No problem
1914 - Whack/dawg
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TripleA Turn Summary: Turkey round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Turkey Turkey roll 4,1 and gets 0 hits Combat Move - Turkey 1 infantry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 4 field_guns and 4 infantry moved from Georgia to Lurs 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 5 infantry moved from Dardanelles to Smyrna 6 infantry moved from Smyrna to Syria 6 infantry moved from Syria to Mesopotamia 6 infantry moved from Baghdad to Fars 3 infantry moved from Damascus to Jordan 4 field_guns moved from Jordan to Arabia 1 infantry moved from Jordan to Arabia 5 field_guns moved from Lebanon to Palestine 2 fighters and 10 infantry moved from Palestine to Hejaz 3 field_guns moved from Arabia to Hejaz 1 infantry moved from Arabia to Yemen Turkey take Yemen from Arabia 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Arabia to Trucial Coast Turkey take Trucial Coast from Arabia Purchase Units - Turkey Turkey buy 3 cruisers, 3 field_guns, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Combat - Turkey Battle in Sea Zone 69 Sea of Crete Turkey attack with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Italy defend with 1 cruiser Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 4/10 hits, 5.17 expected hits Italy roll dice for 1 cruiser in Sea Zone 69 Sea of Crete, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Turkey 1 cruiser owned by the Italy lost in Sea Zone 69 Sea of Crete Turkey win with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 10 Casualties for Italy: 1 cruiser Battle in Hejaz Turkey attack with 3 field_guns, 2 fighters and 10 infantry France defend with 1 colonial, 1 field_gun and 1 infantry Turkey roll dice for 3 field_guns, 2 fighters and 10 infantry in Hejaz, round 2 : 6/15 hits, 4.17 expected hits Arabia roll dice for 1 colonial, 1 field_gun and 1 infantry in Hejaz, round 2 : 0/3 hits, 1.00 expected hits 1 field_gun owned by the France, 1 colonial owned by the France and 1 infantry owned by the France lost in Hejaz Turkey win, taking Hejaz from Arabia with 3 field_guns, 2 fighters and 10 infantry remaining. Battle score for attacker is 10 Casualties for France: 1 colonial, 1 field_gun and 1 infantry Battle in Lurs Turkey attack with 4 field_guns and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 4 field_guns and 4 infantry in Lurs, round 2 : 1/8 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs Turkey roll dice for 4 field_guns and 3 infantry in Lurs, round 3 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode 1 gas moved from Baghdad to Mesopotamia 2 fighters moved from Hejaz to Palestine EDIT: 3 infantry moved from Jordan to Palestine EDIT: 1 infantry moved from Jordan to Palestine EDIT: Turkey undo move 4. EDIT: 1 field_gun moved from Lebanon to Palestine Place Units - Turkey 3 cruisers and 1 submarine placed in Sea Zone 68 Aegean Sea 2 infantry placed in Damascus 3 field_guns and 3 infantry placed in Baghdad Turn Complete - Turkey Turkey collect 63 PUs; end with 64 PUs Turkey collect 4 PUs from War Bonds; end with 68 PUs 1 unit repaired.
