trulpen (Axis) vs DannyDuck716 (Allies+14), OOB, no tech #1


  • Forgot to move the German fleet by E US in NCM. Did it by edit in the last post.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Novosibirsk to Evenkiyskiy
            1 infantry moved from Yenisey to Evenkiyskiy
            1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
            1 armour and 1 mech_infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Bessarabia to Romania
            1 artillery moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Ukraine to Romania
            3 infantry moved from Ukraine to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            3 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            2 armour and 2 mech_infantrys moved from Russia to Belarus
            1 mech_infantry moved from Archangel to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Archangel to Novgorod
            4 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            2 infantry moved from Belarus to Novgorod
            2 armour, 6 artilleries and 10 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Russians
            Battle in Timguska
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Timguska
                Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 3 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Romania, round 4 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Evenkiyskiy
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -2.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Shensi
            1 bomber moved from French Indo China to Shensi
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
            1 artillery moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 mech_infantry moved from Wake Island to 31 Sea Zone
            1 mech_infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to Gilbert Islands
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 artillery moved from Szechwan to Shensi
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kweichow to Shensi
            1 armour and 1 mech_infantry moved from Yunnan to Shensi
            1 mech_infantry moved from Kweichow to Shensi
            1 bomber moved from French Indo China to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 10 Sea Zone
            2 destroyers moved from 33 Sea Zone to 62 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 62 Sea Zone
            2 fighters moved from French Indo China to Shensi
    
        Combat - Japanese
            Battle in New Guinea
            Battle in Gilbert Islands
            Battle in Midway
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking New Guinea from ANZAC, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Queensland
            Battle in Solomon Islands
            Battle in 10 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 10 Sea Zone, round 2 : 6/11 hits, 6,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 5 submarines in 10 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
                    1 fighter owned by the Japanese, 5 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 4 fighters and 5 tactical_bombers in 10 Sea Zone, round 3 : 6/9 hits, 5,17 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 0/5 hits, 2,17 expected hits
                    2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone
                    1 transport owned by the Americans lost in 10 Sea Zone
                Japanese win, taking Queensland from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
            Battle in 62 Sea Zone
                Japanese attack with 2 destroyers and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 destroyers and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 2/10 hits, 3,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 10 Sea Zone and was removed
            4 carriers moved from 26 Sea Zone to 10 Sea Zone
            1 carrier moved from 33 Sea Zone to 62 Sea Zone
            1 bomber moved from 45 Sea Zone to French Indo China
            3 mech_infantrys moved from Kiangsu to Jehol
            2 infantry moved from Anhwe to Hopei
            1 aaGun moved from Kweichow to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 bomber moved from Shensi to Yunnan
            2 fighters moved from Shensi to Kweichow
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 battleship and 1 cruiser moved from 37 Sea Zone to 46 Sea Zone
            1 battleship and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            1 bomber and 1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -3,17
    ANZAC : -0,50
    Chinese : 0,67
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour and 3 bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 armour moved from Normandy Bordeaux to France
            4 bombers moved from Western United States to United Kingdom
    
        Combat - Americans
            Battle in France
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in France
                Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking French West Africa from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
    
        Non Combat Move - Americans
            1 infantry moved from Southeast Mexico to Central United States
            2 mech_infantrys moved from Central United States to Western United States
            1 aaGun and 1 mech_infantry moved from Southeast Mexico to Central United States
    
        Place Units - Americans
            1 armour placed in Eastern United States
            1 armour placed in Central United States
            1 armour placed in Western United States
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,4,3,1,5,5,2,1,1,4,5,4,1,2,3
            Americans collect 36 PUs (12 lost to blockades); end with 41 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 armour and 2 mech_infantrys moved from Tsinghai to Sikang
            1 artillery and 5 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 armour and 1 mech_infantry moved from India to Burma
            2 armour and 1 mech_infantry moved from West India to Burma
            1 mech_infantry moved from Rhodesia to South West Africa
                  British take South West Africa from Germans
            1 armour moved from Rhodesia to French Equatorial Africa
    
        Combat - British
            Battle in Greece
            Battle in Sikang
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                British win, taking Greece from Italians, taking Sikang from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to France
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 destroyer placed in 81 Sea Zone
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.17
    Americans : 0.67
    Japanese : -0.33
    

    Savegame


  • @trulpenplay I thought by stopping SeaLion and having normandy and southern france that the game was mine. Well done. Japan is too strong and the German Navy running unopposed in the Atlantic is my downfall.


  • It’s been a tense game. It ain’t over 'til the fat lady sings.


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 3 artilleries and 5 infantry moved from Northern Italy to France
            1 bomber and 1 fighter moved from Southern Italy to France
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 infantry moved from Yugoslavia to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 artillery and 3 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Romania, round 4 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in France
                Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
                British defend with 2 fighters; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry in France, round 2 : 2/11 hits, 4,00 expected hits
                    French roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in France, round 2 : 4/10 hits, 4,17 expected hits
                    2 infantry owned by the French and 4 infantry owned by the Italians lost in France
                    Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter and 1 infantry in France, round 3 : 2/7 hits, 3,00 expected hits
                    French roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in France, round 3 : 4/8 hits, 3,50 expected hits
                    2 infantry owned by the French, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in France
                1 armour owned by the Italians retreated to Northern Italy
                French win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -15
                Casualties for Italians: 3 artilleries and 5 infantry
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from France to Southern Italy
            1 aaGun moved from Slovakia Hungary to Romania
            3 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : -5,00
    French : 0,33
    Russians : -1,00
    

    Savegame


  • You can of course change the causalties taken in Paris. Just took the French inf by default, but perhaps you wanted to be able to move them?


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from New South Wales to 49 Sea Zone
            1 infantry moved from French West Africa to Gold Coast
                  British take Gold Coast from Germans
            1 artillery moved from French West Africa to 83 Sea Zone
            1 artillery and 1 transport moved from 83 Sea Zone to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
    
        Combat - ANZAC
            Battle in 49 Sea Zone
                ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 49 Sea Zone to New South Wales
    
        Place Units - ANZAC
            2 artilleries and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,5,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
            2 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
            1 fighter moved from Normandy Bordeaux to France
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen Nah, not going to make a difference by German turn. Gonna need a miracle.


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 113 Sea Zone
            3 artilleries moved from Southern France to Normandy Bordeaux
            2 armour and 3 artilleries moved from Southern France to France
            5 infantry moved from Western Germany to France
            1 infantry moved from Northern Italy to France
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Eastern Poland
            2 bombers moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            5 fighters and 1 tactical_bomber moved from Western Germany to France
            1 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            1 battleship moved from 107 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Scotland
            1 carrier, 1 destroyer and 2 submarines moved from 107 Sea Zone to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 109 Sea Zone
            1 carrier and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 99 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 fighter and 1 tactical_bomber
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
                    French roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits
                    2 artilleries owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 artilleries
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Scotland
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in France
                Germans attack with 2 armour, 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber
                British defend with 2 fighters; French defend with 1 airfield, 1 factory_minor and 1 fighter; Americans defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in France, round 2 : 4/17 hits, 6,67 expected hits
                    French roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in France, round 2 : 3/7 hits, 3,50 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in France
                    Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in France, round 3 : 2/14 hits, 6,17 expected hits
                    French roll dice for 3 fighters in France, round 3 : 2/3 hits, 2,00 expected hits
                    2 infantry owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in France
                    Germans roll dice for 2 armour, 3 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in France, round 4 : 4/12 hits, 5,50 expected hits
                    French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in France
                Germans captures 15PUs while taking French capital
                Germans win, taking France from French with 2 armour, 3 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
                Casualties for Germans: 5 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 2 fighters
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
            1 fighter moved from France to 109 Sea Zone
            1 fighter moved from Normandy Bordeaux to 109 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Baltic States to Western Germany
            2 aaGuns moved from Northern Italy to Greater Southern Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            2 bombers moved from 99 Sea Zone to Western Germany
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            3 artilleries moved from Western Germany to Germany
            1 armour moved from Slovakia Hungary to Greater Southern Germany
            4 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
            1 armour moved from Slovakia Hungary to Romania
            3 infantry moved from Vyborg to Finland
            1 tactical_bomber moved from France to 113 Sea Zone
            4 fighters moved from France to Western Germany
            2 infantry moved from Slovakia Hungary to Poland
            3 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Poland
            2 artilleries moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            1 carrier placed in 113 Sea Zone
            6 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
            1 mech_infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -8,00
    British : 0,33
    French : -0,00
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            2 infantry moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Eastern Poland
            2 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
            2 armour, 10 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 artillery moved from Bryansk to Western Ukraine
            7 infantry moved from Russia to Bryansk
            1 infantry moved from Evenkiyskiy to Timguska
            1 armour and 1 mech_infantry moved from Timguska to Kansu
            1 armour moved from Evenkiyskiy to Kansu
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 6 armour, 10 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 6 armour, 10 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 10/41 hits, 13.67 expected hits
                    Germans roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 6 armour, 10 artilleries, 3 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Queensland to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 transport moved from 54 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            2 infantry moved from Hopei to Suiyuyan
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Manchuria to Amur
            3 mech_infantrys moved from Jehol to Amur
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Kansu
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu
            2 fighters moved from Kweichow to Kansu
            1 bomber moved from Yunnan to Kansu
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from French Indo China to Kansu
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in New Zealand
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking New Zealand from ANZAC, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry; Russians defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 4/10 hits, 4,33 expected hits
                    Chinese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2,33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Kansu, round 3 : 4/8 hits, 3,83 expected hits
                    Chinese roll dice for 2 armour in Kansu, round 3 : 1/2 hits, 1,00 expected hits
                    1 artillery owned by the Japanese and 2 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 3 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Amur
                Japanese attack with 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
                Russians defend with 2 aaGuns and 6 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Amur, round 2 : 1/11 hits, 3,17 expected hits
                    Russians roll dice for 2 aaGuns and 6 infantry in Amur, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Amur, round 3 : 3/10 hits, 3,00 expected hits
                    Russians roll dice for 1 aaGun and 6 infantry in Amur, round 3 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 3 artilleries and 4 mech_infantrys in Amur, round 4 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Amur, round 5 : 3/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 6 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 1 tactical_bomber moved from 62 Sea Zone to 63 Sea Zone
            1 mech_infantry moved from Midway to 25 Sea Zone
            1 mech_infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Gilbert Islands to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 battleship moved from 46 Sea Zone to 33 Sea Zone
            1 battleship moved from 54 Sea Zone to 63 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            1 cruiser moved from 46 Sea Zone to 33 Sea Zone
            1 armour and 2 mech_infantrys moved from Shantung to Kweichow
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 bomber moved from Suiyuyan to Kweichow
            2 fighters moved from Kansu to Kweichow
            2 bombers moved from Kansu to Kweichow
    
