No scrambling.
Intercept these nasty bombers with three fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 aaGun
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Guam
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Philippines
1 carrier and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat I almost sent a second edit game file moving those transports in the main fleet…and then thought…nah…he can’t reach them…curse those aircraft carriers!
Pivotal move attacking the neutrals…I think the end is nigh for the axis, but we will fight on for a bit. If I hadn’t made that mistake with the japanese main fleet it might have gone different for me
@wizmark I agree, I was like why He didn’t put his transports with his fleets? But sometimes to see everymoves is difficult and destroying Japan fleet really open the money islands and therefore USA can spend most of its cash towards Germany!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Timguska to Shensi
1 bomber moved from Shantung to Shensi
1 fighter moved from Timguska to Shensi
1 mech_infantry moved from Timguska to Tsinghai
2 fighters moved from Timguska to Tsinghai
@Sovietishcat scramble the channel? What order of loss do you want?
@wizmark no scrambles best OOl so 3 acs - dds - tac - fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
Germans buy 3 armour, 1 bomber, 1 fighter, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Kazakhstan
1 tactical_bomber moved from Rostov to Kazakhstan
1 submarine moved from 119 Sea Zone to 110 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
10 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Timguska to Shensi
1 bomber moved from Shantung to Shensi
1 fighter moved from Timguska to Shensi
1 mech_infantry moved from Timguska to Tsinghai
2 fighters moved from Timguska to Tsinghai
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Germans attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 battleships, 10 bombers, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 14/18 hits, 10.83 expected hits
Americans roll dice for 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 110 Sea Zone
Germans win with 2 battleships, 10 bombers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 96
Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers
Battle in Volgograd
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
5 artilleries and 5 infantry moved from France to Southern France
4 fighters moved from 110 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
10 bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Shensi to Shantung
1 mech_infantry moved from Timguska to Kansu
2 fighters moved from Tsinghai to Kansu
1 fighter moved from Shensi to Kansu
3 armour moved from Russia to Belarus
3 mech_infantrys moved from Novgorod to Eastern Poland
2 armour moved from Finland to Novgorod
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 artilleries and 4 infantry moved from Germany to Greater Southern Germany
2 armour and 1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Western Germany to Greater Southern Germany
3 artilleries and 3 infantry moved from Western Germany to France
2 infantry moved from Finland to Sweden
4 armour and 1 mech_infantry moved from Urals to Kansu
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 105 Sea Zone
1 fighter and 2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Adding units owned by Germans to France: 3 aaGuns
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
3 armour placed in France
2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 3.17
British : 0.00
Americans : -1.33
Chinese : 0.33
@Sovietishcat Very good rolling for the germans…wiped you out in one round without any damage to my air force…that was incredibly good for me :grinning:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 infantry moved from Kiangsi to Kiangsu
Non Combat Move - Russians
2 aaGuns moved from Kiangsi to Kiangsu
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark those bombers are starting to be very dangerous…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 3 Sea Zone to 1 Sea Zone
@Sovietishcat scramble guam?
@wizmark No scrambles! Sneaky Alaska takeaway :v:
@Sovietishcat got to try to slow the american juggernaut somehow! :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 battleship and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 3 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 25 Sea Zone
Japanese win, taking Alaska from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 battleship, 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 marine moved from Soviet Far East to 5 Sea Zone
1 marine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 marine moved from 19 Sea Zone to Shantung
2 aaGuns moved from 19 Sea Zone to Shantung
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -1.00
Japanese : 2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Ukraine
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
6 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
2 fighters moved from 99 Sea Zone to Spain
2 fighters moved from Tobruk to Spain
6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 1 cruiser, 1 destroyer, 2 factory_minors, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Caucasus to Ukraine
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
2 artilleries and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery moved from 100 Sea Zone to Ukraine
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
6 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
2 fighters moved from 99 Sea Zone to Spain
2 fighters moved from Tobruk to Spain
6 fighters and 2 tactical_bombers moved from Eastern United States to Spain
1 bomber moved from Caucasus to Ukraine
2 bombers moved from Caucasus to Spain
Combat - Americans
Battle in Romania
Battle in Ukraine
Americans attack with 3 artilleries, 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 3 infantry and 3 mech_infantrys
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 2 infantry in Ukraine, round 2 : 5/9 hits, 3,83 expected hits
Germans roll dice for 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/6 hits, 2,00 expected hits
3 infantry owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ukraine
Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Ukraine, round 3 : 4/7 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Ukraine
Americans win, taking Romania from Germans, taking Ukraine from Germans with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry and 3 mech_infantrys
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 2 battleships and 1 cruiser
Americans roll dice for 1 destroyer and 9 fighters in 110 Sea Zone, round 2 : 4/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 battleships and 1 cruiser in 110 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Germans: 1 battleship and 1 cruiser
Non Combat Move - Americans
7 fighters moved from 110 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
2 destroyers and 5 submarines moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to British Columbia
1 bomber and 3 fighters moved from Ukraine to Caucasus
1 carrier and 3 destroyers moved from 99 Sea Zone to 98 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
1 armour and 1 infantry placed in Central United States
1 infantry placed in Eastern United States
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
1 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Americans collect 59 PUs (6 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 1,83
Americans : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese