WAW - Whack bad, dawg good! x2


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Kweichow to N.French Indochina
            1 Infantry and 1 Tank moved from Chahar to Peking
            1 Artillery moved from Shansi to Shantung
            2 Infantrys moved from Chahar to Shantung
            1 Infantry moved from Hunan to Kwangsi
            1 Infantry moved from Yunnan to Kweichow
            1 Tank moved from Hupeh to Kwangtung
            1 ArmoredCar moved from Hupeh to Shanghai
            1 Adv.Fighter moved from Hupeh to Kwangsi
            1 Adv.Fighter moved from Hupeh to Shanghai
            1 Fighter moved from Hupeh to Kwangtung
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 Adv.Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Peking, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Peking, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Adv.Fighter and 1 ArmoredCar
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Shanghai, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Shanghai, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shanghai
                Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Artillery
            Battle in Kwangtung
                Chinese attack with 1 Fighter and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangtung
                Chinese win, taking Kwangtung from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Kwangtung to Hunan
            2 Artillerys, 1 Elite and 1 Infantry moved from Hupeh to Hunan
            1 Adv.Fighter moved from Kwangsi to Hunan
            1 Adv.Fighter moved from Shanghai to Hunan
            4 Infantrys moved from Szechwan to Hupeh
            4 Infantrys moved from Suiyuan to Chahar
            1 ArmoredCar moved from Ningsia to Chahar
            2 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh
            2 Infantrys moved from Lanchow to Szechwan
            1 Marine moved from Lanchow to Shensi
            2 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Adv.Fighter moved from Hsining to Hupeh
            1 ArmoredCar moved from Hsining to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Marine and 1 Tank placed in Hupeh
            2 Artillerys and 4 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.33
    Chinese : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery and 2 Elites moved from Kiangsi to Kwangtung
            1 Artillery and 1 Infantry moved from S.French Indochina to N.French Indochina
            1 Bomber moved from Java to N.French Indochina
            1 Transport moved from 105 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi
            1 Fighter moved from 92 Sea Zone to Kwangsi
            1 Fighter moved from Java to 92 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Hisaichi take British Borneo from British
            2 Destroyers and 2 Submarines moved from 110 Sea Zone to 65 Sea Zone
            1 Transport moved from 110 Sea Zone to 66 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Elites moved from Hong Kong to 92 Sea Zone
            2 Elites and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Elites moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Elite moved from Kirin to 84 Sea Zone
            1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung
            2 Artillerys moved from Heilungchiang to Chita
            1 Tank moved from Kirin to Chita
            1 Mech.Inf moved from Changchun to Peking
            1 Tank moved from Kirin to Peking
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Liaoning
            1 Elite moved from Changchun to Kirin
            5 Infantrys moved from Changchun to Kirin
            1 Mech.Inf moved from Changchun to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bunker, 3 Elites, 6 Infantrys, 1 L.Fighter and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 65 Sea Zone
                Hisaichi attack with 2 Destroyers and 2 Submarines
                British defend with 1 Transport; Anzac defend with 1 Transport
                    Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in 65 Sea Zone
                    Hisaichi roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 65 Sea Zone
                Hisaichi win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Transport
                Casualties for British: 1 Transport
            Battle in Shantung
                Hisaichi attack with 1 Artillery and 3 Elites
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Elites in Shantung, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Shantung, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 4 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Elites
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Peking
                Hisaichi attack with 2 Mech.Infs and 1 Tank
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 2 Elites
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Tank in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in Chita
                Hisaichi attack with 2 Artillerys and 1 Tank
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Chita
                    Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in N.French Indochina, round 2 : 2/5 hits, 2.00 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.French Indochina
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in N.French Indochina, round 3 : 0/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in N.French Indochina, round 4 : 1/4 hits, 1.67 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from N.French Indochina to Hong Kong
            1 Fighter moved from Kwangsi to 92 Sea Zone
    