        Place Units - Japanese
            2 fighters and 1 tactical_bomber placed in Japan
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Russians : 1,00
    Japanese : -0,83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 109 Sea Zone
            4 bombers moved from United Kingdom to 109 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 7 bombers
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 7 bombers in 109 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1.33
    

    Savegame



  • @DannyDuck716

    1. dmg 1 bs
      2 dmg 2 ac
    2. 2 des
    3. 1 dmg ac

  • That looked weird.

    @DannyDuck716

    1. dmg 1 bs
    2. dmg 2 ac
    3. 2 des
    4. 1 dmg ac

  • Changed my mind.

    1. dmg 1 bs
    2. 1 ac (2 hits)
    3. 2 des
    4. 1 fig

    Keeping one ac undamaged in order to land air on it.

    Just hoping I get enough hits on the defence rolls…


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 109 Sea Zone
            4 bombers moved from United Kingdom to 109 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 7 bombers
                Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                2 submarines owned by the Germans Submerged
                    Americans roll dice for 7 bombers in 109 Sea Zone, round 2 : 6/7 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    2 destroyers owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 5 bombers owned by the Americans lost in 109 Sea Zone
                 retreated to 109 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 5 bombers
                Casualties for Germans: 1 carrier, 2 destroyers and 1 fighter
                1 tactical_bomber owned by the Germans forced to land in Scotland
    
        Non Combat Move - Americans
            2 bombers moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1,4,1,4,1,3,1,1,3,3,3,3,3
            Americans collect 36 PUs (12 lost to blockades); end with 40 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 50 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour and 1 mech_infantry moved from United Kingdom to Scotland
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 artillery moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from South West Africa to Union of South Africa
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Sikang to Shensi
                  Chinese take Shensi from Japanese
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 mech_infantry moved from Sikang to Tsinghai
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 bomber and 1 tactical_bomber moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Shan State
            4 armour, 4 infantry and 2 mech_infantrys moved from Burma to Shan State
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Scotland
                British attack with 1 armour, 3 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 tactical_bomber in Scotland, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry and 1 tactical_bomber
            Battle in Yunnan
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Shan State, round 2 : 3/11 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            1 fighter moved from Yunnan to India
            1 fighter moved from Burma to India
            1 bomber and 1 tactical_bomber moved from Yunnan to India
    
        Place Units - British
            1 cruiser and 2 destroyers placed in 98 Sea Zone
            1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,4,4,5,1,3,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            British collect 29 PUs (8 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -2.17
    Americans : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Albania
            1 artillery and 3 infantry moved from Romania to Bulgaria
            1 bomber moved from Southern Italy to Albania
            2 fighters moved from Southern Italy to Albania
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Bulgaria
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                Italians win, taking 97 Sea Zone from British, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
            Battle in Albania
                Italians attack with 1 armour, 1 bomber and 2 fighters
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Albania, round 2 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
            2 fighters moved from Albania to Southern Italy
            1 aaGun moved from Romania to Slovakia Hungary
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : 0,33
    

    Savegame

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