@axis-dominion said in L25 PTV axis-dominion (+15) vs 666:
isn’t that the 2nd destroyer you’ve fed that sub in 100? you’re making this too easy my friend
oh nevermind, i posted this before reading your explanation lol ok i see now
uk really needed to win that Caucasus battle. Could’ve put some planes on Stalingrad though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
5 infantry moved from Korea to Amur
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
3 tactical_bombers moved from Japan to Amur
6 fighters moved from 6 Sea Zone to Amur
3 fighters moved from Japan to Amur
2 tactical_bombers moved from Chahar to Amur
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Kiangsu to 19 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 armour, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour moved from 5 Sea Zone to Amur
6 infantry moved from 5 Sea Zone to Amur
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 armour moved from Szechwan to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kweichow
1 armour moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 2 armour, 9 fighters, 11 infantry and 5 tactical_bombers
Americans defend with 1 artillery and 1 infantry; Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 armour, 8 fighters, 11 infantry and 5 tactical_bombers in Amur, round 2 : 10/26 hits, 10.17 expected hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Amur, round 2 : 3/20 hits, 6.67 expected hits
3 infantry owned by the Japanese, 7 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 armour, 8 fighters, 8 infantry and 5 tactical_bombers in Amur, round 3 : 9/23 hits, 9.67 expected hits
Russians roll dice for 1 artillery and 11 infantry in Amur, round 3 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 8 fighters, 3 infantry and 5 tactical_bombers in Amur, round 4 : 8/18 hits, 8.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 armour, 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Hopei
Japanese attack with 4 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 armour and 2 infantry in Hopei, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 4 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Amur to Chahar
3 tactical_bombers moved from Amur to Chahar
2 tactical_bombers moved from Amur to Korea
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Kweichow
2 armour moved from Malaya to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 armour placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 1.
3 mech_infantrys placed in Malaya
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00
Chinese : -0.33
Russians : -2.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from India to Yunnan
1 bomber moved from India to Szechwan
1 fighter moved from Kansu to Szechwan
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Yunnan, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to India
2 bombers moved from Yunnan to India
1 bomber moved from Szechwan to India
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Iraq to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
1 artillery and 3 infantry moved from Kansu to Tsinghai
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 4 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Yunnan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
11 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 bomber moved from Eastern Persia to Shan State
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Germans
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 11 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 11 infantry in Shan State, round 2 : 2/13 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 10 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from Persia to India
1 armour and 1 artillery moved from Persia to Iraq
4 fighters moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 fighter moved from Finland to United Kingdom
1 infantry moved from Burma to Shan State
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2,3
British collect 30 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -1.00
British : -1.00
Americans : -0.33
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Adding units owned by Italians to Western Ukraine: 1 armour
EDIT: Removing units owned by Italians from Baltic States: 1 armour
EDIT: Turning off Edit Mode
1 armour moved from Alexandria to 98 Sea Zone
1 aaGun moved from Alexandria to 98 Sea Zone
1 aaGun, 1 armour, 1 battleship, 1 cruiser, 1 destroyer and 5 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 aaGun moved from 97 Sea Zone to Southern Italy
4 fighters moved from Alexandria to Southern Italy
4 infantry moved from Romania to Bulgaria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery and 9 infantry placed in Northern Italy
2 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Queensland to Shan State
1 fighter moved from Burma to Shan State
2 fighters moved from Kansu to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
2 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 infantry moved from Bessarabia to 100 Sea Zone
1 artillery moved from Romania to 100 Sea Zone
1 infantry moved from Romania to 100 Sea Zone
4 infantry moved from 100 Sea Zone to Caucasus
1 artillery moved from 100 Sea Zone to Caucasus
1 artillery moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 12 infantry moved from Bessarabia to Ukraine
3 armour moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 bomber moved from Romania to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 3 armour, 1 artillery and 12 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 12 infantry in Ukraine, round 2 : 4/16 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Romania
1 tactical_bomber moved from Caucasus to Romania
1 fighter moved from Romania to Novgorod
1 tactical_bomber moved from Romania to Novgorod
1 artillery and 6 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
5 armour moved from Novgorod to Eastern Poland
2 artilleries moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 bomber placed in France
3 infantry placed in Volgograd
3 armour placed in Novgorod
1 artillery and 2 infantry placed in Romania
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Olgiy to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Timguska
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 artilleries and 6 infantry moved from Rostov to Volgograd
2 artilleries and 9 infantry moved from Rostov to Caucasus
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Russia to Belarus
1 fighter moved from Belarus to Karelia
1 mech_infantry moved from Norway to Karelia
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Karelia, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Volgograd, round 2 : 3/10 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 2 artilleries and 9 infantry in Caucasus, round 2 : 3/11 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 4 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Russians roll dice for 2 artilleries and 8 infantry in Caucasus, round 3 : 2/10 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun, 6 artilleries and 31 infantry moved from Smolensk to Bryansk
7 artilleries moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Timguska to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
1 artillery and 5 infantry moved from Vologda to Urals
1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Karelia to Finland
1 aaGun, 1 armour, 4 artilleries and 2 infantry moved from Norway to Finland
4 artilleries and 11 infantry moved from Vologda to Samara
Place Units - Russians
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Korea to Buryatia
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
3 armour moved from Hopei to Shensi
1 armour moved from Kweichow to Szechwan
1 armour moved from Hunan to Yunnan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Szechwan
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Shensi, round 2 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 3 armour in Shensi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
3 fighters moved from Chahar to French Indo China
3 tactical_bombers moved from Chahar to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Kweichow
1 carrier and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone
7 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
7 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Buryatia to Korea
Place Units - Japanese
3 infantry placed in Malaya
1 armour placed in French Indo China
2 armour placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 1.
1 armour and 2 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Russians : -0.33
Japanese : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from India to Sikang
3 bombers moved from India to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Combat Hit Differential Summary :
Scramble from FIC?
@simon33 none
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from India to Sikang
3 bombers moved from India to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in 36 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 36 Sea Zone
Americans win, taking Philippines from Japanese with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 4 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 4 bombers in Yunnan, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
Americans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Americans
3 bombers moved from Yunnan to India
1 bomber moved from Yunnan to Burma
6 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Alaska to Western United States
2 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 fighter moved from Egypt to Caucasus
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 6 infantry moved from Tsinghai to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Shensi, round 2 : 1/8 hits, 2.00 expected hits
Japanese roll dice for 3 armour in Shensi, round 2 : 1/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Shensi, round 3 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 2 armour in Shensi, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Yunnan from Japanese, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 bomber and 3 fighters moved from India to Malaya
1 mech_infantry moved from Burma to Malaya
5 infantry moved from Shan State to Malaya
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
British roll dice for 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry in Malaya, round 2 : 4/10 hits, 3.17 expected hits
Japanese roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Malaya, round 2 : 1/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Malaya, round 3 : 2/9 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 infantry and 3 mech_infantrys
Non Combat Move - British
1 bomber moved from Malaya to India
3 fighters moved from Malaya to Burma
1 aaGun and 6 infantry moved from Shan State to Burma
1 aaGun and 4 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 submarine placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1.83
Italians : -0.67
Americans : -2.17
Chinese : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
2 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
8 infantry moved from Northern Italy to 97 Sea Zone
3 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 7 transports moved from 97 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Syria
3 artilleries moved from 99 Sea Zone to Syria
8 infantry moved from 99 Sea Zone to Syria
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries moved from 99 Sea Zone to Syria
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
4 infantry moved from Bulgaria to Greece
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
5 artilleries and 5 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from Shan State to Philippines
1 fighter moved from 42 Sea Zone to Malaya
1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
10 infantry moved from Novgorod to Karelia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
2 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from France to Archangel
1 bomber moved from Gibraltar to Romania
Combat - Germans
Battle in Yenisey
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 fighter, 2 infantry and 1 tactical_bomber
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yenisey, round 2 : 3/4 hits, 1.83 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yenisey
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Karelia
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 10 infantry in Karelia, round 2 : 4/12 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
5 armour moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 tactical_bomber moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Ukraine
3 artilleries moved from Romania to 100 Sea Zone
3 infantry moved from Romania to 100 Sea Zone
3 artilleries and 3 infantry moved from 100 Sea Zone to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Eastern Poland to Bessarabia
5 artilleries and 5 infantry moved from Poland to Baltic States
1 artillery and 5 infantry moved from Germany to Poland
1 armour moved from Novgorod to Karelia
2 armour moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Karelia
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 1 infantry placed in Romania
10 infantry placed in Germany
Germans undo move 4.
1 artillery and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Finland to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Yenisey to Kansu
1 infantry moved from Timguska to Kansu
1 artillery and 6 infantry moved from Urals to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
2 artilleries and 3 infantry moved from Volgograd to Tambov
2 artilleries and 4 infantry moved from Samara to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Novosibirsk, round 2 : 3/7 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 armour
Russians roll dice for 4 artilleries and 7 infantry in Tambov, round 2 : 1/11 hits, 3.17 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
8 infantry moved from Bryansk to Tambov
1 aaGun, 4 artilleries and 7 infantry moved from Caucasus to Volgograd
2 artilleries moved from Samara to Russia
7 infantry moved from Samara to Volgograd
7 infantry moved from Bryansk to Tambov
1 aaGun, 13 artilleries and 17 infantry moved from Bryansk to Russia
1 armour, 4 artilleries and 2 infantry moved from Finland to Norway
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
6 artilleries, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from French Indo China to Shan State
1 armour moved from French Indo China to Yunnan
6 armour moved from French Indo China to Yunnan
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 armour moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Marshall Islands
Battle in Aleutian Islands
Battle in Wake Island
Battle in Yunnan
Japanese attack with 7 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 7 armour and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Marshall Islands from Americans, taking Aleutian Islands from Americans, taking Wake Island from Americans, taking Yunnan from Chinese with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Midway
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Korea to 6 Sea Zone
3 tactical_bombers moved from French Indo China to 6 Sea Zone
3 fighters moved from French Indo China to 6 Sea Zone
1 infantry moved from Korea to Manchuria
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 bomber moved from Queensland to 31 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 3 infantry moved from 21 Sea Zone to Guam
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
1 bomber moved from Burma to Kweichow
1 bomber moved from India to Kweichow
2 bombers moved from India to Szechwan
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Borneo
Battle in Gibraltar
Battle in Morocco
Battle in Guam
Battle in 31 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Borneo from Japanese, taking Gibraltar from Italians, taking Morocco from Germans, taking Guam from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 32 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Kweichow to India
2 bombers moved from Szechwan to India
1 battleship moved from 35 Sea Zone to 43 Sea Zone
4 carriers, 2 cruisers, 4 destroyers, 1 fighter and 7 submarines moved from 35 Sea Zone to 21 Sea Zone
6 fighters and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Caucasus to India
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 fighter and 3 infantry moved from Tsinghai to Sikang
3 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Sikang
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Sikang, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 4 infantry in Sikang, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Sikang, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Kweichow from Japanese, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Malaya to Shan State
1 bomber moved from India to Shan State
3 fighters and 13 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 3 fighters and 13 infantry
Japanese defend with 6 armour
British roll dice for 3 fighters and 13 infantry in Yunnan, round 2 : 6/16 hits, 3.67 expected hits
Japanese roll dice for 6 armour in Yunnan, round 2 : 2/6 hits, 3.00 expected hits
6 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 11 infantry remaining. Battle score for attacker is 30
Casualties for British: 2 infantry
Casualties for Japanese: 6 armour
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 mech_infantry moved from Malaya to Yunnan
1 bomber moved from Shan State to India
3 fighters moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
3 infantry moved from India to Burma
3 artilleries and 1 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq
4 fighters moved from Egypt to Iraq
1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
Place Units - British
1 artillery and 2 infantry placed in Persia
2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
British : 3.33
Americans : -1.33
Chinese : -1.00
Japanese : -1.67
@simon33 Hey I’ve been traveling for work this week, but I’ll be able to take my turn this weekend. Thanks for waiting!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 5 artilleries and 8 infantry moved from Syria to Iraq
4 fighters moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 5 artilleries, 4 fighters and 8 infantry
British defend with 2 armour, 4 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys
Italians roll dice for 3 armour, 5 artilleries, 4 fighters and 8 infantry in Iraq, round 2 : 10/20 hits, 7.33 expected hits
British roll dice for 2 armour, 4 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 7/15 hits, 6.67 expected hits
3 mech_infantrys owned by the British, 4 artilleries owned by the British, 2 infantry owned by the British, 7 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 3 armour, 5 artilleries, 4 fighters and 1 infantry in Iraq, round 3 : 4/13 hits, 5.50 expected hits
British roll dice for 1 armour and 4 fighters in Iraq, round 3 : 5/5 hits, 3.17 expected hits
4 artilleries owned by the Italians, 3 fighters owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians roll dice for 3 armour, 1 artillery and 4 fighters in Iraq, round 4 : 4/8 hits, 3.83 expected hits
British roll dice for 1 fighter in Iraq, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 46
Casualties for Italians: 4 artilleries and 8 infantry
Casualties for British: 2 armour, 4 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys
Non Combat Move - Italians
4 fighters moved from Iraq to Syria
4 infantry moved from Greece to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
7 transports moved from 99 Sea Zone to 97 Sea Zone
5 artilleries moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
8 infantry moved from Northern Italy to 97 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 97 Sea Zone to 99 Sea Zone
8 infantry moved from 99 Sea Zone to Syria
6 artilleries moved from 99 Sea Zone to Syria
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 1.50