@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 1.tsvg
OK Mike sorry for the delay
Can Japan declare war on the USA turn 1?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Java
Thai take Java from Dutch
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Panay
Thai take Panay from Americans
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
Thai take East And South Borneo from Dutch
1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone
Purchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
Place Units - Thai
4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
@dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
@dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):
@dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
Very nice! I’ve been married 14 years myself. My kids are a ways from surprising us with anything, turning 11, 9, and 5 this year.
How many kids do you have?
FIN ROUND 1:
Standard moves. They don’t have many options, really.
ROMANIA ROUND 1:
Giving them the neutrals has worked for me in the past. It’s difficult at times because Germany gets less to spend against Russia, but there’s more supporting/can-opener moves available due to them having more income.
THAI ROUND 1:
I see Thai took a Philippines island opening up one more transport to attack the Dutch capital. Only brings you up to a 48% chance Round 2. Probably best to reinforce and set up for a Round 3 capital move.
If you are considering a 1-2 move where if Yam doesn’t take it, Hisaichi can take it Round 2. That would be a good move to prevent more of a build up, however it might shuffle around prior plans. The PROS: Yam’s transports can land elsewhere besides the DEI, such as Hong Kong. If you get luck, they’d take TWO factories. If they’re unlucky, then only one for Yam but one more for Hisaichi.
Taking it Round 2 as Hisaichi would be a bit of a resource drain to do that and hold off Russia, meaning Yam would have to get more involved on the mainland, but that’s easy enough to do if they get Hong Kong this round.
IMPORTANT NOTE: If you are going to opt for the 1-2 attack this round, you MUST take Hunan as Yamamoto. If you don’t and Yam doesn’t take the Dutch capital, China can use its 3 tanks to attack the Hisaichi inf & tank in Kwangsi. If those two units get destroyed before Hisaichi can move, taking the Dutch capital drops from 82% to 29%.
So that’s the kid of planning I’m thinking about as the Axis a round ahead. There’s so much more coordination required between Yam/His/Thai than any other powers on the board. Anzac does need to coordinate some with the UK and Dutch, but their scope is so limited it’s not on the same scale as Japan.
USA ROUND 1:
Well Yam had some good luck against my fleet AND they move the BB and dd in while also moving the carriers in range. Unfortunately, Germany also did well with its subs so I have to decided. The French dd/tt are screwed, but I have to destroy the Japanese fleet.
I will have to move everything available to throw at them, including sacrificing a couple of transports for fodder to win, but I have good odds on both. The negative is that my transport capacity will be reduced, and I’m going to lose a lot of planes, as reaching the carriers is difficult.
I intend on expanding rapidly into South America, and after the (I hope) destruction of a large portion of the Japanese fleet, I can spend a lot to recover. I’m feeling like a Japanese-intensive campaign.
I will forward deploy a cruiser/BB/marine from Hawaii so that I can take an island next round. If I stick with that purchasing combo from there, Japan will soon feel the pressure of losing islands and an encroaching fleet. It will be difficult to recover from the carrier/BB lose while still trying to gain money from Malaya/Dutch/China.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1
Combat Move - Americans
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone
2 Fighters moved from 118 Sea Zone to 96 Sea Zone
1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
2 Transports moved from 99 Sea Zone to 91 Sea Zone
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Fighter moved from Palmyra to 96 Sea Zone
1 Fighter moved from Pearl Harbor to 96 Sea Zone
1 Bomber moved from South Central USA to 91 Sea Zone
1 Bomber moved from North Central USA to 91 Sea Zone
1 Fighter moved from Midway to 96 Sea Zone
1 Bomber moved from Pearl Harbor to 96 Sea Zone
1 Infantry and 1 Tank moved from South Central USA to E.Mexico
1 Tank moved from South Atlantic USA to E.Mexico
1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone
1 Infantry moved from Southwest USA to 83 Sea Zone
1 Artillery and 1 Infantry moved from Southwest USA to E.Mexico
1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to W.Mexico
1 Tank moved from Southwest USA to W.Mexico
1 Infantry, 1 Tank and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
1 Infantry and 1 Tank moved from 100 Sea Zone to Peru
3 Infantrys moved from Colombia to Peru
1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 100 Sea Zone
1 Artillery and 1 Infantry moved from 100 Sea Zone to Central America
1 Fighter moved from Washington to 25 Sea Zone
2 Infantrys moved from Washington to 13 Sea Zone
1 Destroyer moved from 13 Sea Zone to 25 Sea Zone
2 Infantrys and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
2 Infantrys moved from 26 Sea Zone to Cuba
1 Infantry moved from North Central USA to South Central USA
1 Infantry moved from Northeast USA to South Atlantic USA
1 Infantry moved from Washington to Northeast USA
Purchase Units - Americans
Americans buy 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Cuba
Americans attack with 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 2 Infantrys in Cuba, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Cuba, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Cuba
Americans roll dice for 1 Infantry in Cuba, round 4 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Cuba, round 5 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 1 Infantry in Cuba, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Cuba
Neutral win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Americans: 2 Infantrys
Battle in Central America
Americans attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Central America, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in 96 Sea Zone
Americans attack with 1 Bomber, 1 Destroyer, 5 Fighters and 1 Submarine
Yamamoto defend with 2 Carriers and 4 Fighters
Americans roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Bomber, 1 Destroyer and 5 Fighters in 96 Sea Zone, round 2 : 4/7 hits, 2.67 expected hits
Yamamoto roll dice for 2 Carriers and 4 Fighters in 96 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 4 Fighters owned by the Yamamoto lost in 96 Sea Zone
Americans roll dice for 1 Bomber and 4 Fighters in 96 Sea Zone, round 3 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 2 Carriers in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
2 Carriers owned by the Yamamoto lost in 96 Sea Zone
Americans win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 Destroyer, 1 Fighter and 1 Submarine
Casualties for Yamamoto: 2 Carriers and 4 Fighters
Battle in 25 Sea Zone
Americans attack with 1 Destroyer and 1 Fighter
Germans defend with 1 Submarine
Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Destroyer and 1 Fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 Destroyer
Casualties for Germans: 1 Submarine
Battle in Peru
Americans attack with 4 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 4 Infantrys and 1 Tank in Peru, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 3 Infantrys and 1 Tank in Peru, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in W.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 3 Tanks
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in W.Mexico, round 2 : 2/6 hits, 2.33 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 5
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in 91 Sea Zone
Americans attack with 2 Bombers, 2 Destroyers, 1 Submarine and 2 Transports
Yamamoto defend with 1 Battleship, 1 Destroyer and 3 Submarines
Americans roll dice for 1 Submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 Bombers, 2 Destroyers and 2 Transports in 91 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
3 Submarines owned by the Yamamoto and 2 Transports owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 Submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Bombers and 2 Destroyers in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Yamamoto roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 91 Sea Zone
Americans roll dice for 2 Bombers and 1 Destroyer in 91 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 Destroyer owned by the Americans and 1 Battleship owned by the Yamamoto lost in 91 Sea Zone
Americans win with 2 Bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 Destroyers, 1 Submarine and 2 Transports
Casualties for Yamamoto: 1 Battleship, 1 Destroyer and 3 Submarines
Battle in E.Mexico
Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Mexico, round 2 : 3/5 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
2 Carriers moved from 118 Sea Zone to 97 Sea Zone
4 Fighters moved from 96 Sea Zone to 97 Sea Zone
1 Bomber moved from 96 Sea Zone to Midway
2 Bombers moved from 91 Sea Zone to Midway
1 Infantry moved from Kauai to Oahu
1 Artillery moved from Oahu to Pearl Harbor
1 Submarine moved from 71 Sea Zone to 79 Sea Zone
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 82 Sea Zone
1 Fighter moved from 25 Sea Zone to Colombia
Place Units - Americans
1 Battleship and 1 Cruiser placed in 91 Sea Zone
1 Marine placed in Pearl Harbor
1 B.Transport and 1 Transport placed in 25 Sea Zone
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.67
Neutral : 2.17
Yamamoto : 0.33
Americans : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Germans
1 unit repaired.
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Artillery moved from Danzig to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
1 Bomber moved from Pomerania to Vyborg
1 Infantry moved from Hamburg to 23 Sea Zone
1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
Germans take Latvia from Russians
1 Submarine moved from 23 Sea Zone to 24 Sea Zone
1 Tank moved from Danzig to Lithuania
Germans take East Prussia from Russians
Germans take Lithuania from Russians
1 Artillery and 6 Infantrys moved from Krakow to Vinnytsia
1 Tank moved from E.Romania to Odessa
Germans take Odessa from Russians
1 Tank moved from Odessa to Vinnytsia
1 Tank moved from E.Romania to Vinnytsia
1 Fighter moved from E.Romania to Vinnytsia
2 Artillerys and 3 Infantrys moved from Hungary to E.Romania
