Entek Allies -VS- dawgoneit Axis G40

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    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            5 infantry moved from Manchuria to Korea
            2 fighters moved from Japan to Korea
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 mech_infantrys moved from Malaya to Yunnan
            3 tactical_bombers moved from Malaya to Yunnan
            3 armour moved from Kwangtung to Yunnan
            2 bombers moved from Kiangsu to 19 Sea Zone
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Borneo to 43 Sea Zone
            1 mech_infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Korea
                Japanese attack with 2 fighters and 5 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 5 infantry in Korea, round 2 : 2/7 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Guam from Americans, taking Korea from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour, 2 fighters, 6 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    AA fire in Yunnan : 1/7 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 armour, 2 fighters, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/15 hits, 6.17 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 3 armour, 2 fighters, 5 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 5/14 hits, 6.00 expected hits
                    Chinese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
            2 tactical_bombers moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 aaGun moved from Jehol to Chahar
            2 infantry moved from Jehol to Chahar
            2 bombers moved from 19 Sea Zone to Hunan
            2 fighters moved from Korea to Kiangsu
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    ANZAC : 0.67
    AA fire in Yunnan : : -0.17
    Chinese : 0.00
    Japanese : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Iraq from Italians to British
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Tambov to Volgograd
                  Italians take Volgograd from Russians
            1 armour moved from Tambov to Rostov
            1 armour moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            2 infantry moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
            2 armour moved from Egypt to Iraq
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 2 infantry and 2 mech_infantrys; French defend with 1 infantry
                    Italians roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 4/6 hits, 2.00 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 infantry
                Casualties for French: 1 infantry
                Casualties for British: 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            3 infantry placed in Southern Italy
            1 artillery placed in Southern France
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Northern Territory to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
            1 fighter moved from Northern Territory to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            2 infantry moved from Tunisia to Libya
                  French take Libya from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek i have all the victory city’s do you want to keep going with out them?

  • 20 19 18 17 16

    @dawgoneit why don’t we start a new one, same game or something different?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek I’m game with any game. you call it my friend.

  • 20 19 18 17 16

    Let’s do one of the Pacific games we were doing before. I don’t recall what it was. Do you mind being the Axis?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    @Entek trs

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