Giallo(x) vs Lyonsj BM3 Game II

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Chahar
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Japan
            2 tactical_bombers moved from Japan to Kwangsi
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 49 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 artillery moved from Eastern United States to Central United States
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            5 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
            Chinese undo move 1.
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Scotland to 106 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
            3 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 111 Sea Zone to 109 Sea Zone
            1 armour moved from Alexandria to Egypt
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @Giallo Scramble 97?

  • '21 '20 '19 '18 '17 '16


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 49 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from Central United States to Western United States
            1 mech_infantry moved from Western United States to Eastern United States
            1 artillery moved from Eastern United States to Central United States
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 cruiser, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            5 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Tsinghai
            Chinese undo move 1.
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Scotland to 106 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
            3 infantry moved from Malaya to Shan State
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 111 Sea Zone to 109 Sea Zone
            1 armour moved from Alexandria to Egypt
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 106 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 5 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - British
            1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 97 Sea Zone to Malta
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 transport moved from 109 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 fighter and 4 infantry placed in United Kingdom
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry and 2 mech_infantrys placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -1.00
    Italians : -1.50
    Chinese : 1.00
    Japanese : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    My sub hit and now 3 more hits, i tipped your carrier but if you want to change that let me know your casualties


  • @Giallo don’t tip ac because you can then retreat or am I incorrect with that assessment?

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in Giallo(x) vs Lyonsj BM3 Game II:

    @Giallo don’t tip ac because you can then retreat or am I incorrect with that assessment?

    That’s correct, so you can just choose 4 casualties, ill redo the turn untill I have 4 hits. So you might receive some diceresults…


  • @Giallo sounds good

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in Giallo(x) vs Lyonsj BM3 Game II:

    @Giallo sounds good

    So what 4 hits


  • @Giallo CC DD FT FT and leave AC to fire back again.

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in Giallo(x) vs Lyonsj BM3 Game II:

    @Giallo CC DD FT FT and leave AC to fire back again.

    ok my plan won’t work, ill do it differently. Ill just go ahead and delete the result of the fighter in the 2nd round…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
            EDIT: Turning off Edit Mode
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Albania to Slovakia Hungary
            1 armour moved from Northern Italy to Slovakia Hungary
            2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 2,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            4 bombers moved from Western Germany to 109 Sea Zone
            1 fighter moved from Southern Italy to Greece
            2 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 armour, 1 fighter and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 2 armour, 1 fighter and 5 infantry in Greece, round 2 : 1/8 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 armour, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 5 : 3/5 hits, 1,83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 96 Sea Zone
                Germans attack with 3 fighters and 3 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 1 submarine
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits
                    British roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 4 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            4 bombers moved from 109 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 armour moved from Normandy Bordeaux to Western Germany
            2 armour and 1 mech_infantry moved from France to Germany
            1 aaGun moved from Germany to Western Germany
            1 aaGun and 1 infantry moved from Norway to Finland
            1 infantry moved from Denmark to Western Germany
            1 aaGun and 1 armour moved from Germany to Poland
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            1 fighter moved from Greece to Southern Italy
            2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
            1 tactical_bomber moved from 96 Sea Zone to Alexandria
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            2 bombers placed in Western Germany
            1 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,67
    British : -1,17
    Neutral_Allies : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            2 infantry moved from Volgograd to Rostov
    
        Non Combat Move - Russians
            1 artillery and 3 infantry moved from Western Ukraine to Ukraine
            1 aaGun moved from Novgorod to Belarus
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 artillery and 7 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter, 2 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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