2 Fighters moved from Pomerania to Brest
1 Artillery and 3 Infantrys moved from Danzig to Brest
1 Infantry moved from Danzig to Brest
1 Artillery and 2 Infantrys moved from Danzig to Warsaw
1 Artillery and 2 Infantrys moved from Danzig to Warsaw
2 Tanks moved from Danzig to Vinnytsia
1 Tank moved from Silesia to Vinnytsia
1 Artillery and 1 Infantry moved from Danzig to Brest
3 Infantrys moved from Pomerania to Danzig
2 Infantrys moved from Hamburg to Pomerania
3 ArmoredCars and 2 Stukas moved from Bavaria to Burgundy
3 ArmoredCars moved from Rhine to Burgundy
1 Tank moved from Rhine to Lorraine
2 Artillerys, 7 Infantrys and 10 Tanks moved from Lorraine to Burgundy
1 Elite and 5 Infantrys moved from Bohemia to Krakow
1 Artillery moved from Brandenburg to Pomerania
2 Infantrys moved from Brandenburg to Pomerania
2 Infantrys moved from Brandenburg to Bohemia
1 Infantry moved from N.Algeria to 42 Sea Zone
1 Tank moved from N.Algeria to 42 Sea Zone
1 Tank moved from N.Tunisia to S.Algeria
Germans take S.Algeria from French
1 Tank moved from S.Algeria to N.Tunisia
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
1 Infantry and 1 Tank moved from 43 Sea Zone to Languedoc
1 Submarine moved from 31 Sea Zone to 33 Sea Zone
2 Submarines moved from 8 Sea Zone to 2 Sea Zone
2 Submarines moved from 8 Sea Zone to 7 Sea Zone
2 Tanks moved from El Agheila to Darfur
1 Transport moved from 45 Sea Zone to 48 Sea Zone
2 Infantrys moved from El Agheila to Tobruk
Purchase Units - Germans
Germans buy 2 Artillerys, 5 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vyborg
Germans attack with 1 Artillery, 1 Bomber and 1 Infantry
Russians defend with 2 Infantrys
Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Vyborg, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vyborg
Germans win with 1 Bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery and 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Darfur
Germans attack with 2 Tanks
British defend with 1 Infantry
Germans roll dice for 2 Tanks in Darfur, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Darfur
Germans win, taking Darfur from British with 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in 2 Sea Zone
Germans attack with 2 Submarines
British defend with 1 Battleship
Germans roll dice for 2 Submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Battleship owned by the British lost in 2 Sea Zone
Germans win with 2 Submarines remaining. Battle score for attacker is 20
Casualties for British: 1 Battleship
Battle in 7 Sea Zone
Germans attack with 2 Submarines
French defend with 1 Destroyer and 1 Transport
Germans roll dice for 2 Submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Destroyer and 1 Transport in 7 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Germans and 1 Transport owned by the French lost in 7 Sea Zone
Germans roll dice for 1 Submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 7 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans lost in 7 Sea Zone
French win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 2 Submarines
Casualties for French: 1 Transport
Battle in Languedoc
Germans attack with 1 Infantry and 1 Tank
French defend with 1 Infantry
Germans roll dice for 1 Infantry and 1 Tank in Languedoc, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Languedoc
Germans win, taking Languedoc from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Burgundy
Germans attack with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks
French defend with 1 Infantry
Germans roll dice for 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks in Burgundy, round 2 : 13/27 hits, 10.50 expected hits
French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Warsaw
Germans attack with 2 Artillerys and 4 Infantrys
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 2 Artillerys and 4 Infantrys in Warsaw, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Warsaw
Germans roll dice for 2 Artillerys and 2 Infantrys in Warsaw, round 3 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Brest
Germans attack with 2 Artillerys, 2 Fighters and 5 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys, 2 Fighters and 5 Infantrys in Brest, round 2 : 1/9 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Brest
Germans roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Brest, round 3 : 2/8 hits, 2.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 2 Artillerys, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Germans
2 Fighters moved from Brest to Vinnytsia
2 Stukas moved from Burgundy to Lorraine
1 Bomber moved from Vyborg to Pomerania
Place Units - Germans
4 Mech.Infs placed in Rhine
3 Mech.Infs placed in Bavaria
2 Artillerys and 4 Infantrys placed in Hamburg
1 Infantry and 1 Tank placed in Bohemia
Turn Complete - Germans
Germans collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 5.33
Neutral : 0.00
British : -0.33
French : 0.50
Russians : 1.33
@Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):
@dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):
@dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
Very nice! I’ve been married 14 years myself. My kids are a ways from surprising us with anything, turning 11, 9, and 5 this year.
How many kids do you have?
i have 2 kids. they are quite a bit older than yours. my son Tadd is 30. my daughter Brittney is 25.
