@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
I assumed no scramble against overwhelming odds @Sovietishcat .
I also want to adress that i changed my choice of casualty in Shangtung.
This was due to the fact that i thought i brought two Inf there in the first place and realized that i had changed my mind before. It was definetly intended to take both Territorys at all my cost.
@Sovietishcat, see i mixed them up allready again.
I meant Kiangsu :laughing: :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Japan to Shantung
2 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
2 bombers moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 marine moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 3 infantry and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Shantung
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kazakhstan
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 armour
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
2 bombers moved from Kiangsu to French Indo China
3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Burma to Hunan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Kazakhstan to Caucasus
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Turning off Edit Mode
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 aaGun
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : 0,00
UK_Pacific : 1,33
Russians : -1,00
Japanese : 2,17
@Sovietishcat please use 2nd file.
Made a minor adjustment with my AA-Guns.
Thank you.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 carriers, 6 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
12 bombers moved from Queensland to West India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Russia to Tsinghai
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,67
Americans : -2,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 carriers, 6 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
12 bombers moved from Queensland to West India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Russia to Tsinghai
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 6 artilleries and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Iraq to Northwest Persia
5 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from India to Eastern Persia
2 artilleries and 11 infantry moved from India to West India
1 armour moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from French Central Africa to French Equatorial Africa
Combat - British
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
3 aaGuns moved from India to West India
1 artillery moved from Algeria to Tunisia
1 fighter moved from Algeria to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
3 artilleries placed in Iraq
3 artilleries placed in Persia
British undo move 3.
1 armour and 2 artilleries placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,67
Americans : -2,17
Chinese : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,3,3,6,2,3,6,5,5
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Rostov to Volgograd
2 fighters moved from Rostov to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
2 tactical_bombers moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 8/11 hits, 5,50 expected hits
Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits
4 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/6 hits, 2,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
2 fighters and 4 tactical_bombers moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
9 armour and 4 mech_infantrys moved from Bryansk to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 aaGun, 9 artilleries and 18 infantry moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
Germans undo move 1.
8 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 infantry and 7 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 submarines and 1 transport
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 2 submarines and 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,2,6,2,4,3,3,5,6
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,33
Russians : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
40 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Russia to Tambov
6 infantry moved from Russia to Tambov
8 armour and 15 artilleries moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Vologda
40 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Russia to Tambov
6 infantry moved from Russia to Tambov
8 armour and 15 artilleries moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 8 infantry in Tambov, round 2 : 3/9 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 8 armour, 15 artilleries and 40 infantry
Germans defend with 1 infantry
Russians roll dice for 8 armour, 15 artilleries and 40 infantry in Samara, round 2 : 20/63 hits, 18,17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 8 armour, 15 artilleries and 39 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
10 infantry moved from Tsinghai to Shensi
2 aaGuns moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Shensi
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,33
Russians : 3,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@aequitas-et-veritas please use last post I had to make a small edit!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
2 bombers moved from French Indo China to Chahar
1 fighter moved from Hunan to Chahar
5 artilleries and 1 infantry moved from Burma to India
1 tactical_bomber moved from Yunnan to India
4 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 3 Sea Zone
6 infantry moved from Burma to India
Combat - Japanese
Battle in New Guinea
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/18 hits, 5,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 mech_infantry moved from Burma to India
1 aaGun moved from Burma to India
1 tactical_bomber moved from India to Yunnan
2 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Caucasus to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shantung to Anhwe
2 bombers and 1 fighter moved from Chahar to Kiangsi
3 mech_infantrys moved from Kwangtung to Kiangsi
1 marine moved from Java to 42 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Kiangsi to Kiangsu
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese : -0,50
UK_Pacific : 0,33
Japanese : 4,00
Hold on please.
One minor edit is coming.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 2 infantry
EDIT: Adding units owned by Russians to Tsinghai: 2 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
2 bombers moved from French Indo China to Chahar
1 fighter moved from Hunan to Chahar
5 artilleries and 1 infantry moved from Burma to India
1 tactical_bomber moved from Yunnan to India
4 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 6 Sea Zone to 3 Sea Zone
6 infantry moved from Burma to India
Combat - Japanese
Battle in New Guinea
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 bomber
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/18 hits, 5,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 mech_infantry moved from Burma to India
1 aaGun moved from Burma to India
1 tactical_bomber moved from India to Yunnan
2 mech_infantrys moved from Burma to India
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from Caucasus to Yunnan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Shantung to Anhwe
2 bombers and 1 fighter moved from Chahar to Kiangsi
3 mech_infantrys moved from Kwangtung to Kiangsi
1 marine moved from Java to 42 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Kiangsi to Kiangsu
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,50
UK_Pacific : 0,33
Japanese : 4,00