Took destroyer hit on sub instead of tilting BB.
trulpen (Axis) vs dawgoneit (Allies), G40 vanilla with a bid of 20
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters moved from Gibraltar to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Northwest Persia to India 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Scotland British attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 4 infantry British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -1.67 British : 1.33
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 3 destroyers and 1 transport moved from 3 Sea Zone to 2 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 battleship and 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 2 fighters moved from Gibraltar to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Northwest Persia to India 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Scotland British attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 4 infantry British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Scotland, round 3 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in Persia 1 armour and 1 mech_infantry placed in Egypt 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 infantry EDIT: Adding units owned by British to India: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.67 British : 1.33
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 112 Sea Zone 1 bomber moved from Greece to 112 Sea Zone 2 armour moved from Rostov to Caucasus Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 112 Sea Zone Italians attack with 1 bomber and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Caucasus 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 artillery moved from France to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,50 Americans : -0,50 Russians : -0,33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Archangel to Vologda 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 infantry moved from Volgograd to Tambov 1 bomber moved from Novgorod to Bryansk 1 artillery moved from Volgograd to Tambov 1 bomber moved from Novgorod to Bryansk 1 artillery moved from Archangel to Vologda 5 artilleries and 4 infantry moved from Archangel to Vologda 1 infantry moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone 1 submarine moved from 113 Sea Zone to 104 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 5 artilleries and 4 infantry moved from Volgograd to Tambov 2 armour moved from Volgograd to Tambov 2 armour moved from Volgograd to Tambov 2 armour moved from Volgograd to Tambov 2 artilleries and 2 infantry moved from Volgograd to Tambov 1 bomber moved from Novgorod to Vologda 2 bombers moved from Novgorod to Bryansk 1 destroyer moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 111 Sea Zone to 105 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Scotland Germans attack with 4 artilleries and 6 infantry British defend with 1 airfield, 3 infantry and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 4 artilleries and 6 infantry in Scotland, round 2 : 2/10 hits, 3,00 expected hits British roll dice for 3 infantry and 1 mech_infantry in Scotland, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Scotland Germans roll dice for 4 artilleries and 6 infantry in Scotland, round 3 : 3/10 hits, 3,00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 4 artilleries and 5 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Bryansk Germans attack with 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 3 infantry Germans roll dice for 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 5/12 hits, 5,50 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 2 artilleries and 3 infantry Battle in Tambov Germans attack with 6 armour, 8 artilleries and 8 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 6 armour, 8 artilleries and 8 infantry in Tambov, round 2 : 12/22 hits, 8,33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 6 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Vologda Germans attack with 6 artilleries, 1 bomber and 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 6 artilleries, 1 bomber and 7 infantry in Vologda, round 2 : 3/14 hits, 4,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 6 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Tambov 1 aaGun moved from Rostov to Bryansk 1 aaGun moved from Rostov to Tambov 1 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Archangel 1 aaGun moved from Archangel to Vologda 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 4 bombers moved from Bryansk to Western Germany 1 fighter and 2 tactical_bombers moved from Rostov to Southern Italy 1 bomber moved from Vologda to Novgorod Place Units - Germans 3 artilleries and 7 infantry placed in Western Germany 3 armour placed in Ukraine 3 infantry placed in Volgograd 1 fighter and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,67 British : -1,00 Americans : -0,33 Russians : -2,67
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour, 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 6 Sea Zone from Americans 2 battleships moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from Philippines to Korea 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Japanese take Buryatia from Russians Japanese take Sakha from Russians 1 bomber moved from Yunnan to Korea 1 fighter moved from Yunnan to 20 Sea Zone 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from 42 Sea Zone to Celebes 1 battleship moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 bomber moved from Japan to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 battleship, 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 2 fighters ANZAC defend with 1 infantry Japanese roll dice for 2 fighters in Celebes, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Korea Japanese attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits, 3,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 armour and 2 mech_infantrys moved from Shantung to Hunan 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from Korea to Japan 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Korea to 20 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 cruiser moved from 61 Sea Zone to 42 Sea Zone 6 artilleries and 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Urals to Novosibirsk 3 infantry moved from Yakut S.S.R. to Buryatia 4 infantry moved from Amur to Sakha 1 bomber moved from 20 Sea Zone to Yunnan 1 bomber moved from Korea to Jehol 1 bomber moved from Korea to Manchuria 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 3 armour placed in French Indo China 3 armour placed in Malaya 1 destroyer placed in 19 Sea Zone 2 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1 Japanese collect 74 PUs (1 lost to blockades); end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,17 ANZAC : -0,33 Russians : 0,67 Japanese : 0,50
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 3 destroyers moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 92 Sea Zone to United Kingdom 1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 3 destroyers moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 2 fighters and 11 infantry moved from United Kingdom to Scotland 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 fighters and 2 tactical_bombers moved from India to Kazakhstan 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India Combat - British Battle in Caucasus British attack with 1 artillery and 2 infantry Italians defend with 1 aaGun and 1 armour British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 2 infantry in Caucasus, round 5 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Italians and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 aaGun and 1 armour Battle in Kazakhstan British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 6 artilleries and 2 infantry British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits, 3.17 expected hits Japanese roll dice for 6 artilleries and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the British lost in Kazakhstan British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kazakhstan, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries in Kazakhstan, round 3 : 2/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the British lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for British: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 6 artilleries and 2 infantry Battle in Scotland British attack with 1 artillery, 2 fighters and 11 infantry Germans defend with 1 airfield, 4 artilleries and 5 infantry British roll dice for 1 artillery, 2 fighters and 11 infantry in Scotland, round 2 : 6/14 hits, 3.33 expected hits Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 3/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters and 8 infantry in Scotland, round 3 : 2/11 hits, 2.83 expected hits Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 artillery, 2 fighters and 7 infantry in Scotland, round 4 : 3/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery, 2 fighters and 7 infantry remaining. Battle score for attacker is 19 Casualties for British: 4 infantry Casualties for Germans: 4 artilleries and 5 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 3 infantry moved from Eastern Persia to Turkmenistan 1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour moved from Persia to Turkmenistan 3 aaGuns moved from Burma to India Place Units - British 10 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 4.33 Italians : -2.00 Americans : 1.33 Japanese : 1.33
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Non Combat Move - Italians 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Western Germany to Southern Italy 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 destroyer, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 7 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 artilleries and 4 infantry moved from Bryansk to Russia 6 armour, 8 artilleries and 7 infantry moved from Tambov to Russia 3 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus 1 armour moved from Ukraine to Russia 5 transports moved from 111 Sea Zone to 112 Sea Zone 3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone 4 bombers moved from Western Germany to Scotland 1 fighter and 2 tactical_bombers moved from Southern Italy to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Ukraine to Russia 1 fighter moved from France to Scotland 1 bomber moved from Novgorod to Caucasus 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Scotland Germans attack with 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber British defend with 1 airfield, 1 artillery and 7 infantry Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Scotland, round 2 : 6/17 hits, 7,00 expected hits British roll dice for 1 artillery and 7 infantry in Scotland, round 2 : 3/8 hits, 2,67 expected hits 3 infantry owned by the Germans and 6 infantry owned by the British lost in Scotland Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Scotland, round 3 : 9/14 hits, 6,50 expected hits British roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 artilleries, 4 bombers, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 3 infantry Casualties for British: 1 artillery and 7 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 7/10 hits, 4,67 expected hits Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Battle in Russia Germans attack with 8 armour, 16 artilleries and 19 infantry Russians defend with 4 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber Germans roll dice for 8 armour, 16 artilleries and 19 infantry in Russia, round 2 : 18/43 hits, 15,17 expected hits Russians roll dice for 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Russia, round 2 : 13/27 hits, 10,33 expected hits 11 infantry owned by the Russians, 3 artilleries owned by the Russians, 13 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 16 artilleries and 6 infantry in Russia, round 3 : 5/30 hits, 11,33 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 : 6/13 hits, 5,67 expected hits 5 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Russia Germans roll dice for 8 armour and 16 artilleries in Russia, round 4 : 8/24 hits, 9,33 expected hits Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 4,00 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 2 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour and 12 artilleries remaining. Battle score for attacker is 69 Casualties for Germans: 4 artilleries and 19 infantry Casualties for Russians: 4 aaGuns, 3 armour, 10 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 tactical_bomber EDIT: Turning off Edit Mode 3 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Vologda to Russia 3 infantry moved from Archangel to Novgorod 1 infantry moved from Germany to Western Germany 1 carrier moved from 112 Sea Zone to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone 4 bombers moved from Scotland to Western Germany 2 infantry moved from France to Western Germany 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Caucasus to Slovakia Hungary 1 infantry moved from Western Ukraine to Ukraine 2 submarines moved from 111 Sea Zone to 119 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 4 artilleries, 1 fighter and 4 infantry placed in Western Germany 2 infantry placed in France 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 61 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : -0,33 Americans : -0,83 Russians : 2,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur 3 infantry moved from Buryatia to Amur 1 artillery and 2 infantry moved from Shan State to Burma 4 artilleries and 19 infantry moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 3 armour moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from Hunan to Burma 1 armour, 4 infantry and 1 mech_infantry moved from Sakha to Amur 1 bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in Amur Japanese attack with 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 3/13 hits, 3,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur Japanese win, taking 19 Sea Zone from Americans, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 7 armour, 5 artilleries, 21 infantry and 2 mech_infantrys in Burma, round 2 : 9/35 hits, 9,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 armour, 5 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 bomber moved from Amur to Philippines 1 bomber moved from Yunnan to Philippines 1 bomber moved from Jehol to Philippines 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 3 submarines placed in 37 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67 Russians : 0,67 Japanese : -1,67
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 destroyers moved from 3 Sea Zone to 1 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 mech_infantry moved from Soviet Far East to Siberia 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 104 Sea Zone to United Kingdom 2 destroyers moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 destroyers placed in 101 Sea Zone 1 destroyer and 2 fighters placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 1.33
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :