forum save gave me an error, not surprising, my laptop is OLD and cranky.
On top to that, this was the worst turn one for UK you can imagine.
L19 dawgoneit (L) vs AetV (X) Game 3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 bomber and 4 fighters moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 armour moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Shan State Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 4 fighters Americans defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 bomber and 4 fighters moved from 6 Sea Zone to Japan 2 bombers moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 tactical_bomber placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 carrier placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 bombers moved from Alaska to Siberia 1 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Siberia Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siberia to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 9 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Hawaiian Islands to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Alaska 1 armour and 3 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : 1.83 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 bombers moved from Alaska to Siberia 1 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Siberia Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siberia to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 9 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Hawaiian Islands to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Alaska 1 armour and 3 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery and 4 infantry moved from Alexandria to Tobruk 1 fighter moved from Egypt to Gibraltar 2 infantry moved from Malaya to Shan State Combat - British Battle in Libya Battle in Tobruk British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Tobruk, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Libya from Italians, taking Tobruk from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the British retreated to Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Union of South Africa 2 armour placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.83 British : -0.50 Americans : 1.83 Chinese : -1.17 Japanese : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Urals Italians take Nenetsia from Russians Italians take Urals from Russians 1 fighter moved from Novgorod to Tambov 2 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus Italians take Caucasus from Russians 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Tambov Italians attack with 2 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Romania to Eastern Poland 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,50 Russians : 0,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Borneo Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 artilleries moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Borneo Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 artilleries moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - French Battle in 125 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.50 French : -1.00 ANZAC : 0.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Novgorod to Russia 15 armour, 3 artilleries, 3 fighters, 11 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 1 armour and 6 mech_infantrys moved from Western Ukraine to Russia 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 bomber moved from Western Germany to Russia 2 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 3 armour moved from Novgorod to Vologda 3 armour and 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Battle in 96 Sea Zone Germans attack with 3 fighters British defend with 1 transport; French defend with 1 destroyer Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Smolensk Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 3 armour in Smolensk, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 armour Russians defend with 2 infantry Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/12 hits, 2,00 expected hits Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/58 hits, 22,00 expected hits Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/49 hits, 17,83 expected hits 17 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/41 hits, 19,17 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/32 hits, 12,17 expected hits 2 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 3 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 bombers, 3 fighters and 5 tactical_bombers in Russia, round 4 : 18/29 hits, 16,17 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 2/11 hits, 5,17 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 5 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Germans: 2 armour, 3 artilleries, 11 infantry and 15 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Rostov 2 armour moved from Eastern Poland to Ukraine 2 infantry moved from Western Ukraine to Ukraine 4 bombers moved from Russia to Ukraine 3 fighters and 5 tactical_bombers moved from Russia to Rostov 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Russia to Bryansk 2 fighters moved from 96 Sea Zone to Southern Italy 4 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 2 artilleries moved from Novgorod to Vyborg Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 tactical_bomber placed in 110 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,00 AA fire in Russia : : -2,00 British : 0,67 Russians : -4,83
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese
Combat Hit Differential Summary :
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@aequitas-et-veritas sorry i forgot to post after my 1 move
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 7 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 armour moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Yenisey Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Japanese retreated to Kiangsu Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Manchuria to Amur Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 56 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : -2,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Siberia to Amur 1 fighter moved from Soviet Far East to Amur 1 mech_infantry moved from Siberia to Amur 1 armour moved from Siberia to Buryatia Americans take Sakha from Japanese Americans take Buryatia from Japanese 2 bombers moved from Soviet Far East to Yenisey 1 infantry moved from Siberia to Amur 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Amur Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Americans attack with 2 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Yenisey to Dzavhan 1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Amur to Siberia 1 fighter moved from Siberia to Soviet Far East Place Units - Americans 1 armour and 2 infantry placed in Alaska 1 artillery and 5 infantry placed in Eastern United States 1 armour placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 4 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Siberia to Amur 1 fighter moved from Soviet Far East to Amur 1 mech_infantry moved from Siberia to Amur 1 armour moved from Siberia to Buryatia Americans take Sakha from Japanese Americans take Buryatia from Japanese 2 bombers moved from Soviet Far East to Yenisey 1 infantry moved from Siberia to Amur 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Amur Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Americans attack with 2 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Yenisey to Dzavhan 1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Amur to Siberia 1 fighter moved from Siberia to Soviet Far East Place Units - Americans 1 armour and 2 infantry placed in Alaska 1 artillery and 5 infantry placed in Eastern United States 1 armour placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 4 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Eastern Persia to West India 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 armour moved from Eastern Persia to West India 2 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 4 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 3 infantry moved from Union of South Africa to 71 Sea Zone 3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Northwest Persia British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in West India British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Persia 1 fighter moved from Northwest Persia to Trans-Jordan 4 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33 Americans : 0.00 Japanese : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Urals to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 cruiser and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 1 armour moved from Tambov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 31 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 31 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Germans buy 5 bombers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour moved from Russia to Samara Germans take Samara from Russians 14 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from Southern Italy to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 4 infantry moved from France to Western Germany 1 armour, 2 artilleries and 1 infantry moved from Vyborg to Finland 3 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Bryansk to Southern Italy 4 bombers moved from Ukraine to Southern Italy 5 armour moved from Ukraine to Caucasus 1 aaGun, 3 fighters and 5 tactical_bombers moved from Rostov to Caucasus 3 armour moved from Vologda to Evenkiyskiy 3 armour moved from Smolensk to Urals Place Units - Germans 5 bombers placed in Western Germany 2 fighters placed in Russia 2 mech_infantrys placed in Ukraine 1 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 armour and 2 mech_infantrys moved from India to West India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Shantung 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 infantry moved from Kwangsi to Hunan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Persia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 bomber, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,83 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 3/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber 1 fighter owned by the Japanese retreated Battle in West India Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Hunan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from Persia to Caucasus 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 1,67 ANZAC : 0,83 Chinese : 0,00 UK_Pacific : -0,50 Japanese : -1,17