no grand kids yet. thank god! LOL
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Russians
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Artillery, 1 Infantry and 1 Tank moved from Krasnoyarsk to Irkutsk
1 Tank moved from Irkutsk to Olyokminsk
1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Olyokminsk
2 Infantrys moved from Evenkia to Olyokminsk
1 Infantry moved from Khatanga to Olyokminsk
1 Artillery moved from Zhigansk to Yakutsk
1 Infantry moved from Kolyma to Okhotsk
1 Fighter and 2 Infantrys moved from Ayan to Yakutsk
1 Infantry moved from Okhotsk to Yakutsk
2 Infantrys moved from Novosibirsk to Semipalatinsk
1 Mot.Inf moved from Sibirsky to Khobdo
1 Artillery, 1 Infantry and 1 Tank moved from C.Sinkiang to Khobdo
3 Infantrys and 1 Tank moved from N.Karelia to Lapland
5 Infantrys moved from S.Karelia to N.Karelia
2 Infantrys moved from Arkhangelsk to S.Karelia
1 Infantry moved from Leningrad to Latvia
1 Artillery moved from Minsk to Latvia
1 Elite and 1 Infantry moved from Leningrad to Estonia
1 Infantry moved from Leningrad to Estonia
1 Infantry moved from Leningrad to Latvia
3 Infantrys moved from Leningrad to Vyborg
1 Fighter and 1 Tank moved from Leningrad to Kotka
1 Tank moved from S.Karelia to Lapland
1 Tank moved from S.Karelia to Kotka
1 Infantry moved from Kiev to Minsk
1 Artillery, 3 Infantrys and 1 Tank moved from Kiev to Donetsk
4 Infantrys moved from Rostov to Donetsk
1 Infantry moved from Georgia to 54 Sea Zone
1 Infantry moved from 54 Sea Zone to Donetsk
1 Infantry moved from Tula to Kursk
1 Artillery moved from Penza to Tula
1 Artillery and 1 Infantry moved from Astrakhan to Georgia
1 Infantry moved from Kuybyshev to Penza
1 Infantry moved from Kirov to Vologda
1 Infantry moved from Chimkent to Kuybyshev
Purchase Units - Russians
Russians buy 2 Factorys, 26 Infantrys, 2 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Khobdo
Russians attack with 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank
Neutral defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Infantry, 1 Mot.Inf and 1 Tank in Khobdo, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Khobdo, round 2 : 1/1 hits, 0.33 expected hits
1 Mot.Inf owned by the Russians lost in Khobdo
Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Khobdo, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Khobdo
Russians loses 0 PUs for violating Khobdos neutrality.
Russians win, taking Khobdo from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -3
Casualties for Russians: 1 Mot.Inf
Casualties for Neutral: 1 Infantry
Battle in Kotka
Russians attack with 1 Fighter and 2 Tanks
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter and 2 Tanks in Kotka, round 2 : 1/3 hits, 1.33 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Kotka
Russians win, taking Kotka from Finns with 2 Tanks remaining. Battle score for attacker is -6
Casualties for Russians: 1 Fighter
Casualties for Finns: 1 Infantry
Battle in Lapland
Russians attack with 3 Infantrys and 2 Tanks
Finns defend with 1 Artillery and 1 Infantry
Russians roll dice for 3 Infantrys and 2 Tanks in Lapland, round 2 : 2/5 hits, 1.50 expected hits
Finns roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Artillery and 1 Infantry
Battle in Estonia
Russians attack with 1 Elite and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Elite and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Estonia
Russians win, taking Estonia from Germans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kotka: 1 Tank
EDIT: Adding units owned by Russians to Leningrad: 1 Fighter
EDIT: Turning off Edit Mode
1 AAGun moved from Evenkia to Olyokminsk
1 AAGun moved from Novosibirsk to Krasnoyarsk
1 AAGun moved from Chimkent to Kuybyshev
1 Infantry moved from Koryakia to Kolyma
Place Units - Russians
1 Factory placed in Rostov
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
4 Infantrys placed in Arkhangelsk
4 Tanks placed in Leningrad
1 Factory placed in Tula
10 Infantrys placed in Moscow
4 Infantrys and 2 Mot.Infs placed in Sibirsky
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.67
Neutral : 0.33
Finns : 1.00
Russians : 0.17
@dawgoneit GERMANY ROUND 2:
You saw the stacking of France and bought appropriately. You also noticed the tank that in a prior game was able to cut off the mech advance. You also mopped up the battleship and sunk a French transport.
You have a small fleet, so the UK will probably have to buy a few naval units to stay on par. I intend to stack Paris anyway to force you to bring all of your mechs into the fight so they can’t blitz towards Russia just yet.
