@Adam514 I’ll add that on the UK turn I plan to attack 97 with 5 figs, one tac, one bomber, two destroyers, two cruisers, a carrier and a sub. The TUV swing of a full scramble is negligible and my odds of winning with a scramble are 99%+. I’ll ask for a scramble order then and appreciate you may want to see the full map and not reveal your decision until I’ve committed. But thought I would give you a heads up that that will be coming too. .
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Java Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Java from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 infantry moved from South Australia to Queensland 1 fighter moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 infantry, 1 marine, 12 mech_infantrys and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Kazakhstan to Timguska 21 armour, 1 artillery and 10 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Rostov to Northwest Persia 2 infantry moved from Norway to 112 Sea Zone 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Timguska Germans attack with 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Germans roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Timguska Russians win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 mech_infantrys Battle in 110 Sea Zone Germans attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Scotland Germans attack with 1 artillery and 7 infantry British defend with 1 aaGun, 1 airfield and 2 infantry Germans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 2/8 hits, 1.67 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Northwest Persia Germans attack with 21 armour, 1 artillery and 14 mech_infantrys British defend with 11 infantry and 7 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 armour, 3 infantry and 3 mech_infantrys Germans roll dice for 21 armour, 1 artillery and 14 mech_infantrys in Northwest Persia, round 2 : 13/36 hits, 13.33 expected hits British roll dice for 3 armour, 16 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 8/29 hits, 10.17 expected hits 2 infantry owned by the ANZAC, 3 infantry owned by the Americans, 8 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Northwest Persia Germans roll dice for 21 armour, 1 artillery and 6 mech_infantrys in Northwest Persia, round 3 : 9/28 hits, 12.00 expected hits British roll dice for 3 armour, 3 infantry and 10 mech_infantrys in Northwest Persia, round 3 : 8/16 hits, 5.83 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans, 6 mech_infantrys owned by the Germans, 3 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 20 armour in Northwest Persia, round 4 : 12/20 hits, 10.00 expected hits British roll dice for 3 armour and 4 mech_infantrys in Northwest Persia, round 4 : 3/7 hits, 2.83 expected hits 4 mech_infantrys owned by the British, 3 armour owned by the Germans and 3 armour owned by the Americans lost in Northwest Persia Germans win, taking Northwest Persia from British with 17 armour remaining. Battle score for attacker is 22 Casualties for Germans: 4 armour, 1 artillery and 14 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 armour, 3 infantry and 3 mech_infantrys Casualties for British: 11 infantry and 7 mech_infantrys Non Combat Move - Germans 4 aaGuns moved from Caucasus to Northwest Persia 3 infantry moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from 110 Sea Zone to 111 Sea Zone 4 fighters and 6 tactical_bombers moved from Western Ukraine to Caucasus Place Units - Germans 4 transports placed in 113 Sea Zone 3 artilleries, 1 infantry and 1 marine placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,3,6,2,4,4,1,4,2,6,4,1,2,5 Germans collect 73 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : 0.50 Americans : -0.33 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Timguska to Kansu 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Anhwe to Kiangsi Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 carriers and 3 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from French Indo China to 42 Sea Zone 6 bombers moved from Japan to 46 Sea Zone 2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in 46 Sea Zone Japanese attack with 6 bombers Americans defend with 3 destroyers Japanese roll dice for 6 bombers in 46 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits Americans roll dice for 3 destroyers in 46 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 46 Sea Zone Japanese win with 6 bombers remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 mech_infantrys British defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/5 hits, 1.50 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 3 : 0/5 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 4 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 3 infantry Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Shan State to Malaya 3 aaGuns, 12 armour and 21 mech_infantrys moved from French Indo China to Siam 1 fighter moved from 42 Sea Zone to Malaya 6 bombers moved from 46 Sea Zone to Caroline Islands 2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone 5 tactical_bombers moved from Korea to Japan Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,4,4,4 Japanese collect 47 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -1.00 UK_Pacific : 0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Algeria to Morocco 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 fighters moved from 93 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Iraq to Trans-Jordan 6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Shensi to French Indo China 1 bomber moved from Shensi to Shan State 1 bomber moved from Shensi to Evenkiyskiy Combat - Americans Battle in Evenkiyskiy Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from French Indo China to India 1 bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.00 Japanese : -0.67