        Place Units - Hisaichi
            3 Tanks placed in Kirin
            1 Bunker placed in Ayan
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
            2 Artillerys, 1 Elite, 4 Infantrys and 1 L.Fighter placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.00
    French : -0.67
    Anzac : -0.17
    Chinese : -0.67
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from Munster to Dublin
            2 Tanks moved from Munster to Northern Ireland
            1 T.Boat moved from 12 Sea Zone to 22 Sea Zone
            1 Battleship and 2 Transports moved from 12 Sea Zone to 21 Sea Zone
            1 Fighter moved from Wales to Manchester
            1 T.Boat moved from 8 Sea Zone to 9 Sea Zone
            1 Destroyer moved from 16 Sea Zone to 30 Sea Zone
            1 Destroyer moved from 16 Sea Zone to 18 Sea Zone
            4 Infantrys moved from Cairo to Lower Egypt
            4 Adv.Fighters moved from Cairo to Lower Egypt
            5 Fighters moved from Cairo to Lower Egypt
            1 Transport moved from 57 Sea Zone to 59 Sea Zone
            1 Infantry moved from Kordofan to Darfur
                  British take Darfur from Italians
            2 Mech.Infs moved from Cape Town to Angola
            2 Infantrys moved from Attu to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Yukon to Alaska
            3 Infantrys moved from British Columbia to Yukon
            1 Transport moved from 61 Sea Zone to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Artillery moved from Assam to 60 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 61 Sea Zone
            1 Cruiser moved from 61 Sea Zone to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
            1 Artillery and 2 Infantrys moved from 61 Sea Zone to S.Thailand
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from S.Thailand to N.Thailand
            1 ArmoredCar moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Hisaichi
            1 ArmoredCar moved from S.French Indochina to N.Thailand
            2 Infantrys moved from Assam to Yunnan
            2 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            2 Infantrys moved from Hyderabad to Bihar
            4 ArmoredCars and 1 Infantry moved from Delhi to Bihar
            4 ArmoredCars moved from Bihar to Assam
            4 ArmoredCars moved from Madras to Bihar
            2 Infantrys moved from Bombay to Rajputana
    
        Purchase Units - British
            British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 16 Infantrys, 2 Mech.Infs, 1 Submarine, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys
                Italians defend with 1 Artillery and 3 Infantrys
                    British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 3/13 hits, 4.33 expected hits
                    Italians roll dice for 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Italians lost in Lower Egypt
                    British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 3 : 6/13 hits, 4.33 expected hits
                    Italians roll dice for 1 Artillery in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Artillery and 3 Infantrys
            Battle in Angola
                British attack with 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Angola, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Angola
                British loses 0 PUs for violating Angolas neutrality.
                British win, taking Angola from Neutral with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Mech.Inf
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
    
        Place Units - British
            1 Bunker placed in Malaya
            6 Infantrys placed in Bangkok
            2 Artillerys, 2 Infantrys and 1 Tank placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in Cape Town
            2 Artillerys, 3 Infantrys and 1 Tank placed in Cairo
            1 Destroyer, 1 Submarine and 2 T.Boats placed in 21 Sea Zone
    
        Turn Complete - British
            British collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : 0.67
    Italians : -1.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Destroyer moved from 113 Sea Zone to 109 Sea Zone
            2 Adv.Fighters moved from Bangkok to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 2 Transports
                    Anzac roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Transports in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Yamamoto lost in 110 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Transports
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 110 Sea Zone to Broome
    
        Place Units - Anzac
            1 Adv.Fighter and 5 Tanks placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Anzac : 1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs; 
    
        Place Units - Dutch
            2 ArmoredCars and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Fighter and 2 Infantrys moved from Vinnytsia to Odessa
            1 Fighter and 2 Infantrys moved from Vinnytsia to Donetsk
            2 Tanks moved from Bucharest to Bulgaria
            1 Infantry moved from E.Romania to Bulgaria
            1 Infantry moved from E.Romania to Bulgaria
            2 Elites moved from Bucharest to E.Romania
            1 Elite moved from Vinnytsia to Brest
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 2 Infantrys and 2 Tanks
                Russians defend with 2 Infantrys
                    Romanians roll dice for 2 Infantrys and 2 Tanks in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Bulgaria
                    Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Tanks in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Odessa
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
                Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Bucharest to E.Romania
            1 Fighter moved from Odessa to E.Romania
            1 Fighter moved from Donetsk to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 T.Boat moved from 67 Sea Zone to 66 Sea Zone
            1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            2 Transports moved from 67 Sea Zone to 65 Sea Zone
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 Destroyers moved from 15 Sea Zone to 34 Sea Zone
            2 Destroyers moved from 16 Sea Zone to 30 Sea Zone
            1 Infantry moved from Quebec to Montreal
            2 Infantrys moved from Washington to Northeast USA
            4 ArmoredCars and 5 Infantrys moved from San Francisco to Southwest USA
            4 ArmoredCars and 1 Infantry moved from Southwest USA to Northwest USA
            11 ArmoredCars and 1 Tank moved from Northwest USA to British Columbia
            11 ArmoredCars and 1 Tank moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            3 ArmoredCars and 2 Artillerys moved from Koryakia to 72 Sea Zone
            3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Carriers, 4 Destroyers, 1 Fighter, 2 Submarines and 6 Transports moved from 72 Sea Zone to 88 Sea Zone
            3 ArmoredCars and 2 Artillerys moved from 88 Sea Zone to Wake
            3 Adv.Fighters and 3 Fighters moved from 88 Sea Zone to Wake
            2 Destroyers and 1 Submarine moved from 116 Sea Zone to 120 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            2 Artillerys, 7 Infantrys and 5 Tanks moved from Kolyma to Zhigansk
            5 Tanks moved from Zhigansk to Yakutsk
            1 S.Submarine moved from 71 Sea Zone to 88 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 Destroyers and 5 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters
                Yamamoto defend with 2 Elites, 1 Factory and 1 Marine
                    Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters in Wake, round 2 : 3/11 hits, 4.17 expected hits
                    Yamamoto roll dice for 2 Elites and 1 Marine in Wake, round 2 : 1/3 hits, 1.00 expected hits
                    1 Marine owned by the Yamamoto, 2 Elites owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Wake
                Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 ArmoredCar
                Casualties for Yamamoto: 2 Elites and 1 Marine
    
        Non Combat Move - Americans
            3 Adv.Fighters and 3 Fighters moved from Wake to 88 Sea Zone
    