Combat Hit Differential Summary :
Neutral : 0.00 Turkey : -1.67 Arabia : -1.00 Italy : 0.50
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TripleA Turn Summary: Britain round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,5,2,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover industry Purchase Units - Britain Britain buy 1 Factory, 2 cavalrys, 4 destroyers, 4 field_guns, 2 heavy_guns, 5 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Britain 1 fighter moved from London to Paris 4 infantry moved from England to London 2 cavalrys moved from Cairo-Suez to Sinai 2 cavalrys moved from Port Sudan to Cairo-Suez 13 cavalrys moved from Western Sudan to Cairo-Suez 2 cavalrys moved from Northern Rhodesia to Western Sudan 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 field_gun and 1 infantry moved from Baluchistan to Sistan 1 cavalry moved from Sindh to Sistan 1 field_gun and 1 infantry moved from Gujarat to Sindh 2 cavalrys moved from Bombay to Sindh 2 cavalrys moved from Goa to Deccan 1 cavalry moved from Calcutta to Nagpur 1 field_gun moved from Orissa to Nagpur 1 fighter moved from Calcutta to Rajputana 2 fighters moved from Tohoku to Kyoto 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan Place Units - Britain 1 Factory placed in Kyoto 3 field_guns and 3 infantry placed in Chubu 2 infantry and 1 trench placed in German East Africa 2 heavy_guns placed in Cairo-Suez 2 cavalrys placed in Bombay 1 field_gun placed in Goa 4 destroyers and 1 submarine placed in Sea Zone 16 North Sea Britain undo move 7. 1 destroyer placed in Sea Zone 73 Arabian Sea 3 destroyers and 2 submarines placed in Sea Zone 16 North Sea Activate Technology - Britain Britain activating industry Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Britain Britain collect 113 PUs; end with 113 PUs Britain collect 7 PUs from War Bonds; end with 120 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 62 Adriatic Sea: 5 battlecruisers, 1 battleship and 4 cruisers EDIT: Adding units owned by Britain to Sea Zone 60 Central Mediterranean: 5 battlecruisers, 1 battleship and 4 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russia round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Russia Russia roll 3,1,6,5,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover creepingBarage Purchase Units - Russia Russia buy 13 conscripts, 2 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russia 3 conscripts moved from Vladivostok to Primorsky Place Units - Russia 1 conscript, 2 infantry and 3 trenchs placed in Minsk 6 conscripts and 1 trench placed in St. Petersburg 3 conscripts placed in Moscow 3 conscripts placed in Vladivostok Activate Technology - Russia Russia activating creepingBarage Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Russia Russia collect 25 PUs; end with 25 PUs Russia collect 9 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Communists round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 2 field_guns and 2 infantry moved from Caucasus to Don Communists take Don from Russia 2 infantry moved from Volgograd to Ryazan 1 infantry moved from Ryazan to Tver 1 cavalry moved from Murmansk to Karelia 6 cavalrys moved from Caucasus to Turkmenistan 2 conscripts moved from Kazakhstan to Turkmenistan 2 cavalrys moved from Omsk to Turkmenistan 4 conscripts moved from Yakutsk to Sakhe 3 conscripts, 1 field_gun and 1 infantry moved from Chita to Aldan Purchase Units - Communists Communists buy 10 conscripts, 2 heavy_guns and 10 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 3 trenchs placed in Sakhe 8 conscripts, 1 heavy_gun and 3 trenchs placed in Yakutsk 2 conscripts, 1 heavy_gun and 1 trench placed in Irkutsk Turn Complete - Communists Communists collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
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TripleA Turn Summary: USA round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14 Research Technology - USA USA spend 5 on tech rolls USA roll 5,6,3,1,4,6,1 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover victoryBonds Combat Move - USA 1 infantry moved from Toulouse to Auvergne France take Auvergne from Germany 1 infantry moved from Toulouse to Languedoc 3 field_guns and 1 infantry moved from Toulouse to Aquitaine 1 field_gun moved from Andalusia to Sea Zone 33 Mid Atlantic 2 field_guns moved from Algarve to Sea Zone 33 Mid Atlantic 1 infantry moved from Andalusia to Sea Zone 33 Mid Atlantic 2 infantry moved from Algarve to Sea Zone 33 Mid Atlantic 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 26 Bay of Biscay 5 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 4 field_guns, 6 infantry and 5 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 26 Bay of Biscay 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 26 Bay of Biscay 3 infantry moved from Algarve to Norte 2 field_guns and 2 infantry moved from Mexico City to Guadalahara 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Koryak to Chukotka 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 2 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 4 field_guns and 4 infantry moved from Tohoku to Tokyo 2 field_guns moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 4 field_guns moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 4 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean 6 field_guns and 6 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Kamchatka to Koryak 8 field_guns and 10 infantry moved from Sea Zone 26 Bay of Biscay to Aquitaine Purchase Units - USA USA buy 6 cavalrys, 12 field_guns, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - USA Battle in Chukotka USA attack with 1 field_gun and 1 infantry Communists defend with 1 conscript USA roll dice for 1 field_gun and 1 infantry in Chukotka, round 2 : 2/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Chukotka USA win, taking Chukotka from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Tokyo USA attack with 12 field_guns and 12 infantry Neutral defend with 15 infantry USA roll dice for 12 field_guns and 12 infantry in Tokyo, round 2 : 10/24 hits, 8.00 expected hits Neutral roll dice for 15 infantry in Tokyo, round 2 : 6/15 hits, 5.00 expected hits 10 infantry owned by the Neutral and 6 infantry owned by the USA lost in Tokyo USA roll dice for 12 field_guns and 6 infantry in Tokyo, round 3 : 7/18 hits, 6.00 expected hits Neutral roll dice for 5 infantry in Tokyo, round 3 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tokyo USA loses 0 PUs for violating Tokyos neutrality. USA win, taking Tokyo from Neutral with 12 field_guns and 4 infantry remaining. Battle score for attacker is 21 Casualties for USA: 8 infantry Casualties for Neutral: 15 infantry Non Combat Move - USA 2 destroyers moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean Place Units - USA 3 field_guns and 3 infantry placed in Hokkaido 3 field_guns and 3 infantry placed in Tohoku 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 4 cavalrys placed in Mexico City 3 field_guns placed in Algarve 1 field_gun and 1 infantry placed in Andalusia 1 transport placed in Sea Zone 53 Mid Atlantic 2 cavalrys placed in Morocco 1 infantry placed in Washington D.C. Activate Technology - USA USA activating victoryBonds Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 120 PUs; end with 120 PUs USA collect 6 PUs from War Bonds; end with 126 PUs
Combat Hit Differential Summary :
Neutral : 1.33 USA : 4.33 Communists : -0.17
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TripleA Turn Summary: Germany round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 2,1,4 and gets 0 hits Combat Move - Germany 6 infantry moved from Belgium to Picardy 4 field_guns and 2 infantry moved from Picardy to Normandy 9 heavy_guns moved from Burgundy to Normandy 9 cavalrys moved from Alsace to Burgundy 3 heavy_guns moved from Champagne to Burgundy 17 field_guns, 17 infantry and 6 stormtruppens moved from Champagne to Burgundy 5 infantry moved from Wurttemburg to Switzerland 10 field_guns and 8 infantry moved from Alsace to Champagne 6 infantry moved from Rhine to Champagne 5 gass moved from Rhine to Burgundy 1 field_gun and 5 infantry moved from Sweden to Finland 1 field_gun and 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 field_gun and 3 infantry moved from Sea Zone 12 Baltic Sea to Sweden 3 infantry moved from Berlin to Mecklenburg 1 infantry moved from Pskov to Smolensk Germany take Smolensk from Russia Purchase Units - Germany Germany buy 2 destroyers, 9 gass, 2 late_fighters, 8 tanks and 12 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Non Combat Move - Germany 1 field_gun moved from Burgundy to Normandy 3 infantry moved from Burgundy to Normandy 1 field_gun moved from Burgundy to Normandy 5 infantry moved from Burgundy to Normandy Place Units - Germany 3 trenchs placed in Burgundy 2 late_fighters, 3 tanks and 3 trenchs placed in Brittany 1 destroyer placed in Sea Zone 25 Mid Atlantic 1 destroyer placed in Sea Zone 15 English Channel 5 tanks placed in Belgium 3 trenchs placed in Rhone 3 trenchs placed in Milan 9 gass placed in Wurttemburg Activate Technology - Germany Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Germany Germany collect 150 PUs; end with 151 PUs Germany collect 9 PUs from War Bonds; end with 160 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: France round 15
