Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry; Americans defend with 1 artillery
                    Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Americans : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
            EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
            EDIT: Turning off Edit Mode
            3 destroyers placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Hunan: 1 fighter
            EDIT: Adding units owned by ANZAC to Kwangsi: 1 fighter
            EDIT: Turning off Edit Mode
            3 destroyers placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Southern France to Tunisia
            1 bomber moved from France to Tunisia
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 87 Sea Zone to 85 Sea Zone
            2 fighters moved from Rostov to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 2 armour, 1 artillery, 3 bombers, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Southern France to Tunisia
            1 bomber moved from France to Tunisia
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 submarine moved from 111 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 87 Sea Zone to 85 Sea Zone
            2 fighters moved from Rostov to Kazakhstan
    
        Combat - Germans
            Battle in Tunisia
                Germans attack with 2 bombers and 2 infantry
                French defend with 1 infantry; Americans defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Tunisia
                    Germans roll dice for 2 bombers and 2 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Tunisia
                Germans win, taking Tunisia from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kazakhstan
                Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Tunisia to Southern Italy
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from France to Western Germany
            2 fighters moved from Southern France to Western Germany
            3 mech_infantrys moved from Novgorod to Vologda
            3 armour moved from Western Ukraine to Russia
            2 mech_infantrys moved from Rostov to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            4 fighters and 2 tactical_bombers moved from Kazakhstan to Rostov
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Western Germany to Smolensk
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 armour, 1 bomber and 1 mech_infantry placed in Russia
            2 bombers and 1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 armour placed in Western Germany
            3 mech_infantrys placed in Western Ukraine
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.67
    Americans : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Hunan to Kwangsi
            2 aaGuns moved from Hunan to Kwangsi
            2 fighters moved from Egypt to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 23 Sea Zone to 34 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Hopei to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            2 artilleries and 2 infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to Kiangsu
            2 armour moved from Anhwe to Kweichow
            2 tactical_bombers moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 23 Sea Zone to 34 Sea Zone
            1 submarine moved from 22 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Hopei to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            2 artilleries and 2 infantry moved from Shantung to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to Kiangsu
            2 armour moved from Anhwe to Kweichow
            2 tactical_bombers moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 armour, 1 artillery and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                2 armour owned by the Japanese retreated to Anhwe
                Chinese win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 5/8 hits, 3.50 expected hits
                    Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 infantry moved from Shantung to Anhwe
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 marine moved from Shantung to 19 Sea Zone
            1 battleship, 3 carriers, 8 destroyers, 1 marine and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            2 fighters moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 artillery moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
            2 tactical_bombers moved from Kweichow to Anhwe
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 fighter and 1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
            EDIT: Adding units owned by Japanese to Shantung: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Americans : -0.33
    Chinese : -2.17
    Japanese : 0.33
    

    Savegame

  • '20 '19

    @Sovietishcat this game is going to rumble on for quite a while I think!

  • '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            5 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Kwangsi to Volgograd
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            4 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Marianas
            1 fighter moved from Gibraltar to 94 Sea Zone
            4 bombers moved from Kwangsi to Shensi
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Gibraltar to Egypt
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            5 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Kwangsi to Volgograd
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            4 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Marianas
            1 fighter moved from Gibraltar to 94 Sea Zone
            4 bombers moved from Kwangsi to Shensi
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Gibraltar to Egypt
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Soviet Far East
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport; Italians defend with 1 transport
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 1 transport
                Casualties for Germans: 1 transport
            Battle in Marianas
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
                Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 4 carriers, 6 destroyers and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shensi
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                Americans win with 3 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Shensi to Caucasus
            1 bomber moved from Volgograd to Caucasus
            2 marines moved from Western United States to 10 Sea Zone
            2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            6 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from 94 Sea Zone to Egypt
            1 fighter moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 marine moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            Americans undo move 1.
            4 transports placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    AA fire in Volgograd : : -0,17
    Americans : 2,50
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 artillery moved from Kweichow to Hopei
            1 fighter and 4 infantry moved from Kwangsi to Kiangsi
            2 infantry moved from Kwangsi to Kiangsi
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 artillery moved from Kweichow to Hopei
            1 fighter and 4 infantry moved from Kwangsi to Kiangsi
            2 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Hopei
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Hunan to Kwangtung
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,17
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 6 infantry, 1 submarine and 6 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            5 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Kwangsi to Volgograd
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            4 carriers moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery moved from 22 Sea Zone to Marianas
            1 fighter moved from Gibraltar to 94 Sea Zone
            4 bombers moved from Kwangsi to Shensi
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Gibraltar to Egypt
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Soviet Far East
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport; Italians defend with 1 transport
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 94 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 1 transport
                Casualties for Germans: 1 transport
            Battle in Marianas
            Battle in 85 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 85 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 8 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 85 Sea Zone
                Germans win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 4 carriers, 6 destroyers and 5 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 4 carriers, 6 destroyers and 5 fighters in 92 Sea Zone, round 2 : 8/11 hits, 4,50 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win with 4 carriers, 6 destroyers and 5 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shensi
                Americans attack with 4 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 4 bombers in Shensi, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                Americans win with 3 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Shensi to Caucasus
            1 bomber moved from Volgograd to Caucasus
            2 marines moved from Western United States to 10 Sea Zone
            2 cruisers and 2 marines moved from 10 Sea Zone to 30 Sea Zone
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            6 transports moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 fighter moved from 94 Sea Zone to Egypt
            1 fighter moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 marine moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            6 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            Americans undo move 1.
            4 transports placed in 101 Sea Zone
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 artillery moved from Kweichow to Hopei
            1 fighter and 4 infantry moved from Kwangsi to Kiangsi
            2 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Hopei
                Chinese attack with 1 artillery
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Kiangsi, round 2 : 3/7 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Hunan to Kwangtung
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Alexandria: 1 mech_infantry
            EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 32 PUs; 
            British buy 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to Ukraine
            1 mech_infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Caucasus to Kazakhstan
            6 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
            6 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Volgograd
                British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,00 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 4,00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            6 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            6 fighters moved from Volgograd to Caucasus
            3 armour and 4 mech_infantrys moved from Kwangsi to Kiangsi
            1 artillery and 13 infantry moved from Kwangsi to Kiangsi
            3 aaGuns moved from Kwangsi to Kiangsi
            3 infantry moved from Kwangtung to Kiangsi
            1 armour and 2 mech_infantrys moved from French Indo China to Kiangsi
            1 bomber moved from Ukraine to Caucasus
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 armour placed in Kwangtung
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 3 armour
                Some Units in French Indo China change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 2,00
    AA fire in Volgograd : : -0,17
    Americans : 2,50
    Chinese : 2,17
    AA fire in Ukraine : : -0,17
    Japanese : 1,17
    

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat this game is going to rumble on for quite a while I think!

    @wizmark yes Germany has so many $$ and can do so much tough to see your next moves!

  • '20 '19

    TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Kwangsi to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Kwangsi to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            3 destroyers moved from 54 Sea Zone to 33 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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