        Place Units - Americans
            3 S.Submarines placed in 71 Sea Zone
            3 Destroyers placed in 98 Sea Zone
            2 S.Submarines placed in 83 Sea Zone
            2 Destroyers placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    Americans : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            3 Submarines moved from 31 Sea Zone to 34 Sea Zone
            3 Infantrys moved from Oslo to Stockholm
            1 Fighter and 1 Stuka moved from Hamburg to Stockholm
            1 Infantry moved from Rhine to Netherlands
            2 Infantrys moved from Rhine to Hamburg
            1 Stuka moved from Bohemia to Lithuania
            2 Mech.Infs moved from Warsaw to Lithuania
            1 Mech.Inf moved from Warsaw to Minsk
            2 ArmoredCars moved from Vinnytsia to Minsk
            4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys and 12 Tanks moved from Kiev to Kursk
            1 Bomber, 4 HeavyTanks, 2 Mech.Infs and 1 Tank moved from Vinnytsia to Kursk
            1 Mech.Inf moved from Warsaw to Kursk
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
                  Germans take Latvia from Russians
            2 Elites and 2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Elites and 2 Infantrys moved from 23 Sea Zone to Oslo
            1 Tank moved from Equatoria to Belgian Congo
                  Germans take Belgian Congo from British
            1 Tank moved from Belgian Congo to French Equatorial Africa
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Destroyer and 1 Transport moved from 56 Sea Zone to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 ArmoredCars, 2 Artillerys, 1 Battleship, 3 Bunkers, 2 Elites, 1 Factory, 3 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Stockholm
                Germans attack with 1 Fighter, 3 Infantrys and 1 Stuka
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 Fighter, 3 Infantrys and 1 Stuka in Stockholm, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Stockholm
                Germans loses 0 PUs for violating Stockholms neutrality.
                Germans win, taking Stockholm from Neutral with 1 Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Kursk
                Germans attack with 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks
                Russians defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 HeavyTank, 30 Infantrys and 3 Tanks
                    Germans roll dice for 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks in Kursk, round 2 : 21/41 hits, 17.17 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks in Kursk, round 2 : 14/38 hits, 13.83 expected hits
                    4 ArmoredCars owned by the Germans, 19 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 9 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 3 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 3 Mech.Infs and 13 Tanks in Kursk, round 3 : 13/27 hits, 13.33 expected hits
                    Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 11 Infantrys and 3 Tanks in Kursk, round 3 : 9/19 hits, 7.50 expected hits
                    11 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk
                    Germans roll dice for 1 Bomber, 4 HeavyTanks and 13 Tanks in Kursk, round 4 : 10/18 hits, 9.83 expected hits
                    Russians roll dice for 2 Bunkers, 1 HeavyTank and 3 Tanks in Kursk, round 4 : 3/6 hits, 3.17 expected hits
                    2 Bunkers owned by the Russians, 3 Tanks owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 1 Bomber, 4 HeavyTanks and 10 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys, 3 Mech.Infs and 3 Tanks
                Casualties for Russians: 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks
            Battle in Lithuania
                Germans attack with 2 Mech.Infs and 1 Stuka
                Russians defend with 1 Tank
                    Germans roll dice for 2 Mech.Infs and 1 Stuka in Lithuania, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Tank in Lithuania, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in Minsk
                Germans attack with 2 ArmoredCars and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                    Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Minsk, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                    Germans roll dice for 1 Mech.Inf in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 ArmoredCars
            Battle in 34 Sea Zone
                Germans attack with 3 Submarines
                French defend with 1 Transport; Americans defend with 2 Destroyers
                    Germans roll dice for 3 Submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers and 1 Transport in 34 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Germans and 1 Transport owned by the French lost in 34 Sea Zone
                    Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 34 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 15
                Casualties for Germans: 1 Submarine
                Casualties for Americans: 2 Destroyers
                Casualties for French: 1 Transport
    
        Non Combat Move - Germans
            1 AAGun moved from Hamburg to 23 Sea Zone
            1 AAGun moved from 23 Sea Zone to Oslo
            1 AAGun moved from Saxony to Hamburg
            1 AAGun moved from Rhine to Netherlands
            1 AAGun moved from Lorraine to Belgium
            1 Stuka moved from Lithuania to Brest
            1 AAGun moved from Kiev to Kursk
            1 Bomber moved from Kursk to Brest
            1 Fighter and 1 Stuka moved from Stockholm to Oslo
    
        Place Units - Germans
            1 Bunker placed in Oslo
            2 Artillerys, 1 Bunker and 2 Elites placed in Hamburg
            1 Battleship and 1 T.Boat placed in 23 Sea Zone
            1 Bunker and 1 Factory placed in French Equatorial Africa
            3 Infantrys placed in Rhine
            4 ArmoredCars placed in Vinnytsia
            4 ArmoredCars placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Neutral : -0.50
    Americans : -0.50
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry moved from Yaroslavl to Smolensk
            7 Infantrys moved from Yaroslavl to Moscow
            1 Infantry moved from Rostov to Tula
            1 Infantry moved from Yaroslavl to Moscow
            2 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Georgia to Rostov
            3 Infantrys moved from Rostov to Stalingrad
            1 Bomber moved from Georgia to Donetsk
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from Leningrad to Latvia
            2 Fighters moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Novgorod
            4 Infantrys moved from Lapland to Oulu
            4 Infantrys moved from 6 Sea Zone to Lapland
            2 Artillerys, 3 Infantrys and 4 Tanks moved from Iraq to Syria
            1 Artillery and 1 Infantry moved from Palestine to Syria
            3 HeavyTanks moved from W.Iran to Syria
            2 Bombers moved from Tashkent to Syria
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            4 Infantrys moved from Irkutsk to Olyokminsk
            2 Artillerys and 2 Infantrys moved from Olyokminsk to Yakutsk
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 30 Infantrys and 10 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Syria
                Russians attack with 3 Artillerys, 2 Bombers, 3 HeavyTanks, 4 Infantrys and 4 Tanks
                Italians defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters, 4 HeavyTanks and 2 Infantrys
                    AA fire in Syria : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the Russians lost in Syria
                    Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 4 Infantrys and 4 Tanks in Syria, round 2 : 6/15 hits, 6.83 expected hits
                    Italians roll dice for 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys in Syria, round 2 : 3/11 hits, 5.83 expected hits
                    2 Bunkers owned by the Italians, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Syria
                    Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 1 Infantry and 4 Tanks in Syria, round 3 : 5/12 hits, 6.00 expected hits
                    Italians roll dice for 3 Fighters and 4 HeavyTanks in Syria, round 3 : 6/7 hits, 4.17 expected hits
                    2 HeavyTanks owned by the Italians, 3 Fighters owned by the Italians, 1 Infantry owned by the Russians, 3 Artillerys owned by the Russians and 2 Tanks owned by the Russians lost in Syria
                    Russians roll dice for 1 Bomber, 3 HeavyTanks and 2 Tanks in Syria, round 4 : 5/6 hits, 3.67 expected hits
                    Italians roll dice for 2 HeavyTanks in Syria, round 4 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 2 Tanks owned by the Russians lost in Syria
                Russians win, taking Syria from Italians with 1 Bomber and 3 HeavyTanks remaining. Battle score for attacker is 14
                Casualties for Russians: 3 Artillerys, 1 Bomber, 4 Infantrys and 4 Tanks
                Casualties for Italians: 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys
            Battle in Donetsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Latvia
                Russians attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            2 Fighters moved from Latvia to Leningrad
            1 Bomber moved from Donetsk to Moscow
            1 Bomber moved from Syria to Iraq
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from W.Iran: 1 Artillery and 2 Infantrys
            EDIT: Adding units owned by Russians to Iraq: 1 Artillery and 2 Infantrys
            EDIT: Turning off Edit Mode
            10 Tanks placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            1 Elite and 3 Infantrys placed in Leningrad
            6 Infantrys placed in Sibirsky
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Germans : -0.67
    Italians : -0.33
    AA fire in Syria : : 0.67
    Russians : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            2 Infantrys moved from Paris to Normandy
            1 ArmoredCar moved from Aquitaine to Normandy
            1 ArmoredCar moved from Brittany to Normandy
            1 Mech.Inf moved from E.Morocco to Tangier
                  Italians take Tangier from French
            1 Mech.Inf moved from Tangier to Mauritania
                  Italians take W.Morocco from French
                  Italians take Mauritania from French
            1 Mech.Inf moved from E.Morocco to Mauritania
            4 Tanks moved from E.Morocco to Mauritania
            4 Tanks moved from E.Morocco to Mauritania
            2 Elites moved from E.Morocco to W.Morocco
            4 Infantrys moved from Nubia to Italian East Africa
                  Italians take Italian East Africa from British
            1 Infantry moved from Nubia to Kordofan
                  Italians take Kordofan from British
            1 Artillery and 1 Infantry moved from Nubia to Darfur
            1 Infantry moved from New Valley to Darfur
            2 Artillerys and 2 Infantrys moved from New Valley to Lower Egypt
            1 Adv.Fighter moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Tunis to 47 Sea Zone
            5 Transports moved from 51 Sea Zone to 48 Sea Zone
            3 Artillerys, 1 Mech.Inf and 1 Tank moved from Campania to 48 Sea Zone
            1 Elite and 4 Infantrys moved from Campania to 48 Sea Zone
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf, 1 Tank and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 1 Tank moved from 51 Sea Zone to Mersa Matruh
            2 Destroyers, 1 Infantry and 1 Transport moved from 47 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Artillery, 1 Elite and 2 Infantrys moved from Rome to Campania
            4 ArmoredCars moved from Tuscany to Campania
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 3 Elites, 2 Factorys, 15 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Darfur
                Italians attack with 1 Artillery and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 2 Artillerys and 4 Infantrys
                British defend with 4 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 4 Infantrys in Lower Egypt, round 2 : 3/7 hits, 2.17 expected hits
                    British roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in Lower Egypt, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
                Casualties for British: 4 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from N.Algeria: 1 AAGun
            EDIT: Adding units owned by Italians to W.Morocco: 1 AAGun
            EDIT: Turning off Edit Mode
            1 Factory placed in Crete
            1 Factory placed in Kufra
            3 Elites placed in Campania
            1 Destroyer and 1 Submarine placed in 46 Sea Zone
            8 Infantrys placed in Rome
            4 Infantrys placed in Tunis
            3 Infantrys placed in E.Morocco
            Italians undo move 6.
            1 Infantry placed in E.Morocco
            3 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    British : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - French
            French buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 10 PUs; 
    
        Place Units - French
            2 Adv.Fighters placed in Syria
            Turning on Edit Mode
            EDIT: Removing units owned by French from Churchill: 1 Infantry and 1 Tank
            EDIT: Removing units owned by French from 1 Sea Zone: 1 Transport
            EDIT: Adding units owned by French to 8 Sea Zone: 1 Infantry, 1 Tank and 1 Transport
            EDIT: Turning off Edit Mode
            1 Infantry and 1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 17 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to 70 Sea Zone
            1 Bomber moved from Java to 70 Sea Zone
            2 Bombers moved from 70 Sea Zone to Canberra
            1 Artillery, 2 Infantrys, 7 Marines and 2 Tanks moved from New South Wales to Canberra
            2 Adv.Fighters and 1 Destroyer moved from 66 Sea Zone to 59 Sea Zone
            2 B.Transports and 3 Transports moved from 70 Sea Zone to 66 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 76 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
            1 T.Boat moved from 102 Sea Zone to 95 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 109 Sea Zone
            1 Infantry moved from Ponape to 102 Sea Zone
            1 Infantry and 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to New Ireland
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            2 Battleships, 1 Carrier, 2 Cruisers and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone
            1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite and 1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Elite moved from 86 Sea Zone to Saipan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Elite, 4 Fighters and 4 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                British defend with 1 Transport
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 72 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in 59 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Destroyer
                British defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 59 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 59 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in 109 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 T.Boat
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone
                    1 Infantry owned by the Yamamoto lost in New Ireland
                Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 T.Boat
                Casualties for Anzac: 1 Destroyer
            Battle in Canberra
                Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks
                Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 3 Infantrys and 5 Tanks
                    AA fire in Canberra : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks in Canberra, round 2 : 5/14 hits, 6.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks in Canberra, round 2 : 1/10 hits, 4.67 expected hits
                    3 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Canberra
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry, 7 Marines and 2 Tanks in Canberra, round 3 : 5/13 hits, 6.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Canberra, round 3 : 4/6 hits, 3.17 expected hits
                    4 Tanks owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Canberra
                    Yamamoto roll dice for 2 Bombers, 5 Marines and 2 Tanks in Canberra, round 4 : 5/9 hits, 4.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter in Canberra, round 4 : 1/1 hits, 0.67 expected hits
                    1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Canberra
                Yamamoto captures 34PUs while taking Anzac capital
                Yamamoto win, taking Canberra from Anzac with 2 Bombers, 4 Marines and 2 Tanks remaining. Battle score for attacker is 27
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 3 Marines
                Casualties for Anzac: 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Canberra to New South Wales
            1 Bomber moved from Canberra to New South Wales
            1 Adv.Fighter moved from 109 Sea Zone to 86 Sea Zone
            EDIT: 2 Battleships moved from 86 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 59 Sea Zone to 66 Sea Zone
            1 Fighter moved from 72 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 72 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
            1 Elite and 2 Fighters placed in Tokyo
            4 Marines placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 83 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    AA fire in Canberra : : -0.33
    Yamamoto : -3.33
    Anzac : -1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 ArmoredCar moved from Hupeh to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            2 Tanks moved from Hupeh to Shantung
            2 Artillerys and 1 Elite moved from Hunan to Kwangtung
            1 ArmoredCar and 4 Infantrys moved from Chahar to Peking
            1 Adv.Fighter moved from Hupeh to Kwangtung
            1 Adv.Fighter moved from Hupeh to Shantung
            2 Adv.Fighters moved from Hunan to 84 Sea Zone
            1 Fighter moved from Hunan to Kwangtung
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in 84 Sea Zone
                Chinese attack with 2 Adv.Fighters
                Hisaichi defend with 2 Transports
                    Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in Peking
                Chinese attack with 1 ArmoredCar and 4 Infantrys
                Hisaichi defend with 2 Mech.Infs and 1 Tank
                    Chinese roll dice for 1 ArmoredCar and 4 Infantrys in Peking, round 2 : 2/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 2/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Peking, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 11
                Casualties for Chinese: 3 Infantrys
                Casualties for Hisaichi: 2 Mech.Infs and 1 Tank
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter and 2 Tanks
                Hisaichi defend with 1 Artillery and 1 Elite
                    Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Adv.Fighter in Shantung, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung
                Hisaichi win with no units remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 Adv.Fighter and 2 Tanks
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Kwangtung
                Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter
                Hisaichi defend with 1 Artillery and 2 Elites
                    Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung
                Chinese win, taking Kwangtung from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery
                Casualties for Hisaichi: 1 Artillery and 2 Elites
    
        Non Combat Move - Chinese
            2 Infantrys moved from Suiyuan to Chahar
            1 Marine moved from Shensi to Shansi
            4 Infantrys and 1 Marine moved from Hupeh to Hunan
            2 Adv.Fighters moved from 84 Sea Zone to Hunan
            1 Adv.Fighter and 1 Fighter moved from Kwangtung to Hunan
            2 Infantrys moved from Szechwan to Kweichow
            2 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Ningsia to Shensi
            3 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Ningsia to Shansi
            4 Infantrys moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Adv.Fighter, 1 Elite and 1 Tank placed in Hupeh
            Chinese undo move 1.
            2 ArmoredCars and 1 Tank placed in Hupeh
            1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.67
    Chinese : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Liaoning to Peking
            1 Infantry moved from Heilungchiang to Chita
            3 Transports moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys moved from Changchun to 84 Sea Zone
            1 Elite moved from Changchun to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from British Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to S.French Indochina
                  Hisaichi take S.French Indochina from French
            2 Artillerys and 1 Infantry moved from N.French Indochina to Yunnan
            1 Elite moved from 84 Sea Zone to Shanghai
            2 Artillerys moved from 84 Sea Zone to Peking
            1 Infantry moved from 84 Sea Zone to Peking
            1 Infantry moved from 84 Sea Zone to Shanghai
            1 Infantry moved from 84 Sea Zone to Peking
            2 Destroyers and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone
            1 Transport moved from 66 Sea Zone to 110 Sea Zone
            1 Fighter moved from 92 Sea Zone to Kwangtung
            1 Fighter moved from 92 Sea Zone to Peking
            2 Tanks moved from Kirin to Ayan
            2 Tanks moved from Kirin to Chita
            1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Changchun to Kirin
            1 L.Fighter moved from Changchun to Shanghai
            1 Carrier moved from 92 Sea Zone to 84 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 3 Elites, 1 Factory, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 1 Elite, 1 Infantry and 1 L.Fighter
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangtung
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Peking
                Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 2 : 0/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 3 : 0/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 4 : 3/6 hits, 1.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 2 Artillerys and 1 Infantry
                British defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Kwangtung to Hong Kong
            1 Fighter moved from Peking to 84 Sea Zone
            1 L.Fighter moved from Shanghai to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Factory placed in Liaoning
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
            3 Tanks placed in Kirin
            2 Artillerys, 1 Elite and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 T.Boat moved from 9 Sea Zone to 10 Sea Zone
            1 Destroyer moved from 18 Sea Zone to 21 Sea Zone
            1 Destroyer moved from 30 Sea Zone to 34 Sea Zone
            1 Mech.Inf moved from Angola to Kordofan
                  British take Belgian Congo from Germans
                  British take Equatoria from Germans
            2 Mech.Infs moved from Cape Town to Mozambique
            4 ArmoredCars and 7 Infantrys moved from Assam to Yunnan
            4 ArmoredCars moved from Bihar to Yunnan
            2 ArmoredCars moved from N.Thailand to Kwangsi
                  French take N.French Indochina from Hisaichi
            1 Artillery and 2 Infantrys moved from N.Thailand to S.French Indochina
            4 Infantrys moved from Bangkok to Malaya
            5 Tanks moved from Bangkok to S.French Indochina
            1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina
            2 Infantrys moved from Rajputana to Bombay
            1 Tank moved from Madras to Bihar
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            2 Tanks moved from Koryakia to Zhigansk
            4 Infantrys moved from Koryakia to Kolyma
            3 Infantrys moved from Yukon to Alaska
            2 Tanks moved from Northern Ireland to Manchester
            2 Infantrys moved from Dublin to Northern Ireland
            1 Infantry moved from Wales to Dover
            4 Adv.Fighters, 5 Fighters and 4 Infantrys moved from Cairo to Lower Egypt