RUSSIA ROUND 2:
Germany hasn’t consolidated forces in too many places, and I don’t see strong reinforcements coming for a bit. With no Krakow/Danzig factories, he can’t deploy too much that will threaten me for a while. I think I will buy two factories for additional deployments and begin to create the massive wall of infantry, 30 per turn. After that, I’ll probably throw the extra money towards Korea.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Italians
1 Artillery and 2 Infantrys moved from Kordofan to Italian East Africa
1 Tank moved from Nubia to French Equatorial Africa
1 Infantry moved from Nubia to Darfur
1 Tank moved from Kufra to French Equatorial Africa
5 Infantrys moved from Kufra to New Valley
3 Artillerys, 2 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
Purchase Units - Italians
Italians buy 2 ArmoredCars, 2 Infantrys, 4 Mech.Infs and 3 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Italian East Africa
Italians attack with 1 Artillery and 2 Infantrys
British defend with 1 Infantry; French defend with 1 Infantry
Italians roll dice for 1 Artillery and 2 Infantrys in Italian East Africa, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 2 Infantrys in Italian East Africa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Italian East Africa
Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in Italian East Africa, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery and 1 Infantry in Italian East Africa, round 4 : 0/2 hits, 0.67 expected hits
French roll dice for 1 Infantry in Italian East Africa, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Italian East Africa
Italians roll dice for 1 Artillery in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Italian East Africa, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Artillery in Italian East Africa, round 6 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Infantry in Italian East Africa, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from French with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 Infantrys
Casualties for French: 1 Infantry
Casualties for British: 1 Infantry
Battle in French Equatorial Africa
Italians attack with 2 Tanks
French defend with 1 Infantry
Italians roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 Tank remaining. Battle score for attacker is -3
Casualties for Italians: 1 Tank
Casualties for French: 1 Infantry
Battle in Mersa Matruh
Italians attack with 3 Artillerys, 2 Infantrys and 1 Tank
British defend with 1 Infantry
Italians roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Mersa Matruh, round 2 : 1/6 hits, 2.17 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in New Valley
Italians attack with 5 Infantrys
British defend with 1 Infantry
Italians roll dice for 5 Infantrys in New Valley, round 2 : 0/5 hits, 0.83 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 5 Infantrys in New Valley, round 3 : 1/5 hits, 0.83 expected hits
British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 5 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
2 Tanks moved from Tunis to N.Algeria
2 Fighters moved from N.Tunisia to N.Algeria
1 Adv.Fighter moved from 46 Sea Zone to N.Algeria
1 Fighter moved from 46 Sea Zone to N.Algeria
2 Infantrys moved from S.Tunisia to S.Algeria
3 Transports moved from 47 Sea Zone to 46 Sea Zone
1 Artillery moved from Campania to 46 Sea Zone
1 Tank moved from Campania to 46 Sea Zone
2 Infantrys moved from Sicily to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
1 Artillery, 1 Carrier, 4 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from 45 Sea Zone to N.Tunisia
1 AAGun moved from Tunis to N.Tunisia
2 Infantrys moved from Tunis to N.Tunisia
1 Submarine moved from 46 Sea Zone to 51 Sea Zone
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
1 Destroyer moved from 47 Sea Zone to 51 Sea Zone
1 Battleship moved from 47 Sea Zone to 51 Sea Zone
1 Infantry moved from Lombardy to Provence
1 Artillery moved from Tunis to N.Tunisia
Place Units - Italians
3 Transports placed in 43 Sea Zone
1 ArmoredCar placed in Provence
4 Mech.Infs placed in Tunis
1 ArmoredCar and 2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -1.00
French : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - French
1 Infantry moved from Orleanais to Paris
1 Infantry moved from Normandy to Paris
1 Artillery and 1 Infantry moved from Northeast USA to South Central USA
1 Destroyer moved from 7 Sea Zone to 2 Sea Zone
1 Infantry moved from French Guiana to Amazon
2 Infantrys and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
2 Infantrys moved from 38 Sea Zone to Angola
2 Infantrys moved from Canadian Prairies to North Central USA
1 Artillery and 1 Infantry moved from N.Thailand to S.Thailand
Purchase Units - French
French buy 2 Adv.Fighters, 1 Elite and 6 Tanks; Remaining resources: 0 PUs;
Combat - French
Battle in Angola
French attack with 2 Infantrys
Neutral defend with 1 Infantry
French roll dice for 2 Infantrys in Angola, round 2 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Angola, round 3 : 0/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 2 Infantrys in Angola, round 4 : 1/2 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Angola
French loses 0 PUs for violating Angolas neutrality.
French win, taking Angola from Neutral with 1 Infantry remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in S.Thailand
French attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Thailand
French roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
French win, taking S.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in 2 Sea Zone
French attack with 1 Destroyer
Germans defend with 2 Submarines
Germans roll dice for 2 Submarines in 2 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 Destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Germans and 1 Destroyer owned by the French lost in 2 Sea Zone
Germans win with 1 Submarine remaining. Battle score for attacker is -1
Casualties for French: 1 Destroyer
Casualties for Germans: 1 Submarine
Non Combat Move - French
Place Units - French
1 Elite placed in Syria
2 Adv.Fighters and 6 Tanks placed in Paris
Turn Complete - French
French collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.33
Neutral : 0.00
French : 0.00
Thai : 0.00
ITALY ROUND 2:
I’m not seeing anything that concerns me at the moment. Italy appears to be heading West, perhaps into Spain. That’ll take a toll on your land forces. You will take Morocco, but what then? There is no momentum that would allow you to come back and take Cairo in a reasonable manner, if at all this game.
