@mikawagunichi @Stucifer Have either of you done the Indian Ocean sub bid and attack?
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Kweichow to N.French Indochina 1 Infantry and 1 Tank moved from Chahar to Peking 1 Artillery moved from Shansi to Shantung 2 Infantrys moved from Chahar to Shantung 1 Infantry moved from Hunan to Kwangsi 1 Infantry moved from Yunnan to Kweichow 1 Tank moved from Hupeh to Kwangtung 1 ArmoredCar moved from Hupeh to Shanghai 1 Adv.Fighter moved from Hupeh to Kwangsi 1 Adv.Fighter moved from Hupeh to Shanghai 1 Fighter moved from Hupeh to Kwangtung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 8 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 Adv.Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Peking Chinese attack with 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Peking, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Peking, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 Tank in Peking, round 5 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Peking, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 3 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 1 Infantry Battle in N.French Indochina Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Adv.Fighter and 1 ArmoredCar Hisaichi defend with 1 Artillery Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Shanghai, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Shanghai, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Artillery Battle in Kwangtung Chinese attack with 1 Fighter and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Kwangtung to Hunan 2 Artillerys, 1 Elite and 1 Infantry moved from Hupeh to Hunan 1 Adv.Fighter moved from Kwangsi to Hunan 1 Adv.Fighter moved from Shanghai to Hunan 4 Infantrys moved from Szechwan to Hupeh 4 Infantrys moved from Suiyuan to Chahar 1 ArmoredCar moved from Ningsia to Chahar 2 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar and 1 Tank moved from Lanchow to Hupeh 2 Infantrys moved from Lanchow to Szechwan 1 Marine moved from Lanchow to Shensi 2 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 1 Adv.Fighter moved from Hsining to Hupeh 1 ArmoredCar moved from Hsining to Ningsia 4 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Adv.Fighter, 1 Marine and 1 Tank placed in Hupeh 2 Artillerys and 4 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : -2.33 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery and 2 Elites moved from Kiangsi to Kwangtung 1 Artillery and 1 Infantry moved from S.French Indochina to N.French Indochina 1 Bomber moved from Java to N.French Indochina 1 Transport moved from 105 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to Kwangsi 1 Fighter moved from 92 Sea Zone to Kwangsi 1 Fighter moved from Java to 92 Sea Zone 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 2 Destroyers and 2 Submarines moved from 110 Sea Zone to 65 Sea Zone 1 Transport moved from 110 Sea Zone to 66 Sea Zone 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Elites moved from Hong Kong to 92 Sea Zone 2 Elites and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 1 Artillery and 1 Elite moved from Kirin to 84 Sea Zone 1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung 2 Artillerys moved from Heilungchiang to Chita 1 Tank moved from Kirin to Chita 1 Mech.Inf moved from Changchun to Peking 1 Tank moved from Kirin to Peking 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 1 Elite moved from Changchun to Kirin 5 Infantrys moved from Changchun to Kirin 1 Mech.Inf moved from Changchun to Peking Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bunker, 3 Elites, 6 Infantrys, 1 L.Fighter and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 65 Sea Zone Hisaichi attack with 2 Destroyers and 2 Submarines British defend with 1 Transport; Anzac defend with 1 Transport Hisaichi roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Transport owned by the Anzac lost in 65 Sea Zone Hisaichi roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Transport in 65 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 65 Sea Zone Hisaichi win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Transport Casualties for British: 1 Transport Battle in Shantung Hisaichi attack with 1 Artillery and 3 Elites Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Elites in Shantung, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Artillery and 2 Elites in Shantung, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Shantung Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Elites Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Peking Hisaichi attack with 2 Mech.Infs and 1 Tank Chinese defend with 1 Tank Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Peking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Kwangsi Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Artillery and 2 Elites Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Tank in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 2 Elites remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Chita Hisaichi attack with 2 Artillerys and 1 Tank Russians defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Chita, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians lost in Chita Hisaichi roll dice for 2 Artillerys and 1 Tank in Chita, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in N.French Indochina Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in N.French Indochina, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.French Indochina Hisaichi roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in N.French Indochina, round 3 : 0/4 hits, 1.67 expected hits French roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber and 1 Infantry in N.French Indochina, round 4 : 1/4 hits, 1.67 expected hits French roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in N.French Indochina Hisaichi win, taking N.French Indochina from French with 2 Artillerys, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from N.French Indochina to Hong Kong 1 Fighter moved from Kwangsi to 92 Sea Zone Place Units - Hisaichi 3 Tanks placed in Kirin 1 Bunker placed in Ayan 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 2 Artillerys, 1 Elite, 4 Infantrys and 1 L.Fighter placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : -4.00 French : -0.67 Anzac : -0.17 Chinese : -0.67 Russians : -1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 Infantrys moved from Munster to Dublin 2 Tanks moved from Munster to Northern Ireland 1 T.Boat moved from 12 Sea Zone to 22 Sea Zone 1 Battleship and 2 Transports moved from 12 Sea Zone to 21 Sea Zone 1 Fighter moved from Wales to Manchester 1 T.Boat moved from 8 Sea Zone to 9 Sea Zone 1 Destroyer moved from 16 Sea Zone to 30 Sea Zone 1 Destroyer moved from 16 Sea Zone to 18 Sea Zone 4 Infantrys moved from Cairo to Lower Egypt 4 Adv.Fighters moved from Cairo to Lower Egypt 5 Fighters moved from Cairo to Lower Egypt 1 Transport moved from 57 Sea Zone to 59 Sea Zone 1 Infantry moved from Kordofan to Darfur British take Darfur from Italians 2 Mech.Infs moved from Cape Town to Angola 2 Infantrys moved from Attu to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia 1 Infantry moved from Yukon to Alaska 3 Infantrys moved from British Columbia to Yukon 1 Transport moved from 61 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery moved from Assam to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 61 Sea Zone 1 Cruiser moved from 61 Sea Zone to 60 Sea Zone 1 Infantry moved from Hyderabad to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone 1 Artillery and 2 Infantrys moved from 61 Sea Zone to S.Thailand 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from S.Thailand to N.Thailand 1 ArmoredCar moved from N.Thailand to S.French Indochina French take S.French Indochina from Hisaichi 1 ArmoredCar moved from S.French Indochina to N.Thailand 2 Infantrys moved from Assam to Yunnan 2 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Bihar to Assam 2 Infantrys moved from Hyderabad to Bihar 4 ArmoredCars and 1 Infantry moved from Delhi to Bihar 4 ArmoredCars moved from Bihar to Assam 4 ArmoredCars moved from Madras to Bihar 2 Infantrys moved from Bombay to Rajputana Purchase Units - British British buy 6 Artillerys, 1 Bunker, 1 Destroyer, 16 Infantrys, 2 Mech.Infs, 1 Submarine, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys Italians defend with 1 Artillery and 3 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 3/13 hits, 4.33 expected hits Italians roll dice for 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Italians lost in Lower Egypt British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 3 : 6/13 hits, 4.33 expected hits Italians roll dice for 1 Artillery in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 Artillery and 3 Infantrys Battle in Angola British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Angola, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Angola British loses 0 PUs for violating Angolas neutrality. British win, taking Angola from Neutral with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Mech.Inf Casualties for Neutral: 1 Infantry Non Combat Move - British 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 1 Bunker placed in Malaya 6 Infantrys placed in Bangkok 2 Artillerys, 2 Infantrys and 1 Tank placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 2 Artillerys, 3 Infantrys and 1 Tank placed in Cairo 1 Destroyer, 1 Submarine and 2 T.Boats placed in 21 Sea Zone Turn Complete - British British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : 0.67 Italians : -1.67
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 1 Destroyer moved from 113 Sea Zone to 109 Sea Zone 2 Adv.Fighters moved from Bangkok to 110 Sea Zone Purchase Units - Anzac Anzac buy 1 Adv.Fighter and 5 Tanks; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 Transports Anzac roll dice for 2 Adv.Fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 Transports in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Yamamoto lost in 110 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 2 Transports Non Combat Move - Anzac 2 Adv.Fighters moved from 110 Sea Zone to Broome Place Units - Anzac 1 Adv.Fighter and 5 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Anzac : 1.00