            1 Cruiser moved from 61 Sea Zone to 64 Sea Zone
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 12 ArmoredCars, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.French Indochina
                British attack with 2 Artillerys, 4 Infantrys and 5 Tanks
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in S.French Indochina, round 2 : 3/11 hits, 4.17 expected hits
                    Hisaichi roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.French Indochina
                British win, taking S.French Indochina from Hisaichi with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 34 Sea Zone
                British attack with 1 Destroyer
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 34 Sea Zone
                    Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 34 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Submarines
                Casualties for British: 1 Destroyer
            Battle in Lower Egypt
                British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys
                Italians defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 5/13 hits, 4.33 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Artillerys and 2 Infantrys
            Battle in Kwangsi
                British attack with 2 ArmoredCars
                Hisaichi defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 ArmoredCars in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British lost in Kwangsi
                    British roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangsi
                    British roll dice for 1 ArmoredCar in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kwangsi
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6
                Casualties for British: 2 ArmoredCars
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                British attack with 8 ArmoredCars and 7 Infantrys
                Hisaichi defend with 2 Artillerys
                    British roll dice for 8 ArmoredCars and 7 Infantrys in Yunnan, round 2 : 6/15 hits, 3.83 expected hits
                    Hisaichi roll dice for 2 Artillerys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 8 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 2 Artillerys
            Battle in Mozambique
                British attack with 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Mozambique
                    British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique
                Neutral win with no units remaining. Battle score for attacker is -10
                Casualties for British: 2 Mech.Infs
                Casualties for Neutral: 1 Infantry
            Battle in Kordofan
                British attack with 1 Mech.Inf
                Italians defend with 1 Infantry
                    British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Kordofan
                Italians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - British
            4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
    
        Place Units - British
            4 Adv.Fighters and 2 Fighters placed in Bangkok
            5 ArmoredCars placed in Delhi
            2 Infantrys placed in Madras
            4 ArmoredCars and 2 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            1 ArmoredCar placed in Madras
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : 1.33
    British : 0.67
    Hisaichi : -1.67
    Italians : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery and 4 Infantrys moved from West Papua to Port Moresby
    
        Non Combat Move - Anzac
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars and 1 Tank moved from Suriname to Bahia
            1 Tank moved from Amazon to Bahia
    
        Purchase Units - Dutch
            Dutch buy 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bahia
                Dutch attack with 2 ArmoredCars and 2 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Dutch roll dice for 2 ArmoredCars and 2 Tanks in Bahia, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia
                    Dutch roll dice for 1 ArmoredCar and 2 Tanks in Bahia, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia
                    Dutch roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bahia
                    Dutch roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Bahia
                Neutral win with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Dutch: 2 ArmoredCars and 2 Tanks
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    Dutch : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Bunker placed in Tampere
            1 Infantry placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

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