I don’t know that whatever plan you have in mind will for to your benefit if you let the UK go to the East. Even if it’s a long shot of taking your 6 transports and landing them on the UK in 3 rounds. That would be different, for sure.
FRANCE ROUND 2:
Nothing much to do, really. Wait for Paris to fall. I did buy 6 tanks and 2 fighters to make it hurt as much as possible.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
3 Artillerys, 3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
3 Artillerys, 3 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
3 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 111 Sea Zone to 110 Sea Zone
1 Battleship moved from 107 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from Mindanao to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin
2 Fighters moved from 107 Sea Zone to Banjarmasin
2 Bombers moved from Peleliu to Banjarmasin
1 Tank moved from Kwangtung to N.French Indochina
1 Artillery and 1 Infantry moved from Kiangsi to Hunan
1 Tank moved from S.French Indochina to N.Thailand
1 Tank moved from Kiangsi to Hong Kong
2 Tanks moved from Kyushu to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 B.Transport, 1 Infantry and 2 Tanks moved from 85 Sea Zone to 92 Sea Zone
1 Infantry and 2 Tanks moved from 92 Sea Zone to Hong Kong
1 Infantry moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Yamamoto take Mindoro from Americans
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 108 Sea Zone
1 Infantry and 1 Tank moved from 108 Sea Zone to Woleai
1 Artillery and 1 Infantry moved from Ulithi to Woleai
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 108 Sea Zone
2 Fighters moved from Peleliu to 108 Sea Zone
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 93 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 2 Destroyers, 1 Elite, 9 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.French Indochina
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French Indochina
French win with no units remaining. Battle score for attacker is -3
Casualties for Yamamoto: 1 Tank
Casualties for Chinese: 1 Infantry
Battle in Banjarmasin
Yamamoto attack with 4 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 1 Tank
Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
AA fire in Banjarmasin : 1/4 hits, 0.67 expected hits
1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 1 Tank in Banjarmasin, round 2 : 2/13 hits, 5.00 expected hits
Dutch roll dice for 3 Fighters, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 4/14 hits, 5.50 expected hits
4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Fighter, 1 Infantry and 1 Tank in Banjarmasin, round 3 : 2/9 hits, 3.83 expected hits
Dutch roll dice for 3 Fighters, 6 Infantrys and 2 Tanks in Banjarmasin, round 3 : 4/11 hits, 4.50 expected hits
3 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Banjarmasin
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Fighter and 1 Tank in Banjarmasin, round 4 : 0/5 hits, 2.50 expected hits
Dutch roll dice for 3 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 4/9 hits, 3.83 expected hits
1 Artillery owned by the Yamamoto, 1 Bomber owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 1 Bomber in Banjarmasin, round 5 : 0/1 hits, 0.67 expected hits
Dutch roll dice for 3 Fighters, 4 Infantrys and 2 Tanks in Banjarmasin, round 5 : 5/9 hits, 3.83 expected hits
1 Bomber owned by the Yamamoto lost in Banjarmasin
Dutch win with 3 Fighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is -65
Casualties for Yamamoto: 4 Artillerys, 2 Bombers, 2 Fighters, 5 Infantrys and 1 Tank
Casualties for Dutch: 5 Infantrys
Battle in Hong Kong
Yamamoto attack with 1 Infantry and 3 Tanks
British defend with 1 AAGun, 1 Factory and 1 Tank
Yamamoto roll dice for 1 Infantry and 3 Tanks in Hong Kong, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 Tank in Hong Kong, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Yamamoto lost in Hong Kong
Yamamoto win, taking Hong Kong from British with 3 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for British: 1 Tank
Battle in Hunan
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hunan
Yamamoto roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hunan
Chinese win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in N.Thailand
Yamamoto attack with 1 Tank
French defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto lost in N.Thailand
French win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Yamamoto
1 Fighter moved from Peleliu to Davao
1 AAGun moved from Davao to Mindanao
1 Fighter moved from Davao to Mindanao
Place Units - Yamamoto
1 B.Transport, 2 Destroyers and 2 Submarines placed in 85 Sea Zone
4 Infantrys placed in Davao
Yamamoto undo move 1.
1 B.Transport, 2 Destroyers and 1 Submarine placed in 85 Sea Zone
1 Submarine placed in 85 Sea Zone
1 Elite, 5 Infantrys and 1 Marine placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.33
British : 0.50
French : 1.33
Yamamoto : -8.33
Chinese : 0.67
Dutch : -0.67
@Whackamatt that was the worst rolling i’ve ever seen. i cant win like that.
@dawgoneit said in WAW - Whack (Allies, -VS- dawg Axis):
@Whackamatt that was the worst rolling i’ve ever seen. i cant win like that.
Bad luck on a critical battle. I’ll tell you what. At this point I think the Allies will get the upper hand in the Pacific much faster than the European Axis can expand.
