Here is the game, Have Fun
Wizmark (X) vs Sovietishcat (L)
-
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat lol good moveā¦no scsramble
I know I am probably going to lose some of my fleet, but I just could not let those transports standing!
-
TripleA Manual Gamesave Post: UK_Pacific round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 6 fighters, 1 marine and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 marine moved from Johnston Island to 30 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Trans-Jordan to Turkey 1 fighter moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Western Ukraine 1 bomber moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Egypt to Turkey 3 fighters moved from Gibraltar to Spain 2 fighters and 2 tactical_bombers moved from United Kingdom to 113 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter moved from 92 Sea Zone to Libya 3 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from 92 Sea Zone to Libya 5 fighters moved from 92 Sea Zone to Spain Combat - Americans Strategic bombing raid in Western Ukraine AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Western Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Marshall Islands Battle in 113 Sea Zone Americans attack with 4 fighters and 2 tactical_bombers Germans defend with 6 transports 6 transports owned by the Germans lost in 113 Sea Zone Americans win, taking Marshall Islands from Japanese with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 6 transports Battle in Tunisia Battle in 99 Sea Zone Americans attack with 3 destroyers, 1 fighter and 4 transports Italians defend with 1 destroyer Americans roll dice for 3 destroyers, 1 fighter and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone Americans win, taking Tunisia from Germans, taking 99 Sea Zone from Italians with 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Turkey Americans attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry Neutral_True defend with 8 infantry Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Turkey, round 2 : 7/12 hits, 4,83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Americans and 7 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Turkey, round 3 : 6/10 hits, 4,33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Americans: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Libya Americans win, taking Libya from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Spain Americans attack with 6 artilleries, 8 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 8 fighters and 6 infantry in Spain, round 2 : 9/20 hits, 8,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 carriers moved from 92 Sea Zone to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to United Kingdom 3 fighters moved from Spain to Gibraltar 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Turkey to 99 Sea Zone 3 fighters moved from Turkey to Caucasus 1 bomber moved from Turkey to Caucasus 2 fighters moved from Libya to Tobruk 2 fighters moved from Spain to United Kingdom 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Tsinghai to Caucasus 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 5 submarines moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Western Ukraine to Caucasus Place Units - Americans 1 marine placed in Western United States 6 fighters and 2 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Kiangsi to Kiangsu 3 infantry moved from Kiangsi to Anhwe 1 fighter moved from Kwangtung to Kiangsu 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kwangtung 3 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Sikang to Shensi Place Units - Chinese 3 infantry placed in Kiangsu 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 34 PUs; British buy 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsi to Hopei 1 bomber moved from Caucasus to Saudi Arabia 1 mech_infantry moved from Persia to Saudi Arabia 1 mech_infantry moved from Iraq to Saudi Arabia 1 artillery and 1 infantry moved from Caucasus to Kazakhstan 1 artillery and 1 infantry moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan Combat - British Battle in Kweichow British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Saudi Arabia British attack with 1 bomber and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 0/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber and 2 mech_infantrys in Saudi Arabia, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 bomber and 1 mech_infantry in Saudi Arabia, round 4 : 1/2 hits, 0,83 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Hopei British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in Volgograd British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4,33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 6 fighters moved from Volgograd to Caucasus 1 bomber moved from Saudi Arabia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 2 mech_infantrys moved from Persia to Caucasus 6 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 marine moved from Egypt to Trans-Jordan 2 mech_infantrys moved from French Indo China to Kwangtung 3 armour moved from Kwangtung to Kiangsu 2 armour and 4 mech_infantrys moved from Kiangsi to Kiangsu 1 artillery and 16 infantry moved from Kiangsi to Kiangsu 3 aaGuns moved from Kiangsi to Kiangsu Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Spain: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 British collect 35 PUs (3 lost to blockades); end with 35 PUs Place Units - UK_Pacific 3 armour placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 3 armour Some Units in French Indo China change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to Greece: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,83 Germans : 0,00 AA fire in Western Ukraine : : -0,17 Italians : 0,00 British : -1,17 Americans : 5,00 Neutral_True : -3,67 Chinese : 1,33 Japanese : -0,67
-
@wizmark Please use second post, I had to make a non combat edit!
-
TripleA Move Summary: Italians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 94 Sea Zone to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Ukraine: 1 aaGun EDIT: Adding units owned by Italians to Rostov: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleetā¦and then thoughtā¦nahā¦he canāt reach themā¦curse those aircraft carriers!
Pivotal move attacking the neutralsā¦I think the end is nigh for the axis, but we will fight on for a bit. If I hadnāt made that mistake with the japanese main fleet it might have gone different for me -
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Guam 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 2 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Philippines 1 carrier and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans
Combat Hit Differential Summary :
-
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleetā¦and then thoughtā¦nahā¦he canāt reach themā¦curse those aircraft carriers!
Pivotal move attacking the neutralsā¦I think the end is nigh for the axis, but we will fight on for a bit. If I hadnāt made that mistake with the japanese main fleet it might have gone different for me@wizmark I agree, I was like why He didnāt put his transports with his fleets? But sometimes to see everymoves is difficult and destroying Japan fleet really open the money islands and therefore USA can spend most of its cash towards Germany!
-
TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Timguska to Shensi 1 bomber moved from Shantung to Shensi 1 fighter moved from Timguska to Shensi 1 mech_infantry moved from Timguska to Tsinghai 2 fighters moved from Timguska to Tsinghai
-
@Sovietishcat scramble the channel? What order of loss do you want?
-
@wizmark no scrambles best OOl so 3 acs - dds - tac - fighters
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs; Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Samara to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Rostov to Kazakhstan 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 119 Sea Zone to 110 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone 1 mech_infantry moved from Timguska to Shensi 1 bomber moved from Shantung to Shensi 1 fighter moved from Timguska to Shensi 1 mech_infantry moved from Timguska to Tsinghai 2 fighters moved from Timguska to Tsinghai Combat - Germans Battle in Kazakhstan Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Shensi Germans attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Germans attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 110 Sea Zone Germans attack with 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine Americans defend with 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 14/18 hits, 10.83 expected hits Americans roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 110 Sea Zone Germans win with 2 battleships, 10 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 96 Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers Battle in Volgograd Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 5 artilleries and 5 infantry moved from France to Southern France 4 fighters moved from 110 Sea Zone to Southern France 1 submarine moved from 97 Sea Zone to 93 Sea Zone 10 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Shensi to Shantung 1 mech_infantry moved from Timguska to Kansu 2 fighters moved from Tsinghai to Kansu 1 fighter moved from Shensi to Kansu 3 armour moved from Russia to Belarus 3 mech_infantrys moved from Novgorod to Eastern Poland 2 armour moved from Finland to Novgorod 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 2 artilleries and 4 infantry moved from Germany to Greater Southern Germany 2 armour and 1 mech_infantry moved from Western Germany to Southern France 1 artillery moved from Western Germany to Greater Southern Germany 3 artilleries and 3 infantry moved from Western Germany to France 2 infantry moved from Finland to Sweden 4 armour and 1 mech_infantry moved from Urals to Kansu Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 105 Sea Zone 1 fighter and 2 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to France: 3 aaGuns EDIT: Turning off Edit Mode 1 bomber placed in Western Germany 3 armour placed in France 2 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.00 Americans : -1.33 Chinese : 0.33
-
@Sovietishcat Very good rolling for the germansā¦wiped you out in one round without any damage to my air forceā¦that was incredibly good for me :grinning:
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 3 infantry moved from Kiangsi to Kiangsu Non Combat Move - Russians 2 aaGuns moved from Kiangsi to Kiangsu Turn Complete - Russians
Combat Hit Differential Summary :
-
@wizmark those bombers are starting to be very dangerousā¦
-
TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 submarine moved from 3 Sea Zone to 1 Sea Zone
-
@Sovietishcat scramble guam?
-
@wizmark No scrambles! Sneaky Alaska takeaway :v:
-
@Sovietishcat got to try to slow the american juggernaut somehow! :joy: