Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
            1 mech_infantry moved from Timguska to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter moved from Timguska to Shensi
            1 mech_infantry moved from Timguska to Tsinghai
            2 fighters moved from Timguska to Tsinghai
    

    Savegame

  • '20 '19

    @Sovietishcat scramble the channel? What order of loss do you want?

  • '19

    @wizmark no scrambles best OOl so 3 acs - dds - tac - fighters

  • '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            2 infantry moved from Samara to Kazakhstan
            3 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter moved from Rostov to Kazakhstan
            1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
            1 mech_infantry moved from Timguska to Shensi
            1 bomber moved from Shantung to Shensi
            1 fighter moved from Timguska to Shensi
            1 mech_infantry moved from Timguska to Tsinghai
            2 fighters moved from Timguska to Tsinghai
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shensi
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Germans attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                Americans defend with 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 14/18 hits, 10.83 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 110 Sea Zone
                Germans win with 2 battleships, 10 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 96
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
                Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
            Battle in Volgograd
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            5 artilleries and 5 infantry moved from France to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            10 bombers moved from 110 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            3 infantry moved from Western Ukraine to Ukraine
            1 bomber moved from Shensi to Shantung
            1 mech_infantry moved from Timguska to Kansu
            2 fighters moved from Tsinghai to Kansu
            1 fighter moved from Shensi to Kansu
            3 armour moved from Russia to Belarus
            3 mech_infantrys moved from Novgorod to Eastern Poland
            2 armour moved from Finland to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 artilleries and 4 infantry moved from Germany to Greater Southern Germany
            2 armour and 1 mech_infantry moved from Western Germany to Southern France
            1 artillery moved from Western Germany to Greater Southern Germany
            3 artilleries and 3 infantry moved from Western Germany to France
            2 infantry moved from Finland to Sweden
            4 armour and 1 mech_infantry moved from Urals to Kansu
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 submarine placed in 105 Sea Zone
            1 fighter and 2 infantry placed in Southern France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
            EDIT: Adding units owned by Germans to France: 3 aaGuns
            EDIT: Turning off Edit Mode
            1 bomber placed in Western Germany
            3 armour placed in France
            2 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Ukraine
            2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.00
    Americans : -1.33
    Chinese : 0.33
    

    Savegame

  • '20 '19

    @Sovietishcat Very good rolling for the germans…wiped you out in one round without any damage to my air force…that was incredibly good for me :grinning:

  • '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 infantry moved from Kiangsi to Kiangsu
    
        Non Combat Move - Russians
            2 aaGuns moved from Kiangsi to Kiangsu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark those bombers are starting to be very dangerous…

  • '20 '19

    TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat scramble guam?

  • '19

    @wizmark No scrambles! Sneaky Alaska takeaway :v:

  • '20 '19

    @Sovietishcat got to try to slow the american juggernaut somehow! :joy:

  • '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
            1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in Alaska
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 25 Sea Zone
                Japanese win, taking Alaska from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 battleship, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
                    ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
                Japanese win with 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 2 destroyers
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in 32 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 marine moved from Soviet Far East to 5 Sea Zone
            1 marine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 marine moved from 19 Sea Zone to Shantung
            2 aaGuns moved from 19 Sea Zone to Shantung
            2 carriers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Shantung
            2 artilleries and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -1.00
    Japanese : 2.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Caucasus to Ukraine
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery moved from Turkey to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery moved from 100 Sea Zone to Ukraine
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            6 fighters moved from United Kingdom to 110 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Turkey to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from 100 Sea Zone to Romania
            2 fighters moved from 99 Sea Zone to Spain
            2 fighters moved from Tobruk to Spain
            6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
            1 bomber moved from Caucasus to Ukraine
            2 bombers moved from Caucasus to Spain
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Caucasus to Ukraine
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery moved from Turkey to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery moved from 100 Sea Zone to Ukraine
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            6 fighters moved from United Kingdom to 110 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Turkey to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from 100 Sea Zone to Romania
            2 fighters moved from 99 Sea Zone to Spain
            2 fighters moved from Tobruk to Spain
            6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
            1 bomber moved from Caucasus to Ukraine
            2 bombers moved from Caucasus to Spain
    
        Combat - Americans
            Battle in Romania
            Battle in Ukraine
                Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
                    Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine
                Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry and 3 mech_infantrys
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Germans defend with 2 battleships and 1 cruiser
                    Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer and 2 fighters
                Casualties for Germans: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            7 fighters moved from 110 Sea Zone to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to British Columbia
            1 bomber and 3 fighters moved from Ukraine to Caucasus
            1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Central United States
            1 armour and 1 infantry placed in Central United States
            1 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            1 factory_minor placed in Turkey
            1 armour and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Americans collect 59 PUs (6 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    Americans : 1,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - Chinese
            2 artilleries placed in Kiangsu
            1 artillery placed in Kweichow
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Yugoslavia
                  British take Yugoslavia from Germans
            1 mech_infantry moved from Greece to Albania
                  British take Albania from Italians
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Spain
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Spain to 110 Sea Zone
            1 armour moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Caucasus to Ukraine
            1 infantry moved from Greece to 99 Sea Zone
            1 artillery moved from Turkey to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery moved from 100 Sea Zone to Ukraine
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
            6 fighters moved from United Kingdom to 110 Sea Zone
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Turkey to 99 Sea Zone
            1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
            1 mech_infantry moved from 100 Sea Zone to Romania
            2 fighters moved from 99 Sea Zone to Spain
            2 fighters moved from Tobruk to Spain
            6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
            1 bomber moved from Caucasus to Ukraine
            2 bombers moved from Caucasus to Spain
    
        Combat - Americans
            Battle in Romania
            Battle in Ukraine
                Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
                    Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
                    Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine
                Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry and 3 mech_infantrys
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 9 fighters
                Germans defend with 2 battleships and 1 cruiser
                    Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is 4
                Casualties for Americans: 1 destroyer and 2 fighters
                Casualties for Germans: 1 battleship and 1 cruiser
    
        Non Combat Move - Americans
            7 fighters moved from 110 Sea Zone to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to British Columbia
            1 bomber and 3 fighters moved from Ukraine to Caucasus
            1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Central United States
            1 armour and 1 infantry placed in Central United States
            1 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            1 factory_minor placed in Turkey
            1 armour and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Americans collect 59 PUs (6 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kwangtung to Kiangsu
    
        Place Units - Chinese
            2 artilleries placed in Kiangsu
            1 artillery placed in Kweichow
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 armour moved from Bulgaria to Yugoslavia
                  British take Yugoslavia from Germans
            1 mech_infantry moved from Greece to Albania
                  British take Albania from Italians
            1 armour and 1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            1 bomber moved from Caucasus to Spain
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Spain to 110 Sea Zone
            1 armour moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Kweichow to Shensi
    
        Combat - British
            Battle in Volgograd
                British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/10 hits, 4,50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 battleship
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in Kazakhstan
                British attack with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,33 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Shensi
                British attack with 2 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 mech_infantrys moved from Iraq to Greece
            3 mech_infantrys moved from Persia to Caucasus
            1 aaGun, 6 infantry and 1 marine moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Saudi Arabia to Turkey
            3 armour moved from Kwangtung to Kiangsu
            2 mech_infantrys moved from Kwangtung to Kiangsu
            2 mech_infantrys moved from French Indo China to Kwangtung
            2 fighters moved from Kazakhstan to Greece
            4 fighters moved from Kazakhstan to Caucasus
            6 fighters moved from Volgograd to Caucasus
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter moved from 110 Sea Zone to Spain
            1 tactical_bomber moved from Volgograd to Caucasus
            2 fighters moved from Caucasus to Greece
    
        Place Units - British
            3 infantry placed in United Kingdom
            3 armour placed in Iraq
            2 mech_infantrys placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3
            British collect 38 PUs (4 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            1 battleship placed in 20 Sea Zone
            2 infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 2 infantry
                Some Units in 20 Sea Zone change ownership: 1 battleship
    

    Combat Hit Differential Summary :

    Germans : 2,83
    British : -2,00
    Americans : 1,17
    Japanese : -0,67
    

    Savegame

  • '19

    @wizmark That BB is sz 110 just did not want to sink in the bottom of the channel

  • '20 '19

    TripleA Move Summary: Italians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 100 Sea Zone
            1 infantry moved from Northern Italy to Yugoslavia
            4 mech_infantrys moved from Northern Italy to Yugoslavia
            2 armour moved from Northern Italy to Yugoslavia
            3 fighters moved from Southern Italy to Albania
    

    Savegame

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