I’ll let you do the turn over if you opt for a different strategy. I saw some undo moves like destroying the ANZAC fleet (critical in my opinion) and taking Malaya. After which you could focus on buying enough land units and B transports to hit Borneo. It’s 2 turns from Japan, and the Dutch can only place 4/turn plus 2 hits for bunkers. With Davao and Tokyo, you can place 12 per turn. Focus on cheaper marines that are easier to transport and you’ll take it.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
2 Fighters moved from 107 Sea Zone to 67 Sea Zone
2 Bombers moved from Peleliu to 67 Sea Zone
3 Fighters moved from Peleliu to 67 Sea Zone
1 Artillery and 1 Infantry moved from Kiangsi to Hunan
1 Tank moved from Kiangsi to Hunan
1 Tank moved from Kwangtung to N.French Indochina
1 Tank moved from S.French Indochina to N.Thailand
3 Artillerys, 3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
1 Infantry moved from Mindanao to 107 Sea Zone
3 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 4 Infantrys, 1 Tank and 4 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys, 4 Infantrys and 1 Tank moved from 110 Sea Zone to Malaya
1 Artillery and 1 Infantry moved from Mindanao to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
1 Infantry and 1 Tank moved from Guam to 101 Sea Zone
1 Artillery and 1 Infantry moved from Ulithi to Woleai
1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 93 Sea Zone
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Palawan
Yamamoto take Palawan from Americans
1 Infantry and 1 Tank moved from 93 Sea Zone to Mindoro
Yamamoto take Mindoro from Americans
1 Infantry moved from Mindanao to Samar
Yamamoto take Samar from Americans
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to British Borneo
Yamamoto take British Borneo from British
1 B.Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
1 Artillery and 2 Infantrys moved from 84 Sea Zone to Vladivostok
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 2 B.Transports, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Vladivostok
Yamamoto attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Bunker
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Vladivostok, round 2 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Vladivostok, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Yamamoto win, taking Vladivostok from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in 67 Sea Zone
Yamamoto attack with 2 Bombers and 5 Fighters
Anzac defend with 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
Yamamoto roll dice for 2 Bombers and 5 Fighters in 67 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
Anzac roll dice for 1 Carrier, 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Fighters owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Anzac roll dice for 1 Carrier and 1 Destroyer in 67 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 Carrier owned by the Anzac lost in 67 Sea Zone
Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 4 : 1/5 hits, 2.33 expected hits
Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
Yamamoto win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 19
Casualties for Yamamoto: 3 Fighters
Casualties for Anzac: 1 Carrier, 2 Destroyers, 1 Submarine and 1 Transport
Battle in Malaya
Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Bunker, 6 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the British
Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Malaya, round 2 : 5/10 hits, 3.33 expected hits
British roll dice for 1 Bunker, 6 Infantrys and 1 Tank in Malaya, round 2 : 3/8 hits, 3.00 expected hits
3 Infantrys owned by the Yamamoto and 5 Infantrys owned by the British lost in Malaya
Yamamoto roll dice for 4 Artillerys, 2 Infantrys and 1 Tank in Malaya, round 3 : 2/7 hits, 2.50 expected hits
British roll dice for 1 Bunker, 1 Infantry and 1 Tank in Malaya, round 3 : 1/3 hits, 1.33 expected hits
1 Tank owned by the British, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Malaya
Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Malaya, round 4 : 1/6 hits, 2.17 expected hits
British roll dice for 1 Bunker in Malaya, round 4 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the British and 1 Infantry owned by the Yamamoto lost in Malaya
Yamamoto win, taking Malaya from British with 4 Artillerys and 1 Tank remaining. Battle score for attacker is 13
Casualties for Yamamoto: 5 Infantrys
Casualties for British: 1 Bunker, 6 Infantrys and 1 Tank
Battle in N.French Indochina
Yamamoto attack with 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Hunan
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hunan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hunan, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Thailand
Yamamoto attack with 1 Tank
French defend with 1 Infantry
Yamamoto roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Yamamoto lost in N.Thailand
French win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for Yamamoto: 1 Tank
Non Combat Move - Yamamoto
1 Submarine moved from 93 Sea Zone to 107 Sea Zone
1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
2 Bombers moved from 67 Sea Zone to Bangkok
2 Fighters moved from 67 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
1 B.Transport placed in 107 Sea Zone
1 Artillery, 1 Infantry and 1 Marine placed in Davao
1 B.Transport and 1 Destroyer placed in 84 Sea Zone
Yamamoto undo move 3.
1 B.Transport placed in 84 Sea Zone
2 Destroyers placed in 85 Sea Zone
2 Artillerys, 1 Elite and 1 Marine placed in Chubu
1 Artillery and 2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : 0.17
French : 0.33
Yamamoto : -2.33
Anzac : 0.50
Chinese : 0.33
Russians : -1.00
@Whackamatt that went better.
YAMAMOTO ROUND 2:
Well the sinking of the Anzac fleet is always a great move. Really takes out the options for the Allies in the theatre. Malaya is a must have as well. Controlling that makes you the gate keeper of which navy can threaten the other. Now Thai is set up to do a land march towards India, without worrying about amphibs from the Brits.
If the goal is to crush the Dutch in 2 turns time (I don’t see how you could do it next round at 8%), you should think about how best to maximize the number of troops you can bring. Since your planned move will be two more moves out, you have an additional turn to set up. You don’t need to move everything as close to the target as possible, just close enough that they can be transported there on the second turn.
HOW I PLAN AN ATTACK
And to make sure you are GUARANTEED victory, first you need to determine what’s the BEST possible defense the Allies can mount for Borneo? I turn to the battle calculator.
CALCULATE THE MAX DEFENSE
Step 1, what units can they reinforce with? Start with what is there, then add the UK 1 inf 1 art, assuming they don’t do anything stupid. Are there any planes in range? Look for everything within 4 spaces. Nothing. What will the Dutch buy? Assume 4 units, with 3 tanks and a plane at 25.
Assume the worst. If you don’t, you open the door to less than 80% odds and possible run the risk of not taking a vital capital. If you assume the worst, then don’t see the Allies going for a maximum defense, you can then break off more units for other purposes. Don’t let them dictate the strategy.
IN THIS CASE, both the UK and ANZAC have enough money and time (because your assault is 2 turns out) to purchase fighters and fly them to Borneo. That means in the above calculation, you get the existing forces, 2 units reinforcing from the UK via land, TWO rounds of Dutch purchases, so 8 additional units, and the possibility of purchasing and then flying over to Borneo EIGHT (8) fighters. All of that needs to be in the math for what you’re buying and planning for next round.
The max defense you will need to overcome is: 32 HP with 94 power. Give or take one or two.
CALCULATE YOUR BEST WITH EXISTING FORCES
HOMEWORK: Run the math with what you think you can bring and see if you can defeat that. As a test, run the calculator and see what you think it’s possible to bring. Can you beat that?
TIPS: Try and pick up units from as far away as possible on the next turn, for instance picking up all of the units in Tokyo first before pulling from Kyushu. The reason is there are fewer transports that can pull from Tokyo/Chubu, whereas you have more options for picking up units from Kyushu.
For your units in Davao, DON’T load them on transports next round. Instead, set them up for a second turn pick up by marching to Mindano. This frees up transports now to pick up units from far away places to set them up for a second round attack. Have your transports near Davao go up and pick up units from Kyushu and landing them in Mindano next round.
Your existing forces I calculate as 32 HP 71 Power, 1 BB shot. You have a 6% chance vs max defense.
example.tsvg SUPPLEMENT WITH FUTURE PURCHASES TO INCREASE THE ODDS
I’ve saved a file simulating what I think is the best way to maximize your landing force and uploaded it. Please check it out and maybe compare what you would have done. Let me know if you manage to squeeze out more attacking units then me. Knowing what you must overcome, you will need to use your purchasing power to tip the scales in the most cost-effective way possible.
If you do the moves as shown in the attached file, and purchase 4 marines for Davao (and have left transport there for them), your odds increase from 6% to 48-56%
Hmm, so what’s left? You’ve only spent 16 ICs next round on marines and have 57 left. Since you have a landing zone secured, bombers purchased via Tokyo can fly to Borneo and land. So next round bomber purchases will participate in the fight and may be necessary.
To that end, you must end with a BTransport next to Davao so you can purchase 4 marines (that attack at 3) next round, as well as FOUR (4) bombers from Tokyo.
THE FINAL MATH:
If you do the moves outlined above and
If you buy none round 3: 50%
Buy 1 (for 3 bombers in the attack):62%
Buy 2: 72%
Buy 3: 82%
Buy 4: 92%
It is guaranteed, even if I go max defense and you see me doing so. Nothing I can do. You must set up to take on that max defense, otherwise if I go max defense and you’re not prepared to take that on, you’re guaranteed to lose.
Also, keep in mind that if the UK does NOT buy fighters for India (but ANZAC still does), then WITHOUT buying any additional bombers, your max landing force has a 99% of victory. You still need those 4 marines though, or it drops to 73% without additional bombers.
If neither ANZAC nor India purchase fighters, then you don’t even need the additional 4 marines in Davao, and can buy whatever the hell you want next round and still be 100% certain of Borneo.
So that’s what goes on in my head for 2 turns in the future. I try to Steelman my opponents position by assuming a max defense and plan for it. If they don’t do the worst they can do, I get those “OH! Phew he didn’t do X. Now I’m relieved and can do this other stuff!”
Hope that helps. It turned out a lot longer than I had planned on.