casualties in stalingrad?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 127 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
3 carriers moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,5,1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 3,1,2
Battle in Norway
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber in 127 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 3 transports in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 127 Sea Zone
Germans win, taking Norway from Germans with 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 1 cruiser
Battle in 6 Sea Zone
Americans attack with 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 cruisers in 6 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 cruiser in 6 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 1.33 expected hits
1 cruiser owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 destroyer and 3 submarines
2 tactical_bombers owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry moved from Marianas to 22 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
3 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Southeast Mexico to Mexico
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
7 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 3 mech_infantrys
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Shensi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 38 PUs;
British buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Libya
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 : 4/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 125 Sea Zone
retreated to 125 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Burma to India
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to India
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 destroyer placed in 109 Sea Zone
2 submarines placed in 98 Sea Zone
1 destroyer placed in 109 Sea Zone
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,5,4,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from Egypt: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17
British : 1.17
Italians : 0.00
Americans : 0.17
Chinese : 0.17
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
Italians take Ukraine from Russians
2 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
2 infantry moved from Eastern Poland to Belarus
Italians take Belarus from Russians
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 factory_minor placed in Western Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
France : 1 infantry
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Belarus : 1 flag, 2 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 armour
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns and 1 factory_minor
Production/PUs Summary :
Germans : 47 / 61
Russians : 24 / 38
Japanese : 60 / 66
Americans : 56 / 79
Chinese : 3 / 5
British : 36 / 46
UK_Pacific : 6 / 5
Italians : 17 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 160 times
3 was rolled 158 times
4 was rolled 142 times
5 was rolled 152 times
6 was rolled 172 times
Average roll : 3.500
Median : 3.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 948
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.636
Median : 4.000
Variance : 0.546
Standard Deviation : 0.739
Total rolls : 99
Italians Combat
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.153
Median : 3.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.649
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 33 times
2 was rolled 32 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 39 times
6 was rolled 43 times
Average roll : 3.682
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 217
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.455
Median : 3.000
Variance : 2.957
Standard Deviation : 1.720
Total rolls : 134
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
7 infantry moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 infantry moved from Western Germany to France
2 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
8 infantry and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Karelia to Novgorod
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
8 infantry moved from Western Germany to Germany
3 infantry moved from Romania to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 infantry moved from Novgorod to 127 Sea Zone
3 infantry and 2 transports moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 124 Sea Zone
Place Units - Germans
1 infantry and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Poland : 2 armour, 8 infantry and 4 mech_infantrys
Germany : 1 aaGun, 1 factory_major, 8 infantry and 10 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 aaGun and 3 infantry
Bessarabia : 1 flag
Western Ukraine : 4 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 2 mech_infantrys
112 Sea Zone : 1 submarine
119 Sea Zone : 1 submarine
124 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantry
111 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 52
Russians : 24 / 38
Japanese : 56 / 66
Americans : 56 / 79
Chinese : 3 / 5
British : 34 / 46
UK_Pacific : 6 / 5
Italians : 17 / 18
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 176 times
2 was rolled 174 times
3 was rolled 178 times
4 was rolled 160 times
5 was rolled 162 times
6 was rolled 188 times
Average roll : 3.503
Median : 3.000
Variance : 0.530
Standard Deviation : 0.728
Total rolls : 1038
Null / Other
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.614
Median : 4.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 101
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 19 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.614
Median : 4.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 101
Italians Combat
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.153
Median : 3.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.649
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 33 times
2 was rolled 32 times
3 was rolled 31 times
4 was rolled 39 times
5 was rolled 39 times
6 was rolled 43 times
Average roll : 3.682
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 217
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.300
Median : 4.500
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 10
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 12 times
2 was rolled 32 times
3 was rolled 34 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 22 times
Average roll : 3.455
Median : 3.000
Variance : 2.957
Standard Deviation : 1.720
Total rolls : 134
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Rostov, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 4 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 armour
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
3 units repaired.
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 31 Sea Zone
4 fighters moved from 35 Sea Zone to Java
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship moved from 35 Sea Zone to 17 Sea Zone
Japanese take 22 Sea Zone from Americans
Japanese take 17 Sea Zone from Americans
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 6 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Shantung to Manchuria
2 infantry moved from Shantung to Anhwe
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Iwo Jima
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
4 fighters moved from Java to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 fighters and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 1.00
UK_Pacific : -0.33
Japanese : 1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
37 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
23 Sea Zone : 1 carrier and 2 tactical_bombers
17 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 52
Russians : 27 / 34
Japanese : 64 / 69
Americans : 56 / 79
Chinese : 1 / 5
British : 34 / 46
UK_Pacific : 5 / 5
Italians : 13 / 18
ANZAC : 10 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 174 times
2 was rolled 167 times
3 was rolled 163 times
4 was rolled 153 times
5 was rolled 161 times
6 was rolled 180 times
Average roll : 3.501
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 998
Null / Other
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 5.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Germans Combat
1 was rolled 44 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 18 times
5 was rolled 30 times
6 was rolled 29 times
Average roll : 3.360
Median : 3.000
Variance : 2.867
Standard Deviation : 1.693
Total rolls : 164
British Combat
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.636
Median : 4.000
Variance : 0.546
Standard Deviation : 0.739
Total rolls : 99
Italians Combat
1 was rolled 28 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3.227
Median : 3.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 132
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.575
Median : 3.000
Variance : 0.496
Standard Deviation : 0.704
Total rolls : 40
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 39 times
2 was rolled 33 times
3 was rolled 33 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 47 times
Average roll : 3.674
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 239
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 8 times
2 was rolled 25 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.556
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 14 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.439
Median : 3.000
Variance : 2.771
Standard Deviation : 1.665
Total rolls : 148
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
4 artilleries and 4 infantry moved from Norway to Finland
3 fighters moved from Gibraltar to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
4 artilleries and 4 infantry moved from Norway to Finland
3 fighters moved from Gibraltar to 112 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 124 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 124 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
Germans defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 124 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
3 bombers moved from Germany to Norway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 airfield and 1 factory_minor placed in Norway
3 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : -0.50
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 124 Sea Zone
4 artilleries and 4 infantry moved from Norway to Finland
3 fighters moved from Gibraltar to 112 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 124 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 124 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
Germans defend with 1 submarine
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 124 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
3 bombers moved from Germany to Norway
1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
1 airfield and 1 factory_minor placed in Norway
3 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Norway to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from United Kingdom to Scotland
1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys moved from India to Burma
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
British roll dice for 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/15 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits, 3.83 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 4/12 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits, 2.83 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in Burma, round 4 : 3/9 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
2 mech_infantrys owned by the British and 2 infantry owned by the British retreated to India
Japanese win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 9 infantry
Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
Battle in Scotland
British attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 airfield and 3 infantry
British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 2 : 4/9 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Burma to Eastern Persia
1 fighter moved from Burma to India
Place Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
British undo move 4.
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 41 PUs (2 lost to blockades); end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,1,1,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : 5.33
Americans : -0.50
Chinese : -3.00
Japanese : 1.17
AA fire in Germany : : -0.50
I assumed no German scramble out of W. Germany on the U.S.’ turn. If I’m wrong we can simulate that battle and edit in casualties, though that would also change UK’s buy, Germany losing 3 planes… so let me know
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Greece
Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece
British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.33
Territory Summary for Italians :
France : 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 38 / 52
Russians : 27 / 34
Japanese : 63 / 69
Americans : 58 / 85
Chinese : 2 / 4
British : 43 / 51
UK_Pacific : 5 / 5
Italians : 13 / 13
ANZAC : 10 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 228 times
2 was rolled 212 times
3 was rolled 208 times
4 was rolled 206 times
5 was rolled 212 times
6 was rolled 221 times
Average roll : 3.486
Median : 3.000
Variance : 0.273
Standard Deviation : 0.523
Total rolls : 1287
Null / Other
1 was rolled 28 times
2 was rolled 23 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 23 times
6 was rolled 28 times
Average roll : 3.516
Median : 4.000
Variance : 0.313
Standard Deviation : 0.560
Total rolls : 159
Germans Combat
1 was rolled 46 times
2 was rolled 19 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 32 times
6 was rolled 29 times
Average roll : 3.341
Median : 3.000
Variance : 3.108
Standard Deviation : 1.763
Total rolls : 170
British Combat
1 was rolled 28 times
2 was rolled 23 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 23 times
6 was rolled 28 times
Average roll : 3.516
Median : 4.000
Variance : 0.313
Standard Deviation : 0.560
Total rolls : 159
Italians Combat
1 was rolled 29 times
2 was rolled 28 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.219
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 137
Americans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.526
Median : 3.000
Variance : 0.170
Standard Deviation : 0.412
Total rolls : 57
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 47 times
2 was rolled 38 times
3 was rolled 36 times
4 was rolled 49 times
5 was rolled 54 times
6 was rolled 49 times
Average roll : 3.630
Median : 4.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 273
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.625
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 120
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 14 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 21 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.439
Median : 3.000
Variance : 2.771
Standard Deviation : 1.665
Total rolls : 148
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 23 Sea Zone
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier and 2 tactical_bombers
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 23 Sea Zone
1 submarine owned by the ANZAC retreated to 33 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 tactical_bomber placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 33 PUs;
Germans buy 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Germany to Yugoslavia
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for British: 3 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
8 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
8 infantry moved from Germany to Poland
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Rostov to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
1 marine and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 1.50
Russians : -1.17
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
Poland : 8 infantry
Germany : 1 aaGun, 1 factory_major, 1 marine and 1 mech_infantry
Holland Belgium : 2 artilleries and 1 infantry
Belarus : 1 flag, 1 armour and 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 2 infantry
Rostov : 1 flag, 1 armour
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 8 infantry
Bessarabia : 1 flag
Western Ukraine : 1 aaGun, 4 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 46 / 49
Russians : 22 / 34
Japanese : 63 / 69
Americans : 58 / 85
Chinese : 2 / 4
British : 40 / 51
UK_Pacific : 5 / 5
Italians : 13 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 245 times
2 was rolled 229 times
3 was rolled 214 times
4 was rolled 214 times
5 was rolled 222 times
6 was rolled 229 times
Average roll : 3.463
Median : 3.000
Variance : 0.504
Standard Deviation : 0.710
Total rolls : 1353
Null / Other
1 was rolled 32 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.424
Median : 3.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 170
Germans Combat
1 was rolled 53 times
2 was rolled 25 times
3 was rolled 31 times
4 was rolled 22 times
5 was rolled 36 times
6 was rolled 36 times
Average roll : 3.350
Median : 3.000
Variance : 2.984
Standard Deviation : 1.728
Total rolls : 203
British Combat
1 was rolled 32 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 24 times
6 was rolled 28 times
Average roll : 3.424
Median : 3.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 170
Italians Combat
1 was rolled 29 times
2 was rolled 28 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.219
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 137
Americans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.526
Median : 3.000
Variance : 0.170
Standard Deviation : 0.412
Total rolls : 57
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 47 times
2 was rolled 38 times
3 was rolled 36 times
4 was rolled 49 times
5 was rolled 56 times
6 was rolled 49 times
Average roll : 3.640
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 275
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.625
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 120
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Russians Combat
1 was rolled 14 times
2 was rolled 37 times
3 was rolled 36 times
4 was rolled 22 times
5 was rolled 20 times
6 was rolled 25 times
Average roll : 3.468
Median : 3.000
Variance : 2.728
Standard Deviation : 1.652
Total rolls : 154
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 7 artilleries; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 3 infantry moved from Russia to Bryansk
6 infantry moved from Vologda to Archangel
3 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Archangel
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
3 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 armour and 7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
Russians : -2.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 battleship and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from Burma to India
2 fighters moved from French Indo China to India
2 bombers and 2 tactical_bombers moved from Yunnan to India
6 fighters moved from 39 Sea Zone to India
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 1/6 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
6 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 fighter placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
UK_Pacific : -1.33
AA fire in India : : 1.50
Japanese : 1.00
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry and 2 mech_infantrys
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 9 infantry and 1 marine
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 cruiser and 3 transports
39 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
1 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 4 destroyers and 1 transport
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 49
Russians : 19 / 34
Japanese : 71 / 86
Americans : 58 / 85
Chinese : 1 / 4
British : 40 / 51
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 208 times
3 was rolled 199 times
4 was rolled 194 times
5 was rolled 211 times
6 was rolled 218 times
Average roll : 3.486
Median : 3.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 1256
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.875
Median : 4.500
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 16
Germans Combat
1 was rolled 55 times
2 was rolled 25 times
3 was rolled 32 times
4 was rolled 23 times
5 was rolled 36 times
6 was rolled 39 times
Average roll : 3.367
Median : 3.000
Variance : 3.206
Standard Deviation : 1.790
Total rolls : 210
British Combat
1 was rolled 33 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 32 times
5 was rolled 23 times
6 was rolled 29 times
Average roll : 3.432
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 169
Italians Combat
1 was rolled 29 times
2 was rolled 28 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.219
Median : 3.000
Variance : 0.859
Standard Deviation : 0.927
Total rolls : 137
Americans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.526
Median : 3.000
Variance : 0.170
Standard Deviation : 0.412
Total rolls : 57
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 52 times
2 was rolled 41 times
3 was rolled 39 times
4 was rolled 51 times
5 was rolled 58 times
6 was rolled 52 times
Average roll : 3.608
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 293
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 10 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.625
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 120
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 15 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.547
Median : 3.000
Variance : 2.538
Standard Deviation : 1.593
Total rolls : 181
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
3 bombers moved from Norway to Germany
1 artillery and 1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Vyborg
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Norway
3 bombers moved from Germany to Norway
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.83
Japanese : -0.17
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
3 bombers moved from Norway to Germany
1 artillery and 1 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in Vyborg
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Karelia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Karelia to Norway
3 bombers moved from Germany to Norway
4 transports moved from 109 Sea Zone to 106 Sea Zone
3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
2 armour and 1 mech_infantry placed in Norway
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Eastern Persia to India
1 bomber moved from Eastern Persia to India
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
Combat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in 72 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking Northern Italy from Italians, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in India
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from India to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber moved from Eastern Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Normandy Bordeaux
1 fighter placed in Union of South Africa
1 infantry placed in Normandy Bordeaux
Turn Complete - British
British collect 50 PUs; end with 50 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5,2,1,1,6,1,2,1,1,1,3,3,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.67
Americans : 1.83
Chinese : -0.33
Japanese : -0.50
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from France to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
Italians take Volgograd from Russians
Combat - Italians
Battle in Northern Italy
Italians attack with 3 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Northern Italy, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Southern France
Italians attack with 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bryansk : 2 aaGuns and 3 infantry
Rostov : 3 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 49
Russians : 18 / 34
Japanese : 66 / 86
Americans : 58 / 84
Chinese : 3 / 4
British : 47 / 59
UK_Pacific : 5 / 5
Italians : 14 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 270 times
2 was rolled 252 times
3 was rolled 235 times
4 was rolled 237 times
5 was rolled 251 times
6 was rolled 250 times
Average roll : 3.466
Median : 3.000
Variance : 0.532
Standard Deviation : 0.729
Total rolls : 1495
Null / Other
1 was rolled 37 times
2 was rolled 32 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.404
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
Germans Combat
1 was rolled 55 times
2 was rolled 27 times
3 was rolled 33 times
4 was rolled 25 times
5 was rolled 37 times
6 was rolled 39 times
Average roll : 3.366
Median : 3.000
Variance : 2.707
Standard Deviation : 1.645
Total rolls : 216
British Combat
1 was rolled 37 times
2 was rolled 32 times
3 was rolled 29 times
4 was rolled 36 times
5 was rolled 29 times
6 was rolled 30 times
Average roll : 3.404
Median : 3.000
Variance : 0.327
Standard Deviation : 0.572
Total rolls : 193
Italians Combat
1 was rolled 30 times
2 was rolled 31 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 23 times
Average roll : 3.300
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 150
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.418
Median : 3.000
Variance : 0.225
Standard Deviation : 0.474
Total rolls : 67
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 53 times
2 was rolled 42 times
3 was rolled 40 times
4 was rolled 53 times
5 was rolled 58 times
6 was rolled 52 times
Average roll : 3.594
Median : 4.000
Variance : 0.840
Standard Deviation : 0.916
Total rolls : 298
French Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 33
ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.533
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Neutral_Allies Combat
1 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 10
Chinese Combat
1 was rolled 11 times
2 was rolled 27 times
3 was rolled 20 times
4 was rolled 24 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.637
Median : 4.000
Variance : 1.198
Standard Deviation : 1.094
Total rolls : 124
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 15 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 27 times
6 was rolled 29 times
Average roll : 3.547
Median : 3.000
Variance : 2.538
Standard Deviation : 1.593
Total rolls : 181