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - France France spend 0 on tech rolls France rolls : 1/1 hits, 0.00 expected hits France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean Purchase Units - France France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Sea Zone 69 Sea of Crete France attack with 1 battleship and 3 cruisers Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Turkey : -0.17 France rolls : : 1.00 France : 1.83
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@dawgoneit i got 4 hits in sz69. ool please
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max defense. You have no subs, so lose the destroyer
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TripleA Turn Summary: France round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - France France spend 0 on tech rolls France rolls : 1/1 hits, 0.00 expected hits France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean 4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean 4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai 1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean Purchase Units - France France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Sea Zone 69 Sea of Crete France attack with 1 battleship and 3 cruisers Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Turkey Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 8/10 hits, 5.17 expected hits 1 submarine owned by the Turkey, 3 cruisers owned by the France, 1 battleship owned by the France, 1 destroyer owned by the Turkey and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete Turkey win with 1 battlecruiser, 1 battleship and 6 cruisers remaining. Battle score for attacker is -26 Casualties for France: 1 battleship and 3 cruisers Casualties for Turkey: 1 cruiser, 1 destroyer and 1 submarine Non Combat Move - France 2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea 3 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky Place Units - France 8 heavy_guns and 3 trenchs placed in Paris 2 submarines placed in Sea Zone 60 Central Mediterranean Activate Technology - France France activating bunkers Turn Complete - France France collect 60 PUs; end with 60 PUs France collect 4 PUs from War Bonds; end with 64 PUs 1 unit repaired.
Combat Hit Differential Summary :
Turkey : 2.67 France rolls : : 1.00 France : 1.83
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TripleA Turn Summary: Serbia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Austria Austria roll 6,6,4,4,4 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 7 infantry moved from Galicia to Belarus 2 field_guns and 12 heavy_guns moved from Kiev to Dnieper 2 gass moved from Galicia to Belarus 2 gass moved from Warsaw to Belarus 3 field_guns and 1 heavy_gun moved from Romania to Galicia 3 infantry moved from Carpathia to Galicia 3 infantry moved from Vienna to Carpathia 1 infantry moved from Greece to Macedonia 1 infantry moved from Greece to Albania 12 field_guns moved from Montenegro to Croatia 2 infantry moved from Albania to Montenegro 1 field_gun, 2 infantry and 1 late_fighter moved from Marseilles to Languedoc 1 field_gun and 3 heavy_guns moved from Marseilles to Piedmont 1 infantry moved from Marseilles to Piedmont 2 heavy_guns and 3 infantry moved from Trieste to Venice 4 gass moved from Hungary to Venice Purchase Units - Austria Austria buy 1 cavalry, 4 cruisers, 1 destroyer, 2 field_guns, 12 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Languedoc Austria attack with 1 field_gun, 2 infantry and 1 late_fighter USA defend with 1 infantry Austria roll dice for 1 field_gun, 2 infantry and 1 late_fighter in Languedoc, round 2 : 1/4 hits, 1.50 expected hits France roll dice for 1 infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 infantry owned by the USA lost in Languedoc Austria win, taking Languedoc from France with 1 field_gun, 1 infantry and 1 late_fighter remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for USA: 1 infantry Non Combat Move - Austria 1 late_fighter moved from Languedoc to Marseilles Place Units - Austria 3 trenchs placed in Marseilles 1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon 1 infantry placed in Marseilles 4 cruisers placed in Sea Zone 69 Sea of Crete 1 trench placed in Albania 1 infantry and 1 trench placed in Greece 3 infantry and 3 trenchs placed in Piedmont 4 infantry placed in Venice 1 trench placed in Greece Austria undo move 9. 