I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Samara to Ukraine 12 fighters and 2 tactical_bombers moved from Samara to Caucasus
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hunan to Shantung 4 bombers moved from Philippines to Hainan 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Hainan Americans attack with 4 bombers Japanese defend with 1 bomber Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Hainan Americans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in 21 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 2 submarines Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 4 bombers moved from Hainan to Philippines 2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to Gibraltar 4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 102 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Libya to Alexandria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Shantung to Philippines Place Units - Americans 7 fighters placed in Eastern United States 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Samara: 1 fighter EDIT: Adding units owned by Americans to Volgograd: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 3x airfield, 8x factory_major; Remaining resources: 25 PUs; British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 bomber moved from Samara to Ukraine 12 fighters and 2 tactical_bombers moved from Samara to Caucasus Combat - British British creates battle in territory 92 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Caucasus British attack with 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour British roll dice for 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/17 hits, 8,17 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - British 12 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Ukraine to Volgograd 3 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Gibraltar to United Kingdom 2 artilleries and 1 infantry moved from Trans-Jordan to Iraq 2 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Yunnan Place Units - British 3 mech_infantrys placed in Iraq 1 infantry and 1 mech_infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3 British collect 29 PUs (4 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in Kwangtung 2 mech_infantrys placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Units Change Ownership Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry Some Units in French Indo China change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : -1,17 AA fire in Shantung : : -0,17 Americans : 0,83 Chinese : 1,50 AA fire in Ukraine : : -0,17 Japanese : -2,17
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Tsinghai to Kazakhstan Italians take Kazakhstan from Russians
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 mech_infantry moved from Tsinghai to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs; Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Vologda to Russia 2 infantry moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Caucasus 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Szechwan to Kweichow 5 bombers moved from France to Gibraltar 1 mech_infantry moved from Bryansk to Caucasus
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 101 PUs; Germans buy 4 armour, 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 mech_infantry moved from Vologda to Russia 2 infantry moved from Bryansk to Russia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Russia 1 fighter moved from Bryansk to Caucasus 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 87 Sea Zone 1 infantry moved from Novosibirsk to Tsinghai 2 armour and 1 mech_infantry moved from Szechwan to Kweichow 5 bombers moved from France to Gibraltar 1 mech_infantry moved from Bryansk to Caucasus Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Germans attack with 5 bombers British defend with 1 airfield, 1 harbour and 1 mech_infantry; Americans defend with 1 fighter and 2 infantry Germans roll dice for 5 bombers in Gibraltar, round 2 : 2/5 hits, 3.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/4 hits, 1.67 expected hits 2 bombers owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Germans roll dice for 3 bombers in Gibraltar, round 3 : 1/3 hits, 2.00 expected hits British roll dice for 1 fighter and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Germans lost in Gibraltar Germans roll dice for 2 bombers in Gibraltar, round 4 : 2/2 hits, 1.33 expected hits British roll dice for 1 fighter in Gibraltar, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar Germans win with 1 bomber remaining. Battle score for attacker is -28 Casualties for Germans: 4 bombers Casualties for Americans: 1 fighter and 2 infantry Casualties for British: 1 mech_infantry Battle in Kweichow Germans attack with 2 armour and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 1 armour owned by the Germans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kweichow Germans roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Russia Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 9PUs while taking Russians capital Germans win, taking Russia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Gibraltar to Southern France 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 111 Sea Zone 1 infantry moved from Bryansk to Tambov 3 aaGuns, 23 armour, 10 artilleries, 20 infantry and 8 mech_infantrys moved from Bryansk to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Germany to Southern France Place Units - Germans 2 bombers placed in France 1 destroyer and 1 transport placed in 93 Sea Zone 3 mech_infantrys placed in Novgorod 1 fighter placed in Southern France 3 armour placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 73 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.67 Chinese : 0.67 Russians : -0.50
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@Sovietishcat horrific rolling in gibraltar :face_palm:
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Sikang to Szechwan Chinese take Szechwan from Germans 1 armour moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kweichow 45 infantry moved from Volgograd to Caucasus 2 armour and 25 artilleries moved from Volgograd to Caucasus 2 fighters moved from Egypt to 96 Sea Zone
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Sikang to Szechwan Chinese take Szechwan from Germans 1 armour moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kweichow 45 infantry moved from Volgograd to Caucasus 2 armour and 25 artilleries moved from Volgograd to Caucasus 2 fighters moved from Egypt to 96 Sea Zone Combat - Russians Battle in Kweichow Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kweichow Russians win, taking Kweichow from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in 96 Sea Zone Russians attack with 2 fighters Germans defend with 1 submarine; Italians defend with 1 destroyer and 2 transports 1 submarine owned by the Germans Submerged Russians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 2 transports owned by the Italians lost in 96 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Battle in Caucasus Russians attack with 2 armour, 25 artilleries and 45 infantry Germans defend with 1 armour and 3 mech_infantrys Russians roll dice for 2 armour, 25 artilleries and 45 infantry in Caucasus, round 2 : 18/72 hits, 21,00 expected hits Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,50 expected hits 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 25 artilleries and 45 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour and 3 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Volgograd to Caucasus 2 fighters moved from 96 Sea Zone to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,67 Russians : -2,83
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat horrific rolling in gibraltar :face_palm:
@wizmark always fun to chew up bombers!
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from 17 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 infantry moved from Anhwe to Kiangsi 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 armour and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 23 Sea Zone 2 fighters moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from 17 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu 2 infantry moved from Anhwe to Kiangsi 1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kweichow 1 armour and 1 tactical_bomber moved from Anhwe to Kweichow 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Szechwan from Chinese to Japanese EDIT: Removing units owned by Japanese from Shensi: 1 mech_infantry EDIT: Adding units owned by Japanese to Szechwan: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Shantung to Anhwe 1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 19 Sea Zone 2 fighters moved from 22 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 3 carriers and 6 destroyers moved from 17 Sea Zone to 19 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 2 infantry placed in Shantung 2 submarines placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67 ANZAC : -0.33 Chinese : 0.50 Japanese : 2.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to Shantung 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to Shantung 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 6 destroyers moved from 106 Sea Zone to 91 Sea Zone 7 fighters moved from Eastern United States to 91 Sea Zone 4 carriers moved from 106 Sea Zone to 91 Sea Zone
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to Shantung 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 6 destroyers moved from 106 Sea Zone to 91 Sea Zone 7 fighters moved from Eastern United States to 91 Sea Zone 4 carriers moved from 106 Sea Zone to 91 Sea Zone
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to Shantung 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Philippines to 22 Sea Zone 6 destroyers moved from 106 Sea Zone to 91 Sea Zone 7 fighters moved from Eastern United States to 91 Sea Zone 4 carriers moved from 106 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 cruisers, 6 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 4 carriers and 6 destroyers moved from 106 Sea Zone to 91 Sea Zone 7 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Philippines to 21 Sea Zone 1 bomber moved from Philippines to Shantung Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Shantung causes 5 damage total. Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/5 hits, 2,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 91 Sea Zone Americans attack with 4 carriers, 6 destroyers and 7 fighters Germans defend with 1 submarine Americans roll dice for 4 carriers, 6 destroyers and 7 fighters in 91 Sea Zone, round 2 : 6/13 hits, 5,50 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 4 carriers, 6 destroyers and 7 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 21 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from Shantung to Kwangsi 4 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 91 Sea Zone 4 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Volgograd to Caucasus 1 fighter moved from United Kingdom to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 3 bombers moved from Philippines to Kwangsi 1 bomber moved from 21 Sea Zone to Kwangsi Place Units - Americans 2 cruisers and 1 transport placed in 10 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0,17 AA fire in Shantung : : -0,17 Americans : 2,50 AA fire in Caroline Islands : : 0,50 Japanese : 0,17
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Hunan to Szechwan 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery and 2 infantry moved from Hunan to Kiangsi