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs; Place Units - Dutch 2 ArmoredCars and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Finns Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Fighter and 2 Infantrys moved from Vinnytsia to Odessa 1 Fighter and 2 Infantrys moved from Vinnytsia to Donetsk 2 Tanks moved from Bucharest to Bulgaria 1 Infantry moved from E.Romania to Bulgaria 1 Infantry moved from E.Romania to Bulgaria 2 Elites moved from Bucharest to E.Romania 1 Elite moved from Vinnytsia to Brest Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 1 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 2 Infantrys and 2 Tanks Russians defend with 2 Infantrys Romanians roll dice for 2 Infantrys and 2 Tanks in Bulgaria, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Bulgaria Romanians roll dice for 2 Tanks in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 Tanks in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 2 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Donetsk Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 AAGun moved from Bucharest to E.Romania 1 Fighter moved from Odessa to E.Romania 1 Fighter moved from Donetsk to E.Romania Place Units - Romanians 2 Artillerys and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -0.67 Russians : 1.00
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 T.Boat moved from 67 Sea Zone to 66 Sea Zone 1 Destroyer and 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 2 Transports moved from 67 Sea Zone to 65 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Destroyers moved from 15 Sea Zone to 34 Sea Zone 2 Destroyers moved from 16 Sea Zone to 30 Sea Zone 1 Infantry moved from Quebec to Montreal 2 Infantrys moved from Washington to Northeast USA 4 ArmoredCars and 5 Infantrys moved from San Francisco to Southwest USA 4 ArmoredCars and 1 Infantry moved from Southwest USA to Northwest USA 11 ArmoredCars and 1 Tank moved from Northwest USA to British Columbia 11 ArmoredCars and 1 Tank moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Transport moved from 72 Sea Zone to 71 Sea Zone 3 ArmoredCars and 2 Artillerys moved from Koryakia to 72 Sea Zone 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys, 2 Carriers, 4 Destroyers, 1 Fighter, 2 Submarines and 6 Transports moved from 72 Sea Zone to 88 Sea Zone 3 ArmoredCars and 2 Artillerys moved from 88 Sea Zone to Wake 3 Adv.Fighters and 3 Fighters moved from 88 Sea Zone to Wake 2 Destroyers and 1 Submarine moved from 116 Sea Zone to 120 Sea Zone 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone 2 Artillerys, 7 Infantrys and 5 Tanks moved from Kolyma to Zhigansk 5 Tanks moved from Zhigansk to Yakutsk 1 S.Submarine moved from 71 Sea Zone to 88 Sea Zone Purchase Units - Americans Americans buy 5 Destroyers and 5 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Wake Americans attack with 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters Yamamoto defend with 2 Elites, 1 Factory and 1 Marine Americans roll dice for 1 Battleship in Wake, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 Adv.Fighters, 3 ArmoredCars, 2 Artillerys and 3 Fighters in Wake, round 2 : 3/11 hits, 4.17 expected hits Yamamoto roll dice for 2 Elites and 1 Marine in Wake, round 2 : 1/3 hits, 1.00 expected hits 1 Marine owned by the Yamamoto, 2 Elites owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 2 ArmoredCars, 2 Artillerys and 3 Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 ArmoredCar Casualties for Yamamoto: 2 Elites and 1 Marine Non Combat Move - Americans 3 Adv.Fighters and 3 Fighters moved from Wake to 88 Sea Zone Place Units - Americans 3 S.Submarines placed in 71 Sea Zone 3 Destroyers placed in 98 Sea Zone 2 S.Submarines placed in 83 Sea Zone 2 Destroyers placed in 13 Sea Zone Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00 Americans : -1.83
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 3 Submarines moved from 31 Sea Zone to 34 Sea Zone 3 Infantrys moved from Oslo to Stockholm 1 Fighter and 1 Stuka moved from Hamburg to Stockholm 1 Infantry moved from Rhine to Netherlands 2 Infantrys moved from Rhine to Hamburg 1 Stuka moved from Bohemia to Lithuania 2 Mech.Infs moved from Warsaw to Lithuania 1 Mech.Inf moved from Warsaw to Minsk 2 ArmoredCars moved from Vinnytsia to Minsk 4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys and 12 Tanks moved from Kiev to Kursk 1 Bomber, 4 HeavyTanks, 2 Mech.Infs and 1 Tank moved from Vinnytsia to Kursk 1 Mech.Inf moved from Warsaw to Kursk 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Germans take Latvia from Russians 2 Elites and 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Elites and 2 Infantrys moved from 23 Sea Zone to Oslo 1 Tank moved from Equatoria to Belgian Congo Germans take Belgian Congo from British 1 Tank moved from Belgian Congo to French Equatorial Africa 1 Infantry moved from Equatoria to French Equatorial Africa 1 Destroyer and 1 Transport moved from 56 Sea Zone to 51 Sea Zone Purchase Units - Germans Germans