1 aaGun, 1 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,3,5,1,1,4 British collect 32 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,50 Italians : 0,00 Americans : 0,67 Chinese : -1,33 Japanese : 1,00 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone Combat - Americans Battle in Philippines Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 4 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Buryatia 4 bombers moved from Hunan to India 4 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from 49 Sea Zone to New South Wales 1 artillery and 1 infantry moved from South Australia to New South Wales 2 bombers moved from Kazakhstan to India 1 bomber moved from Nenetsia to United Kingdom 6 destroyers and 6 submarines moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from British Columbia to Western United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Mexico 1 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 aaGun and 2 mech_infantrys placed in French Indo China 2 carriers and 5 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 3 artilleries and 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 1 aaGun, 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt Combat - British Battle in Egypt British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3,50 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 1 infantry moved from West India to India 11 infantry moved from French Indo China to Kwangsi 9 infantry moved from Yunnan to Burma 2 artilleries moved from French Indo China to Kwangsi 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to French Central Africa Place Units - British 3 infantry placed in Persia 1 aaGun, 1 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,3,5,1,1,4 British collect 32 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantry Turning on Edit Mode EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,50 Italians : 0,00 Americans : 0,67 Chinese : -1,33 Japanese : 1,00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber, 3 fighters and 2 infantry moved from Alexandria to Egypt 2 fighters moved from 98 Sea Zone to Egypt 1 bomber moved from Alexandria to Iraq 1 fighter moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Egypt Italians attack with 1 bomber, 6 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 4.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 6 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Southern Italy 1 bomber moved from Iraq to Alexandria 2 armour, 1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria 2 fighters moved from Alexandria to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Alexandria 2 armour and 1 mech_infantry moved from Belarus to Western Ukraine 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Eastern Poland Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : 2.00 British : -0.33 AA fire in Iraq : : -0.17 -
Please move the Italian fighter in SZ 98 to Alexandria. Thanks.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 47 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Hainan to 36 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 36 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to India 1 fighter moved from French Indo China to India 1 bomber moved from New South Wales to Celebes Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vyborg to Norway Germans take Norway from Americans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 7 artilleries and 28 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Archangel 2 fighters moved from Belarus to Archangel 1 fighter moved from Vyborg to Archangel 1 armour, 9 artilleries, 1 bomber, 18 infantry and 21 mech_infantrys moved from Belarus to Bryansk 7 armour and 34 mech_infantrys moved from Eastern Persia to Persia Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Bryansk Germans attack with 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys in Bryansk, round 2 : 20/85 hits, 20.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking 109 Sea Zone from Russians, taking Bryansk from Russians with 1 armour, 16 artilleries, 1 bomber, 43 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 7 armour and 34 mech_infantrys British defend with 1 factory_minor and 5 infantry Germans roll dice for 7 armour and 34 mech_infantrys in Persia, round 2 : 11/41 hits, 9.17 expected hits British roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Persia Germans win, taking Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 5 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Ukraine to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Vyborg to Western Germany 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 3 fighters moved from Archangel to Novgorod 1 bomber moved from Bryansk to Southern Italy 2 submarines moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Alexandria Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Southern France 2 transports placed in 93 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to Alexandria: 1 fighter EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.83 British : -0.67 Russians : 1.33 -
@ArtofWar1947 sorry i forgot about your Ftr.
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No problem; I took care of it.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 3 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Turkmenistan to Eastern Persia Russians take Eastern Persia from Germans 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 3 armour, 11 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Volgograd to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Dzavhan to Ulaanbaatar 4 infantry moved from Buryatia to Sakha 4 infantry moved from Buryatia to Ulaanbaatar 1 aaGun moved from Buryatia to Sakha 1 infantry moved from Yenisey to Dzavhan 1 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Olgiy to Kansu 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 aaGun, 1 armour, 20 artilleries, 29 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq Place Units - Russians 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1,33 Russians : 0,00





