@Adlertag:
@Romulus:
timerover51, what do you mean with “using bombers to work over Japanese first”? Using bombers to attack Japanese land armies?
Its pretty obvious he will send a bomber from WUS to Manchuria, and try to kill one single japanese infantry before the remaining japanese units, 10 inf, 4 art, 5 tanks and 2 fighters, kill his lone bomber. Now the 3 chinese infantry face one less japanese infantry, and the odds are improving. I would love to play the Axis against this man.
Japanese, assuming the one picture is an accurate picture of the setup, have 9 infantry in China, 3 in Manchuria, 3 in what I assme to be Kwantung, and 3 in French Indo-China,
plus a fighter in Manchuria. No IC in Manchuria. Japan has one transport in Sea Zone surrounding Japan, One transport with fleet near China, and what looks like 2 transports near the Caroline Islands, hard to tell the way the picture is slanted. One transport is going to have to hit the Philippines. The Allies still control Borneo and the East Indies, so something is going to have to go there for Japan. The transports in the Caroline Islands are 2 sea zones from Japan, so can only get there in the first turn with non-combat movement, unless they are used elsewhere. One infantry, 4 tanks, and 5 artillery add up to 5 transports, unless Japanese destroyers can transport infantry. It looks like the Japanese player starts with 4, so one more needs to be built to move all that in one move. Builds in Japanes do not reach China in the first turn, and depending on transport location, maybe not the second turn. I said nothing about attacking Manchuria. Given that a bomber attacks at 4, hard to say how many Japanese infantry can be killed. I did say that it would depend on what the Japanses player did in his first turn. My highest priority would be to kill Japanese transports. For the Japanese player, going after China makes very little sense, as he needs IPC. I would happily see the Japanese player throw the forces that you mention at China, as they would not be going elsewhere.
The Japanese player is going to have to either concentrate his transports with his fleet, or disperse his fleet to cover the defenseless transports. If he goes for maximum amphibious attacks the first turn, he is going to pretty spread out. If he is spread out, I go for the transports that are easiest to kill. The bomber in the Western US can reach Australia in one movement, attacking along the way. If he concentrates, he limits what he can do. It is a matter of waiting to see exactly what happens the first turn, and what the UK player does in his turn with respect to India. I did not say that bombers to China would be the first turn, but that a build of bombers to be moved to China would be a good idea, depending on what the Japanese player did in his/her first turn. A massive build in Japan takes a while to get anywhere else, so killing transports at the start is one way of slowing Japan down. With transports at 7 IPC, that costs the Japanese 1 infantry and 1 artillery for every transport sunk that needs to be replaced. As the US player goes last, the Japanese player cannot build any transport in Japan without also having some combat ships to protect them. I suspect that the Japanese fleet is going to be spread all over the map. When spread thin, it is easier to kill. The US air power in China is a longer term strategy, not immediate one.