good luck
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 2 Destroyers moved from 26 Sea Zone to 27 Sea Zone 2 Destroyers moved from 13 Sea Zone to 2 Sea Zone 3 Infantrys and 1 Tank moved from E.Mexico to W.Mexico 1 Fighter moved from South Central USA to W.Mexico 1 Infantry moved from Canadian Prairies to Ontario 3 Infantrys moved from Ontario to Quebec 1 Infantry moved from British Columbia to Yukon 3 Tanks moved from Alaska to 74 Sea Zone 3 Infantrys moved from Alaska to 74 Sea Zone 2 Tanks moved from Alaska to 71 Sea Zone 2 Artillerys and 4 Infantrys moved from Alaska to 71 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 74 Sea Zone to 71 Sea Zone 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Fighter, 7 Infantrys, 1 Submarine, 5 Tanks and 7 Transports moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys, 7 Infantrys and 5 Tanks moved from 72 Sea Zone to Koryakia 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone 3 Destroyers and 1 Submarine moved from 88 Sea Zone to 72 Sea Zone Purchase Units - Americans Americans buy 2 Adv.Fighters, 14 ArmoredCars, 2 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in W.Mexico Americans attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 1 Fighter, 3 Infantrys and 1 Tank in W.Mexico, round 2 : 0/5 hits, 1.33 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans lost in W.Mexico Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in W.Mexico, round 3 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Infantry and 1 Tank Battle in 27 Sea Zone Americans attack with 2 Destroyers Germans defend with 1 Submarine Germans roll dice for 1 Submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Destroyers in 27 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 27 Sea Zone Americans win with 2 Destroyers remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Non Combat Move - Americans 1 Fighter moved from W.Mexico to Northwest USA Place Units - Americans 3 ArmoredCars placed in Alaska 2 Adv.Fighters placed in 88 Sea Zone 2 Destroyers and 1 Submarine placed in 98 Sea Zone 11 ArmoredCars placed in San Francisco Turn Complete - Americans Americans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 Americans : 0.83
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@Whackamatt said in WAW - Whack bad, dawg good! x2:
Was the yam write up useful at all?
yes it helps.
the insite on your plans helps me figure what im going to do. -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 3 Submarines moved from 3 Sea Zone to 17 Sea Zone 2 Artillerys, 1 Infantry, 3 Mech.Infs and 2 Tanks moved from Serbia to Greece 1 Bomber moved from Krakow to Greece 1 Infantry moved from Brest to Minsk Germans take Minsk from Russians 2 Infantrys moved from East Prussia to Lithuania 1 Artillery moved from Brest to Lithuania 8 Infantrys moved from East Prussia to Latvia 2 Infantrys moved from Rhine to Netherlands 5 Infantrys moved from Belgium to Picardy 2 Infantrys moved from Hamburg to Netherlands 1 Fighter moved from Bavaria to Picardy 2 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to Latvia 2 Infantrys moved from Vinnytsia to Kiev 2 Artillerys and 2 Infantrys moved from Brest to Kiev 4 Tanks moved from Warsaw to Kiev 3 Tanks moved from Vinnytsia to Kiev 2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia 5 Tanks moved from Bohemia to Vinnytsia 1 Tank moved from Darfur to Kordofan Germans take Kordofan from British 1 Tank moved from Kordofan to Darfur 1 Bomber moved from Vinnytsia to Greece Purchase Units - Germans Germans buy 8 ArmoredCars, 1 Bunker, 3 Elites, 10 Infantrys, 2 Mech.Infs, 1 Stuka and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 1 Fighter and 5 Infantrys French defend with 1 Bunker Germans roll dice for 1 Fighter and 5 Infantrys in Picardy, round 2 : 2/6 hits, 1.17 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the French lost in Picardy Germans win, taking Picardy from French with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for French: 1 Bunker Battle in Lithuania Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Netherlands Germans attack with 4 Infantrys British defend with 1 Infantry Germans roll dice for 4 Infantrys in Netherlands, round 2 : 3/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in Latvia Germans attack with 12 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 12 Infantrys in Latvia, round 2 : 3/12 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kiev Germans attack with 2 Artillerys, 4 Infantrys and 7 Tanks Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 2 Artillerys, 4 Infantrys and 7 Tanks in Kiev, round 2 : 3/13 hits, 5.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Kiev Germans win, taking Kiev from Russians with 2 Artillerys, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in Greece Germans attack with 2 Artillerys, 2 Bombers, 1 Infantry, 3 Mech.Infs and 2 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank AA fire in Greece : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Germans lost in Greece Germans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry, 3 Mech.Infs and 2 Tanks in Greece, round 2 : 3/9 hits, 3.67 expected hits Neutral roll dice for 1 Fighter, 5 Infantrys and 1 Tank in Greece, round 2 : 3/7 hits, 2.67 expected hits 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Greece Germans roll dice for 1 Bomber, 3 Mech.Infs and 2 Tanks in Greece, round 3 : 2/6 hits, 2.67 expected hits Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Neutral and 2 Mech.Infs owned by the Germans lost in Greece Germans roll dice for 1 Bomber, 1 Mech.Inf and 2 Tanks in Greece, round 4 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 Fighter and 1 Tank in Greece, round 4 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Greece Germans loses 0 PUs for violating Greeces neutrality. Germans win, taking Greece from Neutral with 1 Bomber and 1 Tank remaining. Battle score for attacker is -24 Casualties for Germans: 2 Artillerys, 1 Bomber, 1 Infantry, 3 Mech.Infs and 1 Tank Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Non Combat Move - Germans 1 Bomber moved from Greece to Vinnytsia 1 AAGun moved from Warsaw to Brest 1 Fighter moved from Picardy to Paris 1 AAGun moved from Berlin to Saxony Place Units - Germans 1 Bunker, 5 Infantrys and 1 Stuka placed in Hamburg 3 Elites and 1 Infantry placed in Vinnytsia 4 Infantrys placed in Rhine 4 ArmoredCars placed in Warsaw 4 ArmoredCars and 1 Tank placed in Bohemia 2 Mech.Infs placed in Bavaria Turn Complete - Germans Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.17 Neutral : 1.67 British : 0.67 AA fire in Greece : : 0.67 French : -0.50 Russians : -1.33
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Germany 3
So I’m not doing so hot this game. Germany failed to take Paris, and I’ve lost Thailand. Down by 110 production. Japan is doing well, but not enough to offset that.
Germany does seem poised to push into Russia. I’ll need to offset the 4-5 land units per turn from the UK. I’ll try and squeeze out enough money for a fighter per turn to both threaten his navy as well as become firepower for repelling land invasions. If Germany takes Greece, I can foresee possibly going into the Middle East for additional cash. Not getting the Paris plunder and the additional 11 ICs / turn that Germany normally gets shifts the strategy more towards Italy’s favor.
I don’t have enough land units to think about Norway/Sweden income. It’s about slow and steady at this point. I’m not threatening much, but don’t feel too much pressure from any front at this point.
I’ll need Italy to step up and make a break out move soon. Morocco will be good, but dislodging the UK from Cairo will be difficult with the UK’s money.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Rostov to Donetsk 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Artillery moved from Rostov to Donetsk 1 Infantry moved from Rostov to Kursk 2 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 1 Artillery and 9 Infantrys moved from Yaroslavl to Kursk 4 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from Lapland to Oulu 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks moved from Leningrad to Latvia 1 Artillery and 1 Infantry moved from W.Iran to Iraq 4 Infantrys moved from Uzbekistan to E.Iran 2 Tanks moved from Tashkent to E.Iran 1 Artillery and 2 Tanks moved from W.Iran to Iraq 1 Artillery moved from W.Iran to E.Iran 1 Artillery moved from W.Iran to Iraq 1 ArmoredCar, 3 Artillerys, 1 Fighter, 12 Infantrys, 1 Mech.Inf and 4 Tanks moved from Olyokminsk to Yakutsk 1 Mech.Inf moved from Sibirsky to Yakutsk 1 Mot.Inf moved from Sibirsky to Yakutsk 1 Artillery, 1 Elite and 2 Infantrys moved from Evenkia to Olyokminsk 2 Artillerys and 2 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Zhigansk to Yakutsk 5 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Kursk to Donetsk Purchase Units - Russians Russians buy 1 Bunker, 1 HeavyTank, 41 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Iraq Russians attack with 3 Artillerys, 1 Infantry and 2 Tanks Italians defend with 1 Artillery Russians roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Iraq, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 Artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 3 Artillerys, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in E.Iran Russians attack with 1 Artillery, 4 Infantrys and 2 Tanks Neutral defend with 1 Bunker and 3 Infantrys Russians roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in E.Iran, round 2 : 3/7 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Iran, round 3 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral lost in E.Iran Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in E.Iran, round 4 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Bunker in E.Iran, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Iran Russians loses 0 PUs for violating E.Irans neutrality. Russians win, taking E.Iran from Neutral with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Donetsk Russians attack with 1 Artillery and 5 Infantrys Romanians defend with 2 Artillerys Russians roll dice for 1 Artillery and 5 Infantrys in Donetsk, round 2 : 2/6 hits, 1.33 expected hits Romanians roll dice for 2 Artillerys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Artillerys owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Romanians: 2 Artillerys Battle in Minsk Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Latvia Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks Germans defend with 12 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 5 Infantrys and 5 Tanks in Latvia, round 2 : 7/15 hits, 5.67 expected hits Germans roll dice for 12 Infantrys in Latvia, round 2 : 6/12 hits, 4.00 expected hits 5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 7 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Artillery, 1 Bomber, 2 Fighters and 5 Tanks in Latvia, round 3 : 5/9 hits, 4.17 expected hits Germans roll dice for 5 Infantrys in Latvia, round 3 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Latvia Russians win, taking Latvia from Germans with 1 Bomber, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 1 Casualties for Russians: 2 Artillerys, 5 Infantrys and 1 Tank Casualties for Germans: 12 Infantrys Non Combat Move - Russians 2 Fighters moved from Latvia to Leningrad 1 Bomber moved from Latvia to Leningrad Place Units - Russians 1 Bunker, 1 HeavyTank and 2 Tanks placed in Kursk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 6 Infantrys placed in Sibirsky 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Germans : 3.00 Neutral : -0.83 Italians : -0.33 Russians : 3.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 Artillerys, 1 Elite and 1 Infantry moved from N.Tunisia to N.Algeria 1 Elite, 1 Infantry and 2 Tanks moved from S.Algeria to N.Algeria 4 Tanks moved from Tunis to N.Algeria 2 Fighters moved from Mersa Matruh to 57 Sea Zone 1 Artillery, 2 Fighters and 2 Infantrys moved from Mersa Matruh to Lower Egypt 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 3 Artillerys, 1 Infantry and 1 Tank moved from Campania to 48 Sea Zone 5 Infantrys moved from Campania to 48 Sea Zone 3 Artillerys, 6 Infantrys, 1 Tank and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 3 Artillerys, 6 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh 1 Artillery and 6 Infantrys moved from Mersa Matruh to New Valley 1 Elite and 3 Infantrys moved from Rome to Campania 1 Tank moved from Paris to Picardy Purchase Units - Italians Italians buy 1 Adv.Fighter, 8 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 6 Infantrys, 4 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 57 Sea Zone Italians attack with 2 Fighters British defend with 1 Transport Italians roll dice for 2 Fighters in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 57 Sea Zone Italians win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Lower Egypt Italians attack with 1 Artillery, 2 Fighters and 2 Infantrys British defend with 2 Infantrys Italians roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lower Egypt, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Artillery and 2 Fighters in Lower Egypt, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 2 Infantrys in Lower Egypt, round 4 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt Italians roll dice for 2 Fighters in Lower Egypt, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win with 2 Fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Lower Egypt: 1 Fighter EDIT: Changing ownership of Lower Egypt from British to Italians EDIT: Adding units owned by Italians to Lower Egypt: 1 Artillery EDIT: Turning off Edit Mode 1 Fighter moved from Lower Egypt to Syria 2 Fighters moved from 57 Sea Zone to Syria 1 AAGun moved from S.Algeria to N.Algeria 1 AAGun moved from Provence to Burgundy Place Units - Italians 1 Bunker and 2 HeavyTanks placed in Syria 4 Mech.Infs placed in Tunis 3 Tanks placed in Campania 4 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Paris 4 ArmoredCars placed in Provence 1 Adv.Fighter, 2 Artillerys, 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -2.83 British : 0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Transport moved from 2 Sea Zone to 8 Sea Zone 1 Elite and 1 Infantry moved from Greenland to 8 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 8 Sea Zone to 16 Sea Zone 1 Elite and 1 Infantry moved from 16 Sea Zone to Azores 1 Infantry moved from Colombia to Central America 1 Infantry moved from Keewatin to Churchill Purchase Units - French French buy 2 Adv.Fighters and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Azores French attack with 1 Elite and 1 Infantry Neutral defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in Azores, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite and 1 Infantry in Azores, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 2 Adv.Fighters and 2 Tanks placed in E.Morocco Turn Complete - French French collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Neutral : -0.67 French : 0.00
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Yam is attacking one of the Anzac fleets.
I have 2 fighters, 1 adv fighter, 1 bomber vs 2 TTs, 1 sub, 2 dd.
I got two hits round 1. Do you take the sub as a casualty, or submerge it?2 hits.tsvg
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@Whackamatt take the sub
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Fighters moved from Tokyo to 76 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 67 Sea Zone 1 Bomber moved from West Borneo to 67 Sea Zone 1 Fighter moved from 110 Sea Zone to 67 Sea Zone 1 Artillery and 1 Tank moved from Timor to 112 Sea Zone 1 Artillery, 1 B.Transport and 1 Tank moved from 112 Sea Zone to 110 Sea Zone 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Marine and 1 Tank moved from 110 Sea Zone to Sumatra 1 B.Transport moved from 111 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 4 Marines moved from 110 Sea Zone to Sumatra 1 Artillery moved from Lombok to Java 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Marine moved from 110 Sea Zone to Java 1 Tank moved from Lombok to Java 1 Tank moved from Lombok to Flores Yamamoto take Soembawa from Dutch 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Marines moved from Davao to 107 Sea Zone 2 Marines and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Marines moved from 112 Sea Zone to Tanimbar 2 Transports moved from 112 Sea Zone to 107 Sea Zone 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Flores 1 Artillery and 2 Infantrys moved from Truk to Ponape 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Bougainville Yamamoto take Bougainville from Anzac 1 T.Boat moved from 102 Sea Zone to 109 Sea Zone 2 Battleships moved from 102 Sea Zone to 85 Sea Zone 1 Destroyer moved from 102 Sea Zone to 85 Sea Zone 1 Carrier moved from 110 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 1 Destroyer, 2 Elites, 8 Marines, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 67 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 2 Fighters Anzac defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Anzac roll dice for 2 Destroyers and 2 Transports in 67 Sea Zone, round 2 : 0/4 hits, 1.00 expected hits 1 Transport owned by the Anzac and 1 Submarine owned by the Anzac lost in 67 Sea Zone Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 2 Fighters in 67 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Anzac roll dice for 2 Destroyers and 1 Transport in 67 Sea Zone, round 3 : 1/3 hits, 0.83 expected hits 1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 67 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Anzac roll dice for 2 Destroyers in 67 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 1 Adv.Fighter owned by the Yamamoto, 1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 1 Bomber in 67 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 67 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 9 Casualties for Anzac: 2 Destroyers, 1 Submarine and 2 Transports Casualties for Yamamoto: 1 Adv.Fighter and 2 Fighters Battle in Flores Yamamoto attack with 2 Infantrys and 1 Tank Anzac defend with 1 Artillery Yamamoto roll dice for 2 Infantrys and 1 Tank in Flores, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in Flores, round 3 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Artillery in Flores, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in Sumatra Yamamoto attack with 1 Artillery, 5 Marines and 1 Tank Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys Yamamoto roll dice for 1 Artillery, 5 Marines and 1 Tank in Sumatra, round 2 : 2/7 hits, 3.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 3/5 hits, 1.83 expected hits 2 Marines owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sumatra Yamamoto roll dice for 3 Marines and 1 Tank in Sumatra, round 3 : 2/4 hits, 2.00 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Infantry in Sumatra, round 3 : 3/4 hits, 1.50 expected hits 1 Artillery owned by the Dutch, 3 Marines owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sumatra Yamamoto roll dice for 1 Tank in Sumatra, round 4 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch lost in Sumatra Yamamoto roll dice for 1 Tank in Sumatra, round 5 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Sumatra Dutch win with 1 Bunker remaining. Battle score for attacker is -17 Casualties for Yamamoto: 1 Artillery, 5 Marines and 1 Tank Casualties for Dutch: 2 Artillerys and 2 Infantrys Battle in 76 Sea Zone Yamamoto attack with 2 Fighters and 1 Submarine British defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto roll dice for 2 Fighters in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters in 76 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in 76 Sea Zone Yamamoto roll dice for 1 Fighter in 76 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 76 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in 76 Sea Zone British win with 1 Destroyer remaining. Battle score for attacker is -23 Casualties for Yamamoto: 2 Fighters and 1 Submarine Battle in Ponape Yamamoto attack with 1 Artillery and 2 Infantrys Americans defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 2 Infantrys in Ponape, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Ponape Yamamoto win, taking Ponape from Americans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Battle in Java Yamamoto attack with 1 Artillery, 1 Marine and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Marine and 1 Tank in Java, round 2 : 2/3 hits, 1.50 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Java Yamamoto win, taking Java from Dutch with 1 Artillery, 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Tanimbar Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 2 Marines in Tanimbar, round 2 : 1/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 2 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from 67 Sea Zone to West Borneo Place Units - Yamamoto 2 Adv.Fighters, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone 4 Marines placed in Banjarmasin 4 Marines placed in Davao 1 Adv.Fighter and 2 Elites placed in Tokyo Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Marine EDIT: Adding units owned by Yamamoto to Tohoku: 1 Marine EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 1.67 Yamamoto : -4.00 Americans : -0.33 Anzac : 0.17 Dutch : 1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Anhwei to Shanghai Chinese take Shanghai from Hisaichi 1 Artillery moved from Anhwei to Shantung Chinese take Shantung from Hisaichi 2 Infantrys and 1 Tank moved from Shansi to Chahar 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Szechwan to Yunnan 1 Tank moved from Malaya to Bangkok 1 Adv.Fighter and 1 Fighter moved from Hupeh to Chahar 1 Infantry moved from Shensi to Hupeh 4 Infantrys moved from Ningsia to Suiyuan 1 Artillery moved from Hupeh to Shansi 4 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from Szechwan to Kweichow 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow 1 Adv.Fighter moved from Hsining to Hupeh 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang 2 Infantrys moved from E.Qinghai to Ningsia 1 Tank moved from Hsining to Lanchow 1 ArmoredCar moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Lanchow 2 Infantrys moved from Hsining to E.Qinghai 1 Artillery moved from Anhwei to Hupeh Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 1 Infantry and 1 Mech.Inf Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank in Chahar, round 2 : 1/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank in Chahar, round 3 : 1/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Mech.Inf in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Hupeh 1 Fighter moved from Chahar to Hupeh Place Units - Chinese 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank placed in Hsining Chinese undo move 1. 1 ArmoredCar, 1 Elite and 1 Tank placed in Hupeh 1 Adv.Fighter, 1 ArmoredCar and 4 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Chinese : -1.67
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Tank moved from N.French Indochina to S.Thailand Hisaichi take N.Thailand from British Hisaichi take S.Thailand from Chinese 2 Infantrys moved from Peking to Shantung 1 Fighter moved from Peking to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone 1 Artillery and 1 Elite moved from 84 Sea Zone to Shanghai 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Palawan Hisaichi take Palawan from Americans 1 Bomber moved from Peking to 66 Sea Zone 1 Battleship moved from 111 Sea Zone to 66 Sea Zone 1 Transport moved from 105 Sea Zone to 92 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Artillery and 1 Infantry moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 92 Sea Zone to 110 Sea Zone 1 Fighter moved from 106 Sea Zone to 66 Sea Zone 2 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Transport moved from 105 Sea Zone to 92 Sea Zone 1 Fighter moved from 106 Sea Zone to 66 Sea Zone 1 Carrier moved from 106 Sea Zone to 92 Sea Zone 1 Artillery and 2 Elites moved from Hong Kong to Kiangsi 2 Mech.Infs moved from Changchun to Ayan 2 Tanks moved from Heilungchiang to Ayan 3 Artillerys, 4 Infantrys and 6 Tanks moved from Chita to Ayan 1 Infantry moved from Heilungchiang to Chita 3 Tanks moved from Kirin to Ayan 2 Artillerys moved from Kirin to Heilungchiang 1 Elite and 2 Infantrys moved from Changchun to Kirin 1 Artillery moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 3 Elites, 7 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Elite Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery Hisaichi roll dice for 1 Fighter and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in 66 Sea Zone Hisaichi attack with 1 Battleship, 1 Bomber and 2 Fighters British defend with 1 Transport; Anzac defend with 2 Destroyers Hisaichi roll dice for 1 Battleship, 1 Bomber and 2 Fighters in 66 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 2 Destroyers and 1 Transport in 66 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Transport owned by the British and 1 Destroyer owned by the Anzac lost in 66 Sea Zone Hisaichi roll dice for 1 Battleship, 1 Bomber and 2 Fighters in 66 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in 66 Sea Zone Hisaichi win with 1 Battleship, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14 Casualties for Anzac: 2 Destroyers Casualties for British: 1 Transport Casualties for Hisaichi: 1 Fighter Non Combat Move - Hisaichi 1 Bomber and 1 Fighter moved from 66 Sea Zone to Java 1 Fighter moved from Shantung to 92 Sea Zone 1 AAGun moved from Chita to Ayan Place Units - Hisaichi 1 Bunker placed in Ayan 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 3 Tanks placed in Kirin 1 Elite, 5 Infantrys and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50 Anzac : 0.83 Chinese : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Artillery moved from Wales to 20 Sea Zone 2 Infantrys moved from Normandy to 20 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 20 Sea Zone to 12 Sea Zone 1 Infantry moved from Dover to 21 Sea Zone 1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone 1 Artillery and 4 Infantrys moved from 12 Sea Zone to Oslo 1 Battleship moved from 21 Sea Zone to 12 Sea Zone 1 Bomber moved from Manchester to Oslo 3 Infantrys and 2 Tanks moved from Dublin to Munster 1 Fighter moved from Manchester to Munster 1 T.Boat moved from 2 Sea Zone to 8 Sea Zone 2 Destroyers moved from 2 Sea Zone to 16 Sea Zone 1 Artillery and 1 Infantry moved from Palestine to Lower Egypt 3 Adv.Fighters and 4 Fighters moved from Cairo to Lower Egypt 1 Infantry moved from Equatoria to Kordofan British take Kordofan from Germans 1 Artillery and 1 Tank moved from French Equatorial Africa to Darfur 2 Mech.Infs moved from Belgian Congo to Darfur 1 Infantry moved from Belgian Congo to Angola 2 Mech.Infs moved from Cape Town to Angola 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Nubia 2 Adv.Fighters moved from Lower Egypt to Nubia 1 ArmoredCar moved from Assam to N.Thailand British take N.Thailand from Hisaichi 1 Fighter moved from Malaya to 105 Sea Zone 1 Submarine moved from 64 Sea Zone to 66 Sea Zone 1 Cruiser moved from 64 Sea Zone to 66 Sea Zone 1 Cruiser moved from 64 Sea Zone to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Transport moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone 2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 2 Infantrys moved from 65 Sea Zone to Malaya 1 Transport moved from 64 Sea Zone to 60 Sea Zone 1 Artillery moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Madras to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 61 Sea Zone 1 Artillery and 2 Infantrys moved from 61 Sea Zone to S.Thailand 1 ArmoredCar moved from Assam to S.Thailand 1 Artillery and 2 Infantrys moved from Bihar to Assam 2 Infantrys moved from Hyderabad to Calcutta 1 Infantry moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 5 Infantrys moved from Delhi to Bihar 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 1 Infantry moved from British Columbia to Yukon 2 Infantrys moved from Canadian Prairies to British Columbia 1 Infantry moved from Vancouver to British Columbia Purchase Units - British British buy 1 Adv.Fighter, 8 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys, 2 Mech.Infs, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 105 Sea Zone British attack with 1 Fighter Hisaichi defend with 2 Transports British roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Transports in 105 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Fighter in 105 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Transports in 105 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Fighter owned by the British and 1 Transport owned by the Hisaichi lost in 105 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -2 Casualties for British: 1 Fighter Casualties for Hisaichi: 1 Transport Battle in 66 Sea Zone British attack with 1 Cruiser and 1 Submarine Hisaichi defend with 1 Battleship British roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser in 66 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship in 66 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the British lost in 66 Sea Zone British roll dice for 1 Cruiser in 66 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Battleship in 66 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Cruiser owned by the British lost in 66 Sea Zone Hisaichi win with 1 Battleship remaining. Battle score for attacker is -19 Casualties for British: 1 Cruiser and 1 Submarine Battle in Munster British attack with 1 Fighter, 3 Infantrys and 2 Tanks Neutral defend with 2 Infantrys British roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Munster, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Lower Egypt British attack with 1 Adv.Fighter, 1 Artillery, 4 Fighters and 1 Infantry Italians defend with 1 Artillery British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Fighters and 1 Infantry in Lower Egypt, round 2 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 Artillery in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in Darfur British attack with 1 Artillery, 2 Mech.Infs and 1 Tank Germans defend with 2 Infantrys and 1 Tank British roll dice for 1 Artillery, 2 Mech.Infs and 1 Tank in Darfur, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 2 : 2/3 hits, 1.17 expected hits 1 Artillery owned by the British and 1 Mech.Inf owned by the British lost in Darfur British roll dice for 1 Mech.Inf and 1 Tank in Darfur, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Darfur, round 3 : 1/3 hits, 1.17 expected hits 1 Mech.Inf owned by the British lost in Darfur 1 Tank retreated to Equatoria Italians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -16 Casualties for British: 1 Artillery and 2 Mech.Infs Battle in S.Thailand British attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Hisaichi defend with 1 Tank British roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in S.Thailand British win, taking S.Thailand from Hisaichi with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Angola British attack with 1 Infantry and 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 1 Infantry and 2 Mech.Infs in Angola, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Angola British roll dice for 2 Mech.Infs in Angola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Angola British roll dice for 1 Mech.Inf in Angola, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Angola, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Angola, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Angola, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Mech.Inf in Angola, round 6 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Angola, round 6 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Angola Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for British: 1 Infantry and 2 Mech.Infs Battle in Nubia British attack with 2 Adv.Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Adv.Fighters and 2 Infantrys in Nubia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Oslo British attack with 1 Artillery, 1 Bomber and 4 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Oslo British loses 0 PUs for violating Oslos neutrality. British win, taking Oslo from Neutral with 1 Artillery, 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Bomber moved from Oslo to Manchester 1 Adv.Fighter and 4 Fighters moved from Lower Egypt to Cairo 2 Adv.Fighters moved from Nubia to Cairo 1 Fighter moved from Munster to Wales Place Units - British 2 Artillerys, 2 Infantrys and 2 Tanks placed in Bangkok 4 ArmoredCars and 1 Infantry placed in Delhi 4 ArmoredCars and 1 Infantry placed in Madras 2 Infantrys placed in Bombay 2 Mech.Infs placed in Cape Town 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks placed in Cairo 2 Submarines placed in 21 Sea Zone Turn Complete - British British collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : 1.67 British : -4.83 Hisaichi : 1.00 Italians : -0.00
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac 1 Adv.Fighter moved from Townsville to 66 Sea Zone 1 Carrier moved from 65 Sea Zone to 66 Sea Zone Purchase Units - Anzac Anzac buy 2 Destroyers and 10 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 66 Sea Zone Anzac attack with 1 Adv.Fighter and 1 Carrier Hisaichi defend with 1 Battleship Anzac roll dice for 1 Adv.Fighter and 1 Carrier in 66 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Battleship in 66 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Hisaichi lost in 66 Sea Zone Anzac win with 1 Adv.Fighter and 1 Carrier remaining. Battle score for attacker is 20 Casualties for Hisaichi: 1 Battleship Non Combat Move - Anzac 4 Infantrys moved from Western Australia to Broome 2 Infantrys moved from Northern Territory to Townsville 1 Infantry moved from Northern Territory to Townsville Place Units - Anzac 1 Destroyer placed in 113 Sea Zone 1 Destroyer placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Anzac : 0.33
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 unit repaired. Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 2 PUs; Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Artillerys and 2 Elites moved from Helsinki to Tampere Purchase Units - Finns Finns buy 5 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 ArmoredCars and 1 Fighter moved from Vinnytsia to Minsk 1 Elite and 4 Infantrys moved from E.Romania to Vinnytsia 1 Elite and 2 Infantrys moved from Bucharest to E.Romania 1 Fighter moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Fighter in Minsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk Romanians win, taking Minsk from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Minsk to Vinnytsia Place Units - Romanians 2 Elites and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Russians : 0.33
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 67 Sea Zone 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 T.Boat moved from 110 Sea Zone to 67 Sea Zone Combat - Thai Battle in 67 Sea Zone Thai attack with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports Anzac defend with 1 Destroyer Thai roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Anzac roll dice for 1 Destroyer in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Anzac lost in 67 Sea Zone Thai win with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
Anzac : -0.33 Thai : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 Destroyers moved from 27 Sea Zone to 15 Sea Zone 1 Destroyer moved from 2 Sea Zone to 16 Sea Zone 1 Destroyer moved from 2 Sea Zone to 16 Sea Zone 3 Infantrys moved from Quebec to Montreal 1 Infantry moved from Ontario to Quebec 1 Infantry moved from W.Mexico to Southwest USA 1 Tank moved from W.Mexico to Northwest USA 11 ArmoredCars moved from San Francisco to Northwest USA 1 Fighter moved from Northwest USA to 88 Sea Zone 3 Transports moved from 72 Sea Zone to 71 Sea Zone 3 ArmoredCars and 2 Artillerys moved from Alaska to 71 Sea Zone 3 ArmoredCars, 2 Artillerys and 3 Transports moved from 71 Sea Zone to 72 Sea Zone 3 ArmoredCars and 2 Artillerys moved from 72 Sea Zone to Koryakia 2 Artillerys, 7 Infantrys and 5 Tanks moved from Koryakia to Kolyma 2 Adv.Fighters and 1 Carrier moved from 88 Sea Zone to 72 Sea Zone 2 Destroyers and 1 Submarine moved from 98 Sea Zone to 116 Sea Zone Purchase Units - Americans Americans buy 4 ArmoredCars, 1 Battleship, 1 Destroyer, 1 Fighter, 7 Infantrys, 1 S.Submarine, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Americans Place Units - Americans 1 Tank placed in Alaska 1 S.Submarine and 1 Submarine placed in 71 Sea Zone 1 Battleship and 1 Fighter placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 98 Sea Zone 4 ArmoredCars and 5 Infantrys placed in San Francisco 2 Infantrys placed in Washington Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :