Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Move Summary: Germans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 armour moved from Sikang to Szechwan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Tambov
            4 bombers moved from Western Germany to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat well they were bought up to support the attack on moscow…but you ran away! And they seem to have scared the american fleet away as well.

    Caucasus stack was a risk… knew you could hit it but not get yr planes back to moscow as well. Needed to break the stalemate somehow but hoped my rolling might have been better…ho hum…

    Scramble sz 92? do you want yr sub to fight or submerge?

  • '19

    @wizmark no scramble! and submerge

  • '19

    @wizmark It was a big risk; but I felt If I stayed that way longer you would have break me sooner or later!

  • '19

    @wizmark And Moscow is not worth much money anymore, we will see if it paid off for the allies…

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            2 armour moved from Sikang to Szechwan
            1 mech_infantry moved from Tsinghai to Szechwan
            1 mech_infantry moved from Kansu to Szechwan
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Tambov
            4 bombers moved from Western Germany to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 transports
                    2 transports owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 92 Sea Zone
                Germans attack with 5 bombers and 1 submarine
                British defend with 1 submarine; Americans defend with 1 destroyer
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 bombers in 92 Sea Zone, round 2 : 2/5 hits, 3.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Germans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Szechwan
                    Germans roll dice for 2 armour and 2 mech_infantrys in Szechwan, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Szechwan
                Germans win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Germans attack with 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_major and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 5PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                British defend with 5 armour
                    Germans roll dice for 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 4/9 hits, 3.33 expected hits
                    Russians roll dice for 5 armour in Caucasus, round 2 : 4/5 hits, 2.50 expected hits
                    4 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Caucasus
                    Germans roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 5 armour
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            2 fighters moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Vologda to Novosibirsk
            1 mech_infantry moved from Novgorod to Vologda
            2 mech_infantrys moved from Novgorod to Bryansk
            5 bombers moved from 92 Sea Zone to France
    
        Place Units - Germans
            3 infantry placed in Volgograd
            2 transports placed in 113 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Western Ukraine
            1 fighter and 1 marine placed in Western Germany
            2 infantry placed in Southern France
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 fighter
            EDIT: Changing ownership of Tambov from Russians to Germans
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    Chinese : 0.00
    Russians : 3.00
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
            1 artillery and 2 infantry moved from Samara to Russia
            1 armour moved from Samara to Sikang
            1 armour, 25 artilleries and 46 infantry moved from Samara to Volgograd
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            1 armour moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Volgograd
            1 artillery and 2 infantry moved from Samara to Russia
            1 armour moved from Samara to Sikang
            1 armour, 25 artilleries and 46 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 armour, 25 artilleries and 46 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 armour, 25 artilleries and 46 infantry in Volgograd, round 2 : 27/73 hits, 21,17 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 armour, 25 artilleries and 45 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Sikang
                Russians attack with 1 armour
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Sikang
                Russians win, taking Sikang from Germans with 1 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Russia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Samara to Volgograd
            2 fighters moved from Eastern Persia to Egypt
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 6,50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Anhwe to 43 Sea Zone
            2 infantry moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 19 Sea Zone to 21 Sea Zone
            2 fighters moved from 19 Sea Zone to 20 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 bomber moved from Anhwe to 43 Sea Zone
            2 infantry moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
            1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Anhwe to Kiangsi
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 17 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 3 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Iwo Jima
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 1/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 carriers and 5 destroyers moved from 19 Sea Zone to 17 Sea Zone
            2 fighters moved from 20 Sea Zone to 17 Sea Zone
            2 fighters moved from 21 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            3 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            1 bomber moved from 43 Sea Zone to Hainan
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            1 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : 0.33
    Chinese : -2.33
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hunan to Shantung
            4 bombers moved from Philippines to Hainan
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hunan to Shantung
            4 bombers moved from Philippines to Hainan
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Hainan
                Americans attack with 4 bombers
                Japanese defend with 1 bomber
                    Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Hainan
                Americans win with 4 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            4 bombers moved from Hainan to Philippines
            2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Shantung to Philippines
    
        Place Units - Americans
            7 fighters placed in Eastern United States
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Shantung : : -0,17
    Americans : 0,83
    Japanese : -0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,50
    Japanese : -1,67
    

    Savegame

  • '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            1 mech_infantry moved from Kwangtung to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber moved from Samara to Ukraine
            12 fighters and 2 tactical_bombers moved from Samara to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 7 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Hunan to Shantung
            4 bombers moved from Philippines to Hainan
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0,17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in Hainan
                Americans attack with 4 bombers
                Japanese defend with 1 bomber
                    Americans roll dice for 4 bombers in Hainan, round 2 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Japanese lost in Hainan
                Americans win with 4 bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 submarines
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            4 bombers moved from Hainan to Philippines
            2 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 106 Sea Zone
            1 fighter moved from 101 Sea Zone to Gibraltar
            4 carriers and 5 destroyers moved from 101 Sea Zone to 106 Sea Zone
            1 destroyer moved from 102 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 bomber moved from Shantung to Philippines
    
        Place Units - Americans
            7 fighters placed in Eastern United States
            3 submarines placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 3 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Samara: 1 fighter
            EDIT: Adding units owned by Americans to Volgograd: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British repair damage of 3x airfield, 8x factory_major; Remaining resources: 25 PUs; 
            British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Persia to Caucasus
            1 mech_infantry moved from Kwangtung to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber moved from Samara to Ukraine
            12 fighters and 2 tactical_bombers moved from Samara to Caucasus
    
        Combat - British
            British creates battle in territory 92 Sea Zone
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Ukraine causes 5 damage total. 
            Battle in Caucasus
                British attack with 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 2 armour
                    British roll dice for 1 armour, 12 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 7/17 hits, 8,17 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 12 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            12 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            1 bomber moved from Ukraine to Volgograd
            3 armour moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to United Kingdom
            2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Kwangtung to Hunan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Yunnan
    
        Place Units - British
            3 mech_infantrys placed in Iraq
            1 infantry and 1 mech_infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
            British collect 29 PUs (4 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in Kwangtung
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
                Some Units in French Indo China change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -1,17
    AA fire in Shantung : : -0,17
    Americans : 0,83
    Chinese : 1,50
    AA fire in Ukraine : : -0,17
    Japanese : -2,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Italians take Kazakhstan from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in Malta
                Italians attack with 2 artilleries and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Malta
                    Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 destroyers placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 destroyers placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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