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 12 infantry moved from Yunnan to Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 6. Chinese undo move 5. 2 infantry placed in Chahar Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Anhwe 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Algeria to Morocco 1 armour and 2 mech_infantrys moved from Tunisia to Morocco 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 93 Sea Zone to 91 Sea Zone 4 fighters moved from 93 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Iraq to Trans-Jordan 6 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone Americans take 54 Sea Zone from Japanese 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Shensi to French Indo China 1 bomber moved from Shensi to Shan State 1 bomber moved from Shensi to Evenkiyskiy Combat - Americans Battle in Evenkiyskiy Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in French Indo China Americans attack with 1 bomber Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from French Indo China to India 1 bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Tunisia to Libya 1 aaGun moved from Libya to Tobruk 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 destroyers, 4 submarines and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 12 infantry moved from Yunnan to Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 1 artillery placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 6. Chinese undo move 5. 2 infantry placed in Chahar Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Anhwe 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 23 PUs; British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 armour and 2 mech_infantrys moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese 1 fighter moved from Yunnan to Malaya 9 armour, 4 artilleries, 18 infantry and 32 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Burma to Shan State 2 artilleries and 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Hunan to French Indo China 3 armour moved from Persia to Iraq 2 armour and 1 mech_infantry moved from Eastern Persia to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia Combat - British Battle in Malaya British attack with 2 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 factory_minor, 2 fighters and 1 harbour British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Malaya, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 fighters in Malaya, round 2 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 fighters Non Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from Malaya to Yunnan Place Units - British 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 1.00 Japanese : -1.00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 98 Sea Zone Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - French
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq 17 armour moved from Northwest Persia to Iraq
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 artillery and 5 infantry moved from Scotland to Eire Germans take Eire from Neutral_Allies 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Caucasus to Iraq 17 armour moved from Northwest Persia to Iraq Combat - Germans Battle in Persia Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Iraq Germans attack with 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 8 armour, 2 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry Germans roll dice for 18 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 15/26 hits, 12.83 expected hits British roll dice for 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Iraq, round 2 : 5/16 hits, 6.67 expected hits 1 mech_infantry owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the British, 2 mech_infantrys owned by the Germans, 5 infantry owned by the British and 7 armour owned by the British lost in Iraq Germans roll dice for 15 armour, 3 fighters and 3 tactical_bombers in Iraq, round 3 : 9/21 hits, 11.00 expected hits British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 14 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Germans: 4 armour and 2 mech_infantrys Casualties for British: 8 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Northwest Persia to Persia 3 aaGuns moved from Northwest Persia to Iraq 3 fighters and 3 tactical_bombers moved from Iraq to Caucasus 2 tactical_bombers moved from Caucasus to Southern Italy 1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia 1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 3 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Russia to Novosibirsk 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 111 Sea Zone to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Caucasus Place Units - Germans 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers placed in 113 Sea Zone Turn Complete - Germans Germans collect 80 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -1.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Yenisey to Timguska 1 infantry moved from Kansu to Timguska Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 3 bombers moved from Caroline Islands to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 bombers and 1 destroyer Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 3 bombers and 1 destroyer in 25 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 bombers moved from 25 Sea Zone to Japan 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Shantung to Kiangsu 1 fighter and 2 tactical_bombers moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Japanese collect 40 PUs (1 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.67
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@samuel06 its your game. you’ll have all the victory cities in the next 2 turns and there’s nothing i can do about it.
G.G.
Another? -
@dawgoneit Thanks. It was a good game. Yes I would like to play another one. Do you want to switch side or same thing ?
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@samuel06 sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
sure. i’ll set it up -
@dawgoneit Congratulation. That’s very nice of your kids to do that,
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@samuel06 thank you