@Martin said in L25 Classic: Dawgoneit X + 9 vs Martin L:
Thank you for asking! The three US transports please. You are gambling high…
i feel i have to
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from India to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Caucasus to Russia
13 bombers moved from India to Queensland
1 battleship, 1 carrier, 1 cruiser and 4 transports moved from 26 Sea Zone to 10 Sea Zone
2 aaGuns, 1 infantry and 4 mech_infantrys moved from British Columbia to Western United States
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
6 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 fighter moved from Suiyuyan to Kiangsu
13 infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Chahar, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Shantung
Place Units - Chinese
2 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 destroyers and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
5 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
1 artillery and 1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
Combat - British
Battle in 96 Sea Zone
British attack with 2 destroyers, 1 submarine and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Volgograd
British attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Malta, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Kazakhstan
1 fighter moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 artillery moved from French West Africa to French Central Africa
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 destroyer placed in 98 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0,83
British : -3,00
Italians : -0,67
Americans : -0,33
Chinese : -1,00
Japanese : -0,33
@aequitas-et-veritas Italy is taking a nap before conquering the world?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 fighter moved from Libya to 96 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 0/6 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tobruk, round 3 : 2/6 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 2 destroyers and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 tactical_bomber in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter
Casualties for British: 2 destroyers and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 bomber owned by the Italians lost in 98 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Romania to Ukraine
1 armour moved from Rostov to Bryansk
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1,3,4,4,4,2,2,5
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : 1,00
ANZAC : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
2 fighters moved from Rostov to Volgograd
3 tactical_bombers moved from Rostov to Volgograd
3 tactical_bombers moved from Bryansk to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
3 armour and 4 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Bryansk to Urals
2 fighters moved from Novgorod to Caucasus
2 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Urals
Germans attack with 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber in Urals, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Germans lost in Urals
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Volgograd
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 4/8 hits, 3,33 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 6 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 armour and 2 infantry
Germans roll dice for 6 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7,00 expected hits
Russians roll dice for 2 armour and 2 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits
3 infantry owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
3 mech_infantrys moved from Bryansk to Caucasus
3 tactical_bombers moved from Caucasus to Bryansk
4 armour moved from Bryansk to Caucasus
5 armour moved from Eastern Poland to Bryansk
2 fighters moved from Caucasus to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Smolensk to Vologda
1 armour moved from Novgorod to Bryansk
1 armour moved from Bryansk to Rostov
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 bombers moved from 104 Sea Zone to Western Germany
1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,1,4,6,4,4,2,6
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,67
Americans : -0,33
Russians : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 11 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Japan to Shantung
2 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
2 bombers moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 marine moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 3 infantry and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Shantung
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kazakhstan
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 armour
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
2 bombers moved from Kiangsu to French Indo China
3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Burma to Hunan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Kazakhstan to Caucasus
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Turning off Edit Mode
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : 0,00
UK_Pacific : 1,33
Russians : -1,00
Japanese : 2,17
I assumed no scramble against overwhelming odds @Sovietishcat .
I also want to adress that i changed my choice of casualty in Shangtung.
This was due to the fact that i thought i brought two Inf there in the first place and realized that i had changed my mind before. It was definetly intended to take both Territorys at all my cost.
@Sovietishcat, see i mixed them up allready again.
I meant Kiangsu :laughing: :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Japan to Shantung
2 fighters moved from Japan to Shantung
1 bomber moved from Japan to Shantung
2 bombers moved from Japan to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 marine moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 3 infantry and 1 marine
ANZAC defend with 1 marine
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits
ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Shantung
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Kiangsu
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 2 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Kazakhstan
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 armour
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Shantung to French Indo China
2 bombers moved from Kiangsu to French Indo China
3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 fighter moved from Burma to Hunan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Kazakhstan to Caucasus
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsu from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 bomber
EDIT: Turning off Edit Mode
2 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Burma: 1 aaGun
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Chinese : 0,00
UK_Pacific : 1,33
Russians : -1,00
Japanese : 2,17
@Sovietishcat please use 2nd file.
Made a minor adjustment with my AA-Guns.
Thank you.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 carriers, 6 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
12 bombers moved from Queensland to West India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Russia to Tsinghai
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,67
Americans : -2,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
4 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
3 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 carriers, 6 destroyers and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
12 bombers moved from Queensland to West India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Russia to Tsinghai
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
4 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
11 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
Place Units - Chinese
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 6 artilleries and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Iraq to Northwest Persia
5 mech_infantrys moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
7 mech_infantrys moved from India to Eastern Persia
2 artilleries and 11 infantry moved from India to West India
1 armour moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from French Central Africa to French Equatorial Africa
Combat - British
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
3 aaGuns moved from India to West India
1 artillery moved from Algeria to Tunisia
1 fighter moved from Algeria to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
3 artilleries placed in Iraq
3 artilleries placed in Persia
British undo move 3.
1 armour and 2 artilleries placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,67
Americans : -2,17
Chinese : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
2 mech_infantrys moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,3,3,6,2,3,6,5,5
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50
Japanese : -0,33