Here is the game, Have Fun
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry; Americans defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hunan: 1 fighter EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter EDIT: Turning off Edit Mode 3 destroyers placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Alexandria to Egypt 1 destroyer moved from 33 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Hunan: 1 fighter EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter EDIT: Turning off Edit Mode 3 destroyers placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Southern France to Tunisia 1 bomber moved from France to Tunisia 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 87 Sea Zone to 85 Sea Zone 2 fighters moved from Rostov to Kazakhstan
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Southern France to Tunisia 1 bomber moved from France to Tunisia 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 87 Sea Zone to 85 Sea Zone 2 fighters moved from Rostov to Kazakhstan Combat - Germans Battle in Tunisia Germans attack with 2 bombers and 2 infantry French defend with 1 infantry; Americans defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Tunisia Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tunisia Germans win, taking Tunisia from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for Americans: 1 artillery Battle in Kazakhstan Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from British with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Tunisia to Southern Italy 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from France to Western Germany 2 fighters moved from Southern France to Western Germany 3 mech_infantrys moved from Novgorod to Vologda 3 armour moved from Western Ukraine to Russia 2 mech_infantrys moved from Rostov to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Rostov 4 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from Western Germany to Smolensk Place Units - Germans 3 infantry placed in Ukraine 1 armour, 1 bomber and 1 mech_infantry placed in Russia 2 bombers and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in France 1 armour placed in Western Germany 3 mech_infantrys placed in Western Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.67 Americans : -1.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Hunan to Kwangsi 2 aaGuns moved from Hunan to Kwangsi 2 fighters moved from Egypt to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 23 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Hopei to Kiangsi 2 infantry moved from Anhwe to Kiangsi 2 artilleries and 2 infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to Kiangsu 2 armour moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 23 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Hopei to Kiangsi 2 infantry moved from Anhwe to Kiangsi 2 artilleries and 2 infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to Kiangsu 2 armour moved from Anhwe to Kweichow 2 tactical_bombers moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 armour, 1 artillery and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow 2 armour owned by the Japanese retreated to Anhwe Chinese win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Chinese: 2 infantry Battle in Kiangsu Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/8 hits, 3.50 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 infantry moved from Shantung to Anhwe 2 fighters moved from Kiangsu to 6 Sea Zone 1 marine moved from Shantung to 19 Sea Zone 1 battleship, 3 carriers, 8 destroyers, 1 marine and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung 2 tactical_bombers moved from Kweichow to Anhwe Place Units - Japanese 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 1 fighter and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun EDIT: Adding units owned by Japanese to Shantung: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.33 Chinese : -2.17 Japanese : 0.33
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@Sovietishcat this game is going to rumble on for quite a while I think!
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 5 fighters moved from 91 Sea Zone to 92 Sea Zone 5 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Kwangsi to Volgograd 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 4 carriers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas 1 fighter moved from Gibraltar to 94 Sea Zone 4 bombers moved from Kwangsi to Shensi 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Gibraltar to Egypt
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 5 fighters moved from 91 Sea Zone to 92 Sea Zone 5 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Kwangsi to Volgograd 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 4 carriers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas 1 fighter moved from Gibraltar to 94 Sea Zone 4 bombers moved from Kwangsi to Shensi 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Gibraltar to Egypt Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Soviet Far East Battle in 94 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Marianas Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 4 carriers, 6 destroyers and 5 fighters Germans defend with 1 destroyer Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Shensi to Caucasus 1 bomber moved from Volgograd to Caucasus 2 marines moved from Western United States to 10 Sea Zone 2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 6 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from 94 Sea Zone to Egypt 1 fighter moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 marine moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island Place Units - Americans 6 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Americans undo move 1. 4 transports placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,50 AA fire in Volgograd : : -0,17 Americans : 2,50 Japanese : 0,50
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 artillery moved from Kweichow to Hopei 1 fighter and 4 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kwangsi to Kiangsi
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 artillery moved from Kweichow to Hopei 1 fighter and 4 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Hunan to Kwangtung Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2,17 Japanese : 0,67
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Egypt to Ukraine 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 5 fighters moved from 91 Sea Zone to 92 Sea Zone 5 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Kwangsi to Volgograd 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 4 carriers moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Marianas 1 fighter moved from Gibraltar to 94 Sea Zone 4 bombers moved from Kwangsi to Shensi 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 fighters moved from Gibraltar to Egypt Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Soviet Far East Battle in 94 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Marianas Battle in 85 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 4 carriers, 6 destroyers and 5 fighters Germans defend with 1 destroyer Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi Americans win with 3 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Shensi to Caucasus 1 bomber moved from Volgograd to Caucasus 2 marines moved from Western United States to 10 Sea Zone 2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 6 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 fighter moved from 94 Sea Zone to Egypt 1 fighter moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 marine moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island Place Units - Americans 6 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Americans undo move 1. 4 transports placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 artillery moved from Kweichow to Hopei 1 fighter and 4 infantry moved from Kwangsi to Kiangsi 2 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 artillery Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Hunan to Kwangtung Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 32 PUs; British buy 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber moved from Egypt to Ukraine 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 2 mech_infantrys moved from Caucasus to Kazakhstan 6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Volgograd British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 6 fighters moved from Volgograd to Caucasus 3 armour and 4 mech_infantrys moved from Kwangsi to Kiangsi 1 artillery and 13 infantry moved from Kwangsi to Kiangsi 3 aaGuns moved from Kwangsi to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi 1 bomber moved from Ukraine to Caucasus Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 2 artilleries placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 armour placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 3 armour Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17 British : 2,00 AA fire in Volgograd : : -0,17 Americans : 2,50 Chinese : 2,17 AA fire in Ukraine : : -0,17 Japanese : 1,17
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat this game is going to rumble on for quite a while I think!
@wizmark yes Germany has so many $$ and can do so much tough to see your next moves!
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.17
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Kwangsi to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Kwangsi to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :