@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
trulpen (Axis) vs crockett36 (Allies) OOB, no bid, #1
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The battle in Portugal should be won with a little more force. If you want you can just roll some extra dice there from the first battle round and adjust the outcome.
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Oh, yes, I bombed Moscow with 5 sb. Wasn’t sure, but didn’t think you wanted to intercept with 2 figs. If I was wrong, I’ll can roll the dice for an air battle and if any bombers died there, I’ll roll dice to find out which damage roll to be maculated.
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@trulpen I went in with 4 infantry and 1 tank vs 2 inf. The battle calc said I should have 4 remaining troops.
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Actually I will scramble against the bombers.
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8.3.19trul.tsvg If any of the russian fighters die, I’ll have to take back my buzz of Ukraine.
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Not sure why the credentials aren’t working.
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I’ll check. Will be home soon.
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Do the air battle manually now. It should send out dice mail. I’ll first roll 5D6 for the sb’s, then 2D6 for the figs, hitting on 1. If any air gets killed I will roll 1-2D5 for the sb’s to see which got killed, by order of dice from the factory AA. The same plane that got killed by the AA can have gotten killed in the air battle. If any other air gets killed, I’ll roll 1D4 to check which dmg on the factory that gets maculated, in the order of 1: 8, 2: 8, 3: 7, 4: 3.
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First roll of 5 sb’s: 4, 3, 6, 4, 5. No hits.
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Second roll of 2 figs: 6, 3. No hits.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 23 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 10 armour moved from Russia to Volgograd 6 mech_infantrys moved from Russia to Volgograd 3 infantry moved from Russia to Tambov 2 armour and 1 mech_infantry moved from Urals to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine Combat - Russians Battle in Bryansk Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Russians: 2 fighters Casualties for Germans: 3 infantry Battle in Tambov Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Volgograd Russians attack with 10 armour and 6 mech_infantrys Germans defend with 1 aaGun, 5 artilleries, 1 factory_minor and 10 infantry Russians roll dice for 10 armour and 6 mech_infantrys in Volgograd, round 2 : 6/16 hits, 6,00 expected hits Germans roll dice for 1 aaGun, 5 artilleries and 10 infantry in Volgograd, round 2 : 8/15 hits, 5,00 expected hits 6 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Volgograd Russians roll dice for 8 armour in Volgograd, round 3 : 4/8 hits, 4,00 expected hits Germans roll dice for 5 artilleries and 5 infantry in Volgograd, round 3 : 6/10 hits, 3,33 expected hits 6 armour owned by the Russians and 4 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 armour in Volgograd, round 4 : 2/2 hits, 1,00 expected hits Germans roll dice for 5 artilleries and 1 infantry in Volgograd, round 4 : 2/6 hits, 2,00 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Germans win with 4 artilleries remaining. Battle score for attacker is -45 Casualties for Russians: 10 armour and 6 mech_infantrys Casualties for Germans: 1 aaGun, 1 artillery and 10 infantry Non Combat Move - Russians 1 tactical_bomber moved from Ukraine to Russia Turn Complete - Russians Russians collect 17 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 8,00 Russians : 1,67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Caroline Islands to 25 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 2 fighters moved from 4 Sea Zone to Soviet Far East 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 39 Sea Zone to 79 Sea Zone 2 infantry moved from Amur to Buryatia 1 bomber moved from Amur to Buryatia 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk 2 mech_infantrys moved from Sikang to Novosibirsk 1 mech_infantry moved from Shensi to Timguska Japanese take Timguska from Russians 1 armour moved from Shensi to Novosibirsk 1 mech_infantry moved from Sikang to Novosibirsk 2 bombers moved from Yunnan to 79 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Gilbert Islands Battle in Solomon Islands Battle in 25 Sea Zone Japanese attack with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific, taking Solomon Islands from ANZAC with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 79 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 79 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Buryatia Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 2 fighters and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Russians win with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry 2 fighters owned by the Japanese retreated Battle in Midway Non Combat Move - Japanese 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone 1 carrier moved from 54 Sea Zone to 48 Sea Zone 1 carrier moved from 54 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 30 Sea Zone 1 battleship moved from 54 Sea Zone to 30 Sea Zone 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from 79 Sea Zone to Ceylon 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 54 Sea Zone to 48 Sea Zone 1 destroyer moved from 54 Sea Zone to 48 Sea Zone 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Sikang to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 2 armour moved from Kweichow to Yunnan 2 fighters moved from Soviet Far East to 6 Sea Zone 1 carrier moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 bomber moved from Buryatia to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu 1 tactical_bomber placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : 0,67 Russians : 0,83 Japanese : 2,00
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8.7.19trul.tsvg scramble?
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@crockett36 No scramble, thanks.
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@crockett36 I presume it’s the last one I should use?
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 artillery moved from Northern Italy to Southern France 3 infantry moved from Northern Italy to Southern France 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Southern France Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Americans defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Southern France, round 2 : 4/6 hits, 2,17 expected hits Americans roll dice for 2 armour and 1 infantry in Southern France, round 2 : 3/3 hits, 1,33 expected hits 2 armour owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Americans: 2 armour and 1 infantry Non Combat Move - Italians 3 infantry moved from Switzerland to Northern Italy 1 bomber moved from Southern France to Southern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 3 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,83 Americans : 1,67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Spain to Normandy Bordeaux Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :