@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Java
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 infantry moved from South Australia to Queensland
1 fighter moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry, 1 marine, 12 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Timguska
21 armour, 1 artillery and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Timguska
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Scotland
Germans attack with 1 artillery and 7 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 2/8 hits, 1.67 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Northwest Persia
Germans attack with 21 armour, 1 artillery and 14 mech_infantrys
British defend with 11 infantry and 7 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 armour, 3 infantry and 3 mech_infantrys
Germans roll dice for 21 armour, 1 artillery and 14 mech_infantrys in Northwest Persia, round 2 : 13/36 hits, 13.33 expected hits
British roll dice for 3 armour, 16 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 8/29 hits, 10.17 expected hits
2 infantry owned by the ANZAC, 3 infantry owned by the Americans, 8 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia
Germans roll dice for 21 armour, 1 artillery and 6 mech_infantrys in Northwest Persia, round 3 : 9/28 hits, 12.00 expected hits
British roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Northwest Persia, round 3 : 8/16 hits, 5.83 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans, 6 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia
Germans roll dice for 20 armour in Northwest Persia, round 4 : 12/20 hits, 10.00 expected hits
British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/7 hits, 2.83 expected hits
4 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 armour owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 17 armour remaining. Battle score for attacker is 22
Casualties for Germans: 4 armour, 1 artillery and 14 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for Americans: 3 armour, 3 infantry and 3 mech_infantrys
Casualties for British: 11 infantry and 7 mech_infantrys
Non Combat Move - Germans
4 aaGuns moved from Caucasus to Northwest Persia
3 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to 111 Sea Zone
4 fighters and 6 tactical_bombers moved from Western Ukraine to Caucasus
Place Units - Germans
4 transports placed in 113 Sea Zone
3 artilleries, 1 infantry and 1 marine placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,3,6,2,4,4,1,4,2,6,4,1,2,5
Germans collect 73 PUs (3 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.50
Americans : -0.33
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Timguska to Kansu
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kiangsi
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 42 Sea Zone
6 bombers moved from Japan to 46 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 6 bombers
Americans defend with 3 destroyers
Japanese roll dice for 6 bombers in 46 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
3 destroyers owned by the Americans lost in 46 Sea Zone
Japanese win with 6 bombers remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys
British defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.50 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 0/5 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 4 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to Malaya
3 aaGuns, 12 armour and 21 mech_infantrys moved from French Indo China to Siam
1 fighter moved from 42 Sea Zone to Malaya
6 bombers moved from 46 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
5 tactical_bombers moved from Korea to Japan
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,4,4
Japanese collect 47 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Americans : -1.00
UK_Pacific : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Algeria to Morocco
1 armour and 2 mech_infantrys moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from 93 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Shensi to French Indo China
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Evenkiyskiy
Combat - Americans
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from French Indo China to India
1 bomber moved from Evenkiyskiy to Kansu
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 6.
Chinese undo move 5.
2 infantry placed in Chahar
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Algeria to Morocco
1 armour and 2 mech_infantrys moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from 93 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Shensi to French Indo China
1 bomber moved from Shensi to Shan State
1 bomber moved from Shensi to Evenkiyskiy
Combat - Americans
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from French Indo China to India
1 bomber moved from Evenkiyskiy to Kansu
1 aaGun moved from Tunisia to Libya
1 aaGun moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 12 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Chinese undo move 6.
Chinese undo move 5.
2 infantry placed in Chahar
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 armour and 2 mech_infantrys moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
1 fighter moved from Yunnan to Malaya
9 armour, 4 artilleries, 18 infantry and 32 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Burma to Shan State
2 artilleries and 3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Hunan to French Indo China
3 armour moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
Combat - British
Battle in Malaya
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 fighters
Non Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Malaya to Yunnan
Place Units - British
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia
1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq
17 armour moved from Northwest Persia to Iraq
Combat - Germans
Battle in Persia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits
British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq
Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits
British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Persia
3 aaGuns moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
2 tactical_bombers moved from Caucasus to Southern Italy
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Novosibirsk
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
1 infantry moved from Kansu to Timguska
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from Caroline Islands to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
3 bombers moved from 25 Sea Zone to Japan
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Shantung to Kiangsu
1 fighter and 2 tactical_bombers moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.67
@samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
G.G.
Another?
@dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?
@samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
sure. i’ll set it up
@dawgoneit Congratulation. That’s very nice of your kids to do that,
@samuel06 thank you