1 trench placed in Belarus Austria undo move 9. 1 trench placed in Greece 1 cavalry, 2 field_guns and 3 infantry placed in Galicia Activate Technology - Austria Austria activating industry Trigger AustriaP: Austria has 3 infantry placed in Vienna Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 120 PUs; end with 120 PUs Austria collect 9 PUs from War Bonds; end with 129 PUs
Combat Hit Differential Summary :
Austria : -0.50 France : 0.67
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TripleA Turn Summary: Italy round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italy Italy buy 1 field_gun, 5 infantry and 1 trench; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Italy 2 infantry moved from Rome to Naples 2 infantry moved from Rome to Apulia 1 field_gun and 1 infantry moved from Rome to Latium 2 heavy_guns moved from Latium to Tuscany 2 infantry moved from Latium to Tuscany Place Units - Italy 1 field_gun and 5 infantry placed in Rome 1 trench placed in Tuscany Turn Complete - Italy Italy collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
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TripleA Turn Summary: Arabia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Purchase Units - Arabia Arabia buy 3 Bedouins and 1 trench; Remaining resources: 1 PUs; Place Units - Arabia 3 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,3,4 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover propaganda Combat Move - Turkey 4 field_guns, 2 heavy_guns and 18 infantry moved from Arabia to Mecca 3 field_guns and 10 infantry moved from Hejaz to Mecca 1 infantry moved from Yemen to Aden Turkey take Aden from Britain 2 fighters moved from Palestine to Mecca 1 gas moved from Mesopotamia to Mecca 1 late_fighter moved from Fars to Mecca 3 cruisers and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete 1 infantry moved from Azerbaijan to Lurs 4 field_guns and 3 infantry moved from Lurs to Tehran 1 infantry moved from Jordan to Hejaz 2 infantry moved from Damascus to Palestine 3 infantry moved from Syria to Lebanon 1 field_gun and 2 infantry moved from Lebanon to Palestine 6 field_guns and 3 infantry moved from Palestine to Hejaz Purchase Units - Turkey Turkey buy 1 cruiser, 4 field_guns, 6 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - Turkey Battle in Tehran Turkey attack with 4 field_guns and 3 infantry Neutral defend with 2 infantry Turkey roll dice for 4 field_guns and 3 infantry in Tehran, round 2 : 1/7 hits, 2.33 expected hits Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran Turkey roll dice for 4 field_guns and 2 infantry in Tehran, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Tehran, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Tehran Turkey loses 0 PUs for violating Tehrans neutrality. Turkey win, taking Tehran from Neutral with 4 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Battle in Mecca Turkey attack with 7 field_guns, 2 fighters, 1 gas, 2 heavy_guns, 28 infantry and 1 late_fighter Arabia defend with 21 Bedouins, 1 Factory and 10 trenchs; France defend with 1 infantry Turkey roll dice for 1 gas in Mecca, round 2 : 1/1 hits, 0.83 expected hits 1 Bedouin owned by the Arabia lost in Mecca 1 gas owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 28 infantry and 1 late_fighter in Mecca, round 2 : 7/40 hits, 10.83 expected hits Units damaged: 7 trenchs owned by the Arabia Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 2 : 8/21 hits, 7.00 expected hits 8 infantry owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 20 infantry and 1 late_fighter in Mecca, round 3 : 7/32 hits, 9.50 expected hits Units damaged: 3 trenchs owned by the Arabia Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 3 : 6/21 hits, 7.00 expected hits 4 trenchs owned by the Arabia and 6 infantry owned by the Turkey lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 14 infantry and 1 late_fighter in Mecca, round 4 : 7/26 hits, 8.50 expected hits Arabia roll dice for 20 Bedouins, 1 infantry and 6 trenchs in Mecca, round 4 : 3/21 hits, 7.00 expected hits 6 trenchs owned by the Arabia, 3 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 late_fighter in Mecca, round 5 : 9/23 hits, 7.83 expected hits Arabia roll dice for 19 Bedouins and 1 infantry in Mecca, round 5 : 7/20 hits, 6.67 expected hits 7 infantry owned by the Turkey and 9 Bedouins owned by the Arabia lost in Mecca Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 4 infantry and 1 late_fighter in Mecca, round 6 : 2/16 hits, 5.50 expected hits Arabia roll dice for 10 Bedouins and 1 infantry in Mecca, round 6 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Turkey, 2 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca Turkey roll dice for 6 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 7 : 2/11 hits, 3.83 expected hits Arabia roll dice for 8 Bedouins and 1 infantry in Mecca, round 7 : 2/9 hits, 3.00 expected hits 2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca Turkey roll dice for 4 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 8 : 2/9 hits, 3.17 expected hits Arabia roll dice for 6 Bedouins and 1 infantry in Mecca, round 8 : 2/7 hits, 2.33 expected hits 2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 9 : 3/7 hits, 2.50 expected hits Arabia roll dice for 4 Bedouins and 1 infantry in Mecca, round 9 : 0/5 hits, 1.67 expected hits 3 Bedouins owned by the Arabia lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 10 : 1/7 hits, 2.50 expected hits Arabia roll dice for 1 Bedouin and 1 infantry in Mecca, round 10 : 0/2 hits, 0.67 expected hits 1 Bedouin owned by the Arabia lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 11 : 2/7 hits, 2.50 expected hits Arabia roll dice for 1 infantry in Mecca, round 11 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Turkey and 1 infantry owned by the France lost in Mecca Turkey captures 6PUs while taking Arabia capital Turkey win, taking Mecca from Arabia with 1 field_gun, 2 fighters, 2 heavy_guns and 1 late_fighter remaining. Battle score for attacker is -37 Casualties for Arabia: 21 Bedouins and 10 trenchs Casualties for Turkey: 6 field_guns, 1 gas and 28 infantry Casualties for France: 1 infantry Non Combat Move - Turkey Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Mecca to Hejaz 1 late_fighter moved from Mecca to Hejaz EDIT: 2 field_guns moved from Hejaz to Palestine EDIT: 1 field_gun moved from Hejaz to Palestine 2 infantry moved from Mesopotamia to Jordan 1 infantry moved from Al-Dammam to Qatar 2 infantry moved from Al-Dammam to Arabia 1 infantry moved from Oman to Arabia 1 infantry moved from Trucial Coast to Arabia 3 field_guns and 3 infantry moved from Baghdad to Fars Place Units - Turkey 2 trenchs placed in Fars 1 trench placed in Hejaz 2 trenchs placed in Palestine 1 trench placed in Fars 1 cruiser placed in Sea Zone 68 Aegean Sea 2 field_guns and 3 infantry placed in Damascus 2 field_guns and 3 infantry placed in Baghdad Activate Technology - Turkey Turkey activating propaganda Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 70 PUs; end with 77 PUs Turkey collect 9 PUs from War Bonds; end with 86 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Turkey : -16.83 Arabia : -5.33
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TripleA Turn Summary: Britain round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,3 and gets 0 hits Combat Move - Britain 15 cavalrys and 2 heavy_guns moved from Cairo-Suez to Sinai 2 cavalrys moved from Western Sudan to Cairo-Suez 2 cavalrys moved from Congo to Lower Egypt 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Sindh to Sistan 1 field_gun and 1 infantry moved from Sindh to Baluchistan 1 fighter moved from Rajputana to Sistan 2 cavalrys moved from Bombay to Sindh 2 cavalrys moved from Deccan to Sindh 1 field_gun moved from Goa to Sea Zone 73 Arabian Sea 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 field_gun moved from Nagpur to Rajputana 2 cavalrys moved from Nagpur to Sindh 3 field_guns and 3 infantry moved from Chubu to Sea Zone 138 Sea of Japan 1 cavalry, 3 field_guns and 2 fighters moved from Kyoto to Chugoku 3 field_guns, 3 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea 3 field_guns and 3 infantry moved from Sea Zone 137 Yellow Sea to Chugoku Purchase Units - Britain Britain buy 7 cruisers, 1 destroyer, 4 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Britain Battle in Chugoku Britain attack with 1 cavalry, 6 field_guns, 2 fighters and 3 infantry Neutral defend with 8 infantry Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 3 infantry in Chugoku, round 2 : 3/12 hits, 4.00 expected hits Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Chugoku Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Chugoku, round 3 : 4/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in Chugoku Britain roll dice for 5 field_guns and 2 fighters in Chugoku, round 4 : 2/7 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Chugoku, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Chugoku Britain loses 0 PUs for violating Chugokus neutrality. Britain win, taking Chugoku from Neutral with 5 field_guns and 2 fighters remaining. Battle score for attacker is 7 Casualties for Britain: 1 cavalry, 1 field_gun and 3 infantry Casualties for Neutral: 8 infantry Non Combat Move - Britain 2 fighters moved from Chugoku to Kyoto Place Units - Britain 4 heavy_guns placed in Cairo-Suez Britain undo move 1. 7 cruisers and 1 destroyer placed in Sea Zone 16 North Sea 3 infantry and 3 trenchs placed in German East Africa 4 heavy_guns placed in Cairo-Suez Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Britain Britain collect 119 PUs; end with 119 PUs Britain collect 10 PUs from War Bonds; end with 129 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Britain : -1.00
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TripleA Turn Summary: Russia round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russia Russia buy 11 conscripts and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; Place Units - Russia 3 conscripts and 3 trenchs placed in Moscow 3 conscripts and 1 trench placed in Minsk 5 conscripts placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Russia Russia collect 24 PUs; end with 24 PUs Russia collect 7 PUs from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
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TripleA Turn Summary: Communists round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - Communists Communists spend 10 on tech rolls Communists roll 4,6,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover armour Combat Move - Communists 2 conscripts and 1 heavy_gun moved from Irkutsk to Buryatia 1 heavy_gun moved from Yakutsk to Aldan 8 conscripts moved from Yakutsk to Sakhe Purchase Units - Communists Communists buy 5 conscripts, 4 heavy_guns and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Sakhe 3 trenchs placed in Chita 3 trenchs placed in Aldan 5 conscripts and 4 heavy_guns placed in Yakutsk Activate Technology - Communists Communists activating armour Trigger CommunistsT5: buytank added to productionCommunists Turn Complete - Communists Communists collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 15
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 15 Research Technology - USA USA spend 5 on tech rolls USA roll 1,1 and gets 0 hits Combat Move - USA 1 infantry moved from Aquitaine to Toulouse 18 field_guns and 10 infantry moved from Aquitaine to Catalonia 1 field_gun and 1 infantry moved from Andalusia to Valencia 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic 2 cavalrys, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 53 Mid Atlantic 2 cavalrys, 1 field_gun, 2 infantry and 4 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic 2 cavalrys, 1 field_gun and 2 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 3 field_guns moved from Algarve to Andalusia 1 field_gun and 5 infantry moved from Norte to Sea Zone 33 Mid Atlantic 1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia 9 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea 5 field_guns moved from Tokyo to Tohoku 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo 1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean 6 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean 4 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean 2 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean 2 destroyers, 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk 6 field_guns and 6 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 field_gun moved from Tokyo to Tohoku Purchase Units - USA USA buy 1 Factory, 5 destroyers, 2 field_guns, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Non Combat Move - USA Place Units - USA 2 destroyers placed in Sea Zone 33 Mid Atlantic 1 submarine placed in Sea Zone 33 Mid Atlantic 3 destroyers placed in Sea Zone 54 Alboran Sea 1 field_gun and 1 infantry placed in Manila 1 field_gun and 1 infantry placed in Honolulu 1 Factory placed in Tokyo 6 infantry placed in Tohoku 6 infantry placed in Hokkaido Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - USA USA collect 120 PUs; end with 120 PUs USA collect 7 PUs from War Bonds; end with 127 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 16
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 16 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 1,4,4,6,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover railwayGuns Combat Move - Germany 9 cavalrys, 17 field_guns, 5 gass, 3 heavy_guns, 19 infantry and 6 stormtruppens moved from Burgundy to Paris 2 late_fighters and 3 tanks moved from Brittany to Paris 15 field_guns, 9 heavy_guns and 16 infantry moved from Normandy to Paris 27 field_guns and 28 infantry moved from Champagne to Paris 6 infantry moved from Picardy to Paris 5 tanks moved from Belgium to Paris 9 gass moved from Wurttemburg to Paris 5 infantry moved from Switzerland to Rhone 6 heavy_guns moved from Brittany to Burgundy 1 field_gun and 3 infantry moved from Sweden to Finland 8 stormtruppens moved from Latvia to Pskov 3 infantry moved from Berlin to Mecklenburg 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 infantry moved from Sea Zone 12 Baltic Sea to Sweden Purchase Units - Germany Germany buy 1 Factory, 1 battlecruiser, 2 cruisers, 9 gass and 12 tanks; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Paris Germany attack with 9 cavalrys, 59 field_guns, 14 gass, 12 heavy_guns, 69 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks Britain defend with 11 fighters; France defend with 1 Factory, 1 field_gun, 79 heavy_guns and 27 trenchs Germany roll dice for 14 gass in Paris, round 2 : 9/14 hits, 9.33 expected hits 1 field_gun owned by the France and 8 fighters owned by the Britain lost in Paris 14 gass owned by the Germany lost in Paris Germany roll dice for 9 cavalrys, 59 field_guns, 12 heavy_guns, 69 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 2 : 55/165 hits, 58.50 expected hits France roll dice for 3 fighters, 79 heavy_guns and 27 trenchs in Paris, round 2 : 62/109 hits, 58.67 expected hits 62 infantry owned by the Germany, 27 trenchs owned by the France and 1 fighter owned by the Britain lost in Paris Germany roll dice for 9 cavalrys, 59 field_guns, 12 heavy_guns, 7 infantry, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 3 : 40/103 hits, 38.33 expected hits France roll dice for 2 fighters and 79 heavy_guns in Paris, round 3 : 54/81 hits, 53.67 expected hits 38 heavy_guns owned by the France, 38 field_guns owned by the Germany, 7 infantry owned by the Germany, 2 fighters owned by the Britain and 9 cavalrys owned by the Germany lost in Paris Germany roll dice for 21 field_guns, 12 heavy_guns, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 4 : 27/49 hits, 20.33 expected hits France roll dice for 41 heavy_guns in Paris, round 4 : 25/41 hits, 27.33 expected hits 27 heavy_guns owned by the France, 21 field_guns owned by the Germany and 4 heavy_guns owned by the Germany lost in Paris Germany roll dice for 8 heavy_guns, 2 late_fighters, 6 stormtruppens and 8 tanks in Paris, round 5 : 11/24 hits, 12.00 expected hits France roll dice for 14 heavy_guns in Paris, round 5 : 10/14 hits, 9.33 expected hits 11 heavy_guns owned by the France, 6 stormtruppens owned by the Germany and 4 heavy_guns owned by the Germany lost in Paris Germany roll dice for 4 heavy_guns, 2 late_fighters and 8 tanks in Paris, round 6 : 9/14 hits, 7.67 expected hits France roll dice for 3 heavy_guns in Paris, round 6 : 1/3 hits, 2.00 expected hits 3 heavy_guns owned by the France and 1 heavy_gun owned by the Germany lost in Paris Germany captures 64PUs while taking France capital Germany win, taking Paris from France with 3 heavy_guns, 2 late_fighters and 8 tanks remaining. Battle score for attacker is -5 Casualties for Britain: 11 fighters Casualties for France: 1 field_gun, 79 heavy_guns and 27 trenchs Casualties for Germany: 9 cavalrys, 59 field_guns, 14 gass, 9 heavy_guns, 69 infantry and 6 stormtruppens Non Combat Move - Germany 2 late_fighters moved from Paris to Brittany Place Units - Germany 6 tanks placed in Brittany 6 tanks placed in Belgium 9 gass placed in Wurttemburg 1 battlecruiser and 2 cruisers placed in Sea Zone 12 Baltic Sea 1 Factory placed in Normandy Activate Technology - Germany Germany activating railwayGuns Trigger GermanyP: Germany has 3 infantry placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 158 PUs; end with 222 PUs Germany collect 5 PUs from War Bonds; end with 227 PUs
Combat Hit Differential Summary :
France : 1.00 Germany : 4.83