buy 8 ArmoredCars, 2 Artillerys, 1 Battleship, 3 Bunkers, 2 Elites, 1 Factory, 3 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Germans Battle in Stockholm Germans attack with 1 Fighter, 3 Infantrys and 1 Stuka Neutral defend with 1 Bunker Germans roll dice for 1 Fighter, 3 Infantrys and 1 Stuka in Stockholm, round 2 : 2/5 hits, 1.50 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Kursk Germans attack with 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks Russians defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 HeavyTank, 30 Infantrys and 3 Tanks Germans roll dice for 4 ArmoredCars, 4 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 9 Infantrys, 3 Mech.Infs and 13 Tanks in Kursk, round 2 : 21/41 hits, 17.17 expected hits Units damaged: 2 Bunkers owned by the Russians Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks in Kursk, round 2 : 14/38 hits, 13.83 expected hits 4 ArmoredCars owned by the Germans, 19 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 9 Infantrys owned by the Germans lost in Kursk Germans roll dice for 3 Artillerys, 1 Bomber, 3 Elites, 4 HeavyTanks, 3 Mech.Infs and 13 Tanks in Kursk, round 3 : 13/27 hits, 13.33 expected hits Russians roll dice for 2 Artillerys, 2 Bunkers, 1 HeavyTank, 11 Infantrys and 3 Tanks in Kursk, round 3 : 9/19 hits, 7.50 expected hits 11 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 3 Elites owned by the Germans, 3 Artillerys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kursk Germans roll dice for 1 Bomber, 4 HeavyTanks and 13 Tanks in Kursk, round 4 : 10/18 hits, 9.83 expected hits Russians roll dice for 2 Bunkers, 1 HeavyTank and 3 Tanks in Kursk, round 4 : 3/6 hits, 3.17 expected hits 2 Bunkers owned by the Russians, 3 Tanks owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 1 Bomber, 4 HeavyTanks and 10 Tanks remaining. Battle score for attacker is 10 Casualties for Germans: 4 ArmoredCars, 4 Artillerys, 3 Elites, 9 Infantrys, 3 Mech.Infs and 3 Tanks Casualties for Russians: 2 Artillerys, 2 Bunkers, 1 HeavyTank, 30 Infantrys and 3 Tanks Battle in Lithuania Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 1 Tank Germans roll dice for 2 Mech.Infs and 1 Stuka in Lithuania, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Tank in Lithuania, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 5 Casualties for Russians: 1 Tank Battle in Minsk Germans attack with 2 ArmoredCars and 1 Mech.Inf Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 2 ArmoredCars and 1 Mech.Inf in Minsk, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Germans roll dice for 1 ArmoredCar and 1 Mech.Inf in Minsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Germans roll dice for 1 Mech.Inf in Minsk, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 ArmoredCars Battle in 34 Sea Zone Germans attack with 3 Submarines French defend with 1 Transport; Americans defend with 2 Destroyers Germans roll dice for 3 Submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers and 1 Transport in 34 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Germans and 1 Transport owned by the French lost in 34 Sea Zone Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 34 Sea Zone Germans win with 2 Submarines remaining. Battle score for attacker is 15 Casualties for Germans: 1 Submarine Casualties for Americans: 2 Destroyers Casualties for French: 1 Transport Non Combat Move - Germans 1 AAGun moved from Hamburg to 23 Sea Zone 1 AAGun moved from 23 Sea Zone to Oslo 1 AAGun moved from Saxony to Hamburg 1 AAGun moved from Rhine to Netherlands 1 AAGun moved from Lorraine to Belgium 1 Stuka moved from Lithuania to Brest 1 AAGun moved from Kiev to Kursk 1 Bomber moved from Kursk to Brest 1 Fighter and 1 Stuka moved from Stockholm to Oslo Place Units - Germans 1 Bunker placed in Oslo 2 Artillerys, 1 Bunker and 2 Elites placed in Hamburg 1 Battleship and 1 T.Boat placed in 23 Sea Zone 1 Bunker and 1 Factory placed in French Equatorial Africa 3 Infantrys placed in Rhine 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : 3.67 Neutral : -0.50 Americans : -0.50 Russians : 1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Infantry moved from Yaroslavl to Smolensk 7 Infantrys moved from Yaroslavl to Moscow 1 Infantry moved from Rostov to Tula 1 Infantry moved from Yaroslavl to Moscow 2 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Georgia to Rostov 3 Infantrys moved from Rostov to Stalingrad 1 Bomber moved from Georgia to Donetsk 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Infantrys moved from Leningrad to Latvia 2 Fighters moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Novgorod 4 Infantrys moved from Lapland to Oulu 4 Infantrys moved from 6 Sea Zone to Lapland 2 Artillerys, 3 Infantrys and 4 Tanks moved from Iraq to Syria 1 Artillery and 1 Infantry moved from Palestine to Syria 3 HeavyTanks moved from W.Iran to Syria 2 Bombers moved from Tashkent to Syria 1 Infantry moved from Irkutsk to S.Buryat Mongolia 4 Infantrys moved from Irkutsk to Olyokminsk 2 Artillerys and 2 Infantrys moved from Olyokminsk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 5 Infantrys moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from Novosibirsk to Krasnoyarsk Purchase Units - Russians Russians buy 1 Elite, 30 Infantrys and 10 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Syria Russians attack with 3 Artillerys, 2 Bombers, 3 HeavyTanks, 4 Infantrys and 4 Tanks Italians defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Fighters, 4 HeavyTanks and 2 Infantrys AA fire in Syria : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Russians lost in Syria Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 4 Infantrys and 4 Tanks in Syria, round 2 : 6/15 hits, 6.83 expected hits Italians roll dice for 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys in Syria, round 2 : 3/11 hits, 5.83 expected hits 2 Bunkers owned by the Italians, 3 Infantrys owned by the Russians and 2 Infantrys owned by the Italians lost in Syria Russians roll dice for 3 Artillerys, 1 Bomber, 3 HeavyTanks, 1 Infantry and 4 Tanks in Syria, round 3 : 5/12 hits, 6.00 expected hits Italians roll dice for 3 Fighters and 4 HeavyTanks in Syria, round 3 : 6/7 hits, 4.17 expected hits 2 HeavyTanks owned by the Italians, 3 Fighters owned by the Italians, 1 Infantry owned by the Russians, 3 Artillerys owned by the Russians and 2 Tanks owned by the Russians lost in Syria Russians roll dice for 1 Bomber, 3 HeavyTanks and 2 Tanks in Syria, round 4 : 5/6 hits, 3.67 expected hits Italians roll dice for 2 HeavyTanks in Syria, round 4 : 2/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Italians and 2 Tanks owned by the Russians lost in Syria Russians win, taking Syria from Italians with 1 Bomber and 3 HeavyTanks remaining. Battle score for attacker is 14 Casualties for Russians: 3 Artillerys, 1 Bomber, 4 Infantrys and 4 Tanks Casualties for Italians: 2 Bunkers, 3 Fighters, 4 HeavyTanks and 2 Infantrys Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Battle in Latvia Russians attack with 2 Fighters and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 2 Fighters moved from Latvia to Leningrad 1 Bomber moved from Donetsk to Moscow 1 Bomber moved from Syria to Iraq Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from W.Iran: 1 Artillery and 2 Infantrys EDIT: Adding units owned by Russians to Iraq: 1 Artillery and 2 Infantrys EDIT: Turning off Edit Mode 10 Tanks placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 1 Elite and 3 Infantrys placed in Leningrad 6 Infantrys placed in Sibirsky 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Germans : -0.67 Italians : -0.33 AA fire in Syria : : 0.67 Russians : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 2 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Aquitaine to Normandy 1 ArmoredCar moved from Brittany to Normandy 1 Mech.Inf moved from E.Morocco to Tangier Italians take Tangier from French 1 Mech.Inf moved from Tangier to Mauritania Italians take W.Morocco from French Italians take Mauritania from French 1 Mech.Inf moved from E.Morocco to Mauritania 4 Tanks moved from E.Morocco to Mauritania 4 Tanks moved from E.Morocco to Mauritania 2 Elites moved from E.Morocco to W.Morocco 4 Infantrys moved from Nubia to Italian East Africa Italians take Italian East Africa from British 1 Infantry moved from Nubia to Kordofan Italians take Kordofan from British 1 Artillery and 1 Infantry moved from Nubia to Darfur 1 Infantry moved from New Valley to Darfur 2 Artillerys and 2 Infantrys moved from New Valley to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Tunis to 47 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys, 1 Mech.Inf and 1 Tank moved from Campania to 48 Sea Zone 1 Elite and 4 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf, 1 Tank and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys, 1 Elite, 4 Infantrys, 1 Mech.Inf and 1 Tank moved from 51 Sea Zone to Mersa Matruh 2 Destroyers, 1 Infantry and 1 Transport moved from 47 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Artillery, 1 Elite and 2 Infantrys moved from Rome to Campania 4 ArmoredCars moved from Tuscany to Campania Purchase Units - Italians Italians buy 1 Destroyer, 3 Elites, 2 Factorys, 15 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Darfur Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Darfur, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur Italians win, taking Darfur from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 2 Artillerys and 4 Infantrys British defend with 4 Infantrys Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 4 Infantrys in Lower Egypt, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 4 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in Lower Egypt, round 3 : 4/6 hits, 2.00 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Casualties for British: 4 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from N.Algeria: 1 AAGun EDIT: Adding units owned by Italians to W.Morocco: 1 AAGun EDIT: Turning off Edit Mode 1 Factory placed in Crete 1 Factory placed in Kufra 3 Elites placed in Campania 1 Destroyer and 1 Submarine placed in 46 Sea Zone 8 Infantrys placed in Rome 4 Infantrys placed in Tunis 3 Infantrys placed in E.Morocco Italians undo move 6. 1 Infantry placed in E.Morocco 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - French French buy 2 Adv.Fighters, 1 Infantry and 1 Tank; Remaining resources: 10 PUs; Place Units - French 2 Adv.Fighters placed in Syria Turning on Edit Mode EDIT: Removing units owned by French from Churchill: 1 Infantry and 1 Tank EDIT: Removing units owned by French from 1 Sea Zone: 1 Transport EDIT: Adding units owned by French to 8 Sea Zone: 1 Infantry, 1 Tank and 1 Transport EDIT: Turning off Edit Mode 1 Infantry and 1 Tank placed in Churchill Turn Complete - French French collect 17 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Bomber moved from Banjarmasin to 70 Sea Zone 1 Bomber moved from Java to 70 Sea Zone 2 Bombers moved from 70 Sea Zone to Canberra 1 Artillery, 2 Infantrys, 7 Marines and 2 Tanks moved from New South Wales to Canberra 2 Adv.Fighters and 1 Destroyer moved from 66 Sea Zone to 59 Sea Zone 2 B.Transports and 3 Transports moved from 70 Sea Zone to 66 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 72 Sea Zone 1 Destroyer moved from 76 Sea Zone to 72 Sea Zone 1 Destroyer moved from 95 Sea Zone to 87 Sea Zone 1 T.Boat moved from 102 Sea Zone to 95 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 109 Sea Zone 1 Infantry moved from Ponape to 102 Sea Zone 1 Infantry and 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to New Ireland 1 Destroyer moved from 95 Sea Zone to 86 Sea Zone 2 Battleships, 1 Carrier, 2 Cruisers and 1 S.Submarine moved from 95 Sea Zone to 86 Sea Zone 1 Carrier, 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Elite moved from Tokyo to 85 Sea Zone 1 Elite and 1 S.Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Elite moved from 86 Sea Zone to Saipan Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Destroyer, 1 Elite, 4 Fighters and 4 Marines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter British defend with 1 Transport Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 72 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 59 Sea Zone Yamamoto attack with 2 Adv.Fighters and 1 Destroyer British defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters and 1 Destroyer in 59 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 59 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 109 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 T.Boat Anzac defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 T.Boat in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone 1 Infantry owned by the Yamamoto lost in New Ireland Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 T.Boat Casualties for Anzac: 1 Destroyer Battle in Canberra Yamamoto attack with 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 3 Infantrys and 5 Tanks AA fire in Canberra : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 2 Bombers, 2 Infantrys, 7 Marines and 2 Tanks in Canberra, round 2 : 5/14 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks in Canberra, round 2 : 1/10 hits, 4.67 expected hits 3 Infantrys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Canberra Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry, 7 Marines and 2 Tanks in Canberra, round 3 : 5/13 hits, 6.50 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Canberra, round 3 : 4/6 hits, 3.17 expected hits 4 Tanks owned by the Anzac, 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Canberra Yamamoto roll dice for 2 Bombers, 5 Marines and 2 Tanks in Canberra, round 4 : 5/9 hits, 4.83 expected hits Anzac roll dice for 1 Adv.Fighter in Canberra, round 4 : 1/1 hits, 0.67 expected hits 1 Marine owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Canberra Yamamoto captures 34PUs while taking Anzac capital Yamamoto win, taking Canberra from Anzac with 2 Bombers, 4 Marines and 2 Tanks remaining. Battle score for attacker is 27 Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 3 Marines Casualties for Anzac: 1 Adv.Fighter, 1 Bunker, 3 Infantrys and 5 Tanks Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from Canberra to New South Wales 1 Bomber moved from Canberra to New South Wales 1 Adv.Fighter moved from 109 Sea Zone to 86 Sea Zone EDIT: 2 Battleships moved from 86 Sea Zone to 85 Sea Zone 2 Adv.Fighters moved from 59 Sea Zone to 66 Sea Zone 1 Fighter moved from 72 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from 72 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 2 Fighters placed in 85 Sea Zone 1 Elite and 2 Fighters placed in Tokyo 4 Marines placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 117 PUs
Combat Hit Differential Summary :
British : -0.33 AA fire in Canberra : : -0.33 Yamamoto : -3.33 Anzac : -1.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Shanghai from Hisaichi 1 Infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Hisaichi 2 Tanks moved from Hupeh to Shantung 2 Artillerys and 1 Elite moved from Hunan to Kwangtung 1 ArmoredCar and 4 Infantrys moved from Chahar to Peking 1 Adv.Fighter moved from Hupeh to Kwangtung 1 Adv.Fighter moved from Hupeh to Shantung 2 Adv.Fighters moved from Hunan to 84 Sea Zone 1 Fighter moved from Hunan to Kwangtung Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Elites, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in 84 Sea Zone Chinese attack with 2 Adv.Fighters Hisaichi defend with 2 Transports Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 2 Transports in 84 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 2 Adv.Fighters in 84 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese win with 2 Adv.Fighters remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Peking Chinese attack with 1 ArmoredCar and 4 Infantrys Hisaichi defend with 2 Mech.Infs and 1 Tank Chinese roll dice for 1 ArmoredCar and 4 Infantrys in Peking, round 2 : 2/5 hits, 1.00 expected hits Hisaichi roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 2/3 hits, 1.17 expected hits 2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Peking, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Peking, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Peking Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Tank in Peking, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 3 Infantrys Casualties for Hisaichi: 2 Mech.Infs and 1 Tank Battle in Shantung Chinese attack with 1 Adv.Fighter and 2 Tanks Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 1 Adv.Fighter and 2 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 2/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Shantung Chinese roll dice for 1 Adv.Fighter in Shantung, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 Adv.Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shantung Hisaichi win with no units remaining. Battle score for attacker is -13 Casualties for Chinese: 1 Adv.Fighter and 2 Tanks Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Kwangtung Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter Hisaichi defend with 1 Artillery and 2 Elites Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Fighter in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Elites in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangtung Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung Chinese win, taking Kwangtung from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery Casualties for Hisaichi: 1 Artillery and 2 Elites Non Combat Move - Chinese 2 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Shensi to Shansi 4 Infantrys and 1 Marine moved from Hupeh to Hunan 2 Adv.Fighters moved from 84 Sea Zone to Hunan 1 Adv.Fighter and 1 Fighter moved from Kwangtung to Hunan 2 Infantrys moved from Szechwan to Kweichow 2 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Ningsia to Shensi 3 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar moved from Ningsia to Shansi 4 Infantrys moved from Gobi Altai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Adv.Fighter, 1 Elite and 1 Tank placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Hisaichi : 1.67 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Liaoning to Peking 1 Infantry moved from Heilungchiang to Chita 3 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 1 Elite moved from Changchun to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 2 Artillerys and 1 Infantry moved from N.French Indochina to Yunnan 1 Elite moved from 84 Sea Zone to Shanghai 2 Artillerys moved from 84 Sea Zone to Peking 1 Infantry moved from 84 Sea Zone to Peking 1 Infantry moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Peking 2 Destroyers and 2 Submarines moved from 65 Sea Zone to 110 Sea Zone 1 Transport moved from 66 Sea Zone to 110 Sea Zone 1 Fighter moved from 92 Sea Zone to Kwangtung 1 Fighter moved from 92 Sea Zone to Peking 2 Tanks moved from Kirin to Ayan 2 Tanks moved from Kirin to Chita 1 Elite and 5 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Changchun to Kirin 1 L.Fighter moved from Changchun to Shanghai 1 Carrier moved from 92 Sea Zone to 84 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Elites, 1 Factory, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Elite, 1 Infantry and 1 L.Fighter Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Elite, 1 Infantry and 1 L.Fighter in Shanghai, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Kwangtung Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangtung Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Kwangtung, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Elite Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Peking Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys Chinese defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 2 : 0/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 3 : 0/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Peking, round 4 : 3/6 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 4 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 2 Artillerys, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 1 Infantry Battle in Yunnan Hisaichi attack with 2 Artillerys and 1 Infantry British defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi roll dice for 2 Artillerys and 1 Infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 2 Artillerys remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Kwangtung to Hong Kong 1 Fighter moved from Peking to 84 Sea Zone 1 L.Fighter moved from Shanghai to 84 Sea Zone Place Units - Hisaichi 1 Factory placed in Liaoning 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 3 Tanks placed in Kirin 2 Artillerys, 1 Elite and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Chinese : -1.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 18 Sea Zone to 21 Sea Zone 1 Destroyer moved from 30 Sea Zone to 34 Sea Zone 1 Mech.Inf moved from Angola to Kordofan British take Belgian Congo from Germans British take Equatoria from Germans 2 Mech.Infs moved from Cape Town to Mozambique 4 ArmoredCars and 7 Infantrys moved from Assam to Yunnan 4 ArmoredCars moved from Bihar to Yunnan 2 ArmoredCars moved from N.Thailand to Kwangsi French take N.French Indochina from Hisaichi 1 Artillery and 2 Infantrys moved from N.Thailand to S.French Indochina 4 Infantrys moved from Bangkok to Malaya 5 Tanks moved from Bangkok to S.French Indochina 1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina 2 Infantrys moved from Rajputana to Bombay 1 Tank moved from Madras to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Tanks moved from Koryakia to Zhigansk 4 Infantrys moved from Koryakia to Kolyma 3 Infantrys moved from Yukon to Alaska 2 Tanks moved from Northern Ireland to Manchester 2 Infantrys moved from Dublin to Northern Ireland 1 Infantry moved from Wales to Dover 4 Adv.Fighters, 5 Fighters and 4 Infantrys moved from Cairo to Lower Egypt 1 Cruiser moved from 61 Sea Zone to 64 Sea Zone Purchase Units - British British buy 4 Adv.Fighters, 12 ArmoredCars, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in S.French Indochina British attack with 2 Artillerys, 4 Infantrys and 5 Tanks Hisaichi defend with 1 Infantry British roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in S.French Indochina, round 2 : 3/11 hits, 4.17 expected hits Hisaichi roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.French Indochina British win, taking S.French Indochina from Hisaichi with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 34 Sea Zone British attack with 1 Destroyer Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 34 Sea Zone Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 34 Sea Zone Germans win with no units remaining. Battle score for attacker is 6 Casualties for Germans: 2 Submarines Casualties for British: 1 Destroyer Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys Italians defend with 2 Artillerys and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 5/13 hits, 4.33 expected hits Italians roll dice for 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Infantry Casualties for Italians: 2 Artillerys and 2 Infantrys Battle in Kwangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for British: 2 ArmoredCars Casualties for Hisaichi: 1 Infantry Battle in Yunnan British attack with 8 ArmoredCars and 7 Infantrys Hisaichi defend with 2 Artillerys British roll dice for 8 ArmoredCars and 7 Infantrys in Yunnan, round 2 : 6/15 hits, 3.83 expected hits Hisaichi roll dice for 2 Artillerys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 8 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Mozambique British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Mozambique British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique Neutral win with no units remaining. Battle score for attacker is -10 Casualties for British: 2 Mech.Infs Casualties for Neutral: 1 Infantry Battle in Kordofan British attack with 1 Mech.Inf Italians defend with 1 Infantry British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kordofan Italians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Mech.Inf Non Combat Move - British 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 4 Adv.Fighters and 2 Fighters placed in Bangkok 5 ArmoredCars placed in Delhi 2 Infantrys placed in Madras 4 ArmoredCars and 2 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 1 ArmoredCar placed in Madras Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 1.33 British : 0.67 Hisaichi : -1.67 Italians : 0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery and 4 Infantrys moved from West Papua to Port Moresby Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 2 ArmoredCars and 1 Tank moved from Suriname to Bahia 1 Tank moved from Amazon to Bahia Purchase Units - Dutch Dutch buy 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 ArmoredCars and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Dutch roll dice for 2 ArmoredCars and 2 Tanks in Bahia, round 2 : 1/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 1 ArmoredCar and 2 Tanks in Bahia, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bahia Dutch roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Bahia Neutral win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Dutch: 2 ArmoredCars and 2 Tanks Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Dutch : -1.50
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Tampere 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :