Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 infantry moved from Belarus to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Belarus
3 artilleries and 1 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
There is something I dont understand here, Russian Inf entered in Kansu, therefore russian have already enter a mongolian adyacent territory in china, so mongolian event shouldnt happen for Japan, but I just attacked Amur and mongolian troops are there…
I will look on the rules for something im missing…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from ANZAC
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 transports
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 37 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Szechwan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Shensi, round 3 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
3 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Amur
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 bombers moved from Shensi to Kwangsi
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
French : -0,33
ANZAC : -0,50
Chinese : 1,00
UK_Pacific : -0,67
Japanese : -1,33
@lebowsky I believe its because you made an attack. Russia entering Kansu requires a declaration of war but as long as its not a combat it doesn’t trigger the mongolian rules. But feel free to get a clarification.
@majikforce I will wait to take my turn until you get a ruling.
Read the rules and is goin on as intended, USSR need to attack a Japan territory bordering mongolia to stop them from activate.
Now I learned for next matches, damn I was sure they wont appear.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
2 fighters owned by the Americans retreated
Battle in French Central Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Central Africa
Americans win, taking French Central Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from India to Persia
1 fighter moved from 80 Sea Zone to Persia
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 infantry moved from French Guiana to Brazil
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
British take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 fighter moved from India to Persia
1 fighter moved from Union of South Africa to Belgian Congo
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in French Madagascar
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Burma to India
3 aaGuns moved from Burma to India
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 fighter and 2 infantry placed in United Kingdom
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
Americans : -0.17
Chinese : 0.17
AA fire in Normandy Bordeaux : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Malta, round 2 : 0/4 hits, 1,00 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 3 : 1/3 hits, 0,83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 2 infantry in Malta, round 4 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,2,2,1
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,17
British : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 57 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 fighter
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tunisia to Algeria
1 fighter moved from Gibraltar to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 1.33
@majikforce I edited my ANZAC casualty in sz42. Really great dice for you.
Wow indeed, that dd did his job
Will do the turn later
Forgot to move back the inf in wester Ukraine after retreating the tactical bomber from the attack, didnt see it, will edit the inf back as I wont ever attach there with that odds, no need to
Also didnt scramble from gibraltar, if you want to we can do a turn just with that attack and edit it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Belarus
9 mech_infantrys moved from Germany to Baltic States
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 3 bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 9 mech_infantrys in Baltic States, round 2 : 4/10 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to 113 Sea Zone
1 aaGun and 4 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from 91 Sea Zone to Holland Belgium
6 artilleries and 4 infantry moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Iraq to Southern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Buyant-Uhaa to Chahar
4 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 artillery moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Caucasus to Persia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.67
Russians : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
2 infantry moved from Jehol to Chahar
1 artillery moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Shensi to Hopei
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win, taking Sumatra from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 35 Sea Zone
1 bomber moved from India to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 armour and 1 mech_infantry moved from Sakha to Manchuria
1 aaGun and 2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 marine
EDIT: Adding units owned by Japanese to Philippines: 1 marine
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Manchuria
3 infantry placed in Kiangsu
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,83
Chinese : -1,33
AA fire in India : : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 80 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Adding units owned by Americans to Java: 2 infantry
EDIT: Changing ownership of Java from Japanese to Americans
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Western United States to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from United Kingdom to Gibraltar
Combat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Burma, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from 80 Sea Zone to Persia
3 fighters moved from United Kingdom to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
2 artilleries and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -0.33
Americans : 0.50
Chinese : 1.00
Japanese : 0.33
@majikforce Sorry for the edits. My computer crashed halfway through the US turn. I edited the results to match the first set of .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Iraq to 80 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from 99 Sea Zone to Crete
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Anglo Egyptian Sudan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 cruiser and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 80 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 bomber
Casualties for British: 1 cruiser
Non Combat Move - Italians
3 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Syria
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Anglo Egyptian Sudan to 99 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Iraq to Syria
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0,83
British : 0,50
@majikforce Going on holidays until september, maybe ill do some turns now and then, but maybe dont, just wait a little bit and ill be back