Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 destroyers moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
3 destroyers moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters and 11 infantry moved from United Kingdom to Scotland
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters and 2 tactical_bombers moved from India to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India
Combat - British
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 armour
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 1 armour
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 6 artilleries and 2 infantry
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits, 3.17 expected hits
Japanese roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Kazakhstan
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 6 artilleries and 2 infantry
Battle in Scotland
British attack with 1 artillery, 2 fighters and 11 infantry
Germans defend with 1 airfield, 4 artilleries and 5 infantry
British roll dice for 1 artillery, 2 fighters and 11 infantry in Scotland, round 2 : 6/14 hits, 3.33 expected hits
Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters and 8 infantry in Scotland, round 3 : 2/11 hits, 2.83 expected hits
Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 artillery, 2 fighters and 7 infantry in Scotland, round 4 : 3/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 19
Casualties for British: 4 infantry
Casualties for Germans: 4 artilleries and 5 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Turkmenistan
3 aaGuns moved from Burma to India
Place Units - British
10 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 4.33
Italians : -2.00
Americans : 1.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
2 infantry moved from Ukraine to Rostov
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries and 7 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
6 armour, 8 artilleries and 7 infantry moved from Tambov to Russia
3 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
1 armour moved from Ukraine to Russia
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to Scotland
1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Russia
1 fighter moved from France to Scotland
1 bomber moved from Novgorod to Caucasus
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Scotland
Germans attack with 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 7 infantry
Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Scotland, round 2 : 6/17 hits, 7,00 expected hits
British roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland
Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Scotland, round 3 : 9/14 hits, 6,50 expected hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 7 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 7/10 hits, 4,67 expected hits
Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in Russia
Germans attack with 8 armour, 16 artilleries and 19 infantry
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
Germans roll dice for 8 armour, 16 artilleries and 19 infantry in Russia, round 2 : 18/43 hits, 15,17 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Russia, round 2 : 13/27 hits, 10,33 expected hits
11 infantry owned by the Russians, 3 artilleries owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 16 artilleries and 6 infantry in Russia, round 3 : 5/30 hits, 11,33 expected hits
Russians roll dice for 3 armour, 7 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 6/13 hits, 5,67 expected hits
5 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 8 armour and 16 artilleries in Russia, round 4 : 8/24 hits, 9,33 expected hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 4,00 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 2 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour and 12 artilleries remaining. Battle score for attacker is 69
Casualties for Germans: 4 artilleries and 19 infantry
Casualties for Russians: 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Scotland: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 aaGuns moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Vologda to Russia
3 infantry moved from Archangel to Novgorod
1 infantry moved from Germany to Western Germany
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
4 bombers moved from Scotland to Western Germany
2 infantry moved from France to Western Germany
2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Slovakia Hungary
1 infantry moved from Western Ukraine to Ukraine
2 submarines moved from 111 Sea Zone to 119 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
4 artilleries, 1 fighter and 4 infantry placed in Western Germany
2 infantry placed in France
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 61 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : -0,33
Americans : -0,83
Russians : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
3 infantry moved from Buryatia to Amur
1 artillery and 2 infantry moved from Shan State to Burma
4 artilleries and 19 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 armour, 4 infantry and 1 mech_infantry moved from Sakha to Amur
1 bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Amur
Japanese attack with 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/13 hits, 3,83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking 19 Sea Zone from Americans, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Burma, round 2 : 9/35 hits, 9,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Philippines
1 bomber moved from Yunnan to Philippines
1 bomber moved from Jehol to Philippines
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67
Russians : 0,67
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 mech_infantry moved from Soviet Far East to Siberia
2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
3 destroyers placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Turkmenistan to Tsinghai
British take Kazakhstan from Japanese
1 artillery moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Trans-Jordan to Egypt
Combat - British
Battle in Caucasus
British attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 3 infantry
Casualties for Germans: 1 armour and 2 infantry
Battle in Alexandria
British attack with 1 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour and 2 mech_infantrys in Alexandria, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Tsinghai
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 2.50
British : 1.33
Italians : 0.00
Americans : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to Caucasus
1 carrier moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Caucasus to Greece
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from Slovakia Hungary to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
3 fighters moved from 111 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept in London?
@trulpen none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 11 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from Slovakia Hungary to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
3 fighters moved from 111 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
AA fire in United Kingdom : 0/5 hits, 0,83 expected hits
Bombing raid in United Kingdom rolls: 5,3,7,3,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Cleaning up after air battles
Non Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from France to Western Germany
3 aaGuns, 1 artillery and 1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
8 armour moved from Russia to Volgograd
12 artilleries moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
3 infantry moved from Novgorod to Baltic States
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Scotland
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
1 tactical_bomber moved from Volgograd to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Novgorod
1 infantry moved from Southern Italy to 97 Sea Zone
2 submarines moved from 119 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to Scotland
Place Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
2 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Western Germany
3 infantry placed in Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : 0,17
AA fire in United Kingdom : : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :